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View Full Version : Sweeper shotgun/Fletchette Rifle


Gerico
2003-04-21, 04:13 PM
Can't remmember which ones the official name, but how good is this gun? Can't see many posts saying its any use or it sucks to high heaven, seems like an under used gun..anyone shed some light on this?

WNxUndeadFenix
2003-04-21, 04:23 PM
i dunno, i used it in VR and it didnt help much cuz its only close range. tahts prolly why not many ppl use it

Deadlock
2003-04-21, 04:25 PM
from other posts i understand its a good room clearing weapon... not quite a tr chaingun, but good none the less

Derfud
2003-04-21, 04:31 PM
Good for close encounters if you are going into a base.

Deadlock
2003-04-21, 04:42 PM
while we're on shotguns... jackhammer fixed yet or does it still suck stinkin goat eggs?

simba
2003-04-21, 04:49 PM
well is the name sweeper or flechette? Or is both okay?????
and a bit off questions, if its okay. but still weapon Q:s.
1.Is the flechette rifle better than the punisher overall?
2.supressor, u think its a good medic weapon?
3.The supressor holds 30 ammo:s per clip, right?
4.And does every 3x3 ammo clip for the supressor hold only 30 ammo? Coz that would suck.
5.is there any good weapon combos, as 1 for long range and one for short, As flechett+cycler, flechette+supressor, supressor+cycler or flechette+punisher, which one is the better combo of thoose?
6.Does the punishers rocklet ammo do good dmg VS vehicles? Coz I would h8 wasting 3 cert points at a AV cert.
Just so I dont have 2 make a new thread just for some questions.

Thankyou.

ghideon
2003-04-21, 05:19 PM
The sweeper is a very good weapon in close combat. In fact, I carry it all the time and keep it loaded with AP ammo for use against maxes. The surpressor IMO wasn't that great. I suppose if you are a medic early on and don't spend cert points for the med assault (ie sweeper, punisher and the empire specific weapon) then it's your only bet. It is accurate, however, due to the lack of recoil.

Ouroboros
2003-04-21, 05:31 PM
Each 9mm ammo box holds 50 rounds. Punisher, Supressor, Empire specific rifles except for the Vanu Pulsar, all pistols except for the NC MAG-Scatter, all use that ammo.

Sweeper Shotgun is a close ranged weapon. Most people use it with AP rounds for up close with MAXs. The Punisher is more of a medium ranged rifle, not all that great compared to Gauss or Cycler.

Yes, Supressor holds 30 bullets per clip.

Weapon combo is your choice. Nothing really beats anything else. Some people are good with one combo and some are good with another.

Punisher rockets are, um, useless. They work better against infantry then armored units. Same with the Rocklet. It's worthwhile to get the AV weapon cert. If you are TR, you get lock on, very good in my opinion. If you are NC, you get fly by wire, which is the bane of all the other Empires.

Sorry, I did not go in order.

Vash
2003-04-21, 07:02 PM
The Sweeper's probably the best CQB weapon the NC has access to. The Jackhammer sounds great on paper, but the spread on it is so insane, you cant even fight someone on the bottom of the stairs. :p

Complaints about the jackhammer aside...
the Sweeper's just a great gun
At ranges around 6 meters, it only takes 3-4 shots to kill a guy in reinforced armor, and the spread's tight enough to make someone pretty unhappy from the other side of one of the large basement rooms.
It's also pretty effective against MAXes like the other guys have mentioned. It takes like 20 AP rounds in close range to kill one, so just one guy can really soften one up, and a few squadmates teaming up on one can cause the big guy serious problems :)

---

Simba:

The sweeper isnt really better or worse than the punisher. The shotgun is for CQB and the punisher's good for medium range. It's kinda hard to use it indoors... it's pretty easy to blast a teammate you didnt see with a grenade.
As a side note, I'd stay stick to the frag and plasma nades. They're much more effective than the rockets, at least in my opinion.

The supressor's a good little gun too. It takes more shots to kill than an assault rifle, but it's really accurate even on the move. If you wanted to go straight for medical certs, the supressor will serve you well for quite a few levels :)

As for weapon combos, you take what you like best for whatever the situation calls for.
Like, I've got a setup with the Gauss(200rnds) and a Phoenix (12rnds) for when I expect to see lots of vehicles or maxes.
I've got one with a Punisher(200-250rnds, and like 48 frag grenades) and a Phoenix(3rnds) for my general purpose setup... great for when I dont know what I'm going to be fighting.
I've also got one dedicated to CQB, with two sweepers. I'll keep one loaded with AP rounds if I expect to see MAXes, or both with standard rounds if there's just infantry left. Switching weapons is faster than reloading or changing ammo types

simba
2003-04-21, 07:25 PM
hehe, I like the 2 flechette thingie :D . ill try that with a supressor if its good enough, do u think flechette and supressor combo is good?
And how much can u heal from one medical applicator?
And it seems like EVERYONE has an AV cert, WHY!??! Everyone in WWII didnt have anti-tank or similar stuff on themselfes whereever they go, I think my teammates can carry AV weapons, I dont want to anyway, it takes up to much space 4 my Medical Applicators :) .
Every1 in NC seems 2 have gauss and pheonix.
Also do u really need that much ammo that everyone carries? Everyone seem to carry like 500 rounds gauss and 30 rouns pheonix, is that really nessecarly?
Cant u just carry 150 rounds AP and normal in the cycler? I will if thats enough.

Vash
2003-04-21, 08:37 PM
Sure, the sweeper's more effective in close range than the supressor.

And this isnt WWII ;)
Vehicles and MAXes can annihilate an unprepared squad, so why not have the option of taking them out faster? After all, your 150 AP rounds in your rifle only have the potential to kill 2 MAXes, and I seriously doubt they'll just stand there and take it :)


Anyway, the little medkits heal 25 health and have a short re-use timer. I'm not exactly sure what it is though... around 3-5 seconds I think.

Ammo goes quick as well. I make it a point to have at least 200 extra rounds for my gauss or punisher, otherwise I run out far too soon in a big battle

Also, everyone in NC seems to have a Gauss because you have to take Medium Assault to get any other weapon certs.
Everyone seems to have a Phoenix because our Heavy Assault weapon sucks. Why not use those points for a good weapon instead? :p

Vis Armata
2003-04-21, 08:53 PM
I had a Sweeper setup that I loaded with AP rounds for MAXes, but it just didnt work so well for me.

Hamma
2003-04-22, 07:09 AM
Shotgun w/AP rounds = ownage on a MAX

Hijinks
2003-04-22, 07:36 AM
Sweeper for 2 certs (and you get a gauss for free!) > jackhammer for 4.

simba
2003-04-22, 11:51 AM
Originally posted by Vash
Sure, the sweeper's more effective in close range than the supressor.

And this isnt WWII ;)
Vehicles and MAXes can annihilate an unprepared squad, so why not have the option of taking them out faster? After all, your 150 AP rounds in your rifle only have the potential to kill 2 MAXes, and I seriously doubt they'll just stand there and take it :)


Anyway, the little medkits heal 25 health and have a short re-use timer. I'm not exactly sure what it is though... around 3-5 seconds I think.

Ammo goes quick as well. I make it a point to have at least 200 extra rounds for my gauss or punisher, otherwise I run out far too soon in a big battle

Also, everyone in NC seems to have a Gauss because you have to take Medium Assault to get any other weapon certs.
Everyone seems to have a Phoenix because our Heavy Assault weapon sucks. Why not use those points for a good weapon instead? :p
lol so everyone HAVE to have a AV? HAHAHAHAHA wot a joke.
I hope they will change that or this game will suck.
150 AP ammo ONLY takes out to maxes? Thats not only.
One medical applicator heals 25hp:s? Wtf is the matter with SOE!?!?
LoL didnt they say that "we wont have any huge mechs so dont expect to live after a minute" or something like that. Omg in a big fight u shouldent even live for 25 seconds without cover.
This make me not wanna buy this game, takes 200 shots to kill someone.
This sux more than anything, so medics or engineers dont have anything to do with this game huh? Since u have to use all ur inventory for ammo, haha that sux. Only another fighter game like CS or Quake....:tear:

FoRaKiOn
2003-04-22, 11:56 AM
well, a flechette gun is basically like a shotgun... or really is a shotgun, except a flechette is like a shotgun shell except instead of the pellets it has little darts inside.... they can poison tipped or whatever, but that is what makes it good for non max ppl (or use the AP rounds) but the felchette gun is a sure way to kill any infantry gauranteed.

Ouroboros
2003-04-22, 12:31 PM
Medical Applicators comes with 100 points in it, you can place more cartridges in your inventory. Each of the 100 pointes heal for 10 health. If you have Advanced Medic, it will take 50 points out of the pool and revive a fallen teammate.

FoRaKiOn
2003-04-22, 12:34 PM
so adv medics can basically resurrect ppl on the spot? and all you have to do it point at them and start helaing them lik eyou would anyone else or what? :confused:

Vis Armata
2003-04-22, 01:05 PM
Originally posted by Hamma
Shotgun w/AP rounds = ownage on a MAX

So it does hit 'em hard? I couldn't tell, they always killed me first :).

FoRaKiOn
2003-04-22, 01:22 PM
to them they should have gave more options for Shells to use.... they could've had API (armor piercing incendiary) JHP (jacketed hollow-point just for fun) FMJ (full metal jacket for light infantry)........and they could have a bigger shell size than 9mm... i noticed that in a screenshot they use 9mm..WTF man, whatever ever happened to 7.62 NATO, .50cal, 5.56x45 etc.... that would have gave the game more realism plus make it cool cause certain guns only take certain ammo. but im just a realism freak i guess lol :D

OneManArmy
2003-04-22, 01:28 PM
mmm like that time 7 (thats right SEVEN) Vanu MAX's jumped my squad at tower? mmm that was pure rapez0rz.

so yes, AV is a MUST for the people that can spare the room!!!!!!

simba
2003-04-23, 04:43 AM
one man that does it for me, SOE is complete freaks, im not buying this game. So..... Where did the AP AMMO GO!??!?!?!?!!?!!?!?!?!?!?!?!?!?!?!?!??!?! When u cant even use thoose ammo for maxes. Sucking game.

simba
2003-04-23, 04:44 AM
Originally posted by Ouroboros1
Medical Applicators comes with 100 points in it, you can place more cartridges in your inventory. Each of the 100 pointes heal for 10 health. If you have Advanced Medic, it will take 50 points out of the pool and revive a fallen teammate.
I didnt understood that, one 3X2 canister heals 10 health points?
hehe

Matuse
2003-04-23, 04:52 AM
i noticed that in a screenshot they use 9mm

You think that in a thousand years, they are still using boring old lead bullets? Odds are that bullet technology is substantially improved (not as improved as it really will be in a thousand years, but we still want the game to be fun, and not a series of unavoidable instant death incidents), and just because the diameter of the barrel is 9 millimeters, doesn't mean they plucked the guns out of today for use.

FoRaKiOn
2003-04-23, 07:20 AM
yea i guess your right, but still i like variety... variety is what makes the game fun lol. but i guess you are right :D

Maus
2003-04-23, 11:53 AM
I use the sweeper in my standard loadout, and i mainly drive transports about, as well as squad leading. So naturally, im loaded out with agile armour, seems abit weird to bit a sweeper with that? Well, considering the fact that i spend most of my time indoors on base assaults, i dont have much need for rifles, although i do have my rifle configs.

Sweeper loadout provides alot of flexibility, as with 60 standard shells and 30 AP, i got enuff space for a REK, a BANK, a command tool, and 10 frag/plasma grenades. Sometimes i dont take the com tool, and get the extra 30 AP shells.

Definately a loadout to consider, as it gives you alot of options. Grenades really eat away at MAX armour, and are really useful against standard infantry, Combine that with Advanced targeting implant, and you can basically see who's worth shotgunning, and who's worth lobbing nades at. But what people have said is true, bout 3 close ish shots to kill an agile, 4-5 to get a reinforced, it splats infiltrators against the wall, so they are never a problem. Against MAX's, its good, usually cant take down a full armour MAX with 1 AP clip though (8 shells), but it does enough damage to make em think twice about moving on the CC. Also, u combine it with grenades, and none suicide tactics, and u can quite easy nail a max with luck on ure side =)

Ouroboros
2003-04-23, 11:59 AM
Each canister for the Medical Applicator holds 100 points, each of those 100 points heals 10 health, a total of 1000 health points worth of healing per canister.

Reviving takes a bit, you have to point it at the corpse and a bar will begin to fill, just like when hacking. Once it is full, the person will be revived with close to no health.

FoRaKiOn
2003-04-23, 12:00 PM
ahhhhhh ok i see now. thats pretty cool if ya ask me hehe but unlucky he has almost no health :P

EarlyDawn
2003-04-23, 12:58 PM
Originally posted by Vis Armata
I had a Sweeper setup that I loaded with AP rounds for MAXes, but it just didnt work so well for me.

Same here. Absolutely nothing.

Still my favorate weapon, though.

OneManArmy
2003-04-23, 01:48 PM
hehe, I used a sweeper.. that is untill today when I go get my jackhammer :D :D :D :D

Airlift
2003-04-23, 01:50 PM
And tomorrow you'll be back to the sweeper ;)

OneManArmy
2003-04-23, 03:41 PM
I dont think so...