View Full Version : Voice Com in PS
sandro113
2003-04-22, 02:39 PM
I was reading something i could have misread, but they where talking about how u could talk with a mic in your squad? Or do u think they where talking about using a 3rd party program like Roger wilco?
TalonX
2003-04-22, 02:41 PM
They are adding voiceip in the next patch I believe.
Sputty
2003-04-22, 02:45 PM
Yeah, I'm worried though. It may suck alot
stahl
2003-04-22, 04:33 PM
they're implementing voice comm. based on the TeamSound API.
A lot of folks would like to see TeamSpeak integration instead, but TeamSound is written in C (or C++, whatever) while TeamSpeak is written in Delphi/Kylix. So integration would take a bit more work, not to mention SOE would need a Delphi developer.
It seems the way it's going to work is that the squad leader (maybe anyone else in the squad too, who knows) actually hosts the voice comm, and everyone else in the squad can or will automatically join that server. That way they don't have to set up another 500 servers just to support voice comm. :)
mistled
2003-04-22, 04:35 PM
Originally posted by stahl
It seems the way it's going to work is that the squad leader (maybe anyone else in the squad too, who knows) actually hosts the voice comm, and everyone else in the squad can or will automatically join that server. Anyone have a link to some more info on this?? Especially the part I quoted above??
Airlift
2003-04-22, 04:48 PM
STFU will probably continue to use our TeamSpeak server even after the VOIP is patched into the game. On another note, it must suck to be in our squads without voice, there isn't much text chat to go around.
stahl
2003-04-22, 05:00 PM
more info is here (http://www.planetside.us/forums/viewtopic.php?t=40).
TheRedDread
2003-04-22, 07:13 PM
Originally posted by stahl
they're implementing voice comm. based on the TeamSound API.
A lot of folks would like to see TeamSpeak integration instead, but TeamSound is written in C (or C++, whatever) while TeamSpeak is written in Delphi/Kylix. So integration would take a bit more work, not to mention SOE would need a Delphi developer.
Wrong on all points.
LesserShade
2003-04-22, 07:16 PM
I'll have to try it out, but I'm almost completely sure my outfit will continue to use ts2
stahl
2003-04-22, 07:30 PM
just checked. the only point that i'm wrong on is that TeamSound appears to be written in Delphi as well. Just downloaded it, installed it and reverse engineered it. (They're using IP*Works, btw, cool stuff.) Anyway, found lots of TPopup and other T* classes, so obviously it's Delphi.
I stand corrected.
Thanks for providing so many details in your post.
TheRedDread
2003-04-22, 07:32 PM
Originally posted by stahl
just checked. the only point that i'm wrong on is that TeamSound appears to be written in Delphi as well. Just downloaded it, installed it and reverse engineered it. (They're using IP*Works, btw, cool stuff.) Anyway, found lots of TPopup and other T* classes, so obviously it's Delphi.
I stand corrected.
Thanks for providing so many details in your post.
The code Sony is using for PS is not the same as the TeamSound code available on the web, its the new generation TeamSound engine. Trust me, I know - I wrote it.
stahl
2003-04-22, 07:34 PM
Originally posted by LesserShade
I'll have to try it out, but I'm almost completely sure my outfit will continue to use ts2
well, the nice part about the integrated voice comm is (or will be, in theory) that you can easily pick up new players, and they can hook in and talk to you. There are still a lot of people out there that don't know about teamspeak, so they'd have to first download it, install it, maybe configure it, get the right IP, etc. Of course if your outfit is not really accepting any new members "on the fly" it won't be an issue :)
stahl
2003-04-22, 07:39 PM
Originally posted by TheRedDread
The code Sony is using for PS is not the same as the TeamSound code available on the web, its the new generation TeamSound engine. Trust me, I know - I wrote it.
I never said it was based on the "TeamSound code available on the web". I said it's "based on the TeamSound API", which is exactly what SmokeJumper mentioned in the chat a few days ago.
LesserShade
2003-04-22, 07:46 PM
I really hope that the ingame VOIP is good. I'm only concerned about the loss of control over channels, and how squad based VOIP channels will work once platoons are added to the game.
TheRedDread
2003-04-22, 07:46 PM
Okay, I will provide some details regarding your "points":
1. Its not written in C or C++
2. It doesn't matter whether its Delphi as Delphi can make COM objects, DLLs or just about any interface you can make with C making that point irrelevant.
3. It wouldn't require SOE to hire a Delphi developer.
4. IPWorks isn't good stuff. Its a single thread sync IP model which isn't very good for threaded voip. The new TeamSound uses an entirely embeded scalable, multi-threaded socket engine we wrote ourselves.
5. While an individual can host the session, a standalone server can be operated as well.
You are right though about one thing, its based on TeamSound's new API. Some of the advantages it has over other products is it produces 1) much better voice quality, 2) uses less bandwidth to do it, 3) offers 20 coders to choose from, 4) more compatible with NATs/firewalls than other voice comms, 5) has the lowest latency ever seen in a voice comm and more. There are substantial reasons why this is superior.
Lendl
2003-04-22, 07:48 PM
Originally posted by stahl
Thanks for providing so many details in your post.
what he said
x2
stahl
2003-04-22, 07:57 PM
very nice. i haven't actually used ipworks myself, but a co-worker of mine was talking about it. i'm pretty hooked on francois piette's TWsocket that comes bundled with ICS.
i hope that low latency feature will be noticable, that'd be nice. with TS2 you're usually dead before you can say "incoming MAX".
Tieom
2003-04-22, 08:11 PM
Originally posted by Airlift
STFU will probably continue to use our TeamSpeak server even after the VOIP is patched into the game. On another note, it must suck to be in our squads without voice, there isn't much text chat to go around.
I can speak from experience, from tribes 2 and a few other games of that ilk, that having a group with you that is using a 3rd party voiceapp is INFURIATING, because that group will give no info to those not equipped with whatever app they are using.
Lets say that, by fluke, NONE of your outfit members are online. So you join a 'pick-up' squad and, lo and behold, they are using a voiceapp different than the one you use. You go with them over land, get to a base, go up to the door, hack it, go inside WHAM you die from a friendly tank/reaver shell. Little did you know that your tank/reaver support was gonna shell the door as soon as it was opened - the gunner informed everyone ELSE in the squad, but you couldn't hear and no-one could be bothered to inform you. This sort of incident happens again, and again, and again, and no-one informs you of anything, EVER. Even if it's as simple as tapping VWC (Or whatever) to say "Cloaked enemy detected!" they don't do it. It's like playing on NO squad, except they dont use broadcast/local chat, either.
*sigh*
I hope they make the ingame voice completely flawless and configurable so that everyone with a mic will use it.
Hamma
2003-04-22, 09:17 PM
Nice points :)
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.