View Full Version : Scout/sniper
FoRaKiOn
2003-04-23, 11:04 AM
ok hopefully if i get into beta testing (i applied yesterday but i play at my friends house) but anyway when and if i get into beta what kind of implants and stuff like that would i need, i know i would want range magnify... but what other would you suggest for it? i mean i wont be a sniper but im reconnaisance as well... any info would be nice.
Black
2003-04-23, 11:09 AM
thats a good question since im not in the beta yet and i have been looking at the implants and other stuff i would go with
the:
Audio amplifier
darklight vision (spys)
and Melee booster if you are a spy
So thats what i would use (if defending)
From your friendly guy
BLACK
:thumbsup:
FoRaKiOn
2003-04-23, 11:12 AM
ok, well im debating wheter to be infil suit or not when i do it... i most likely wont but i might... so if i dont go infil suit what implant/implants should i choose then?
Black
2003-04-23, 11:15 AM
1)darklight vision (enemy spys)
2)silent run (for whoever has audio)
3)melee booster (knife attack)
I think thats a good selection for me not sure about u but ok
From:
Black:trsucks: :ncsucks: :vsrocks:
Crash_Site
2003-04-23, 11:15 AM
If your a scout, I can see Surge being useful to get that extra run speed. But yes, Range Modify for Sniper is a plus... Darklight Vision is useful for every class. Surge for runspeed. I think those should be the three worth looking into. You only get 1 implant slot every 6 levels... so level 6, 12, and 18. 3 Max. If you are a sniper I can see Range Modify Implant at 6, Surge at 12, and Darklight at 18. Considering you won't be guarding CC's much as a sniper it wont be as useful to you as say a soft target specialty max. But, like I said... Darklight has it's uses in very many situations... not only guarding CC's. And you may see a reason to get it at 12 and save surge for 18. But the way I first put it seems to be most efficient for a Sniper/Scout.
FoRaKiOn
2003-04-23, 11:32 AM
ok thx guys, i figured darklight would be needed, range magnify always.... and i didnt know what else... but surge seems pretty good to me... thx guys for the info... if ya have any more things to tell me or anythign feel free to..... also nother question.... when in darklight vision does it allow you to view it through the scope too?
Nitsch
2003-04-23, 11:42 AM
Darklight is not for long distance... It really does best in close-indoor situations looking for stealthers. When you turn on dark light, it looks like a big fog bank just decended on you... you cant see for more than a few feet, but you can see stealthed thangs.
Also you cant use a inf suit and a rifle. Inf suits only have 1 pistol slot.
FoRaKiOn
2003-04-23, 11:44 AM
lol ok which explains why i wasnt planning on using it anyway lol... well thats decided then hehe..... but ok just asking bout the darklight thats all i needed...a nything to add as a tip or anything just feel free to reply hehe. :cool:
Squick
2003-04-23, 12:23 PM
Just one FYI, the 8x zoom on the sniper rifle already reaches to the point that the fog starts to limit your vision on most continents. Also one other thing to remmember is I noticed that you are not pixel accurate at 12x zoom.
I would personally say that surge or advanced regeneration are going to be your best bet.
I was a sniper for a bit over a month in exclusive. One thing I noticed was you could shoot a person once, then they would become aware of you, so every once in a while you would get hit a bit before you could get the second shot into them. So I had both basic engineering and advanced regeneration, so after I killed the person I could flip advanced regen on and repair my own armor to get back up to full hp/armor.
And on a side note, it is extremely important to give fast concise information on where enemies are coming from. I am guessing that if you plan on being a scout you are going to be grouping with a static group of people that will be able to best use your ability right? If so then I would recommend getting some sort of voice chat. When on voice chat many times I have heard someone saying, "Enemy incoming." That is not usefull knowledge at all, and always results in a follow-up of "where from?" It is very important for you to give what is coming and from where. A simple blurp of "2 infantry, 1 max, 1 tank incoming from SE" will give a great deal of information extremely fast to your team. If I heard that I would know I need to get my anti-vehicle weapon out and ready, all snipers should turn their sights to the SE to take out the infantry.
Squick
EarlyDawn
2003-04-23, 12:29 PM
Medium Assault
Bolt Driver
Infiltration
Wraith
Mosquito
Good certs for a scout/sniper, can have them by BR 9
Implants
---sniper setup---
Range Magnifier
Adv. Targetting (So you can pick off injured characters)
Surge, to get where you need to go fast
---Scout Setup---
Darklight
Range Mag
Silent Run
Edit: What's advanced Regeneraton? I only know of the basic one that heals health.
FoRaKiOn
2003-04-23, 12:49 PM
ok you guys are helpin out alot, thx for all the info anything els eun covered in this thread post it :)
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