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View Full Version : That damn Matrixing idea.


Headrattle
2003-04-23, 02:05 PM
Since this forum tends to be a little, uh, more mature then the OF.

What do you guys think of the Matrixing idea that gets tossed around?

I don't think it will work. But then that is my idea.

It gets rid of stratigic elements. If he bases had more Benifits then you would try and take out the ones that aren't well defended and help them out the most. And people would be more likely to defend said bases. Forming a front line and knowing that most of the combat will occure there will cut down on stratigic ideas, and increase the level of complexity for everyone.
"what! I can't take this base! Why? It is undefended!"
"Because it isn't the front lines."
"But if we get rid of it, we can take the base that is being defended more easily"
"tough"

Airlift
2003-04-23, 02:10 PM
I have always been against it because it restricts player activity and will cause worse problems with overcrowding. I think the problems that the Base Matrix attempt to address could be better handled by minor tweaks to the reward system.

Headrattle
2003-04-23, 02:14 PM
Ahh yes, overcrowding. That is another problem. If there is a front like you might start to see 250 of 250 battles. Is that a good thing?

PR24
2003-04-23, 02:15 PM
Originally posted by Airlift
I have always been against it because it restricts player activity and will cause worse problems with overcrowding. I think the problems that the Base Matrix attempt to address could be better handled by minor tweaks to the reward system.

I agree.

A frontline system with towers closer to a base that people can man would be a better idea. this is of course after they add the BEP for defending a base

Cyanide
2003-04-23, 02:15 PM
I'd give you an argument if i knew WTF this "matirxing" thing is. :D

Feign
2003-04-23, 02:22 PM
All they need to do is tweak the reward system for defending and holding bases and it will eliminate all of the capture, leave, repeat syndrome going around and create more solid front lines as people will begin working to defend all bases already captured.

QuickStar
2003-04-23, 02:23 PM
aye wat is matrixing

TheSHiFT
2003-04-23, 02:23 PM
i think the matrix system has some good points, but it does, as you say limit stratigy. But is the cap tower A, cap base A, leave cap tower/base B, meanwhile A gets hacked, go recap A system as it is better, where is the stratgy in that? I wouldnt play for more then a few months if it stays like it does.

Perhaps if you could hack a non-ajar base/tower, but for say 5x time lenght for tower and 2x time for base, that way u incorparat startegy, by opening another front to flank or whatever. And to all who say u would lose the 'trill' of going behide enemy lines.

Headrattle
2003-04-23, 02:31 PM
Matrixing is a system that some of the players came up with because people are wondering from base to base capturing them. While another group from the opposing empire goes back and captures the ones you just got.

Instead you are forced to start off at a few Bases, and move to the Bases it is "connected" to. Think of the way warp gates are. Notice that all of the continents are connected. Now pretend the continents are bases, and the lines are connections that allow you to hack the next base it is connected to.

This will create a "front line" and force people to attack and defend. Because you can't just hack what ever base you want to. You have to wait till you own the base that allow you to hack the base that you want.

Example.
You can always hack base A.
Base a is needed to hack Base B and C
Base B is needed to hack Base D, E and F
Base C is needed to hack Base G, H and I

Understand?

Headrattle
2003-04-23, 02:38 PM
I think there are only a few things needed to stop wondering base hackers.

Bases with clear benifits. (detection range, detection sensitivity, increased hacking time. All stackable.)
Bases with enemy detection at a certain range depending on what other bases you own. It would detect and be able to send a broadcast of how many Vehicles (or people if certain bases are also owned) to everyone on the Continent.
Increased BEP for defending or stopping a hack.
Interior base turrets, or the ability to plant them inside.

These things will create a stratagy.

"Dude, if we take tha Interlink facility their bases won't be able to detect INF. Then we can take the AMP facility and their bases won't have any range! So, lets attack the dropship facilty with a large group, then drop off and make it only a few guys while the rest attack the Interlink facility. Once we do that we can get the others more easily."

Venoxile
2003-04-23, 03:29 PM
Originally posted by Airlift
I have always been against it because it restricts player activity and will cause worse problems with overcrowding. I think the problems that the Base Matrix attempt to address could be better handled by minor tweaks to the reward system.

It would only be overcrowded at first. If you looked at zoolooman's website, it shows that multiple front lines will open up due to multiple strategies that are able to be used to hack bases that aren't connected to the original front line.
One idea is sieging a base, meaning to get past the original front line one way or another and then surrounding a base until it runs out of power, then is able to be hacked, and then a new front opens up for both sides.

TheRegurgitator
2003-04-23, 04:55 PM
that would suck because you could just defend the base they need first

Duffman
2003-04-23, 05:41 PM
ok first of all website for matrix ideas (http://users2.ev1.net/~jasonsharp/index.html).

I am a total fan of the matrix idea. It gives a point to taking a base and defending it. The sieging method of gaining bases would be a new strat for gettign past the front lines. you would destroy the spawn facilitys adn wait for the power to go down then take it over creating a new front line.

I also like the Hard Lock idea but i dont think it would work with matrixing since the point of it is to stop phatom hackers form taking a base far from a battle.

�io
2003-04-23, 05:51 PM
While the matrix idea is more or less a bad idea they do need to change the system IMHO. Right now all bases are on equal footing so instead of duking it out with 50 TRs a VS squad can simply fly around them, go 2 or 3 bases farther and attack a base defended only by 5 or 6 people. Sure they get less BEPs but very little.

They should either make each base have a specific advantage (lots of information to add to lag issues there though) or increase the BEP difference so that an unmaned base would be say 2500 to 3000 BEPs while a manned base would be anywhere from 4500 to 6000 or something like that.

Duffman
2003-04-23, 05:57 PM
well i think if they dont use teh matrix idea which i dont think they will(to far along to add all that coding) then they should definently cut down the number of bases from the 10-15 they have in each continent to liek 4-6 making it so that each base has a real importance and if they do this then make each base mean something since taking down the number of bases will cut down on lag alot already.

�io
2003-04-23, 05:59 PM
Yeah matrix + less bases could be cool.

I just want them to do something so that.

1- Capping bases is important, not just a BEP boost.

2- Capping unmaned bases = less important than capping maned bases.

Kaikou
2003-04-23, 05:59 PM
Well, I personally don't like that idea.. (the said idea in the first post that is) because many very good strategies could be pulled off by taking bases on either side of an objective and attacking from more than one side at once. It'd kinda bring fighting tactics back to things like the civil war where you just got 2 huge formations of guys and threw them at each other. It enhances the gameplay by allowing bases not on the front line to be taken. I'm sure all you BF1942 players (and probably other games alike) have found that having a spawn point on the north AND south point of the enemy is a lot more effective than having 2 bases to the north OR south.

My 2 cents :D

Headrattle
2003-04-23, 06:03 PM
I am with Kaiko here.

I think that bigger advantages of holding a base should be evident. Right now the advantages are kida small, so no one wants to take them. If the advantages were increased there would be more of a need to protect them.

I also would like base detection/warning to be implemented. more then those dots of fire on the map anyway.

BlakkyZ8
2003-04-23, 06:06 PM
cut down the number of bases from the 10-15 they have in each continent to liek 4-6 making it so that each base has a real importance and if they do this then make each base mean something

Well when the population goes up this may not be as much of an issue, but I am partial to the matrixing idea...:rolleyes:

Homicide
2003-04-23, 06:16 PM
Hmmmm....... How about we all just agreee never to cap a base. If we could get everyone to do that there would be no problem.:D



:blowup:

Duffman
2003-04-23, 06:26 PM
shut up noob

but even with the increase population i still think that we will need less bases. Right now bases mean NOTHING. why is this? Its because everyone just wants BEPS and wants to cap bases. There is no point in defending a base because you get no BEPs from it unless someone attacks and thats wont happen becuase everyone has sucha wide range of bases that why should you cap teh one with people in it and not the on without defenders.

When the game comes out the problem will still exsist because still no one will want to defend a base.

IM not sure the matrix is the best silution but i know the gmae will not make it for long the way it is.

Homicide
2003-04-23, 06:34 PM
Duffman i really don't apreciate that. :(

Shadowsword8
2003-04-23, 11:19 PM
Duffman, you should think twice before calling someone a noob. Even if Homicide's joke isn't very fun, your reaction is excessive and inadequate.

BigTony
2003-04-24, 12:19 AM
BTW guys heres something from SmokeJumper

SmokeJumperPS
Station Admin posted 04-23-2003 08:26 PM user search report post
--------------------------------------------------------------------------------
There is a matrix system in tomorrow's patch. We put our own spin on it, of course.
Details coming tomorrow.

Vis Armata
2003-04-24, 12:21 AM
This matrix concept is a little too complex. Keep it simple, stupid. Or so I hear. Really, do you think that having the entire Terran (I'm partial to the TR) force on Cyssor defending one base will make the game more fun than its current state? I think it would be worse, actually. If the defense of one key base was rock-solid - leaving people no option on the continent - people would get frustrated quick.

Minor tweaks may do it, like some BEP for extended defense by a hacking squad (think 15-30 min defense). So would the addition of a couple thousand more people - some people will just end up defending bases.

Another thing that could happen is that the more mature players could try to form defensive squads when there's little going on. Try to get across that this isn't CS after all, and there really is value to keeping a base, even if its not for points alone. Seriously, I think the whining is worse than the problem. We as a community could simply just stay put and defend a base. How hard is that, really?

Groovinator
2003-04-24, 07:36 AM
ok first of all there is an incentive to defend a base that is being hacked. Granted they aren't huge incentives but they are still viable. The first incentive is to deny the enemy easy BEP. The second incentive is to keep the base. The real problem lies in the fact that defending a base has less incentive than taking a base. I think this could be easily solved by a few implementations. First thing that jumps out at me is give a BEP modifier for kills within a friendly base's SOI. Second make the time for caps increase the further you are from the nearest friendly base. Third, a tower to be taken before a base cap. These are half baked ideas that took less than 5 minutes to form. I am not fond of the idea of forcing people to fight in specific places. Encourage them? Yes go for it. Force? Never.

TheSHiFT
2003-04-24, 08:40 AM
give extra BEP for defending ect. wont work. What happens when ppl start to hit BR20, BEP are useless now, so yea they might hold a (as of now) worthless base for awhile. But soon they will get bored and relize how pointless it is, not only to play, but pay to play as well. This is the only major flaw of the game, but it does have to change, so ill take the Matrix system over the current crap any day.

Sarah Jinstar
2003-04-24, 08:49 AM
The whole problem is not getting BEP or benifits for actively defending. Or make defending certain bases have advantages etc. If/Once this is solved it should in theroy solve the cap cap cap issue we're seeing now. Otherwise the game will get pretty stale a month or 2 down the line.