PDA

View Full Version : Who's afraid of the all reaver squads!


Seer
2003-04-23, 06:53 PM
All reaver squads are starting to form now that people have the critical certs. What do you think?

The President
2003-04-23, 07:03 PM
Yeah Reaver squads are super powerful they can be taken out by ground and counter-air forces. Don't fear the Reaver squads, get your hand on a Striker or a Phoenix and go hunting.

-The President:sniper:

Homicide
2003-04-23, 07:03 PM
:ncrocks: :vssucks: :trsucks:

nuff' said. :cool:

quiet
2003-04-23, 07:07 PM
Uhh, what if your VS. Try taking a reaver out with a lancer. :p

Ginzue
2003-04-23, 07:10 PM
Ph3r the Reaver Squad :lol:.
Well the Chaos Warriors is gonna have one so I guess its gonna be fun .:D

The President
2003-04-23, 07:10 PM
I dont play VS, have they jacked up the Lancer yet, how many shots does it take to down a Reaver?

-The President:sniper:

Thom
2003-04-23, 07:14 PM
Well, considering a Lancer is the anti-vehichular and not anti-air weapon I would guess its kinda hard to hit a reaver. But a whole reaver squad is an awsome idea. It isnt unfair. That's like saying a whole MAX squad or whole stealther squad is unfair. When if you have the right equipment it would be like cutting butter.

insaneferret
2003-04-23, 07:14 PM
yes the common man's certs are building up and there are a lot of reaver pilots out there,if reavers become a serious threat we'll just see an uprising in AV weapons

The President
2003-04-23, 07:17 PM
Originally posted by insaneferret
yes the common man's certs are building up and there are a lot of reaver pilots out there,if reavers become a serious threat we'll just see an uprising in AV weapons

Exactly, a good player will adapt his or her self to the situation at hand. If there is a surplus in Reaver activity anti-vehicle/air weapons will be seen more on infantry.

-The President:sniper:

Jimbo
2003-04-23, 07:18 PM
I think Reaver squads can be powerfull if they're good enough but how many battles really take place outside? I have mainly seen Reavers used as close air support or just transportation for a lone hacker to come to cap a base.

Matuse
2003-04-23, 07:22 PM
Where is the "Nothing in this game scares me, because it's just a game" option?

Led
2003-04-23, 07:27 PM
Good luck trying to root infantry out of forested areas. Infantry with rockets > reavers :p

The President
2003-04-23, 07:37 PM
Yeah most key battles occur inside with hacking and whatnot but from seeing this there are key battles outside both air and ground based.
In detail Reavers are extremely useful at attacking incoming troops ( Galaxy raids) and taking out their air support. Furthermore if you are organizing an assault on a base, lab, or neighboring tower, if they have air cover ground based surface to air attacks are not always all that is need. Dogfights on the part of Mosquitoes and most predominantly Reavers can make all the difference.
Also Reavers are useful in eliminating hostiles in courtyards of bases, catwalks and bridges.

-The President:sniper:

Ubernator
2003-04-23, 07:41 PM
Originally posted by Led
Good luck trying to root infantry out of forested areas. Infantry with rockets > reavers :p

Yep, quite right. We cant forget the powerful AA max either.

It would be sweet to see hordes of Reavers clearing the way into a fortified base for a platoon of soldiers though. Sweeeeet... Close air support is the shizzle.

Chanfan
2003-04-23, 07:50 PM
Originally posted by Jimbo
I think Reaver squads can be powerfull if they're good enough but how many battles really take place outside?

Practically all of them, if you think about it. Most larger battles consist of more troops than the initial contact forces.

The defenders either are spawning inside the target base, or are moving towards it from a nearby base.

The attackers are generally mounting the attack from a nearby base, AMS, or tower.

Everyone who's trying to get there has to cross that open ground somehow� I'd be happy to have a squad dedicated to cutting off the opponents reenforcements.

ObnoxiousFrog
2003-04-23, 07:55 PM
Reaver squadrons are perfecly legit. I mean, a lone reaver is a flying bullseye to pretty much anyone. if you use pack-hunter tactics, you will survive longer, but in turn become a higher priority to destroy. So it all evens out in the end.

Tolvy
2003-04-23, 08:11 PM
That's what AA MAX's are for. I once took out a reaver with a cycler and agile armor. I'd hide in a base and let him waste his rockets, then pop out and unload a whole clip on him and repeat. It took a while, but it worked.

Harps
2003-04-23, 08:19 PM
i think it is a legit strat, ( but then agian im not in beta) I actully think it would be cool to have a outfit on call waiting for other Commanders to call them for support when they are abotu to make a attack ..

quiet
2003-04-23, 08:29 PM
I think it is 8 lancer shots for a reaver. Hitting them if they are moving is a pain since the COF balloons like a sniper rifle and you have to track them for a sec while the lancer beam charges up and it really doesn't even travel that fast.

I do hear the AA max is quite effective against them though.

Seer
2003-04-23, 09:07 PM
Originally posted by Matuse
Where is the "Nothing in this game scares me, because it's just a game" option?

:rolleyes:

BUGGER
2003-04-23, 10:00 PM
I'll just bring this up cause i think what he means is, is a really big reaver squad cheap?


Simple anwer, no. Its a tatic. If anempire decids to have heavy tanks go there, MAXs go there, and normal infantry go there, is that cheatng? no


What I mean is its not cheting your way into a easy win. The only cheat is a code that enables you to forever life and ammo. A jump off a 500 bridge, and living by pressing the medi kit right when you hit the ground isn't cheating, its timing. The only cheat is a code.

^My Opinion^

And it will soon run into a cheating topic.

Reaver squads are keys of winning, or else why would there be a air and ground squad? Why, to hack a base.

Cyanide
2003-04-23, 10:07 PM
If you think reaver squads are fierce now wait untill voiceIP is implimented. Right now they are probably pretty unorganized when they're engaged in a fight. Once the VoiceIP is in and they can talk back and forth, form sub squads (like 3 reavers are assinged to "bravo team"), and coordinate flanking manuevers they will be freakin deadly.

BUGGER
2003-04-23, 10:23 PM
Feel my bumper!

hehheh, thats what I liked don in T2.......take a shrike and just ram anybody and everybody. The best part is when they hit you right when you respawn, and you respawn right at the very same location. Its like the only time you get to see your body goin mach 3!!!!!:D

Seer
2003-04-24, 02:19 AM
Well, bugger, I think it may be a valid tactic, but since all reaver squads are actually forming and not all max squads, or all tank squads, one must ask why this is--is it because the Reaver's lethality, versatility, mobility, and even durability are much more attractive than other options? Or is it just because they can milk the musical bases dynamic the most effectively?

Remember that the game is still in its balancing phase, and if a certain cert is prompting entire squads to form around it, then it might need to be looked into. Likewise all max squads, all combat engineer squads, all infiltrator squads--but you don't see those. It's all reaver squads. I haven't actually had trouble with them in combat or in the course of capping bases, and I have carried a lancer since day one, but just the fact of their existance causes me to question.

And the freaky letters in your sig are Arabic. Far as I can tell, it doesn't say anything either.

�io
2003-04-24, 02:20 AM
Originally posted by quiet
Uhh, what if your VS. Try taking a reaver out with a lancer. :p

AA Max = Stryker


;)

And all reaver squads are pretty powerful but i don't see them as much of a threat since either you get AA weapons and blast till they are gone (and then it will take them a few mins to even get back to you) or better just go inside base, hack it and then laugh all the all reaver squad waiting for you to leave base. :D

Knuckles
2003-04-24, 02:27 AM
On the Lancer:

So it takes 8 full hits to take down a Reaver with the Lancer? I've read that it takes 3 to 4 to take one down with a Phoenix or a Striker. On top of that there's a half a second warm up time on the Lancer, no target lock what so ever, and the projectile still moves kinda slow (and it's supposed to be the 2nd fastest moving projectile in the game, after the Boltdriver).

... Doesn't this sound a bit unbalanced, compared to what the other factions get for AV weapons?

I know it's still beta (meaning that the Lancer might be jacked up considerably), and perhaps the devs have this idea that they want the Vanu to rely on their MAX AV, for anti air support.

... But still?

The President
2003-04-24, 02:33 AM
It will be. Hopefully.

-The President:sniper:

Seer
2003-04-24, 02:49 AM
OT

The lancer is a powerful weapon in the right hands--I'm not about to complain about it. At the moment I can square off against a Reaver fairly effectively. It's the part where I have to switch magazines where the reaver usually runs away or goes for the kill. If there is another lancer user (or AA max) about, the odds go way up. It used to be a lot better, but the Reavers are starting to get engineering certs and clues. I get to spawn at a tower, though, and he gets his Reaver from a vehicle pad in the boondocks. So it evens out.

Streamline
2003-04-24, 03:27 AM
So far the best way i have found to take out a reaver is with a reaver of my own. I finally started making use of my eject button. default is like alt+G or shift+G. bah... i put it somewhere quick and easy so i can bailout and procede with my assault. See, you must keep in mind that just because you tookout a reaver doesn't mean it's over. You ever seen a stealther falling out of the sky? No, and why would you. =P I really can't wait to see reaver and skeeter squads going at it. skeeter>reaver btw in the hands of the right pilot.

Taking out galaxies is a little cow tippingish. But watching a whole squad bailout cuz you're ripping 'em a new one is very satisfying, and entertaining i might add.

You wanna hide in the trees. Go right ahead, but you're better off climbing in one of them gun turrets and keep a real sharp eye out. Hack the turret if ya got to. But get out of my line of sight or your getting clubbed like a baby seal. Trees or no trees.

Kalam
2003-04-24, 03:50 AM
I think the Lancer should get 8 shots in a clip, that would make it equal to other empires AV weapons.

It is not similar to the sniper rifle, cause even if running you will hit your target. So the COF is not really a matter.

Knuckles
2003-04-24, 04:02 AM
I think the Lancer should get 8 shots in a clip, that would make it equal to other empires AV weapons.
I doubt that this is a correct assumption, as You must take the reload time into consideration. It takes a good 4 to 5 seconds to reload the Lancer, right? (Probably the same time as it takes the other AV weapons.) Plus that You have an extra 0.5 seconds for the warm up delay. Also add that You might miss, since You have no target lock and yada yada yada.

Bottomline: It'd take at least twice as long to shoot down a reaver with a lancer as it would take with any other AV weapon.

... Correct?

Kalam
2003-04-24, 04:48 AM
Not really...
it may need half a second to warm up, but then it pumps the whole clip out in about 3 seconds or something.
There is not a long warm up for every shot, it is a really fast firing weapon.

It is just important to be good at aiming with this weapon.

Knuckles
2003-04-24, 05:43 AM
Ahaaaa...

Thanks for clearing that up, Kalam. (Now the idea with the 8 shot clip makes more sense.)