Civilian
2003-04-24, 04:16 PM
enjoy ;)
BELLEVUE, WA (April 25, 2003) - Vivendi Universal Games today announced development of Tribes: Vengeance, the next installment in the world-renowned and award-winning Tribes videogame series. Due in late 2004 only for PCs, the game is being developed by Irrational Games, known for some of the game industry�s most respected and revered titles, including System Shock 2 and Freedom Force.
�One of the goals for Tribes: Vengeance is to take single-player story telling to the next level,� said Philip O�Neil, VU Games� SVP of Sales & Marketing. �We want to immerse the gamer in the story similar to the way a blockbuster film pulls you in. Our challenge to Irrational Games was to create a game that grabs hold of the player and never lets go, and they have risen to the task.�
In Tribes: Vengeance�s single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects.
�Our plan is to not only enhance the multiplayer component of Tribes, but to also blow people away with a single-player story unlike anyone has ever seen in a videogame,� said Ken Levine, general manager of Irrational Games.
Tribes: Vengeance will also build upon the series� legendary online multiplayer action. Irrational Games has hired one of the Tribes community�s leading developers, Michael �KineticPoet� Johnston, to head up the design and creation of the game�s multiplayer component. Johnston previously created Team Rabbit 2, a major Sierra-commissioned game modification for Tribes 2 that was included in the game�s commercial re-release in late 2002. �Being involved in the design and execution of Tribes: Vengeance is a dream come true,� said Johnston. �In the coming months we will be actively working with the Tribes online community to make sure they get the multiplayer game they�ve always wanted.�
More information about Tribes: Vengeance can be found at http://tribes.sierra.com/. In addition, the game is the subject of a cover story in Computer Games Magazine�s July issue, available on newsstands nationwide in late May.
About Irrational Games
Irrational Games is a leading developer of high quality video games with offices in Boston, Massachusetts and Canberra, Australia. The company�s goal is to produce games using innovative approaches to game design, art and technology. Irrational�s games focus on incorporating unique story and characters into user-driven open-ended gameplay. For more information, please go to http://www.irrationalgames.com.
About Vivendi Universal Games
Headquartered in New York, Vivendi Universal Games (http://www.vugames.com) is a global leader in multi-platform interactive entertainment. A leading publisher of PC, console and online-based interactive content, Vivendi Universal Games� portfolio of development studios includes Black Label Games, Blizzard Entertainment, Coktel, Fox Interactive, Knowledge Adventure, NDA Productions, Sierra Entertainment and Universal Interactive. Through its Partner Publishing Group, Vivendi Universal Games also co-publishes and/or distributes interactive products for a number of strategic partners, including Crave Entertainment, Interplay, Majesco, Mythic Entertainment and Simon & Schuster, among others.
BELLEVUE, WA (April 25, 2003) - Vivendi Universal Games today announced development of Tribes: Vengeance, the next installment in the world-renowned and award-winning Tribes videogame series. Due in late 2004 only for PCs, the game is being developed by Irrational Games, known for some of the game industry�s most respected and revered titles, including System Shock 2 and Freedom Force.
�One of the goals for Tribes: Vengeance is to take single-player story telling to the next level,� said Philip O�Neil, VU Games� SVP of Sales & Marketing. �We want to immerse the gamer in the story similar to the way a blockbuster film pulls you in. Our challenge to Irrational Games was to create a game that grabs hold of the player and never lets go, and they have risen to the task.�
In Tribes: Vengeance�s single-player campaign, gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of other, interrelated stories that are unfolding behind-the-scenes. In addition, gamers are given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Powered by an enhanced version of the Unreal Engine, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects.
�Our plan is to not only enhance the multiplayer component of Tribes, but to also blow people away with a single-player story unlike anyone has ever seen in a videogame,� said Ken Levine, general manager of Irrational Games.
Tribes: Vengeance will also build upon the series� legendary online multiplayer action. Irrational Games has hired one of the Tribes community�s leading developers, Michael �KineticPoet� Johnston, to head up the design and creation of the game�s multiplayer component. Johnston previously created Team Rabbit 2, a major Sierra-commissioned game modification for Tribes 2 that was included in the game�s commercial re-release in late 2002. �Being involved in the design and execution of Tribes: Vengeance is a dream come true,� said Johnston. �In the coming months we will be actively working with the Tribes online community to make sure they get the multiplayer game they�ve always wanted.�
More information about Tribes: Vengeance can be found at http://tribes.sierra.com/. In addition, the game is the subject of a cover story in Computer Games Magazine�s July issue, available on newsstands nationwide in late May.
About Irrational Games
Irrational Games is a leading developer of high quality video games with offices in Boston, Massachusetts and Canberra, Australia. The company�s goal is to produce games using innovative approaches to game design, art and technology. Irrational�s games focus on incorporating unique story and characters into user-driven open-ended gameplay. For more information, please go to http://www.irrationalgames.com.
About Vivendi Universal Games
Headquartered in New York, Vivendi Universal Games (http://www.vugames.com) is a global leader in multi-platform interactive entertainment. A leading publisher of PC, console and online-based interactive content, Vivendi Universal Games� portfolio of development studios includes Black Label Games, Blizzard Entertainment, Coktel, Fox Interactive, Knowledge Adventure, NDA Productions, Sierra Entertainment and Universal Interactive. Through its Partner Publishing Group, Vivendi Universal Games also co-publishes and/or distributes interactive products for a number of strategic partners, including Crave Entertainment, Interplay, Majesco, Mythic Entertainment and Simon & Schuster, among others.