View Full Version : sensors and lightning guns
michaelsuave
2003-04-25, 12:55 AM
ok, what should the distance be between lightning guns and motion sensors when placed in a base or along a track? what is the max distance that a lightning gun will range in on a target, as in how close do you have to get before it will shoot you or a target? what is the farthest that a motion sensor can be and still link to a lightning gun? and do HE mines work indoors? or just outside?
Arthell
2003-04-25, 01:12 AM
:huh:
You mean spitfires?
michaelsuave
2003-04-25, 01:19 AM
yes, i mean the little machineguns that combat engineers are able to deploy.
Warborn
2003-04-25, 02:45 AM
Spitfire turrets don't require motion sensors to work. Motion sensors are there to detect enemy infantry and make them show up on radar for all friendlies in the area, thereby spoiling any chance of a sneak attack if the motion sensors are triggered.
Spitfire turrets merely require an enemy to move within range and they begin firing. And, yes, they see through cloak.
kidriot
2003-04-25, 04:25 AM
spitfires only see thru cloaked if u run by em. if u crawl then ur ok.
michaelsuave
2003-04-25, 04:48 AM
thats why i layed down the intial question of how far in advance of the gun to place the motion sensor, which makes cloaks appear. we really need a good engineer out there to make a faq on ace placement of different goods. either that or your going to have to wait until i get a beta or real version and start playing, and then I will write a combat engineer faq.
Shadowspawn
2003-04-25, 05:39 AM
best placement for the spitfires is in places that have LOS to the door, or entrance to the facility, yet aren't immediately visible to someone heading towards the facility
right behind the little barriers is good, and also right near the doors is good
Feign
2003-04-25, 09:12 AM
Alright all I do is play Infil so here is the scoop on all the ACE items.
SPITFIRE:
Mini Turret (Rapid Fire Guns)
Must be used within your SOI to be powered
Up to 10 can be created at one time
Best placed in high traffic areas but hidden from view and with some cover is possible. If they can see it from a long distance then it wont last 10 seconds. They will detect people who are cloaked but only if they run. Stealth is able to move past them if crouch walking.
MOTION SENSOR:
Detects enemy units and adds them to radar
Again must be used inside SOI I believe
Again up to 10 at one time I believe (Dont use these as much)
As they offer no damage and no protection I highly recommend putting them out of view while still being within highly trafficed areas. Their range is limited, and stealth can still sneak past them without triggering them.
MINES:
Proximity explosive
Used anywhere outdoors
Up to 20 created at one time
These babies are pretty simple to use. Lay them down anywhere you dont want an enemy to go or anywhere there is a good chance of them going. (Doorways, Bridges, any high traffic areas) They dont need to be in a SOI and being cloaked will not save you from one of these. Hehe I once laid all 20 accross a bridge and destroyed almost an entire TR convoy with them.
BOOMERS
Remotely detonated mines
Used anywhere indoors or out
Can create as many as you can hold but not beneficial to have more then a few as you have to watch them and use them at proper times.
Very powerful and very usefull. Great for using in enemy bases and for defence. Can even be used offensively to take out MAXs and Vehicles without too much trouble. Again use anywhere with a lot of enemy traffic and try not to detonate them with a bunch of friendlies around. One of these will kill any armor type with one hit (Excluding MAX, Vehicles) but if they are already damaged this will easily finish those off.
All deployables can only be placed within a limited range of each other. So you cannot stack a bunch of mines all together or put up a row of turrets or anything like that. You have to move a
couple of feet away before you can place any other deployable.
Hope that helps.
BlackdragonZ
2003-04-25, 09:22 AM
SPITFIRE:
10 can be created at one time really?
Feign
2003-04-25, 09:32 AM
Yep, but take into account that while wearing inf armor you can only carry 4 Aces MAX, and thats if you carry nothing else in your inventory. And putting down 10 Spitfires all together means you cant use any more anywhere else. They have to be destroyed before you can lay anymore, or if you go to another continent they will all dissapear. Aside from that you never want to put more then a couple down at a time unless you are planning on being a permenant resident of the area, nothing worse then having all your Spitfires at bases where no one is attacking and being in a firefight somewhere else and not being able to make any more.
michaelsuave
2003-04-25, 10:05 AM
thanks feign
BlackdragonZ
2003-04-25, 10:18 AM
so for ever one ACE i can make one thing right ?
Nitsch
2003-04-25, 10:33 AM
One ace will make any of the above.
I believe you have 20 sensors to lay down.
I use sensors alot during base defense. It really helps my squad find stealthers. I always put one in the CC (I seem to be the only person that does), so that my squadmates without darksite can defend the CC better.
I don't want to give away too many tricks (deception and surprise are they key to being a good combat engineer).
Nitsch
2003-04-25, 10:38 AM
Originally posted by Feign
Yep, but take into account that while wearing inf armor you can only carry 4 Aces MAX, and thats if you carry nothing else in your inventory. And putting down 10 Spitfires all together means you cant use any more anywhere else. They have to be destroyed before you can lay anymore, or if you go to another continent they will all dissapear. Aside from that you never want to put more then a couple down at a time unless you are planning on being a permenant resident of the area, nothing worse then having all your Spitfires at bases where no one is attacking and being in a firefight somewhere else and not being able to make any more.
This is not quite accurate. You can hold 5 ACE's (4 in inventory and one in hand). If you lay down your 11th spitfire it destroys the oldest one. So you can keep laying down spitfires, but you will be losing the other ones you made.
BlackdragonZ
2003-04-25, 10:44 AM
Cool thx thats what i wanted to know...
Feign
2003-04-25, 11:09 AM
Yes that is correct sorry, hehe, do you actually carry 5 ACEs?? I carry 4 and leave the REK in my hand as I am also an Adv hacker. I dont carry a gun but Hacking is the perfect compliment to Combat Engineering as it allows you to throw down mines all over an enemy base, hack a terminal inside and restock without leaving. Using this method you can pepper 15-20 mines throughout enemy territory then sit back and watch them get pissed off. Hacking also lets you take all sorts of terminals and such from them. Combining these 2 roles makes for the biggest annoyance possible to the enemy. This class combo is also about the only unit capable of extended solo missions inside enemy territory. On more then one occasion I have spent over an hour harrasing a single base by myself without dying. You are pretty much restricted to Mines and Boomers but when used correctly you can still rack up plenty of kills and REALLY make people want you dead. After the 4th or 5th time someone dies on a mine just trying to leave their base you start getting pretty low exp from them though.
=)
Nitsch
2003-04-25, 11:16 AM
I'm a hacker too.... I used to carry and a REK, but prefer to carry that extra ACE. There is almost always a corpse around (or use a boomer to turn a Terran into one :) ), and 99% of the time a REK is on it.
Easy to find REK's and pistols on corpses.... very rare to find more ACE's.
Feign
2003-04-25, 11:40 AM
Exactly, almost never get ACES from corpses, but REK = Free ACEs from any terminal. That way if I manage to run out of ACEs im not left with just my knife.
Here is a good trick for any wannabe Combat Engineers:
Place a motion detector in a CC room and leave a boomer sitting as much out of sight at the CC as well. Put that detonator in your inventory and forget about it for awhile. As soon as you see someone has entered the CC grab it up and press the button. Goodbye hacker.
Feign
2003-04-25, 11:41 AM
Oh yeah, be careful with that one though, pretty easy to take out a bunch of friendlies if there is a battle going on there and you just dont know it.
Nitsch
2003-04-25, 12:00 PM
I should have mentioned that i am not advanced hacker yet (only BR10) i will get advanced hacking at br 12. I could have gotten it already but i decided to pick up galaxy cert.
If i were an advanced hacker too, i would probably carry a REK.
simba
2003-04-26, 09:47 AM
cool, can u tell me how long time it takes for a non-hacker, an basic hacker and a advanced hacker to hack differnet things such as:
Equipment term
vehicle term
health term
CC
thankyou :love:
MercFox1
2003-04-26, 10:05 AM
I think they'd all hack in the same ammount of time except the CC. But if they aren't all the same it would have to be CC, equipment term, vehicle, medical
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