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View Full Version : Matrixing, causing me some problems


MilitantB0B
2003-04-26, 01:26 AM
When I heard of that they would be implementing Matrix type system, I was quite happy. Now, having played it, not so happy. :(
When I first started playing I was absolutely giddy about the matrix thing. I looked as my screen filled with people all fighting over ONE BASE!!! It was quite astounding. Then the problems set in. Yes the action was quite intense and quite epic, but so was lag! I have had choppier play and more crashes then ever before. I am afraid that if this idea remains in it will up the system requirements by quite a deal. Maybe they will get it fixed, maybe this problem is only affecting me, but either way, I'm not sure how much PlanetSide I am going to get out of my existing computer. :(
Just my $0.02. Feel free to post your own expeirences. :D

Venoxile
2003-04-26, 01:32 AM
I have two questions:
1. What kind of lag? net lag? comp lag? both?

2. What's your comp/connection?

Ubernator
2003-04-26, 01:38 AM
Hmmmm, it looks like they will have to play around with how many bases can connect to one another in order to reduce these problems.

Venoxile
2003-04-26, 01:40 AM
Originally posted by Ubernator
Hmmmm, it looks like they will have to play around with how many bases can connect to one another in order to reduce these problems.

they can always create more bases per continent so there's generally less people attacking a base at a time.

MilitantB0B
2003-04-26, 01:41 AM
My comp= teh crap

To be more specific:
1.2 GHz AMD xp
256 mb DDR
GeForce 2 MX200

My connection= teh cable

to be more specific:
Really, freakin, fast :D

Venoxile
2003-04-26, 01:44 AM
Originally posted by MilitantB0B
My comp= teh crap

To be more specific:
1.2 GHz AMD xp
256 mb DDR
GeForce 2 MX200

My connection= teh cable

to be more specific:
Really, freakin, fast :D

good god, 256 mb ram, your comp is going to run like shit no matter what. Aight, next time don't complain about how bad your comp lag is when your comp is that bad. No offense, but it's not the matrixes fault, it's your cheap ass. ^^ lol.

Ubernator
2003-04-26, 01:44 AM
they can always create more bases per continent so there's generally less people attacking a base at a time.

This is also true.... :D

Either way, this base matrix concept might just be a hit!

BlakeB
2003-04-26, 01:49 AM
I hope my 2400+, 512, and 440 MX run it okay. *sigh* Need to get a new video card. I'm taking donations!

MilitantB0B
2003-04-26, 01:50 AM
Originally posted by Venoxile
good god, 256 mb ram, your comp is going to run like shit no matter what. Aight, next time don't complain about how bad your comp lag is when your comp is that bad. No offense, but it's not the matrixes fault, it's your cheap ass. ^^ lol.

Like I said in my post, this wasn't a problem for me before, and since they put in the matrix system it is. That is all I said. Besides, there was alot of other people in my squad saying the same thing. And, yeah, I know, my comp sucks. But, hey, stuff costs money, and money is one thing I seem to lack these days. :D

In short, most other people who have a computer that doesn't pre-date the industrial revelution (like mine :() probably won't have a problem, but those thinking that you can get in at the minimum system requirements (and I know there is alot of you :D me included) are going to have to think again.

BladeRunner
2003-04-26, 01:52 AM
It's the first of many changes.

The best way to fix the lag is to create it more often. Sucks for the players, but then, that's why it's beta isn't it? So we can endure the worst possible circumstances in order to prevent them post-release.

I love it!

MorphiasAC
2003-04-26, 01:58 AM
So far--only about 1 1/2 hours of play--I don't really like the matrix, but I won't write it off yet. I will wait to get more used to it, and hopefully find some better squads (that may have been the problem, I'm not into the lone wolf type squads). Anyway, I wish there was actual fighting on esamir since I really liked fighting there, eh oh well :vsrocks:

Hamma
2003-04-26, 01:33 PM
There are some issues with the patch, nothing to do with the matrix system.

Yogi
2003-04-26, 01:35 PM
The matrix isn't that bad.

It only ruined the entire game for me, but I suppose some like it. They can keep playing, I won't be.

Murdock
2003-04-26, 01:46 PM
Why did it ruin the entire game for you, Yogi? You've said that in a few places now but I havent seen your reasoning yet.

Yogi
2003-04-26, 01:56 PM
Originally posted by Yogi
The matrix isn't that bad.

It only ruined the entire game for me, but I suppose some like it. They can keep playing, I won't be.

It took away too much freedom from the game. If you're on beta I just made a post on the beta forums about what I think is a suitable compromise.

Robot
2003-04-26, 02:18 PM
The Matrix System is AWESOME

Except for the lag portions. Marduk was THE place to be today, like 60 Vanu's and 20-30 Terrans duking it out, it was nuts

Yogi
2003-04-26, 03:26 PM
Matrix system has bored me to tears. I'm done with the game till it's changed.

The Prudential
2003-04-26, 03:28 PM
The matrix system is the best thing to happen to PlanetSide. Cya Yogi! :)

Virtuoso
2003-04-26, 03:54 PM
Originally posted by Yogi
Matrix system has bored me to tears. I'm done with the game till it's changed.

Bored you to tears? Oh, cut the drama. You can still go do your thing by yourself if you'd like. You can always go cause havok behind enemy lines, you just can't go hack bases alone anymore. You can still hack WHATEVER base you want. You don't need to follow the Matrix lines, it just takes longer and more effort. All you need to do is destroy the generator and the terminals in the base, and it will use NTUs to repair itself. Once the base runs out of NTUs it will go neutral and you can capture it.

While I agree they are going to have to iron out some of the XP rules for capturing bases now, SJ has already states that they are making some changes to it, and I'm sure they won't be the last.

I don't really see the problem here... unless your computer sucks. And even then, it's your problem.

-Virt

Yogi
2003-04-26, 04:10 PM
Originally posted by Virtuoso[ViP]
Bored you to tears? Oh, cut the drama. You can still go do your thing by yourself if you'd like. You can always go cause havok behind enemy lines, you just can't go hack bases alone anymore. You can still hack WHATEVER base you want. You don't need to follow the Matrix lines, it just takes longer and more effort. All you need to do is destroy the generator and the terminals in the base, and it will use NTUs to repair itself. Once the base runs out of NTUs it will go neutral and you can capture it.



I guess you think waiting an hour or two for that to happen is fun.

Enjoy your game.

Virtuoso
2003-04-26, 04:16 PM
Waiting an hour or two? How about defending my position.

Oh, and I will enjoy my game. No need to be sarcastic about it.

-Virt

[Edit : And the Devs have already said NTUs were not being used up properly, so bases were taking longer to use them than planned.]

Yogi
2003-04-26, 04:25 PM
The devs have also said the lattice changes are not final as well. I'll be lobbying for some radical changes to the system until the day its released.

I'll be as sarcastic as I like. But that's your problem.

Virtuoso
2003-04-26, 04:26 PM
Wasn't complaing. Was just saying you're wasting your time with the sarcasm because I will infact enjoy my game. :)

-Virt

The Prudential
2003-04-26, 04:27 PM
Right Yogi, I'm sure they'll change the game because you can't go be a phantom hacker anymore. You do realize everyone else hates that right?

Yogi
2003-04-26, 04:30 PM
Originally posted by The Prudential
Right Yogi, I'm sure they'll change the game because you can't go be a phantom hacker anymore. You do realize everyone else hates that right?

You assume too much. I've never played the role of the stealth hacker. I hate that as much as anyone, but this lattice thing isn't the end all answer to it.

I'm more upset that my squad has become useless. We can't take a base ourselves. Unless we've got 4 other squads together we can't do shit right now. Might as well expand the squad size to 50 so you can accomplish something now.

Ubernator
2003-04-26, 04:36 PM
I'm more upset that my squad has become useless. We can't take a base ourselves. Unless we've got 4 other squads together we can't do shit right now. Might as well expand the squad size to 50 so you can accomplish something now.

There ya go... the more teamwork the better! :D

They may have to increase the amount of lattice lines in order to spread things out a bit more. That way squads wont feel so "useless" in the heat of battle. On the other hand, there could be truly elite special forces squads that can overcome insane odds like the Delta Force, hehe.

Robot
2003-04-26, 05:02 PM
Oh no! Now we have to use TEAMWORK in an FPS game!!!1

SONY IS THE GREAT SATAN

Yogi
2003-04-26, 05:39 PM
My squad has plenty of team work. But if I don't combine my squad with 5 others, we can't take a base. That's excessive forced teamwork to me.

Why the hell do people keep trying to put words in my mouth and making gross assumptions?

Robot
2003-04-26, 05:41 PM
Originally posted by Yogi
Why the hell do people keep trying to put words in my mouth and making gross assumptions?

Because typing out, "SONY IS THE GREAT SATAN" is more fun than typing out, "Clearly, your argumentive point is invalid because of this, this, this and this."





editor's note: sony is not really the great satan. thank you.

Yogi
2003-04-26, 05:45 PM
Originally posted by Robot
Because typing out, "SONY IS THE GREAT SATAN" is more fun than typing out, "Clearly, your argumentive point is invalid because of this, this, this and this."





editor's note: sony is not really the great satan. thank you.

I'd like to see why you believe my point is invalid. I enjoy a good debate. One that of course doesn't devolve into name calling. That's what Tribalwar is for ;)

Virtuoso
2003-04-26, 05:48 PM
Yogi, what if depleting a bases NTU supply only took 30 minutes? Would that be more acceptable? IMO, a single squad could then take bases and "break through" the front lines. What do you think?

-Virt

Yogi
2003-04-26, 05:55 PM
Originally posted by Virtuoso[ViP]
Yogi, what if depleting a bases NTU supply only took 30 minutes? Would that be more acceptable? IMO, a single squad could then take bases and "break through" the front lines. What do you think?

-Virt

I don't know. That could be a problem because while one team is trying to defend they're sitting there watching their bases drain without the manpower to give up from the front. They'd see their rear area totally collapse.

Then again this may make it hard to lock a continent since now it's harder to break a lock.

Hard to say how things are going to play out.

Arthell
2003-04-26, 05:57 PM
As it is now a squad of 10 people, no matter how good they are, will probably get steamrolled if they try to attack a lattice base. It seems more like battles are won just be contributing your numbers to the Zerg.

The good side is that sieging a base looks like it may actually work now.

TheRegurgitator
2003-04-26, 06:11 PM
Its turning in to a tribes 2 type thing!!!! RULES!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!


EDIT: As in regulations and such

TheRook
2003-04-26, 06:18 PM
i havent played planetside yet... with or without the matrix feature...

but im 88% of the beta dl from fileplanet...

my point being from what ive read the matrix solves alot of problems and if it solves problems then GREAT!!!


therook
:rolleyes:

Tieom
2003-04-26, 06:23 PM
Originally posted by Yogi
I don't know. That could be a problem because while one team is trying to defend they're sitting there watching their bases drain without the manpower to give up from the front. They'd see their rear area totally collapse.


That is sort of the entire POINT of going behind enemy lines and blowing stuff up. Making the enemy try to fight you off, reducing their potency on the front.

Note to "30 minutes to auto-repair" anti-matrix argument: the 30-minute-auto-repair is for the GENERATOR. I assume that terminals, turrets, and the like auto-repair much faster, but will also take less NTUs to repair. Also, there are generally quite a few individual terminals in a base - destroying all terminals could easily drain as many NTUs as destroying the generator.
Another point to consider is that siegeing a 100% full silo is pretty useless - it WOULD take hours. Sieging a 10% silo might take less than 15 muntes, depending on how much stuff is used for blowing things up.

Anyways, one thing about the matrix system is that it makes ANT runs so much more important it's not even funny.
Another thing it makes important is recon - go around behind enemy lines, find a base thats going empty, recall to sanctuary and broadcast "Base X on Continent X is really low on NTUs! Need squad for siege!" and with only a few other people you've got a good shot at seriously changing your empire's fortunes on the continent.

Also remember that to open up the new front you'd need to hack the neutral base to your side - which requres a filled ANT on hand, and IIRC does not have a 15 minute timer.
Yeah, sieging a base would practically double the amount of bases you can go to, thus spreading the defending empire pretty blastedly thin on that continent.