View Full Version : The New TR MAX
Peacemaker
2003-04-26, 11:15 AM
In the patch info it saiad it switched the TR anti infantry to the grenade launching version (the old AV) and switched the dual cyclers to the AV. Is this change good?
Sando138
2003-04-26, 11:33 AM
No idea. i'll tell you once the Fileplanet DL is done.
Destroyeron
2003-04-26, 01:31 PM
I hate how FIleplanet makes you pay for everything
Peacemaker
2003-04-26, 10:16 PM
*Bump*
Could someone plz tell me if this change is for the better or worse?
Magneto
2003-04-26, 10:18 PM
well i use the duel cycler MAX (old AI MAX)
and i dont see a difference
now the duel cycler MAX is like uber cuase i can take down infantry, max's, and vechs really fast now and im lovin it
casue im rackin so many points now:)
Peacemaker
2003-04-26, 10:39 PM
So it blows Infantry AND vehicals away?
Brandon
2003-04-26, 10:43 PM
Now it just takes a few more hits to nail infantry, and does fantastic damage to vehicles. Uber l33t.
FliggenMan
2003-04-26, 10:52 PM
....Isn't that what he just said?? LoL.
Prolific
2003-04-26, 10:52 PM
anyone think the logic behind changing the MAX was kind of stupid....Its great to know that someone will be blowing me up with some machine gun rather then some highly explosive gernades....but nooo gernades are more for infantry....
Franchize
2003-04-26, 11:14 PM
Prolific,
In response to your post, yes. In reality, most anti tank munitions are generally high velocity projectiles that use their own kinetic energy to penetrate the thick armor and destroy the vehicle. Most High Explosive munitions like grenade launchers and and artillery shells are primarily used for anti-personell.
Some examples include the main gun of the M1 Abrams, which fires its Sabot ammunition to destroy armored vehicles. The M19 Grenade Launcher is not an anti vehicle weapon, it is an anti personell weapon. The A-10 Thunderbolt is armed with a GAU-500 Avenger 60mm rotary cannon which fires high velocity uranium depleted rounds used to pierce vehicular armor. The whole entire purpose of armored infantry transport was to protect the infantry from high explosive munitions like grenades that burst into small pieces of shrapnel.
In closing the change does make sense, however I would like to qualify that by saying that due to the nature of this game, and it's interlocking dependencies on different weapon systems and their effectiveness on different units, it does present some problems that it also retains its AP capabilities. The dependencies I mentioned above are for game balance so that it forces cooperation among all players from the same faction. No one unit can carry a battle all by itself by fulfilling multiple roles. I think that if the new MAX now uses the gun configuration to defeat armor that it should be less effective against infantry.
MrVicchio
2003-04-26, 11:16 PM
Its a 30MM not 60mm.
Peacemaker
2003-04-26, 11:50 PM
lol 60 mm, but hes right. Making it strong against infanty and vehicals is a bad thing. Change it back or make them suck against infantry. BTW if it can rip apart a tank then it could do the same thing to an air target = all around ass kicker = unfair
Franchize
2003-04-26, 11:57 PM
I stand corrected, thank you MR. V! :)
In fact I took the oppritunity to look up the exact details. It appears I was also incorrect about the weapon name it is called a 30 mm GAU-8/A seven-barrel Gatling gun, to be exact (looked it up on the web). I believe it is the same gun used by the Navy CIWS system on board most of their vessels as a close anti-missle system (I used to be in the Navy, the ship I was on had a couple of them, and I was fortunate to see them fired off once, simply awesome!)
(warning: rambling ahead.. I think.. maybe, I dunno. I'm tired. I cant guarantee the following paragraphs will be easy to read. Or fun. Or whatever. yeah...)
I was showing a friend the game today as a vanu max (vanu suck! ...though I admit I had fun flying around in those things lol), and I was really surprised when I saw the 'new' maxes in combat.
The chaingun MAXes flatten infantry nearly as fast as before, and now they chew through armor at a frightening rate as well.
The grenade launcher one is pretty damn mean as well. Just one of em can quickly clear everyone out of a courtyard by peppering the area with grenades. It looks really cool too :)
The only things I really noticed was it seems like it's pretty tricky to hit someone up on a wall. I did notice one guy making use of the 3-second fuse to air-burst them right over the heads of some unlucky inf though, so I guess we'll have to see what happens when people have had more time with them.
It also seemed that Vanu AI vs Terran AI = dead purple guy in most indoor battles. Those grenades do some pretty nasty damage to armor if they hit you dead-on. I urge all you Vanu MAX drivers to be very careful hehe
In closing, I think the changes are pretty cool... but could stand to see a little tweaking. Not much, mind you (yes you, you TR scum)... but I dont think a dedicated anti-armor max should still cut down infantry like that :scared:
It might not be a bad idea to give the anti-inf grenades a (very) close range proximity fuse too, but I guess we'll have to wait and see how the TR MAX drivers adapt first. <shrug>
BladeRunner
2003-04-27, 03:18 AM
I noticed today that the new TR max dual cycler was owning my vanguard way too quickly.
Time for a re-tweak :)
Happy lil Elf
2003-04-27, 04:14 AM
After playing against the new TR AV MAXs for awhile as a Vanguard driver I think I have to say it's doing a little too much damage when you take into account the speed of it's projectiles. Vanu AV Max I can dodge, NC AV max I've never had all that much dodging while playing as Vanu on Emerald in a Lightning (hate the Magrider) but trying to dodge minigun fire is nearly impossible, better to find a hill to make a run for and pray.
That said they need to nerf the damage it does to infanty considerably. It still tears through infanty as fast as before, just does a lot more to vehicles/MAXs now.
MrVulcan
2003-04-27, 05:29 AM
Originally posted by BladeRunner
I noticed today that the new TR max dual cycler was owning my vanguard way too quickly.
Time for a re-tweak :)
eh, that happened to me, but when I started using my NC Anti Armor max, I killed the TR ones w/o a problem (and the vs ones lol) That rocket on the NC one KA, can eat through armor very very fast, and eats prowlers for lunch (dest 3 w/o + health b4 2 rocket inf go me!)
Peacemaker
2003-04-27, 10:11 AM
As i thought way to powerful. Anymore opinions?
BTW the close in air support device is a 20mm Vulcan cannon known as a Phalnax, very similar to the anchored base turrets in game. (In fact its the same thing, and has the same name)
BladeRunner
2003-04-27, 11:43 AM
Originally posted by MrVulcan
eh, that happened to me, but when I started using my NC Anti Armor max, I killed the TR ones w/o a problem (and the vs ones lol) That rocket on the NC one KA, can eat through armor very very fast, and eats prowlers for lunch (dest 3 w/o + health b4 2 rocket inf go me!)
Ahh, thanks for the other side of the coin. If the MAXs are owning tanks this easily for each side, then they should both be tuned DOWN.
Tanks should be (and I think the devs will make them) more formidable.
Venom
2003-04-27, 11:51 AM
Originally posted by MrVulcan
(dest 3 w/o + health b4 2 rocket inf go me!)
What? :D
BladeRunner
2003-04-27, 12:12 PM
Originally posted by Venom
What? :D
I'll try..
I destroyed three without losing health before two rocklet infantry got me.
oosik
2003-04-27, 12:28 PM
well i have used both cycler and pounder tr max since the patch and i dont find them overpowered. with the grenades, because of their time of flight, unless you surprise people you will be meat outdoors with as few as 2-3 infantry circling you. Even a single infantry can take me down with the pounder if he is good, although once I get better that might change.
The range of the pounder is not very good. I was outranged by quite a few weapons on the battlefield. I remember one VS was lighting me up with some kind of rocket weapon (I think) and I fired at maximum arc and could barely reach him.
As for the cycler, it works for armor but takes way too long to destroy a vehicle by yourself. One on one against a tank you are meat because the cone of fire is way too big unless you are right on top of it. Firing in bursts at a tank is a good way to die if the tankers are any good. Remember that the NC av max is guided projectiles, right? I would think that max is way better at taking down tanks than a tr max.
I think because of rate of fire that tr maxs will be ok outside, but will shine inside. VS max have that jumpjet ability which makes them very deadly outside (I saw one on top of same tower lighting up my reaver!) and NC max have decent weaponry.
The pounder especially can do well inside when time of flight of the grenades is short. I took down an entire spawn/equipment room with grenades. The room was covered in NC coffins.
Tankboy!
2003-04-27, 01:23 PM
NC AV MAX isnt guided, its dumbfire. The Anti-Airctaft MAX is guided, but the clip is only 4 rounds, just enough to almost kill a skeeter. Resonably sure it wont even lock onto ground vehicles.
MrVulcan
2003-04-27, 01:24 PM
Originally posted by Vauss
..... Remember that the NC av max is guided projectiles, right? I would think that max is way better at taking down tanks than a tr max...
no, the NC max Anti Armor one is not guided, it is dumb fire and quite slow so there is a very good lead with it, the Anti Air one is semi guided if I remember right (dont use it, just the anti armor one)
also, the NC anti inf max has an even shorter range, but is very good in theose close halls ;)
BladeRunner:: 'ding dong ding dong' yep, thanks for explaining that to him ;)
OneManArmy
2003-04-27, 01:33 PM
of course the terran scum thinks the MAX is ok, he's not on the recieving end. excuse me for saying but: the TR MAX is now BullSh*t. it mows down infantry and chews through vehicles like warm butter. they extremely messed it up. And if you can't see that then I feel you are hiding behind your new uber weapon in hopes they don't even it out the playing field.
I'm not sure this had anything to do with it but last night the TR had locked down 4 continents on markov(sp?) and they were much tougher since the new patch....
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