View Full Version : Balance (setup of outfits and fighting units)
Knuckles
2003-04-27, 05:25 PM
Some questions for You, lucky ones, that are in beta:
1) Are outfits currently trying to balance their teams?
For example - You have a bunch of guys in a mech squad (tanks, deliverer, sunderer etc). Another bunch of guys driving Reavers, mosquitos and galaxys, and the rest are the 'grunts' that do the actual fighting in the base to cap it.
2) While fighting inside a base, do You work in small units?
Example: 1 AI max, 1 AV max, 1 engineer/medic, 1 inf/hacker.
3) When the 'grunts' have entered the base, do all the pilots and drivers get out of their vehicles to help out or do they secure the outer perimeter?
Angelos
2003-04-27, 05:29 PM
Well, I for one haven't joined an outfit. It's beta, you don't reeeeally need one. I play with a group of people, but we aren't an outfit. Just work well together.
A squad usually has at least one MAX, a gal pilot, a hacker, and some grunts. Now the grunts could be another MAX, a heavy assault foot soldier, reaver pilots, etc.
I generally get out of my reaver when we are rushing into a facility. Most of the action is inside if we are that far into it.
kid klash
2003-04-27, 08:34 PM
this all depends on what the commander thinks best.
gonnagetyou
2003-04-28, 01:11 AM
Most squads I've seen so far are pretty loosely based with no definite assignments. You ask people to join and usually take what you can get. I'm sure that will change once the game is out of beta. The squads that do well are the ones lead by someone who actually has a plan and everyone tries to help see the plan through. This may sound like common sense, but it's actually pretty rare right now. When you do get that perfect mix of people with the right attitudes you got yourself a badass fighting machine.
I've been fortunate enough to have been invited into a couple of squads with the right attitudes and with pretty good squad leaders. We were able to do some pretty amazing things. A squad working together can fight off many more their number when the enemy is loosely coming at you as individuals.
The one type of squad that has given me the most grief lately are those damn reaver squads. 3 or 4 Reavers working together with decent pilots are your worst nightmare. I think you're going to start seeing a lot more guys packing AA weapons. I know my next choice will be an AA certification.
Angelos
2003-04-28, 01:36 AM
[Broadcast] Reaversquad: Bah, this little guy with rocket things he can take us.
[Squad] Lilmanwitrocket: Dun worry guys, my 1337 rocket skillz will get tehm
About this point the reavers pwn you then continue to shoot your corpse until you get the point: All your base are belong to us.
Incubus
2003-04-28, 04:07 AM
I dunno, but I just found out there are ways to promote within your outfit and there are things called Outfit Points. I have no idea what the points do, exactly, nor the positions, but these are definately interesting.
kidriot
2003-04-28, 04:10 AM
eye candy mostly. outfit rankings are just setup to mimic an IRL fighting unit. it's so that people can tell who to take orders from.
outfit points are mainly bragging rights from what i've learned.
Lexington_Steele
2003-04-28, 04:11 AM
Outfit points allow you to compare youir outfit's performance against other outfits in your faction.
In addition, at 10K outfit points you can get an outfit decal.
Incubus
2003-04-28, 04:24 AM
Well thanks for clearing that up. My outfit will be glad to hear it, cause I think we are near the 10k mark.
WickedDeus
2003-04-29, 10:15 AM
I play TR on the Markov"sp?" what use to be the Beryl server. We're rank 9 or 10 on that server as of yesterday with 42,000 pts with around 45-50 members.
1) Haven't tried balancing anything yet. All members are switching stuff and trying different things. Eitherway, all of us are atleast BR6 and most of us are BR10 or higher. At that point each of us can do enough multiple things to be pretty useful.
2) Usually we try to rush a Max and Inf/Adv. Hacker in the CC as soon as possible. Once thats done the rest picks off remaining enemy forces.
3)They usually secure the outer perimeter.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.