View Full Version : medics
fatman
2003-05-01, 11:08 AM
at the moment people do not wait for medics to revive them there is not much point as you cant tell if there close or not. why not allow people to interupt there respawn at there location if they choose and become revived this would make the wait better as you know theres a chance that a medic might wake you up as it is advanced medic is a waste of certs.
simba
2003-05-01, 11:40 AM
i was afraid of that:( .
BTW how much does a 3X2 med canister heal? in health points?
Jimbo
2003-05-01, 11:41 AM
I hope they make more use for medics sometime. I would love to play mine more but the simple fact of the matter is, why be revived with only a little armor left and potentially low on ammo when you can just respawn somewhere close (hopefully) and run back to the fight reloaded and in fresh armor?
In battles, very few folks sit still long enough to let someone heal them. Unless they are guarding a CC or a door. Who can blame them though? Someone not moving is an easy target for a sniper.
Like I said, I really hope medics are improved at some point to allow them to be productive in what they spent their cert points in.
LesserShade
2003-05-01, 11:50 AM
5) Revive has been reduced to a cost of 25 units instead of 50 (for reload purposes). Additionally, the revived person now comes back to life at 100 health (although stamina and armor are still reduced). NOTE: This is just a small bump-up for the Medics. It's not all the attention we intend to give them.
I can't live without my medic cert.. yeah healing other people is good, but I mainly use it for myself. The adv regen implant is cute, but it can't touch a real medic cert. You can replenish your health from nothing to almost full in a few seconds at most. I probably will end up speccing adv medical again eventually now that the cost of reviving someone isn't as high.
Hamma
2003-05-01, 12:28 PM
They plan on giving medics some love. If you are in an organised squad medics are extremely useful. And now with the longer respawn times they will be even more useful imo :p
TimberWolf2K
2003-05-01, 12:41 PM
Timbers Tips on how to make the medic cert worth 3 points
as it stands it is -imposible- to heal people in battles, even after battles they dont hold still long enough to heal.
1) Change the med App from a Hypo spray into some kind of Dart gun, you shoot your target and they are instantly healed back to 100% (using the same, if not more, Medic juice as before)
2) What? you want 2 ideas? no, bugger off!
So there we have it. making a medic's life less frustrating and making them more usefull in a group
2a) oh and the revive should be a Dart too, with Full armor/health/sta even if it takes 100ammo per revive it would still be more usefull.
Wtf is the point spawning in the same area (remember, you died here, its prolly Hot) with NO armor and no sta (walking around)
your just a (slowly) moving target.
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