Drex
2003-05-04, 04:05 AM
*This is an exact copy from my post on the beta forums* I post it here just to get more feedback because the beta forum is spammed so much that many many threads are not read by most people.
What is this game lacking and what are the current problems with the gameplay right now? Let me start out with addressing the problems and then I will present a solid solution.
Right now this game lacks depth and content to keep people playing for a long time. Sure it's pretty and there are lots of weapons and vehicles to chose from but the game gets too repetitive TOO fast.
There are no rewards or a real reason to cap a base and hold it. Musical chairs with bases still exists for the most part because people cap a base and move on. People need goals and accomplishment to feel like they have achieved something when they log off or to have a reason to log on other than to shoot at people. If I just wanted to shoot at people I would buy a game with no monthly fee. But this is an MMO and for it to be worth my money I need content and accomplishments. I need REWARDS.
Here is my "brainstorm" that I just came up with in another thread I started about an hour ago. I wanted to start a new thread because this idea did not exist when I started my old one.
Solution to nearly every gameplay issue
Every continent would now have a Stronghold in the center of the continent. This stronghold would be a large base (the mother of all bases on the continent). The empire that owns this base will have the reward of being able to spawn a unique vehicle across all continents. The first idea I came up with would be a reaver that carried small fire-and-forget cluster bombs instead of rockets. Now in order to be able to hack this base you must own a base that is adjacent to the uber base AND own a specific amount of bases on this continent (depending on the size of the continent). So here we have a lattice connecting the stronghold to it's adjacent bases. Outside this small lattice however, there is no need to have a full lattice system and I will go into detail on why not later.
EXAMPLE Scenario:
Location: Searhus - Here we have a large continent and in the center of this large continent on top of a high plateau we have a very large stronghold base. It is the mother of all bases on Searhus. There are 3 bases linked to this stronghold and VS currently owns the large base. Because VS owns this base they have the ability to spawn reavers that carry cluster bombs across all continents. Now in order for TR or NC to hack this base they MUST own one of the 3 bases connected to this stronghold AND they must own 5 bases total on Searhus (out of the 14). CAN YOU IMAGINE THE ACTION? Here we have VS scrambling to defend hacks all over the continent and to keep NC and TR in check so that they cannot launch an assault on the stronghold. BUT WAIT, NC has just capped their 5th base and they are loading their galaxys and preparing for a large hot drop over the stronghold at any moment. VS is now racing back to their stronghold to defend against the invaders dropping in all around them! VS is outnumberred and with enemies dropping in on all sides of the base and after a long struggle NC comes out on top and now NC is racing to secure their stronghold by launching a new assault on the adjacent bases. While NC and VS were going at it at the stronghold, TR took advantage of the situation and starting racing to cap their 5 bases.
Can you IMAGINE the action taking place on each continent? Can you imagine the planning and strategy involved in every attack and the requirement to DEFEND the bases you just capped? This is why no lattice system would be needed for every base on the continent. The only lattice needed would be the stronghold and it's adjacent bases. Now you HAVE to defend the bases you capped because you need a specific amount of bases in order to launch an assault on the continent's stronghold. The teamwork and squad/outfit coordination would really shine and I believe this game would be epic with this system in place!
Nearly every gameplay issue is resolved with this scenario: We have a REAL reason to defend the base we just capped. We have a GOAL to achieve and REWARDS for our success. We have real strategy and teamwork!
Please take the time to think about how well this would work before you reply. And if you agree, by all means, support this thread!
*Here's the link to the actual thread on the beta forums, if you support this idea then please support the actual thread so the devs may read (if you have access anyways).
http://boards.station.sony.com/ubb/betapls/Forum1/HTML/010457.html
What is this game lacking and what are the current problems with the gameplay right now? Let me start out with addressing the problems and then I will present a solid solution.
Right now this game lacks depth and content to keep people playing for a long time. Sure it's pretty and there are lots of weapons and vehicles to chose from but the game gets too repetitive TOO fast.
There are no rewards or a real reason to cap a base and hold it. Musical chairs with bases still exists for the most part because people cap a base and move on. People need goals and accomplishment to feel like they have achieved something when they log off or to have a reason to log on other than to shoot at people. If I just wanted to shoot at people I would buy a game with no monthly fee. But this is an MMO and for it to be worth my money I need content and accomplishments. I need REWARDS.
Here is my "brainstorm" that I just came up with in another thread I started about an hour ago. I wanted to start a new thread because this idea did not exist when I started my old one.
Solution to nearly every gameplay issue
Every continent would now have a Stronghold in the center of the continent. This stronghold would be a large base (the mother of all bases on the continent). The empire that owns this base will have the reward of being able to spawn a unique vehicle across all continents. The first idea I came up with would be a reaver that carried small fire-and-forget cluster bombs instead of rockets. Now in order to be able to hack this base you must own a base that is adjacent to the uber base AND own a specific amount of bases on this continent (depending on the size of the continent). So here we have a lattice connecting the stronghold to it's adjacent bases. Outside this small lattice however, there is no need to have a full lattice system and I will go into detail on why not later.
EXAMPLE Scenario:
Location: Searhus - Here we have a large continent and in the center of this large continent on top of a high plateau we have a very large stronghold base. It is the mother of all bases on Searhus. There are 3 bases linked to this stronghold and VS currently owns the large base. Because VS owns this base they have the ability to spawn reavers that carry cluster bombs across all continents. Now in order for TR or NC to hack this base they MUST own one of the 3 bases connected to this stronghold AND they must own 5 bases total on Searhus (out of the 14). CAN YOU IMAGINE THE ACTION? Here we have VS scrambling to defend hacks all over the continent and to keep NC and TR in check so that they cannot launch an assault on the stronghold. BUT WAIT, NC has just capped their 5th base and they are loading their galaxys and preparing for a large hot drop over the stronghold at any moment. VS is now racing back to their stronghold to defend against the invaders dropping in all around them! VS is outnumberred and with enemies dropping in on all sides of the base and after a long struggle NC comes out on top and now NC is racing to secure their stronghold by launching a new assault on the adjacent bases. While NC and VS were going at it at the stronghold, TR took advantage of the situation and starting racing to cap their 5 bases.
Can you IMAGINE the action taking place on each continent? Can you imagine the planning and strategy involved in every attack and the requirement to DEFEND the bases you just capped? This is why no lattice system would be needed for every base on the continent. The only lattice needed would be the stronghold and it's adjacent bases. Now you HAVE to defend the bases you capped because you need a specific amount of bases in order to launch an assault on the continent's stronghold. The teamwork and squad/outfit coordination would really shine and I believe this game would be epic with this system in place!
Nearly every gameplay issue is resolved with this scenario: We have a REAL reason to defend the base we just capped. We have a GOAL to achieve and REWARDS for our success. We have real strategy and teamwork!
Please take the time to think about how well this would work before you reply. And if you agree, by all means, support this thread!
*Here's the link to the actual thread on the beta forums, if you support this idea then please support the actual thread so the devs may read (if you have access anyways).
http://boards.station.sony.com/ubb/betapls/Forum1/HTML/010457.html