View Full Version : 3rd party Voice Communications highly unlikely...
Sandtaco
2002-12-17, 07:55 PM
I doubt that there will be any voice communications allowed, 3rd party and ingame. Just like EQ PS will shutdown all 3rd party programs that are running, to try and prevent hackers and cheaters. So for those of you who want those voice comm. programs, you better start praying.
Originally posted by Sandtaco
I doubt that there will be any voice communications allowed, 3rd party and ingame. Just like EQ PS will shutdown all 3rd party programs that are running, to try and prevent hackers and cheaters. So for those of you who want those voice comm. programs, you better start praying.
thats a very ignorant statement.
the devs have said again and again that the only reason they wont publically support 3rd party voice coms b/c of the fact that they then would be forced to support issues with said software.
but it will work.
Whoracle
2002-12-17, 08:02 PM
LOL HEY NO TALKING WITH YOUR TEAMMATES YOU CHEATER
if the keybinds/chat hud works like t2...i think it will be enuff anyway.
Tribes voice commands worked well enough to convey what was going on. i think that and teamchat will suffice anyway.
Tribes required outside communications devices because the game was INCREDIBLY fast paced...and the binds/chat were to slow to use effectively at match time.
but from what ive seen/heard from this game....it looks as if it will be a lot slower than Tribes and external voice communication wont be as necessary
Saint
2002-12-17, 08:38 PM
Planetside will be the same speed of Tribes if not faster. True the maps are huge so it might take a while to get to a battle, but the battles in the game will be fast-paced and if you are in the middle of a battle and you need to tell you commander something like, "REATREAT!!!! 20 MAXs coming up over this hill with 5 reavers behind them!!!!" If I had to type that I would probably be dead before I could hit return
ft-Marauder
2002-12-17, 08:41 PM
I like having voice com in all my games. :) In a tense situation you don't have time to type ANYTHING... Voice binds are fine for some things, (Attack! Defend! etc) but they're far to general to be anywhere near as usefull as a voice com system.
diluted
2002-12-17, 08:42 PM
yea that's what im saying. very specific messages using i dunno. . these premade voice comm things are just insufficient. i havent played t2 but in counter-strike (very team based) voice comms are essential. i want more info from the devs ><
Originally posted by Saint
Planetside will be the same speed of Tribes if not faster. True the maps are huge so it might take a while to get to a battle, but the battles in the game will be fast-paced and if you are in the middle of a battle and you need to tell you commander something like, "REATREAT!!!! 20 MAXs coming up over this hill with 5 reavers behind them!!!!" If I had to type that I would probably be dead before I could hit return
why say that when "RUN!" does the exact same thing?
probably even quicker to do the "Retreat!" voice bind.
Hamma
2002-12-17, 09:27 PM
Limiting voice software would be a huge mistake.. of course there are the chances of talking to another empire (hopefully this wont be a big prob) and stupid things like that - but people always find a way even if you do limit it. :p
Unregistered
2002-12-17, 09:28 PM
Voice binds are nice, but I think Voice Com is better. It makes gaming more fun to BS with your friends then just the standard vsag.
(in other words I'd rather say "I'm gonna rape the f**k out their base instead of I'll Attack the Enemy Generator)
diluted
2002-12-17, 09:32 PM
Originally posted by Unregistered
(in other words I'd rather say "I'm gonna rape the f**k out their base instead of I'll Attack the Enemy Generator)
w00tw00t :dance:
Whoracle
2002-12-17, 09:33 PM
Originally posted by Saint
Planetside will be the same speed of Tribes if not faster.
i dont know i just have trouble believing this. You say Hamma has played Planetside already?
Hamma, how does the speed of battle compare to classic mod in T2
Hamma
2002-12-17, 09:38 PM
Well there is no skiing to start.. you dont move at like 200kph. the game can realy be played at the pace you want to play it.. we will need to wait and see once the game gets into beta and a few thousand people start playing - then we will have a better idea about teh pace of the game
diluted
2002-12-17, 09:46 PM
thinking about that.. they need more info on when the public beta comes. i wanna get my ubercomp before then.
Whoracle
2002-12-17, 09:56 PM
is this game still ping dependant like most FPS...
cuz i have a great rig to use at Ohio State...but the firewall is fucking lame and i cant get good pings/no PL in T2 until like 3am.
better in T1 but it sucks for other games... i dont wanna get screwed too badly.
and since their isnt skiing...i hardly find that gameplay will be so fast u cant use keybinds or type a few things...
except maybe in MASSIVE battle situations
Hatte
2002-12-17, 10:11 PM
Massive battles is exactly the point of PS, and that is when we'd need voice comms more than ever.
And like most FPS it will be ping dependant. If you see the action after its happened, you're probably waiting to spawn, you just don't know yet =P
Originally posted by diluted
thinking about that.. they need more info on when the public beta comes. i wanna get my ubercomp before then.
Yeah me gotsa do that too. Need some RAM a a new GPU, i was fine till my watch broke and i fell in love with a sweet titanium one for a mere 559$+tx :ugh:
Now i have to choose between looking good or playing PS. :(
(well ok i'll probably get both somehow :lol: )
TG_NightHawk
2002-12-18, 03:23 AM
If they didn't allow voice programs,(I mentioned this before)the outfit(clan) I was in, would have to use our nextels(walkie-talkie feature). That would be one way around not having voice available!!:lol:
Hatte
2002-12-18, 04:20 AM
From reading Smokejumper's post ealier, i think that the dev understand the need for voice comms, and if they wont provide ingame comms, they will leave the option open for external programs.
Whoracle
2002-12-18, 07:07 AM
its better that way. in game voice comm sucks :/
you'll get retards holding down buttons on accident, spamming, etc. itll be amess.
outside voicecomm will be much better. more control over who gets to talk, less strain on the game itself.
DiosT
2002-12-18, 07:31 AM
Just like EQ PS will shutdown all 3rd party programs that are running, to try and prevent hackers and cheaters.
Supprised no one mentioned this yet....
but...
<font size=+1>EverQuest NEVER has, And Never Will shut down 3rd party programs automatically</font>
They had a poll asking players if they want their computer scaned only for 3rd party cheating programs, they got a like 10% 'no' vote, and 70%+ vote for the scaning, and went ahead and scraped the idea... to give you an idea of how they delt with it...
dunno who you heard from that EQ is the program that forces programs to shut down... well.. it doesn't....
worst EQ does is lock the alt/tab key in Win 98, but in Win 2k and the later versions Microsoft disabled the ability to... disable the system commands.. and EQ hasnt tried to fight them on it...
Furthermore, EQ/PlanetSide would have no way to tell what 1 .exe file does from another... So it CANT disable all 3rd party programs since it'd need to store a list of every possible program out there that Windows needs/might need/could possibly need.. so EQ/PS doesnt crash your OS... Also, it would need the files size, & modified date to make sure you didnt edit an 'unused' .exe name that EQ/PS 'allows' anyways to 'hide' your hack...
Also, it'd need to support your AV & Firewall, and other internet programs that let you connect, I'm sure a decent Anti-Virus wont let itself get shut down, and start flagging EverQuest/Planetside as a Virus(Though some call EverQuest a virus/plague), causing steams of E-Mails and flooding of EQ/PS' Tech support....
Can you see what I'm getting at here? heh... The task is soo immense that they couldnt force shutting down of 3rd party programs.....
what Planetside COULD do though, is to track data and make sure the numbers arnt fudged with on the way to the processor & back, and to make sure the gun doesnt 'jerk' inhumanly fast frequently... Kinda like the Counter-Strike "anti-hack" programs that people used.. you had to install it & you could play on the "enabled" servers with only people who also installed the anti-cheat program..... only they could incorperate it into the game code
DiosT
2002-12-18, 07:36 AM
oh yeah.. I'd like to see Outside voice-comm as well, in-game voice com(unless controlled well), would be harder to manage...
would like to see it allow you to alt-tab so you could connect to the group's voice comm they are using....
in FPS's any time not spent typing = good =p
Whoracle
2002-12-18, 03:46 PM
i played some beta RPG game where when you clicked the EXE it loaded a third party hack/voice software checker to make sure you werent getting unfair advantages.
that would suck if they implemented that lol
Hatte
2002-12-18, 03:58 PM
No doubt they will have some sort of anti-cheat working, how effective it is, is an entirely different matter, the game needs model/skin consistancy for sure(prevent spiked models you can see from greater distances), but as i really havent seen the game other than screenshots i dont know how well an aimbot/wallhack would work.
Whoracle
2002-12-18, 04:01 PM
i wonder how long before HaPpY gets his hands into this
Hatte
2002-12-18, 04:02 PM
Who would "HaPpY" be?
BLuE_ZeRO
2002-12-18, 04:03 PM
I'd be more worried about an aimbot than a spiked model. Spiked models were interesting but I don't think they will have the same effect as they did in like CS or quakes or other closer quarter fps's.
Whoracle
2002-12-18, 04:05 PM
HaPpY is legend
Hatte
2002-12-18, 04:11 PM
I'd be more worried about an aimbot than a spiked model.
As would I, but a spiked model would be incredibly useful for scouting, fly over a dence forest and you see 15 spikes moving towards your base, u have a huge advantage as you would never know they were there otherwise. Hopefully the game will not be all hitscan weapons, so it will limit an aimbots effectivness.
Whoracle
2002-12-18, 04:17 PM
HaPpY is the person that made cheats/hacks for Tribes/Tribes2/UT
and i think he was behind something in Everquest too
Zarparchior
2002-12-18, 04:32 PM
I would worry about hacks for non-MMO games. Have no worries.
Whoracle
2002-12-18, 04:32 PM
you dont know HaPpY.... i'd be worried :lol:
unless he has changed his ways
i wonder when showPS will come out
Whoracle
2002-12-18, 05:25 PM
and thinking that MMOs are immune to hacks and cheats is pretty foolish.
there have been hacks and cheats for almost ever MMO to date
ft-Marauder
2002-12-18, 07:20 PM
As long as the game does server side CRC checks on your models and textures, it's going to be more of a pain for the llamas to hack. If they chose to allow skinning and custom models/meshes there'll be trouble.
DiosT
2002-12-18, 07:24 PM
think it's pritty hard to stop someone from using their own models, would require somewhat constant CRC checks or the guy could keep copying over his models after the CRC finds them(or more advanced, writes a program to intercept the games query to check the files, and replaces his files with the 'legit' ones, then switches back after the crc check
Whoracle
2002-12-18, 07:31 PM
Originally posted by DiosT
think it's pritty hard to stop someone from using their own models, would require somewhat constant CRC checks or the guy could keep copying over his models after the CRC finds them(or more advanced, writes a program to intercept the games query to check the files, and replaces his files with the 'legit' ones, then switches back after the crc check
Tribes 2 had CRC checking. This was instituted after a member of the tribe i was in made an Aimbot for T2. it wasnt any good and it only worked offline mainly and with lasers///but it was there.
they made CRC checking to stop outside exe's, and to stop "cheat skins" like clear water and colored mines and turrets.
the constant checking lagged players during checks and eventually competition rules barred CRC checking.
--------------------------
that didnt matter anyway. HaPpY, creator of T1 Happymod which let you see enemy inidcators thru walls, see thru fog, made the flag 50x bigger, etc......created HappymodT2 that autowaypointed all enemy deployables.
it also could bypass CRC checking. other things made was an anti whiteout hack, and a skin that made cloaked players visible.
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people with knowledge of this can and will get arund it
JohnClark
2002-12-19, 12:03 AM
It'd be awfully annoying if PS somehow shut down all the programs you had running when it started, what if you're using daemon tools instead of the actual cd? Or running some sort of software firewall or the like?
Hamma
2002-12-19, 12:06 AM
That would be warez and it would be bad!
I highly doubt they would do something like that anyway.
JohnClark
2002-12-19, 12:13 AM
Originally posted by Hamma
That would be warez and it would be bad!
I highly doubt they would do something like that anyway.
I use daemon alot actually because I find I often lose cds. :(
Anyway, yeah, if they did do something like that I think they'd find a pretty major backlash.
ft-Marauder
2002-12-19, 02:44 AM
I've long held that the real trick is to find the guys writing the hacks and subject them to email, voice mail and personal harasment. 'dat's just me tho, and I'm a bit of a prick when it comes to people ruining other people's fun with their little cheats.
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