PDA

View Full Version : My Opinion on Whats lacking in PS


Blackout
2003-05-05, 04:54 PM
Ok first off for credibility , ive been in ps beta for about a month and have been playing more or less nonstop. aside from that, I beta tested for Shadowbane, Asherons call2, Anarchy Online, Earth and Beyond, and helped development in a less popular mmorpg elvenrule. point being, i realloy love mmog's. My favorite to date is the original Asherons call, because the dartide pvp server gave the massive RPG fans a chance to battle each other in a ruthless and sometimes actually frightening environment. The death penalties were very harsh which scared many players away, but if you maintained through the noob stages and could hold you own, it became very very fun.

As you can imagine, when i mention harsh death penalties(ie: item loss) you can see how there were serious rewards for the victor. this is why i played for 3 years. Rare items encouraged a sort of market for trading in game, and with monthly patches generating new rare items, the market was always intriguing. 3 years after release there are still items out there that you have to spend hours(or even days) tracking down, and should you be attacked while holding on of those items, it was truly heart pounding, and the same goes for finding an opponent with the items you need and attacking them, it was a rush.

ok enough babbling about dead games.
My compliment to planetside is that it is the first MMOG since AC1 which truly delivers an exciting pvp element. the rpg system really excites me and i think its an incredible step in MMOGs. However i am noticing that once you aquire BR20 or so, this game turns into tribes2, as mentioned in a million posts, there is no real reward for any of the gameplay aside from bragging rights over your killed enemies.

and whoever looted a corpse?

I think this game could seriously benefit from a rare item economy, it would give purpose to corpses, lockers, and really add some excitement to the battles.

What if there were certain facilities which developed superior weapons and armor/vehicle types or implants, that are faction specific, meaning there would be a VS facility to develop rare VS items, and should the TR's decide to take over that facility they would cut off the VS supply. but while under VS rule, every VS would rush to get their fare share of items, and store them in the locker.

also neutral facilities developing neutral items would be great, maybe only one of these facilities, and it would promote a huge 3 way war. and when you see a NC run into battle with a repeating fire rocket launcher, you could kill him and take it.

long post i know, but just wanted to mention a few points, take it how you like...

and $13 a month sucks ballsac

Airlift
2003-05-05, 05:18 PM
Please don't put rares and an economy in my FPS. While I appreciate that there are many people who enjoy RPG games, there are more than enough such games on the market. Roleplayers already have more than their fair share of the MMO games, and this one is for those of us who want combat based on player skill, not character/item investment.

Venoxile
2003-05-05, 05:27 PM
Originally posted by Airlift
Please don't put rares and an economy in my FPS. While I appreciate that there are many people who enjoy RPG games, there are more than enough such games on the market. Roleplayers already have more than their fair share of the MMO games, and this one is for those of us who want combat based on player skill, not character/item investment. \

Amen
go back to everquest!! lol.

LeonStrike
2003-05-05, 05:31 PM
This has been mentioned a thousand times, THIS IS A FPS, NOT AN RPG!!!!!!!!!!!!!!!!! With rare items, it would become more of an rpg, which, in my opinion, is a bad thing for Planetside. I love it just the way it is (except the constant crashes, lag, and all sorts of other bugs, but thats beside the point). We don't need to ruin it with more rpg, and who says that being like Tribes is a bad this? :p

Kalibah
2003-05-05, 05:42 PM
whats lacking is that the bases MEAN nothing really. I mean sure you get to buy a veichle or amor there- but what about if squads or outfits could "own" a base and i dunno design it and stuff

sounds too hard

but its just an idea that wont get impletemented


Shadowbane lets you design your base, walls, etc. fun :) imagine what itd be like to stake out a peice-a-ground in PS and build your own base! then defend it!

Sando138
2003-05-05, 06:03 PM
The problem with BYOB (build-your-own-base) is that the territory is not unlimited. it would take maybe a few days to fill all applicable areas for base placement.

Ruthless
2003-05-05, 06:16 PM
forget rare items and economy. im sick of everquest.

Endodroid
2003-05-05, 06:26 PM
The game really hasn�t been fleshed out yet so to speak, the devs have said that the main focus on the beta test was to establish balance of weapons between the three sides, I have faith that there will be more content added to PS that very well might give it �purpose� to and end goal of sorts.

As has been mentioned but not implemented yet are these so called super weapons such as the elusive �orbital strike� , personally I would think it�s going to be tied to the ability to hold control of certain bases before you can unleash something like this. At any rate, this is a MMOFPS and a pretty cool one at that.

Zylos
2003-05-05, 06:31 PM
heres what I think is missing -

1. Head shots
2. Cool Non-Maze type base designs.
3. Under 20 second respawn times.

That all i can think right now, except it doesn't make since how a medium armor can't driver most vehichles, the meduim amor is only slightly bigger than the agile armor, and why would an army make a vehichle that couldn't fit the bigger armor? Also, running with you weapons out shouldnt affect the already slow running speed.

Tobyus
2003-05-05, 07:57 PM
Headshots....definitely headshots :)

Spider
2003-05-05, 08:30 PM
OMG THE CS NOOBS ARE INVADING RUNNNNNNNNNNNN!!!!!!

but seriously if you want those go back to Counter Strike! quite simple isnt it? Let the devs do what they want :huh: I for one beleive headshots suck and 20 second respawn time = zergling tactic time :ugh:

Streamline
2003-05-05, 08:33 PM
Looted a corps??? i live off the dead. They're like little inventories strewn about the field. And what you might find is a suprise. pfff... and i thought this thred would have some content.

Zylos
2003-05-05, 08:42 PM
Spider
Veteran


OMG THE CS NOOBS ARE INVADING RUNNNNNNNNNNNN!!!!!!

but seriously if you want those go back to Counter Strike! quite simple isnt it? Let the devs do what they want I for one beleive headshots suck and 20 second respawn time = zergling tactic time


Ok, first off, Head shots are for people with skill, do you not have skill? and the 40 second respawn time is stupid. Way too long, id rather have zergling tatic anyway, This game is mainly built around numbers anyway.

LesserShade
2003-05-05, 08:49 PM
The headshot debate has been done a few times too many, so there is no use bringing it back up.

If anything, I'd eventually like to see some more swamp continents like Hossin and less desert continents. A few non maze base designs would be great if new facilities were eventually added in the future.

Zylos
2003-05-05, 09:25 PM
"The headshot debate has been done a few times too many, so there is no use bringing it back up. "

Yeah....i know. But i figure if we complain enough, they will add them in.:D

Spider
2003-05-05, 10:05 PM
Hopefully they wont add it... it's not that I dont have the skill (just look at my America's army ranking) it's just I dont like it plain and simple *shudders* tired of newbs doing 1 hit kill and saying the "owned joo" because they were lucky with their new pistol :rolleyes:

Tobyus
2003-05-05, 10:24 PM
Oh, but if headshots were in the game, while the noobs are typing that they "owned joo", you could be lining up your retaliatory headshot :)

Venoxile
2003-05-05, 11:03 PM
As long as we're back on the headshot topic, i'll bring up what i used to say. By no means do I mean that a headshot with an assault rifle should be a 1 hit kill like cs, that would just be gay. I think that headshots should do twice the damage of a chest shot, and a shot below the waiste should be half the damage of a chest shot.
For instance (made up numbers):
Gauss chest shot: 10 damage
Gauss head shot: 20 damage
Gauss leg shot: 5 damage

Just makes more sense to me. Sure it makes the game more vulnerable to cheaters, but the 15$ we're putting into the game every month should beable to cover their server costs as well as their salaries for making anti cheat patches.

Daleon
2003-05-05, 11:37 PM
There a very technical reasons why body area damage is not in the game. Lets just say its laggy enough as it is and the game can get by without it though it would be nice.

Next, try and have faith that SOE/Verant and the PS developers will support the game as long as we, the players support the game and make it worth their while to add and improve it as time goes by. Most of the time it takes about a year for an MMO's first expansion to hit. This will probably have a graphic upgrade, new territory, maybe some new weapons/vehicles, etc. But hopefully by then we'll know what its really like to have played the game for a while and add whatever it is that is really going to be needed to make the game have a lasting appeal. Right now, I find PS to be a blast and try and keep my RPG personality out of the gameplay as much as possible that way I don't feel like I am missing out on 'developing' my character or anything like that as much. If you feel like putting in multiple hours a day into a game and not having super 1337 items is a waste of time, then there are plenty of games coming to fill that gap. SWG, WOW, EQ2, EVE, etc. All of these I will also more than likely try out, but PS is not and hopefully never will be those games.

Harps
2003-05-06, 01:53 AM
why dont they make headshots for maybe none automatic weapons or just the boltdriver...

Spyd0r
2003-05-06, 03:07 AM
There are two arguments here, one is for more skill oriented gameplay (headshots, area specific dmg) and the other is for a more RPG like atmosphere, where there are rare items maybe an economy and the more you play the better your character will be.

I'm in favor of going both directions.

I've played everquest for a while and I liked it. It was fun to role play a bit, though I didn't do it much. Everquest kept you commited with all the incentives for rare items and levels and such, which is both good and bad. YOu cared more about your character and you were more careful than you are in say DAyof Defeat where no matter what you do you are equal with everyone else by your next spawn. But, it got old too cause the more you played the more good stuff you could get and the higher the level you could get and and the more good stuff you could then get and ...it became a never ending cycle.

...and...I've played Counter-strike since beta 4.1 (3 1/2 years) and I've played day of defeat and a host of other FPS games too. What kept me playing CS was that it was pretty well balanced, so everyones tactics made the most difference, not what gun they were using or what armor they had. Numbers made a difference too, though I've killed five guys with a single clip before, but I was damn good then. Sure if I hadn't played for a few weeks I would suck again, but it wouldn't take me more than a few days to get back to where I was. So time invested mattered too, though for different reasons than EQ. Your incentive in CS was if you lose this round then you get less money and it will be harder to kick ass in the next round, though if you you were patient, you could. Plus it was just heart pounding excitement too, cause if you were the last one left then your team was pulling for you and everyone got to see you win/fail. You had a reputation to uphold. EQ, no one cared how you did unless they were in your group and then they knew how your were going to do anyhow based on your class, level, and items more or less.

What I'm saying is, Planetside could benefit from a little more incentive and a little more skill. I think that if I put some time in I want to be better than that n00b who doesn't know how to hotdrop for god's sake but not because I have better weapons or a higherlevel, because I know the tricks of the game, the way each gun fires and jumps precisely and how the terrain can best work to my advantage. I think in a game where we all have constant characters though, we need to have some further incentive for working together in the game too but rare items could lead to griefing and that would be ugly, though I like the idea of further increasing the base importance.

fine, um after all that rambling, this game should be like CS in skill level, but with some added incentives for working together and gaining ground.

I think i need to go to bed...

:D

DarkDragon00
2003-05-06, 10:23 AM
Siping pisses me off without the headshots! Its ok to leave em out cuz peeps are afraid of the yellow streak, belive me i go hunting eveytime i see that streak!

quote:
--------------------------------------------------------------------------------
Originally posted by Airlift
Please don't put rares and an economy in my FPS. While I appreciate that there are many people who enjoy RPG games, there are more than enough such games on the market. Roleplayers already have more than their fair share of the MMO games, and this one is for those of us who want combat based on player skill, not character/item investment.
--------------------------------------------------------------------------------

i agree with this 100% so why post it again. I love RPG's but i also love FPS. This was brought together in PS and lets me have my fame and respect by running my outfit well. Thats all u have to do, get a squad or an outfit and the funfactor increases 300%.

One thing i would like to see are the meeting rooms. I used those alot, and now i need them back.

Another thing with design ur own base, bull crap. Not enough territory, but maybe u can set up the turrents and other defenses of the base, that could be good.

d0rian
2003-05-06, 10:46 AM
I have played the game for 3 weeks and you know what.
i was an awsome 3 weeks but now i am bored of it.

it is a still a bit fun here and there if you are in a "chaos" mood or wanting to do some "chaotic" teamplay.

but there is nothing NEW. it is:
1. take over this base
2. take over that base
3. defend this base
4. take over that tower
5. defend that tower.

it gets old. i asked smoke "what are you guys going to do about replayability" and he says look at the news comming out soon.

All i saw was this AGN news thing and i hear that the xp system is going to be alot slower than was in beta.

sorry but woopdy doo. I cant see how that will bring me back for over a month.

there needs to be something INTERESTING. like we are in a movie or somethign. Some diabolic despot has WMD and we got to stop him because he is bent on destroying a continent with a NUKE or somethign. or some wierd ass "genestealer" alien race has invaded and we have to fight together to defeat them.
or some other types of grand campaigns or something other than capture the flag global conquest.

i think i am going to wait until i hear that they got somethign new comming out before i buy the game. I cant see my self playing this game after another week until something other than better graphics or a new island catches my attention.

Airlift
2003-05-06, 11:19 AM
If you are bored with it, don't play. Or maybe just don't play all day every day. I love how games come out and people consume them with every scrap of waking energy and then get bored because they did it over and over and over again. After that, it is always the game's fault for not changing or bringing enough to the table. Bah.

And for the record, Headshot != Skill, Headshot == Low Ping, Big monitor, Fast Machine. It does make people who get headshots feel skilled tho.

d0rian
2003-05-06, 11:34 AM
:o just my opinion.

you are absolutly right.

i just wont play anymore unless they fix
"what is lacking in PS" as the thread subject hints at.

duh.

the game really has no creativity.
name something original.
i can name maybe 2-3 things that are original.
everything else is a clone of a someone else's great ideas.

the command point system is good. prevents idiots from taking command.

the spawn point truck is cool. havent seen that one before.


but everything else is or should i say HAS been done.

hmm lets see the game we have ripped off
halo/quake/tribes/eq.....ect ect.


the game needs some creativity. the same creativity that keeps EQ and DoC running still. Some imagination and new situations.

so what if 2000 people are playing on a single server. I am only going to play against 12-60 people at a time. it is not like i am interacting with all 2000 people. i can play bf1942 and play against 25 people for just as chaotic "base conquest" fun. and for free as well.

Seabass03
2003-05-06, 11:42 AM
I feel the same way d0rian.
If SJ keeps talking about all this cool "content" that is coming, he needs to share the info. If he doesn't I will not buy it. But if he can mention a few cool things and tell us they are coming out in a few months, I will be in. I am starting to doubt there is said "content".

Jarlo
2003-05-06, 11:51 AM
DAOC Has creativity? woah hehe

The creative thing here is the successful merging of RP elements with FPS elements. The entire CERT/BR system is original, the CR system is original, the lattice and base capping system is original.

If you are burnt out then don't play, the fun part of this game is when you get in an outfit and have organized strikes of 20-30 people that turn the tide on a continent.

In spite of that I would love more content and I am willing to bet SOE will continue to add content just like they have with EQ.

d0rian
2003-05-06, 12:32 PM
i didnt say that daoc was offered anythign new that eq didnt already offer. if thats what you are saying.

i really dont think we can put PS role playing in the same catagory as eq/daoc role playing. yes we play a "role" in PS as a specialized team member. but that is as far as the role playing goes. perhaps it will be better when they make the xp gain more difficult.



br system: unoriginal. eq did it (which is sony but still a different game)

cr system: new finaly a way to have only the most dedicated players be overall commanders. bad side: only a fraction of a percent will ever reach a commander status. my opinion: dont hold your breath to be a commander any time soon especially with the xp system being changed to be slower.

lattice system: unoriginal. how many space combat game have done this already.

base capping: give me a break unoriginal: this goes as far back as 1990 with netrek (the real grandaddy of team based sci fi shooters)


i have been playing games for a long time now. i can tell a quick burnout game when i see one. yes i burned out of enjoying the game. i still like the human interaction of playing as a squad and that is THE ONLY thing keeping me interested at this time after 3 weeks.


I am willing to give SOE a thumbs up with the game. it rocks.
i just hope they dont screw it up by just taking the money and sitting back. They need to keep busy thinking about how to expand this planetside universe.







-----
DAOC Has creativity? woah hehe

The creative thing here is the successful merging of RP elements with FPS elements. The entire CERT/BR system is original, the CR system is original, the lattice and base capping system is original.

If you are burnt out then don't play, the fun part of this game is when you get in an outfit and have organized strikes of 20-30 people that turn the tide on a continent.

In spite of that I would love more content and I am willing to bet SOE will continue to add content just like they have with EQ.
----

Airlift
2003-05-06, 12:44 PM
Hahahahaha, roflmfao... EQ was the least creative game ever written. There was not one single bit of EQ that hasn't been present in every half-assed MUD ever released for free on some college unix box since the 80s. In fact, EQ was nothing more than a 3d graphical front end for any given MU*.

Furthermore, the fact that EQ was MMO has always been a detriment to enjoying the game because it was poorly conceived and ill-designed for its own success. You had me going for a second, because you are right, Planetside is another revision of the first person shooter. However, Planetside flourishes because of its scale and design, not in spite of it like EQ.

Here's the important part: Don't be fooled by the promise of post-release content. If you are not happy with the concept and gameplay, you should not buy it. This game has a very specific market, and the unhappy people obviously are not it.

If you are here for Apartments and Lounges and deep character development, the door is behind you. If you came to join together with friends and fight progressively larger snakes and rats, the door is also behind you. If you want to understand why we are fighting and use diplomacy to win the day, the door... If you want a game where you run against a 15 minute timer and get a score sheet at the end, you are in the wrong place. If you want an Endgame where you can muster a huge force of high level players to battle some epic thing that would slaughter an army of newbs in a single round of claw claw bite, then you are still in the wrong place. If you need an endgame condition where you have beaten the game and can add it to your list of PC game conquests, there be no hope for you here.

For those of us who remain, I'll see you on the HART.

TheSHiFT
2003-05-06, 12:48 PM
For all those who said this is a FPS not a RPG, ur wrong FPSs need more then 1 hitbox, and dont get me wrong it's not an RPG either, the RPG 'elements' are close to non-existant (the face paced BR system barely quilfies). The fact is, it falls short in both catagorys.

And for the record, Headshot != Skill, Headshot == Low Ping, Big monitor, Fast Machine. It does make people who get headshots feel skilled tho.

Yes but the way it is now, its more for the 56k/lowend comp. The ppl they play on these machines arent 'hardcore' gamers, and will probly not end up paying to play anyway.

And for the whole arguement "if u dont like it dont bitch/play it"
Honstaly some of us have been following this for awhile, and are dissapointed w/ what it is, so why can't they bitch?

And for all the bashing of the ppl who say they wont be subsribing, i want to see how many of these basher are still playing in 6 months, regardless of any updates or expansions (if i can lose interest in this game in less the 2 weeks, a expack thats 1/3 size isnt gonna hold me any longer.)

Airlift
2003-05-06, 01:08 PM
ur wrong FPSs need more then 1 hitbox

No ur[sic] wrong. FPS stands for First Person Shooter, not Shooter with Multiple hitboxes. It is fine and good for you to be disappointed. It is also fine for you to bitch about the things you don't like. But don't think that your disappointment affords you some special license to keep us from disagreeing with you.

Come back in 6 months and see if I am here. 6 months is nothing for me to continue playing a game I enjoy.

TheSHiFT
2003-05-06, 01:32 PM
Originally posted by Airlift
No ur[sic] wrong. FPS stands for First Person Shooter, not Shooter with Multiple hitboxes. It is fine and good for you to be disappointed. It is also fine for you to bitch about the things you don't like. But don't think that your disappointment affords you some special license to keep us from disagreeing with you.

Come back in 6 months and see if I am here. 6 months is nothing for me to continue playing a game I enjoy.

hmmm, yes i know what it means, but being a first person shooter w/ only a single box, barely quilifies as one.

Im glad u think its fine for me to bitch, that was aimed at the ppl who reply "if u dont like it, dont play it"

I used to have the same attitude u have for first week of playing... but then i played another week. Even if this game wasnt pay to play i still wouldnt play it.

And i will come back in 6 months, maybe youll be here, but some of the ppl youve played w/ wont be.

Happy lil Elf
2003-05-06, 02:10 PM
Honstaly some of us have been following this for awhile, and are dissapointed w/ what it is, so why can't they bitch?

I dunno, just guessing, but maybe because it makes you look like a bitchy child?

Cairo
2003-05-06, 02:45 PM
Originally posted by Zylos
"The headshot debate has been done a few times too many, so there is no use bringing it back up. "

Yeah....i know. But i figure if we complain enough, they will add them in.:D

And if some of us pray enough...

They wont

What is the point of HS? Faster kills for skill and good aim? Coming from a long time CS player like myself i welcome not dying in a matter of 2 shots. You can actually have fun staying alive just that much longer even if you WILL die in another 15 seconds.

Airlift
2003-05-06, 02:58 PM
I used to have the same attitude u have for first week of playing... but then i played another week. Even if this game wasnt pay to play i still wouldnt play it.

My point exactly. This game isn't for you. Good luck in your search.

And i will come back in 6 months, maybe youll be here, but some of the ppl youve played w/ wont be.

Of course some of them won't. As time goes on and new games are released, there will always be people who leave, and there will be new players too. Are you suggesting that the game will be dying in 6 months? If that is the case, I expect that you will be too embarrassed to come back and own up to your error.

Tieom
2003-05-06, 03:29 PM
Originally posted by TheSHiFT
hmmm, yes i know what it means, but being a first person shooter w/ only a single box, barely quilifies as one.


Meaning doom 1 and 2, all three quakes and quite possibly the fourth, all "barely qualify" as FPSs to you?
Headshots do not a game make. IMHO if they ever add them it should only be for the bolt driver and only for the head, the way Tribes 2 and unreal tournament have it. The cone of fire means you likely wouldn't go for the head unless your target was standing completely still anyways...
Errata - The Ripper also does headshots (More specifically neckshots) in unreal tournament, but they are fantastically rare.

Zarparchior
2003-05-06, 03:35 PM
Personally, Airlift, I believe you are in the minority with your opinion about an "endgame goal". Just like the people who disliked teh lattice system...

I hope you're catching my drift. :(

LesserShade
2003-05-06, 03:44 PM
Originally posted by Airlift
Hahahahaha, roflmfao... EQ was the least creative game ever written. There was not one single bit of EQ that hasn't been present in every half-assed MUD ever released for free on some college unix box since the 80s. In fact, EQ was nothing more than a 3d graphical front end for any given MU*.

Furthermore, the fact that EQ was MMO has always been a detriment to enjoying the game because it was poorly conceived and ill-designed for its own success. You had me going for a second, because you are right, Planetside is another revision of the first person shooter. However, Planetside flourishes because of its scale and design, not in spite of it like EQ.

Here's the important part: Don't be fooled by the promise of post-release content. If you are not happy with the concept and gameplay, you should not buy it. This game has a very specific market, and the unhappy people obviously are not it.

If you are here for Apartments and Lounges and deep character development, the door is behind you. If you came to join together with friends and fight progressively larger snakes and rats, the door is also behind you. If you want to understand why we are fighting and use diplomacy to win the day, the door... If you want a game where you run against a 15 minute timer and get a score sheet at the end, you are in the wrong place. If you want an Endgame where you can muster a huge force of high level players to battle some epic thing that would slaughter an army of newbs in a single round of claw claw bite, then you are still in the wrong place. If you need an endgame condition where you have beaten the game and can add it to your list of PC game conquests, there be no hope for you here.

For those of us who remain, I'll see you on the HART.
Thanks airlift for summing up my thoughts completely

Airlift
2003-05-06, 03:44 PM
Personally, Airlift, I believe you are in the minority with your opinion about an "endgame goal". Just like the people who disliked teh lattice system...

I hope you're catching my drift.

Drift caught, but what are you basing this belief upon? The fact that you don't agree with me? Perhaps you've read more forum posts that say otherwise... Anything more substantial?

I fully accept that my opinion may not be in the majority, but that does not invalidate it. I am the gamer who came to play with very little preconceived notions about what the game "should be". I didn't bring in the baggage of my past gaming expectations to the beta test. Instead, I left the years of pre-beta speculation on this system or that at the door.

Let's forget all that and assume that there is this huge portion of the game missing. What is it? What is the end game that would be acceptable to you?

d0rian
2003-05-06, 03:59 PM
an interesting piece of history that i got to enjoy was
ww2 online when it first came out (i got it the day it came out)

the game SUCKED. there is no denying that the game SUCKED.
it was not even BETA quality yet. One reviewer stated he had more fun throwing rocks at the box outside.

and they had the balls to charge people for it when i came out.
then they said that everyone could use it for free and be honorary beta members (like it is a privalege).

what happend is they ran out of money and needed some quick cash or go bust. this was evident in that they did not have any server hardware to support the 10000 user/copies they just sold.

the makers of that game needed to be brought up on fruad charges.

but that is not where i am going, one of the curious thing about thier forum was the how some folks where very persistant in putting down any critizism of the product. and they would blast off how great the game was and that they had no problem whatsoever. It was later found that many of these "counter-trolls" where employees. and when the people started to see this and the bitching really started to heat up, the moderators came in and selectivly deleted the more interesting critiques and posts pointing out who where actually moderators/admin/developers on the payroll.

i would not put it past sony to hire "game pumpers" even if subliminaly by accident.

i find it interesting that any time someone comes up with something about the game that is negative, game pumpers come out of the wood work to put them down.

well, you may not think that this "is my type of game". But i am in this demographic, i am a veteran in this hobbie, i have lived well though this decade of online games to know what is good and what is crap. And i know a game that has potential.

But then again i may just be an old fucker who is not young and stupid anymore and can see the load of shit comming to smack me in the face.

I may get the game. most game that are 50 dollars have about a month playability before they get old. The way i see it. i played a month for free with the beta. I can discount that month from the price in my mind. and the beta training gives me an edge over the noob twinks who will be just buying the game.

Airlift
2003-05-06, 04:23 PM
I don't work for SOE, but if they want my resume I would send it over in a flash. I'm not here to put down the people who don't like the game or don't think it is ready/worth paying for. I genuinely disagree that the things suggested in this thread would make the game better.

AtomicBanana
2003-05-06, 04:32 PM
d0rian, I cannot belive that you find it so hard to belive that someone likes the game that you start suggesting he's pumping the game because he's an employee!! that's freaking mad!

Maybe he just likes the game as it is?

And don't go off on one about the creativity thing, NOTHING is really that origonal, just an amalgalmation of other ideas.. so what? The point is a lot of people like this game as it is.

You, like some many other people annoy me look at this game, and think you are somehow more important than the others that play it and are able to decide it's own fate.

Basically you are saying 'this game is boring to me, therefore it will fail unless they include my idea's'

Newsflash man, not everyone likes ure proposed idea's or changes - hell some people may think they suck, or are boring.

Speaking of burning out on things, I've burnt out on ure whining and I think I shall just stop right now :)

d0rian
2003-05-06, 04:34 PM
i will probably get it because i am a sucker.
i do enjoy interacting with fps squad than everquest groups.
you can talk in the quite times with your squad but there are still better action than eq. i cant stand the dumb mobs in rpgs.

but i do predict that average turnover will be 2 months.
and only the hardcore will continue to play past that. that same hardcore demographic that likes to make level 50 on eq and then sell thier character on ebay for hundreds of dollars.

the one thing that could keep me playing is a continiously evolving tech/cert tree.

who cares if it creates imbalance......it will be different and sway back and forth in your benefit as time goes by.

but that is wishfull thinking. CS was a game that rocked and was played for many years and is still very popular. will planet side be able to challenge that success and become the new king kong of games?

LeonStrike
2003-05-06, 04:46 PM
As almost everyones mother said, if you don't have anything nice to say, then don't say anything.


One of my oddly specific mumbles that I say for no reason......................................... d0**cough**ri**cough**an

Airlift
2003-05-06, 05:00 PM
the one thing that could keep me playing is a continiously evolving tech/cert tree.

If that is the case, then you should probably relax. I can't speak with any authority on the subject, but new weapons, equipment and technologies are exactly the kinds of post release content that the devs have been talking about as long as I can remember. We can speculate on whether that also means rares and an economy, but I effing hope not.

Zarparchior
2003-05-06, 05:14 PM
Originally posted by Airlift
Drift caught, but what are you basing this belief upon? The fact that you don't agree with me? Perhaps you've read more forum posts that say otherwise... Anything more substantial?

I fully accept that my opinion may not be in the majority, but that does not invalidate it. I am the gamer who came to play with very little preconceived notions about what the game "should be". I didn't bring in the baggage of my past gaming expectations to the beta test. Instead, I left the years of pre-beta speculation on this system or that at the door.

Let's forget all that and assume that there is this huge portion of the game missing. What is it? What is the end game that would be acceptable to you? Perhaps the squeeky wheel gets the grease, but there have been far more posts against your opinion than for. And I by no means disagree with you. I was very skeptical of the lattice system. Too many holes and forced battles. But they incorperated it fairly well... I'd change it a bit, but that's just me.

I don't think your opinion is wrong, either. That's just what it is: an opinion. But in my opinion, they'll make the financially sound choice. They'll go with the majority of their player base.

If I'm wrong and everyone agrees with you, then they'll stick with it as is then. People will just have to voice it more openly, then.

Airlift
2003-05-06, 05:26 PM
Like I said after playing with the lattice, my concerns were unfounded. I was wrong. However, you can only go wrong by gauging the majority opinion by posts in a message board, because the majority don't even read the boards, let alone post in them. We are just the freaks that want to look busy at work/school when we really aren't (or even worse, the freaks who post when they are busy and should be working).

Agencyman
2003-05-06, 05:28 PM
that my boss has left for the day then, eh, Airlift? :D By the way, I'm trying to think of a decent post for your thread about 'end game'.. so far work seems to be distracting me (but not by much).

Agency

Airlift
2003-05-06, 05:37 PM
The only people in the office who know how much time I spend on these forums are my teammates, and one of them watches Homestar Runner/Strong Bad reruns all day, while the other one works on his band web site ;)

obskure
2003-05-06, 05:44 PM
why work when u can whore forums :P

SaltzBad
2003-05-06, 05:45 PM
Slightly offtopic :
One thing that gets me in the 'economy/rare' discussions is how narrowly the options are generally viewed - theres either 'you work and your character gets better' or 'you spawn and you get all your stuff and go blow shit up'. Neither in my oppinion fits the promise and gameplay of PlanetSide - it calls more for a third option along the lines of the C&C series, namely : 'You can collect schtuff for your side so you all have more advanced guns and whatever' (not uniformly better equipment of course. For example having to buy/build non-basic weaponry at a minimal price - the single player doesn't have to care much, but the empire as a whole needs people to secure whatever ressources are around to not run out of the big guns (tm) ). This should not be anything requiring literal tedium, since all thats really fun to do in PS involves danger, wherever the ressources come from should be dangerous - directly from bases would be the easiest, or sufficiently rare spots that you'd fight over em. Whatever.

Zarparchior
2003-05-06, 06:56 PM
Originally posted by Airlift
Like I said after playing with the lattice, my concerns were unfounded. I was wrong. However, you can only go wrong by gauging the majority opinion by posts in a message board, because the majority don't even read the boards, let alone post in them. We are just the freaks that want to look busy at work/school when we really aren't (or even worse, the freaks who post when they are busy and should be working). Haha. I hear you. :D

I should be paying attention to my call volume and idle time, but am I? ... Well... in a way you might say. :p

Whoring forums just seems so much more productive. I wish they'd pay me for that. :cool:

Tobyus
2003-05-06, 07:14 PM
Concerning hitboxes and headshots, etc. I just feel that when you shoot someone in the head it should do more damage than hitting them in the toe. I also feel that it takes more skill to hit a smaller target (head) than a bigger target (torso).

My favorite style of game is FPS. I have played wolf3d, doom, quake, quake2, half-life, cs, unreal, ut, quake3, ut2k3, battlefield 1942, and now I am testing Planetside. As these games evolved you saw more and more hitboxes and the characters had specific reflexes and reactions to being hit within certain hitboxes. On top of this you had more realistic damage detection for vital areas of the characters anatomy. In most newer games I have seen one shot kills from a bullet or projectile hitting someone in the head. I have also seen people slowed from being hit in the leg.

My point in all of this is, why would a new game revert to the older physics, hitbox, and damage detection.

I really think Planetside has some great things going for it. Squads, vehicles(some great ones), massive maps, and the certification system are all things I love about the game. I still don't think I can force myself to play a FPS that isn't even realistic enough to notice whether I hit the guy in the pinky or the heart.

Airlift
2003-05-06, 08:53 PM
I just feel that when you shoot someone in the head it should do more damage than hitting them in the toe. I also feel that it takes more skill to hit a smaller target (head) than a bigger target (torso).

One might think that, but I disagree. I have a fairly badass setup, good cable modem, p4 2.4/533, a gig of pc2700 ram and a radeon 9700pro. All that runs to a USB keyboard that will report more simultaneous keystrokes than I have fingers, an MX300 optical mouse and a 21" trinitron monitor. To me, headshots take less skill than killing someone with body shots because I only have to hit them once instead of several times.

As these games evolved you saw more and more hitboxes and the characters had specific reflexes and reactions to being hit within certain hitboxes. On top of this you had more realistic damage detection for vital areas of the characters anatomy.

Aha, but it is no more real, only more specific. You do of course realize that there are major arteries in every limb of the human body and the severing of such an artery would have catastrophic results. Surely you also realize that a glancing bullet to the head will not necessarily be as harmful as a bullet that turns your shoulder into a fountain of blood. Nevermind the fact that everyone in planetside except the standard armor and the infiltrator are wearing helmets.

My point in all of this is, why would a new game revert to the older physics, hitbox, and damage detection.

The answer is very simple. In the old games with the "new physics", your client is calculating hitboxes for around 20 distinct players, whereas in Planetside, the server is required to calculate hitboxes for maybe 500 players.

I don't think you should force yourself to play an "unrealistic" game. I fully support anyone not playing planetside who doesn't think it is worth it. However, I'm going to have to call you out on not knowing the difference between realism and less abstraction.

Tobyus
2003-05-06, 09:23 PM
I'm sorry, but I don't think bragging about your system or pretending to be an expert on the human body will convince anyone that hitting a smaller target with a single shot is easier than hitting a larger target with a single shot. I will also wager that statistically more people die due to single bulletwounds to the head than single bulletwounds to the shoulder. I could be wrong but I rarely hear of people shooting themselves in the shoulder to try and commit suicide.

And I don't think I have ever heard of a fatality due to a pinky wound....

P.S. I do agree with you on the server issues with calculating multiple hitbox detection for many times more players, but I think that this game should not be coming out yet if a concept that is common in every FPS for the last 2 years cannot even be implemented.

Airlift
2003-05-06, 09:24 PM
You have mastered the art of reading without comprehending. Kudos.

Tobyus
2003-05-06, 09:30 PM
Aha, but that is better than writing without comprehending!

Airlift
2003-05-06, 09:44 PM
I would never call you a shitfist, but that doesn't mean you aren't one. Are you suggesting that people don't wear full body armor in planetside? Are you suggesting that your favorite FPS models pinky damage? Perhaps I made up the notion that people have major arteries in their arms and legs or that they can survive serious head wounds? Maybe what you mean to say is that people who are clinically depressed enough to kill themselves are the real experts on the human body.

You know what else isn't realistic? Respawning. They should throw that out and make you wait till the end of the round to get back in after you die. And really, Warpgates? Oh shit, they better get rid of the repair tool, because that doesn't look like any engineering I've heard of. While we're at it, what is the deal with certs? Is it realistic that I can't equip and attempt to use a weapon that I am not certified in?

Gee, this game isn't real at all, we should all go read a fucking book instead.

I was wrong about one thing at least.. You are a shitfist and I don't mind calling you that.

But here is the jewel I really want to respond to:
P.S. I do agree with you on the server issues with calculating multiple hitbox detection for many times more players, but I think that this game should not be coming out yet if a concept that is common in every FPS for the last 2 years cannot even be implemented.

Priceless. The simple solution is for you to go huff some ajax instead of playing this obviously inferior game. I will miss you most of all, shitfist.

Tobyus
2003-05-06, 09:48 PM
Well, I'm not sure what, if any, point you were trying to make in that last post. But, now that we have gotten out of the way that when intellectually challenged you revert to personal attacks, I think we've saved any future readers of your posts alot of time.

Good day.

Airlift
2003-05-06, 09:51 PM
when intellectually challenged

:rolleyes: Give me something better to respond to and I will give you a better response. Throw up a straw man and I will set it on fire.

Tobyus
2003-05-06, 09:55 PM
So apparently you went to the pyromania school of rhetoric.

Airlift
2003-05-06, 10:02 PM
Absolutely. Overkill is the American way, and I am bored until they bring the servers back up. After that you can win if you want.

Tobyus
2003-05-06, 10:08 PM
Maybe they are down to implement multiple hitboxes. :D

InuYasha
2003-05-06, 10:09 PM
Ah, I see that Airlift is the sort that can't resist the low slow one over the center of the plate. :)

InuYasha
Who can't count the number of those he's smacked out of the park

Fire_Monkey
2003-05-06, 10:13 PM
Airlift - 1 Tobyus - 0

Airlift
2003-05-06, 10:17 PM
It would be fine with me if they did implement multiple hitboxes. It is fine with me if they don't, too. As I've always contended, I am here for three things: Persistence of character, Massive Scale, and something else that I can never remember but must be almost as good as the first two.

I must admit, I am a sucker for the easy ones, but there is love deep within the hate

Tobyus
2003-05-06, 10:22 PM
Airlift,

The problem I see with your whole argument is that you named more things that the game doesn't have than it does have. I still do not see why you feel so strongly to defend a game that has so little to offer over your every day FPS.

Airlift
2003-05-06, 10:41 PM
Without all the flaming this time, you are still missing the point I was trying to make. I am not saying Planetside is the best FPS ever. That isn't even something I think, let alone would try to sell in public. I am saying that killing people with headshots generally takes less skill in my estimation, and that they are no more realistic than random damage.

I argued from the side that it takes less actual hits to kill them, but you disregarded that entirely and instead focused on my machine (which is definately solid, but not worthy of bragging about on a PC gaming forum) and my supposed medical knowledge. I mentioned my rig because I didn't want it to sound like I am whining about how people kick my ass with headshots, because I take full advantage of them in every game that has them. I just don't pretend like it is some amazing feat.

More than the computer, it's the monitor that rules over headshots. Your head is big on my screen. It isn't that difficult to aim a little higher and go for the headshots. I miss more, but there is a lot more room to miss when you can instagib someone while they are chipping away at your armor.

We can talk about the things that Planetside doesn't have, there are plenty of things. There are some very cool features that were promised but are not there, we can talk about those too (until the servers come up, then this place is gonna be kinda quiet for a while). The thing we're not talking about so far is all the things planetside has that other very good FPSes don't.

If you want, I'll tell you the secret of why planetside is more fun for me than it is for you, but this post is already too many fuckin words.

Tobyus
2003-05-06, 11:21 PM
I have fun in the game. I also am not paying for the game. I am not having enough fun to influence me to buy it + pay monthly for it. I have paid to play EQ, DAOC, Anarchy Online, and Earth and Beyond, but the MMORPG genre has really worn me thin. I have come back to my true love of First person shooter's and have found some really well built games. I have found BF1942 to be a great game, and it has base capping, vehicles, respawn timers, and heated battles of up to 64 people.

In Planetside I have yet to have more than 30 people on my screen at one time, but I also only get to play really late at night when servers only have about 2k people playing. Planetside does not play near as smooth as Battlefield 1942, it has lag issues (most of the time they aren't too bad), and it is going to cost more to buy, and it will cost to play monthly.

EA has released one expansion for 1942 and they are about to release another. There is a community creating mod after mod for 1942 as well. Desert Combat is one of these mods, and it is a blast.

Just from comparing these two games, I don't think Planetside has enough to hook me. Maybe I am missing something, and I would love to hear what it is if you will tell me.

AtomicBanana
2003-05-07, 12:21 PM
'Just from comparing these two games, I don't think Planetside has enough to hook me. Maybe I am missing something, and I would love to hear what it is if you will tell me.'

Thing is, you wouldn't would u? You've already made up your mind.

staz
2003-05-07, 12:44 PM
Too many people are arguing about hitboxes and the such. I myself am an avis cs player. I think the idea is great, in concept, but not with freaking 1000's of players. This is the first EVER to hold that many people at once. And from what I've heard people actually get decent ping when its playable. That to me, in itself, makes this game worth trying. Can't please everyone I guess, something about 32 player fps games that I no longer enjoy. Now 2000....

Tobyus
2003-05-07, 05:11 PM
No AtomicBanana, I have not already made up my mind. I really want to know what I am missing. There must be something about the game that has this many people wanting to play the game, and whatever it is must make it better than some FPS games. At least in one aspect.

I really don't want to argue anymore. I know that a bullet grazing someones head will not kill them. That happens often in Counterstrike (bullets ricochet off of the helmet). I also am not trying to say that severing a major artery will not kill someone, but no FPS has implemented that yet (that I know of). I also was not saying that people who are unstable enough to attempt suicide are the experts on the human body. I was trying to point out that they usually go with the method that yields the most successful results. If they really do not want to live, they want to do it right the first time.

I also acknowledge that we are wearing full body armor in planetside most of the time, but that is common in many games. In Counterstrike you have kevlar, and bullets do alot less, and sometimes no damage at all when they hit in the protected area. In Unreal Tournament there are shield belts and armor that actually must be worked down to a certain point before players lose health.

And lastly, this game is designed to handle thousands of players per server. Each server is not technically one server. Each map (continent) may be hosted by a specific server or even several servers as well.

The good things that come from this are you are able to communicate with people who are not on the same map as you. You can seamlessly go from one server to another (continent to continent) by going through a warp gate instead of selecting a server playing a different map as in normal first person shooters.


Maybe if someone will just list their favorite things about the game.

Seabass03
2003-05-09, 09:14 AM
Still waiting myself Tobyus.

Salizar
2003-05-11, 09:15 PM
Now I haven't even played PS yet - I'm waiting in line for the download - but I have been surfing the boards and do notice a trend when it comes to character development in PS.

It doesn't take long to reach what I call "end game" in character development right now. It sounds like they are going to slow it down when they go to release - often people advance faster in beta then at release - but I'm concerned and here is why.

I have noticed the debate about innovation EQ - DAoC - yadda yadda yadda and I think you have all really missed the point. For the record, none of those games were innovative. The point is though that over a 4 year period, EQ has racked up some really and I mean really impressive figures when you talk about number of players and the duration they have played the game. DAoC, AC, AO.....almost all the others, pale when compaired to EQ - but why?

Length of time to get to end game. You can play EQ with a single character for 1 year 8 to 12 hours a day 7 days a week and you just might hit end game. DAoC on the other hand, you can reach end game in about 3 months. Yes, I played EQ for 3 years - and am back playing it - I played DAoC for about 6 months - I had taken 2 characters to end game and had no desire to do it again.

Why? Lack of content. Even when you hit end game EQ has soooo much content it really is mind boggling. Now don't get me wrong - as I said in the beginning I haven't even played PS yet - and I am not implying it does not have content. Rather I am simply saying that I have read more than a few people saying the same thing and that I am concerned because for me - content is king for replay value.

Content does not have to equal RPG elements - I for one don't want to turn MMOFPS's into MMORPG's we already have enough of those. Content, in my opinion should be as simple as providing players with a compelling reason to battle for territory - which is what I hope PS focuses on.

Oh well - just my 2 cents to pass the time while I wait in line for the download. Hope to see you in game!

Salizar ;)

Araxis
2003-05-11, 09:19 PM
PS owns all!

Even SWG :p

SandTrout
2003-05-11, 10:40 PM
First off: I didn't read the entire post, just the first to pages on headshots.

ok enough babbling about dead games.
Very true.

Ok, I was one of the more pissed-off members of the community when I learned that headshots would not be included in the game. Those of you who were here at the time should remeber my inapropriate responce:doh:.

Anyways, interviews with the devs by the PSU staff revieled that the reason that headshots were not included was because of lag rather than gameplay, or even hackers.

The lag in this sort of game would lead to what I call the "Bink Bink" syndrome in the community. Basicly, people would be geting and not getting headshots even though it looks from their end that they should have. The frustration from this is not something anyone will enjoy(particularly custumer service that has to deal with complaints).

Please trust the devs in that the game will be better for not includeing headshots. The frustration isn't worth it. My brother always gets pissed of at the problems he has with headshots in CS, and its annoying to the rest of the family as well.

Jarlo
2003-05-12, 05:03 PM
Tobyus--
Maybe if someone will just list their favorite things about the game.

I'll give this a go.

1) MASSIVE FIGHTS-- I have been in fights with 100 per side, and it is amazing.

2) Galaxy drops/Sunderer drops-- going into a fight your team is losing with a full squad leaping out of vehicles and turning the tide is awesome.

3) Tank steamrollin! Breaking up a group of enemy drops by rolling them over-- hmmmmmmmmmmmmm goodness!

4) BR ranks- molding your character into someone verstile and capable.

5) Outfits- making on-line friends who know how you play and you know how they play. Multi-squad runs that destroy the opposition.

6) Rescue- Going to a tower/cc and killing the hack person and the person covering for them-- ahh great fun!

Overall I really enjoy the squad aspect as well as the strat aspect of taking key bases and cutting off other teams spawn points and lattice connections. This game is really at its best when you get a good squad that works together and doesn't whine about dying.

BlakkyZ8
2003-05-12, 07:17 PM
Originally posted by Araxis
PS owns all!

Even SWG :p

Agreed;)

FliggenMan
2003-05-12, 08:13 PM
you know lesser hes right, all u have to do is flame on and theres always a chance.