View Full Version : Did They Nerf Hacking Again?
PureSolace
2003-05-08, 06:44 PM
I was wondering why and if they nerfed hacking again... Last night i noticed, that After I hack an enemy equipment terminal or enemy locker or enemy medical terminal or enemy vehicle terminal, that terminal stays hacked for only like 60 seconds, and then has to be rehacked again for people to use. This caused much grief to the quad I was working with at a tech facility with the Air Vehicle Terminals... and also with equipment terminals. Is this a new "Nerfing" of the hacker? So we can't jack vehicles with people in them, they took that out, and now if we hack terminals, they just revert back after a short period of time.... Anyone can hack a door or a command console without cert points... The only useful thing left that a hacker can do is find an enemy AMS that is deployed and steal it. I dunno, any thoughts? Comments? That AV MAX is starting to look good now . :) hehehe
tmartinez72
2003-05-08, 06:47 PM
I thought there was alwas a timer to the hacks (consoles, doors, etc.). What was the timer previously?
PureSolace
2003-05-08, 07:06 PM
It must of been a lot longer than it is now... or... Another person came along and hacked controls after the fact... When they first put the latice system in, I'd go to bases way behind enemy lines, hack one equipment terminal, and keep restocking grenades from the same terminal over and over for like 5 minutes + at a time just to bring the generator down.... If there was a timer before, then it's deffinately shorter :)
SpacemanSpiff
2003-05-08, 07:07 PM
Pure - you just made me want to play an infil hacker. I think I'll start up a new character tonight. :D
Hife246
2003-05-08, 07:11 PM
Unico I just had to say.. I love ur Sig. Very nicely done and its SPIFF!!
SpacemanSpiff
2003-05-08, 07:13 PM
Thanks, Hife. :p I've been a devoted Calvin and Hobbes fan for many years. Always glad to bump into another.
PureSolace
2003-05-08, 07:15 PM
Spaceman Spiff... Being an Infil/Hacker is fun.... If you don't care about getting ecperiance... but DO care about annoying the enemy and helping your faction "win" the game, then hacking infil. is perfect.... accompanied with the melee booster, it can be the greatest thing ever... You go whereever you want, open anything you want, use whatever terminal you want, and you laugh at engineer spitfire turrets and prox mines. (don't forget to carry a few emp grenades with ya to get rid of those pesky mines.) a good infiltrator can be the deciding factor on how long a siege lasts... hack AMS's, Hack Towers, then run like hell... I think once people finally max out at BR20 and experiance doesn't matter anymore, you'l see a lot more people trying to "Win" and lock down continents instead of hoping from base to base just to get XP.... LAst night there was one person in a friendly base we were defending... and he broadcast, "Let the enemy in and hack the CC, then we can hack it back and take it back and get more XP".... I was like, this isn't what I signed up for... :) I'm here to win and piss off the enemy hehehe :) see ya on the battlefield.
SpacemanSpiff
2003-05-08, 07:22 PM
Good point. A member in my outfit also brought up this disturbing scenario. Have a specialized squad of all infiltrating hackers. Load them up in a Gal. While another platoon (2 squads at least) attack a base, have the Gal filled with the infiltration squad drop onto the top of the base. Talk about wreaking havoc. *shudders* :rolleyes:
Yeah timer on hack sucks now. :(
If they keep nerfing everything in the game i'm gonna go play TSO with Squeeky.
Stupid OF whinners. :mad:
keam02
2003-05-08, 09:21 PM
it wasnt nerfed, the timer jsut want working, now they fixed it
WildCard101
2003-05-08, 09:46 PM
that woulda sucked if it was sposed to be only 60 seconds:mad:
Venoxile
2003-05-08, 10:17 PM
Wow, I just thought of an idea that i probably didn't come up with and saw a year ago and was stored into my subconscious until now.
Wouldn't it bring a whole new dimension to the game to add in like these 100 yard maximum distance and 10 man maximum teleportation disks that you can store in your inventory? Would add all sorts of interesting strategies and add more room for infils in squads. A strategy could be to have an infil in your squad sneak into a base and then beable to teleport up to 10 of you inside the base (no maxes).
The 100 yard distance (probably less than that to make it more balanced) would not allow players to teleport into bases from afar but only from relatively short distances. Of course there'd have to be like a 10 second delay before your squad teleports where no one can fire or move so no one can teleport away right before they die.
To make it even more balanced, maybe commanders would only beable to use this? Or maybe cr level 4-5 or something?
Just a random retarded thought that no one will listen to. lalalala
edit: fuck it, i'm just gonna make my own thread so i can get flamed.
mistled
2003-05-08, 10:31 PM
Originally posted by PureSolace
LAst night there was one person in a friendly base we were defending... and he broadcast, "Let the enemy in and hack the CC, then we can hack it back and take it back and get more XP" Were you VS on Markov?? A guy standing in the cc with Civilian and me broadcast this right after we stopped a TR hack last night. We were on Ishundar in Kusang I believe. Needless to say if you know how we play, we ignored him.
mistled
2003-05-08, 10:33 PM
Oh yeah, and having this short of a timer on hacked terms is a nerf, whether they admit it or not. Often, if I hack something, my squadmates are nowhere near me. By the time they get there two minutes later (or maybe they just didn't need the med term right then), it's back. What in game factor are they using to explain why terms revert (that quickly at least?)??
Hacking certification
----------------------------------
Door terminals: 3 sec hack, duration 180 sec
Medical & Adv Medical Terminals: 3 sec hack, duration 60 sec
Certification/Implant/Order/Vehicle Terminals: 10 sec hack, duration 30 sec
Lockers: 10 sec hack, duration 30 sec
Advanced Hacking certification
--------------------------------------
Door Terminals: 1 sec hack, duration 300 sec
Medical & Adv Medical Terminals: 1 sec hack, duration 120 sec
Certification/Implant/Order/Vehicle Terminals: 5 sec hack, duration 60 sec
Lockers: 5 sec hack, duration 60 sec
There's only one thing i want to say to the dev team about this change.
http://bohica.planetside-universe.com/images/forumPics/Are_You_Retarded.jpg
Devs: Yeah so you grunts go kill peeps, will give you lots of BEPs if you get MAXs and shit.
Grunts: YEAH! COOL! SWEET!
Devs: Ok now you hackers we want you to help your squad by running around the base non stop and hacking all the terminals to help them.
Hackers: Ok that's kinda boring and a pain in the butt but it'S our job, at least we get BEPs for it.
Devs: Actually no you don't, i mean you're just running around doing a boring non stop job, you're not that important to your squad.
Hackers: So we run around the base, try to survive alone and keep hacking the terminals for our squadmates without getting BEPs?
Devs: Exactly!
Hackers: :huh:
NoSurrender
2003-05-08, 11:42 PM
first wuts TSO and second damnit i wont be able 2 play til sat sunday and this is sooo stupid now hackers are worthless the hacking cert is gonna become so unwanted noone will take it because then your just running around and not even helping yourself... (srry if this doesn't make sense i got a horrible sinus infection and im heavily medicated) :(
TSO = The sims online. Which just goes to show how fed up i am of all the nerfing, specially the new "run around like a headless chicken!" hacker nerf.
InuYasha
2003-05-08, 11:58 PM
Hmm, that saddens me somewhat. I'd love it if more people would hack terminals and such, maybe if they gave the hacker that hacked the terminal something like 100 experience for every time somebody from his side got something from the hacked terminal, that would be something at least. Heck, I'd like to see medics get experience for using their ressurection ability, would that be out of whack?
InuYasha
Being useful makes people satisfied... rewards for being useful make people happy.
Yeah medics need a lot of help, nobody gets it as their first cert. Engineers need a small tweak to help create a wanting. And hackers simply need to a)get BEPs or b) get that ridiculous timer out
InuYasha
2003-05-09, 12:11 AM
Heck, another thing I'd like to see is the hacked terminals giving you the equipment specific to the Empire that actually owns it, not the Empire that hacked it. No idea if that would be hard to implement, or even wanted by the majority of the players, but I think it would be something neat to have.
InuYasha
Who wouldn't mind having more chances to try out other Empire's weapons without having to loot bodies for ammo.
Incubus
2003-05-09, 12:39 AM
I agree that this is just awful. I think the best way to set it up if you didn't want hacked terminals to stay hacked forever would be to give the enemy hackers the chance to "unhack" your terms away from you. That at least would set up some good Hacker vs. Hacker situations and not make me want to spec in something more useless, say a medic.
Totally lame.
A hacker can unhack stuff, even door locks.
Incubus
2003-05-09, 03:30 AM
D? How do you tell if an equip term has been hacked by the enemy? It is still available for purchase by you, isn't it?
Yeah but (assuming since i've never tried) if you point your REK at it you should be able to remove the hack. At least i know you can do it for the IFF locks and that's the same thing.
Incubus
2003-05-09, 03:33 AM
So if your REK actually starts to do something against the machine, that is the way to tell. Cool, thx.
Big Bro
2003-05-09, 07:24 AM
Devs might argue that this is how they designed it in the first place. But I'm with Dio...
:withx: (how the hell I get the with Dio sign?)
Hackers are far less useful now. They are basically good for hacking CCs and that's about it.
How about this proposal? If the CC is hacked, then all the other hacks don't have a timer. But if you JUST hack the EQ terminal for instance, then timers are in effect. I could see where this would make sense. The CC can detect and combat the "virus", whereas if you hack the CC, the rest of the base is vulnerable.
I'll post on the beta forums and see what kind of response we get.
Incubus
2003-05-09, 07:54 AM
Now THAT is a good idea.
Hamma
2003-05-09, 08:43 AM
They are not nerfing it, they are making it the way it was originally intended to be. It was bugged.
kidriot
2003-05-09, 09:22 AM
well, the way it intended to be is ass.
how can a hack on the CONTROL CONSOLE of a base last for 15 minutes but a simple hack on an equipment terminal cannot last more then 60 seconds?
why not just put all terminals on a 15 minute hack timer?
Big Bro
2003-05-09, 10:14 AM
Originally posted by Hamma
They are not nerfing it, they are making it the way it was originally intended to be. It was bugged.
Yea, I'm not arguin' that. I'm sure that's what was intended, but I think the way it is now is just wrong.
To be complete, I'll throw in what a friend of mine said. He thinks that because of the timer, hackers will be more useful because they'll be needed more. He says that when he walks up to an enemy base terminal and it's already hacked he feels cheated. I guess this would be the case for large-scale battles where there are several hackers running around the base.
So with all that being said, I'd like for one of two things to change. Either make it so hacking the CC disables hacker timers, or increase the hacker timers so that small base assaults don't require hackers to run around like headless chickens.
Tricky
2003-05-09, 10:26 AM
Originally posted by =NCG=Big Bro
Either make it so hacking the CC disables hacker timers, or increase the hacker timers so that small base assaults don't require hackers to run around like headless chickens.
*cheer* Thats exactly what I was thinking
Daleon
2003-05-09, 10:44 AM
The timers are defintely rough on hackers themselves. I think they did always plan to have a timer on them, but didn't know having such low timers would cause this much issue. Its beta, if its really bad it will get adjusted, hopefully.
I like the idea about the CC being hacked turning off the timers. But this negates the entire idea, and its generally not that hard to take the CC and get a hack on it.
Also maybe increasing the timer for advanced hacks vs basic hacks would be nice. There needs to be more useful incentives for going infil/adv hacker. A second pistol slot to hold the hack tool would be very VERY nice....
Indecisive
2003-05-09, 11:56 AM
O.O REK built into the suit! Hold up your wrist and hackage!
That way, the infils dont get overpower, buy holding say, a gun and nades at the same time, but you dont have to do the pain-in-the-ass swap rek for gun, hack door, swap back, thing. The right click hot swap thing dosent work for me on certain items.
BTW one of these items are the friggin med kits. I try to hot swap to reaver trunk but it doesnt do crap.
Lendl
2003-05-09, 12:17 PM
Originally posted by =NCG=Big Bro
Devs might argue that this is how they designed it in the first place. But I'm with Dio...
:withx: (how the hell I get the with Dio sign?)
Hackers are far less useful now. They are basically good for hacking CCs and that's about it.
How about this proposal? If the CC is hacked, then all the other hacks don't have a timer. But if you JUST hack the EQ terminal for instance, then timers are in effect. I could see where this would make sense. The CC can detect and combat the "virus", whereas if you hack the CC, the rest of the base is vulnerable.
I'll post on the beta forums and see what kind of response we get.
That is a great idea!
I agree that with the new change hackers will be needed more, there will also be less of therm too. Seriously to everybody who is saying "The tiemr is fine" or something liek that make your next character a hacker, don't get med assault, don't get your usual reaver, your first certs go into infil suit, hacking then adv hack. Come tell me how much fun you had running from term to term and then waiting because you can't kill anything except an agile or the lone and unaware renforced. Meanwhile not getting anything except the BEPs you're leaching off your grunt buddies.
Indecisive
2003-05-09, 12:26 PM
thats why you get a max too...thats what i did...MAX+infi adv hacker = 0wnage
also, did you know that you cant hack anything in towers? You have to hack the cc, if you try to hack the inventory terms, it reverets immediatly.......bug?
I ask cause i was gonna sneak down there switch to max, and clean out the basement and blow the spawn tubes....no dice
NoSurrender
2003-05-09, 05:47 PM
yup i think uve found a bug id sumbitmit even if some1 misses it (can some1 correct me if im wrong)
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