View Full Version : Does TR Still Have the Edge In Medium Assault?
FunkMasterFlex
2003-05-09, 11:36 PM
I noticed that in the last 2 weeks the pulsar and gauss have had their accuracy turned up a notch, does this make them as good the Cycler? Also, post your oppinions on the mini chain gun, compared to the other heavy assaults, personally I think the lasher requires too much skill to be as effective as the other two pull the trigger and point the gun weopons the NC and TR have (kinda takes the fun away playing with vanu). Vanu's hover Jets were fun, but now they aren't anymore, and since they took away so much energy, you really shouldn't get hurt when you fall back towards the ground.
its very very balanced now, Cycler's COF goes INSANE after 4 shots, but so does every other Med assault empire speicifc rifle, gauss still has the up on damage, Cycler has 50 round clips, and Pulsar's AP ammo switch is as easy a a click (well it is a click)
Robot
2003-05-10, 01:27 AM
More accurate post:
Cycler: Miniature god, good damage, superior rate of fire, low increase in CoF
Gauss: Okay, superior damage, good rate of fire, high increase in CoF
Pulsar: It still sucks
Venoxile
2003-05-10, 01:33 AM
I haven't played beta, but I'm not exactly sure why the gauss has to have such a high increase in cof from what i've heard.
SpartonX
2003-05-10, 02:12 AM
don't mean to change the topic of the post, but can any NC players tell me if the jackhammer is worth it when it comes to indoor battles, or should i go with the gauss
OneManArmy
2003-05-10, 02:41 AM
the jack hammer is THE indoor weapon, you get me inside with my JackHammer and you can say goodnight to atleast 3, usualy more, of your buddies. and if you give me time to reload and get more health I can repeat the brain surgery... :D
Tankboy!
2003-05-10, 02:56 AM
Jackhammer is very efficient indoors now, I can beat out chainguns most of the time now,but anything over 20 yards outside is a waste of shot. AP slugs + Jackhammer = Dead MAX. I've got 5 CQB MAX kills with it today. A huge improvement over what it was in the past.
Warborn
2003-05-10, 03:22 AM
Jackhammer seems to be better than a mini-chaingun at the moment. The mini-chaingun isn't bad, but if you move with it while firing you can say bye-bye to your accuracy, and you'll not stand a chance against a jackhammer user. The lasher also seems to be doing much better than before. It's very lethal indoors or at close range (just like the other heavy assault).
As for the assault rifles, it's hard to say. The pulsar doesn't seem that bad (it's way more accurate than a cycler) and the gauss isn't terrible either. I don't have enough experience with either to say for certain if the cycler is balanced though.
jujubee
2003-05-10, 06:24 AM
VANU have it pritty bad it seems. may be they can get a sucky rocket loncher or somethen...
TekDragon
2003-05-10, 07:26 AM
From what i heard Vanu dont need a rocket launcher. They have the Lancer which tears apart MAXs and infantry at pretty much any range (except very close or very long).
Zarparchior
2003-05-10, 11:56 AM
Jackhammer rips people arpart now. Not even the famed Yetskii (who complained that the NC were underpowered when their Phoenix was god-like and continued to moan about them being useless after the balancing) is saying anything about his "Junkhammer."
The chaingun still wipes the floor against the VS. The only comparable thing they have is the Lasher... which is not. The snail orbs are VERY easy to dodge and even outrun. I've had the jump on people outdoors, and all they do is calmy turn around to face me, start strafing, and shoot with their Cycler. Doesn't matter if even 4/10 of his bullets are missing me - because not even the "lashes" of my snail orb are damaging him. In closed hallways, it's an okay gun against infantry as long as they don't have another Heavy Weapon. If they do, it's about a 65% chance you're dead.
I've had much more killing success with the Chaingun than Lasher. Unfortunately, I've only had the pleasure of trying the Jackhammer in VR. I haven't lewted it off a corpse, nor do I have an NC that has that cert yet...
Hamma
2003-05-10, 02:07 PM
Depend what empire you ask, you will get a different answer about balance from everyone :lol:
gonnagetyou
2003-05-10, 04:01 PM
From my own experience as a VAnu player I find that NC and Vanu battles are usaully more balanced. Both sides don't seem to own the other with any particular weapon.
TR v Vanu fights are another thing entirely. A handful of Cycler carrying TR chew through Vanu like paper. Not sure how the NC are fairing.
Don't get me wrong, I love killing TR and I've had some really great fights against those guys, but I've come to hate Cyclers with a passion. I get a warm fuzzy every time I manage to bring one down.
The Vanu don't have anything that can really compete against that thing. I use the Pulsar only against MAX units where I can easily switch to AP rounds or when indoors where nobody can really dodge your rounds. Outside the Pulsar is usually crap as the rounds can be avoided by an aware opponent. I'd really like to see the Pulsar rounds travel faster than they do now. As it is I usually avoid the Pulsar and go with the Punisher. It's versatile and the rounds travel fast enough that I can usually actually hit something.
The Lancer and the Lasher are nice, but it takes awhile before you can actually gain enough points to get the Cert. In the mean time most Vanu players have to deal with a poor selection of weapons in the early stages of rank advancement.
Lion of Judah
2003-05-10, 09:03 PM
ever try to dig NC out of a facility or a tower?
GD jackhammer.....its all i can say. DONT engage NC up close...its all that needs to be said. NC in the open is usually alot easier, especially with TR weapons, IMHO. I love when the MAX's start wandering outside the facility....its decimator time :D I even use em vs. NC MAX indoors, its like personal savior. First shot, duck beind a corner, 2nd shot, dead NC MAX. Now if i could only get the rest of those pesky NC bastages.....
Venoxile
2003-05-10, 10:21 PM
According to the latest character maker thing, my guy can hold:
Gauss
3 boxes of 9mm rounds
3 ACE's
Jackhammer
1 repair canister
2 boxes of shotgun shells
Decimator
That sounds like bullshit, with that setup i can be effective at long range, effective at short range, and have an anti vehicle option with 3 turrets/motion sensors/boomers and even a bank and a repair canister for my armor. And if i'm not lazy, i'll get zoom implant and regeneration implant at a bio lab or my sanct, and maybe even darklight once i hit level 20.
All that at level 14 seems bogus. I thought it was more "specialized" then this.
edit: Oh yeah, question: how do you take a weapon out of your inventory? Do you have to drag the weapon with a cursor into a holster? Can you assign a key to doing this process? Is there any way to switch weapons from inventory to holster in less than 20 seconds?
Sprocket
2003-05-10, 11:08 PM
As up last server uptime 90% of Vanu experienced players used Supressors instead of Pulsars.
The new patch has upped Pulsar projectile speed. I haven't been able to test it yet but hopefully it is enough to balance out the weapons.
As it stands:
Cycler = 10
Gauss = 8
Pulsar = 4
Supressor = 5-6
on a scale of 1-10.
InuYasha
2003-05-10, 11:20 PM
I've had pretty good success with the Gauss so far against the Terrans, I haven't fought very much against the Vanu yet. I don't know if it has been my opponents not being good shots or what, but I seem to do pretty well in longe range firefights against the Terrans. Is the cycler better than gauss? Maybe, but not excessively so. Having the 4x magnification doesn't hurt matters either, so long as you remember to take a look around every now and again.
InuYasha
Let freedom ring...
Lanizer
2003-05-10, 11:20 PM
right click weapon in inventory and it'll replace switch with the weapon in your holster.
Venoxile
2003-05-10, 11:24 PM
Originally posted by Lanizer
right click weapon in inventory and it'll replace switch with the weapon in your holster.
Thank you, is that character maker that i used to create that inventory correct? Can i really hold all that?
InuYasha
2003-05-10, 11:34 PM
That doesn't seem like an excessive amount of ordinance to carry around, I know that I carry a Gauss, two Decimators, three boxes of Gauss ammo, 4 medkits and a total of 5 grenades with me. Reinforced armor can carry quite a bit of stuff, and I find that it comes in very handy. You could easily replace the grenades with ACE's and one of the decimators with a Jackhammer and some ammo, and not having any medkits on you saves some space too. Sounds like a pretty good loadout to me.
InuYasha
Groundpounders rule!
d3ath4u
2003-05-11, 12:07 AM
um, where is this character inv. creator thingy?:confused:
MilitantB0B
2003-05-11, 12:14 AM
Originally posted by d3ath4u
um, where is this character inv. creator thingy?:confused:
http://www.planetside-universe.com/forums/showthread.php?s=&threadid=6183&highlight=character+creator
:D
TekDragon
2003-05-11, 12:34 AM
Sweet! Thx for the linkage.
Found out i can carry:
Rifle Slots
Cycler
Thumper
Pistol Slots
Repeater
Bank
Backpack
Decimator x2
9mm rounds x2
AP rounds x1
Frag G. Ammo x1
Plas G. Ammo x1
Repair Canister
And i can use all that stuff AND drive a basilisk at BR 11 :)
Venoxile
2003-05-11, 12:38 AM
Mine:
Rifle Slots
Gauss
Decimator
Pistol Slots
Med Applicator
Bank
Backpack
Jackhammer
2 shotgun shell boxes
3 9mm boxes
3 Repair Canisters
3 Health Canisters
With this I'll own long ranges with gauss, own short ranges with jackhammer, and beable to heal and repair myself and others in between fights.
TekDragon
2003-05-11, 12:42 AM
3 Repair Canisters
Do you really need 3? Does the BANK come with one already loaded? And how fast do you go through the canisters? If i need more canisters ill have to drop one of those decimators.
btw: i took regen implant instead of med app
Venoxile
2003-05-11, 12:46 AM
med app doesn't rely on the player having to every time they die if they want the regen implant spawn at a bio lab or their sanctuary. Easier to spawn at ams's/non bio labs/towers to continue the assault.
TekDragon
2003-05-11, 12:48 AM
Wow, really? You can only pick implants at certain spots? Is that ALL implants or just certain ones?
Anyone know where i can find info on diff types of bases?
Venoxile
2003-05-11, 12:51 AM
Don't remember where i saw all the descriptions of facilities, but i know this for sure: if you want to insert an implant (and u have to insert the implant every time u die) u have to do it at a bio lab or your sanctuary.
TekDragon
2003-05-11, 12:53 AM
Hmm.. that suxorz. Well, thanks for the helpful info :)
Im off to bed
d3ath4u
2003-05-11, 12:55 AM
ahhh. thank you militantBOB, i was getting bored of putting in my certs for the hundredth time at the calculator. :D :love:
Venoxile
2003-05-11, 12:59 AM
Wait, heres the link to the facilities section:
http://www.planetside-universe.com/staticfacil.php
sommy911
2003-05-11, 03:22 AM
I find the gauss to be really weak. You have to take 50 shots to kill someone. I looted a pulsar and man that thing is sweet.
gonnagetyou
2003-05-11, 04:43 AM
Hey! They upped the speed on the Pulsar rounds like I was hoping! I'm pretty pleased with it myself, today. I'll probably start carrying it more.:)
Kaikou
2003-05-11, 05:11 AM
though its way off topic..I am satisfied with an AMP indoors, you'd be amazed how useful those things are, not only to infiltrators. I was running around an enemy base in reinforced exo and an AMP and I was unstopable. Whenever I was seriously injured I made my way to a medical terminal, hacked it, and repeat the process of owning. Tis a fun thing to do indeed :D
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