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Walkingshark
2003-05-20, 11:02 AM
Well, I was poking around on the PS official forums and saw a post in the new player help claiming that exp had been horrifically nerfed for release. We're talking 10-15 exp per kill for soldiers. Sporkfire locked it up before anyone else could post, but I find it very interesting. I suspected the high exp rates they put in for the last day of beta might be a bait and switch, with release exp rates being nerf city... sadly it looks like I might have been right.

I won't buy the game until I get confirmation either way. So, all of you early adopters, come back here (since the planetside official forums don't allow posts on game mechanics) and let us know how the exp is in release.

Particularly:

Inf kills
Max kills
Vehicle kills
Base caps
Base resecures

-Mike

vawlk
2003-05-20, 11:06 AM
EXP rates in betas are usually much higher than in release so they can be sure the beta testers reach the higher levels in a short amount of time.

I expected the "nerf" too, but technically you can't call it a nerf since it was released today. Anything before today no longer is relevant.

Navaron
2003-05-20, 11:06 AM
They were swinging xp around all day that day. For a while people were getting 6000 for base caps. They were just testing stuff. He didn't lock that thread cause it was a BIG secret. They lock them when they aren't constructive, or when they know something already and are working on it.

Walkingshark
2003-05-20, 11:10 AM
Thats all well and good, but the fact remains that if Planetside is a leveling treadmill, I'm not going to pay for it. So I'd like to know before I buy it what to expect. And if the exp is as low as reported, I won't be playing it.

-Mike

Jarlo
2003-05-20, 11:14 AM
On the last day of beta I was getting approx exp as follows..

20-30 xp for MAX

10-20 for infantry

40-50 for vehicle

1500-2500 for base cap

4 xp per tick for ANT

/shrug I dont care seems ok to me. I'm just here to blow shit up anyway.

:vsrocks:

kerosene31
2003-05-20, 11:15 AM
The xp already seemed pretty low near the end of the beta. Hopefully it didn't get any slower. I already preordered, so we'll see tonight.

I just hope they didn't make it too hard to level up. Some of us don't have 10+ hours a day to play the game each night.

Menion
2003-05-20, 11:24 AM
The point is this is a FPS not a RPG. If I wanted to hop on a leveling treadmil I would go back to EQ thank you. The Dev team even posted on the Beta boards several times that their intention was not to make XP a focus point of the game.

Sorry, but if it's true and you only get 15xp for killing infantry then they just made it a huge focus. I can see it now, typical of other SOE money grubbing expansions. "Buy our new Planetside expansion and you too can go to BR 30!"

mistled
2003-05-20, 11:32 AM
Twist posted on the beta boards over the weekend that they were experimenting with raised bep and cep lvls (where you could get over 6000 cep for a base) to test the ranges. It was a planned part of beta and now they have reduced things back down. You can still get in your happy little max or vehicle and have decent guns without ever leaving the sanctuary, so what's the big deal if you level slower??

mikkyT
2003-05-20, 11:35 AM
Last day of release, Im talking a couple hours before the servers where closed,

I was getting around 50xp or lower for kills.

Sometimes I did get 700exp on a kill, that was for a MAX who had been killing countless hundreds of people.

Mainly was around 10-50exp points per kill.

Base exp however was a major improvement, talking minimum of 700exp to around 2000exp.

CEP had a booster, IMO too much. I wsa getting between 2000cep up to a whooping 8200CEP (no joke)...

I got CR3 in less than 8 hours (from CR2, not CR0 :) ).

Moo
2003-05-20, 11:35 AM
i dont think the xp will be come a huge focus for me.. why you may ask?

Well unlike most mmorpgs (and i've played most of em) xp doesnt directly effect your ability to achieve.. as a level 4 newb you can still wipe the floor with a level 30.

All levels do is let you play with more toys - i'll prolly roll characters for different purposes instead!

So If you are the kind of person that is just going in to have fun with the team -then you probably don't notice xp anyways.

If you are determined to be a higher level than your contemporaries then this is pobably not the game for you - it's not designed for that.

All IMHO of course

MuadDib
2003-05-20, 11:58 AM
Originally posted by Moo
i dont think the xp will be come a huge focus for me.. why you may ask?

Well unlike most mmorpgs (and i've played most of em) xp doesnt directly effect your ability to achieve.. as a level 4 newb you can still wipe the floor with a level 30.

All levels do is let you play with more toys - i'll prolly roll characters for different purposes instead!

So If you are the kind of person that is just going in to have fun with the team -then you probably don't notice xp anyways.

If you are determined to be a higher level than your contemporaries then this is pobably not the game for you - it's not designed for that.

All IMHO of course

The man speaks the truth.

BlehBlehAmiga
2003-05-20, 12:02 PM
After a certain point it's the truth. A level 4 can't have heavy assault and reinforced. Or even special assault and reinforced. And even then you don't even have a basilisk to get you places when things get chaotic and you're not in a group transport.

I still think it should be fast to about BR 8-10. After that they can slow down whatever they want.

vawlk
2003-05-20, 01:02 PM
Originally posted by Walkingshark
Thats all well and good, but the fact remains that if Planetside is a leveling treadmill, I'm not going to pay for it. So I'd like to know before I buy it what to expect. And if the exp is as low as reported, I won't be playing it.

-Mike

I don't look at the game as even an RPG levelling type game. I guess for me, anything over BR7 is a bonus cuz I have everything I need to enjoy the game.

Personally I prefer a longer levelling system. There's nothing worse than high level players who think they are the shit when they really haven't earned it. Now, with this system, I can be pretty sure than a level 5 commander knows what they are doing.

I came from AC2 and believe me, there's nothing worse for a game than fast levelling.

EDIT: they also might have reduced the # of XP needed to go up a level for all we know.

But I completely understand your feelings...some people like different things, and unfortunately they can't make everyone happy.

Hamma
2003-05-20, 01:06 PM
This should have been somewhat expected.. we needed high XP for testing purposes. Now the game is probably in its true final form..

or its a bug. Im willing to bet it isnt though :P

vawlk
2003-05-20, 01:16 PM
Originally posted by BlehBlehAmiga
After a certain point it's the truth. A level 4 can't have heavy assault and reinforced. Or even special assault and reinforced. And even then you don't even have a basilisk to get you places when things get chaotic and you're not in a group transport.

I still think it should be fast to about BR 8-10. After that they can slow down whatever they want.

I think the reason for that it to make people work together as a team in the early levels (find a way to get to a battle) and learn the benefits of grouping....then once you have all the toys you still play as a team.

Remember, they aren't picking up where the beta left off, they have to launch the game and run everyone through the same paces because a lot of the people buying the game today have not seen it at all yet. They are unknowing.

It kinda sucks to play a beta and get good at it only to have to start over again when it is released, but that is part of being a beta tester. You have to try to forget everything you did so that you too can enjoy the game from the start.

That was my problem in AC2. I knew all the short cuts from the beta and I was Level 50 before I could blink....then I got bored. Now for Ps, I don't even care. I just want my sniper rifle and a nice shady spot to pick off a few people every night. Levels will come with time...I'm here to help my team win and the system will tell me when I'm ready to do something else....

SerpentSubtil
2003-05-20, 01:25 PM
This should have been somewhat expected.. we needed high XP for testing purposes. Now the game is probably in its true final form..

Interesting concept, makes sense....but beta ahs been out for a pretty long time though hasn't it ? I mean by the "end" it should have had a pretty diverse playerbase one would think.

Murph/WalkingShark ;) dun worry man it's not DAoC...

...it can't be all that bad (I agree with the above poster, we'll all eventually level) - I'm looking forward to large scale fights and dedicated servers that hopefully won't have insane lag, if the game after release lacks the fights I like or the servers lag to the point where I can't even reload my gun, I'm outtie.

-Hawkeye, xRanger, Pellinor

Hamma
2003-05-20, 01:26 PM
Well there were quite a few character resets ;)

SerpentSubtil
2003-05-20, 01:35 PM
Bleh, I'm sucha n00b :(

/bump for curiousity's sake anyways

Airlift
2003-05-20, 01:47 PM
A level 4 can't have heavy assault and reinforced. Or even special assault and reinforced.

Level 1: Medium Assault (2 points left over)
Level 2: Reinforced Armor (0 pts left over)
Level 5: Special Assault (0pts left over)
Level 6: Drop Special, take Heavy (0pts left over)

It's true that you can't get reif + special at 4, but you get real close. And even at the lowered exp rates (which I vehemently oppose as retarded and contrary to the design of the game), the experience didn't slow down until you get around level 8.

Revolver
2003-05-20, 04:10 PM
ah well...there's still those good ol' ant refills ;)

Pilgrim
2003-05-20, 04:18 PM
OK so I'm in the release... playing today.

I got 10xp for shooting down a Reaver.
30xp for killing a MAX
2xp for killing soldiers
and about 10 for killing inf.

Then I got 3000 for a base cap... WTF OVER> So now they've made it that fighting in the open field is WORTHLESS. You're better off just sitting in a base for 15 minutes.

And as for the much fables ANT run... I did one for my squad, we needed it.
So now instead of 20xp for each tick you get 3...

that's right 3XP

SIGH

at least I got my name back in Retail... BEWARE THE PILGRIM!

And they're allowing the name Hunter in all it's glory so I got that to play TR in... but still.

MilitantB0B
2003-05-20, 04:21 PM
:(
I guess it is back to base hoping. Worse things have happened. Still getting PS today though. :D

Samus
2003-05-20, 04:21 PM
Was exp in beta related to the BR level of the enemy? Since most enemies are BR1-3 on the first day of launch, could this be related to the low level of exp per kill?

MilitantB0B
2003-05-20, 04:24 PM
Hmmm, BEP related to BR would be insanely awsome! You should get even more if you kill a high CR person. Because removing a veteran is more important then removing a rookie and removing a Commander is more important then removing a veterean. :D

ObnoxiousFrog
2003-05-20, 04:26 PM
Sadness
Woe is the Reaver pilot...

mistled
2003-05-20, 04:49 PM
I don't think you get extra BEP for killing higher br's, but I think you should get more BEP for killing squad leaders. :D