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View Full Version : new concept armors


Mold
2003-05-20, 02:30 PM
yea, so they can make new weapons and new vehicles, but what could they do to expand the armor choices? Post your ideas here for shits and giggles. Heres one me and xenon dreamed up in psu chat.

The backpack armor: basically standard armor (100pts.) with 1 rifle and 2 pistol slots and an inventory double the size of reinforced. With the backpack you would be slow and couldn't ride in heavy vehicles but what if you could shed the backpack. This would leave you with standard armor but you could get into all vehicles. And then what if the backpack you droped is just like one from a corpse? It stays so that people can get stuff out of it until you die or change armors.
This would be great for the engineer who wants to have a regular weapons loadout and still carry a bunch of deployables, then he could drop the backpack and run around fighting and keep going back to it for more deployables. Basically its a trunk you can leave indoors that cant be blown up. You could fill it with sniper rounds, decimators, or even quick medkits. I guess it would be balanced because the guy would have realy weak armor to fight, but can be more flexible and helpful to the team. Reaver and misquito pilots would love it too. Get the backpack loaded with ammo, drop it off somwhere, and hop in the reaver for an even faster way to rearm yourself anywhere you want. Hopefully you could lock it somehow like the trunk in a MAX.

simba
2003-05-20, 02:46 PM
sounds pretty good, something I would find very usefull.

Dingo
2003-05-20, 02:47 PM
that's a cool idea:cool:.

Peacemaker
2003-05-20, 02:52 PM
Nice! I like that one. Well balanced but not too powerfull. Mabye some limitations like can only carry one rifle sized in back pack.

Knuckles
2003-05-20, 02:59 PM
What I'd like to see is an armor type somewhere between the Reinforced and the Max. You must have Reinforced as a prerequisite and it costs 2 points:

200 Armor points
Larger inventory space (say 132)
3 rifle slots
2 pistol slots
Same travel mode as Maxes (weapons can't be used)

The reason that this is my dream "can", is that I'm both an engineer and a medic. There's never enough space or slots for all the equipment I need to bring along.

... It's probably over the top, but - hey - I can dream, right?

(BTW: Thank God PSU is up again. I'm over here in europe and I won't be playing for a few days.)

MilitantB0B
2003-05-20, 03:02 PM
Ugh, a MAX that can hack, repair himself, and be effective against several different types of enemys (AI, AV, AA). Little to overpowered, if you ask me. Would be fun to wear, not to fight.

Demdadar
2003-05-20, 03:05 PM
I am with militantbob :P

Knuckles
2003-05-20, 03:10 PM
Nah... :D

It will be far from a MAX. They have like 650 armor points and massive weapons. (Also 156 squares of inventory space). We'd still be packing our pea shooters.

Maybe it's a bit overpowered, but it do cost You 5 points, and those points oughta get You something good, right?

... Anyway - it's my dream outfit. I know it won't happen and - yes - I am bitter about it! ;)

Mold
2003-05-20, 03:14 PM
yea i would have to agree too...One thing that keeps max's balanced is they only have one type of weapon, and they cant hack, repair and what not. It would have to be reaaaly expensive, and you couldnt get in any vehicles. But if it was so expensive you wouldnt be able get certs for anything else to put in those rifle slots :P But who knows...might happen

MiP
2003-05-20, 03:16 PM
Yep, backpacks would be cool. I would suggest that the packs be quickly pickable by anybody with a REK and that the dropped packs (enemy as well as friendly) show up on radar if you are within ~ 15 feet of them. People would be less inclined to leave a bunch of packs lying around if they could easily fall into enemy hands.

Knuckles
2003-05-20, 03:23 PM
yea i would have to agree too...One thing that keeps max's balanced is they only have one type of weapon, and they cant hack, repair and what not. It would have to be reaaaly expensive, and you couldnt get in any vehicles. But if it was so expensive you wouldnt be able get certs for anything else to put in those rifle slots :P But who knows...might happen
Ok - ok - ok...

Umm... What about if You can only get it in towers and bases (like MAX armors)? Lets add that it must go into the MAX spaces on transports too.

Does it sound any better now?

Remember - it's five frickin points to get it, and then You still have no guns, no hacker, medic or engineer certs. Nada!

For 4 points You can get a Reaver - a flying a death machine that comes fully armored and with two weapon systems (just for comparison).

... I'm not sure why I'm arguing, since it's probably a lost cause. But as I said - I won't be playing PS again until at least this weekend and I'm getting the shakes here. Gotta keep occupied. :D

Bluegold
2003-05-20, 03:27 PM
The backpack idea rules...as for the 3-rifle slot armor: can't say I really like the idea. Way too overpowered - the whole concept of an FPS is balance. I'm an engy, too - but sacrifices must be made at some point. And is that even realistic? What kind of pseudo-soldier could carry THREE heavy rifles/launchers, two pistols, wear HEAVY armor, and have a massive inventory to boot? Let's be realistic...

MiP
2003-05-20, 03:31 PM
Advanced Infiltration Suit. Two pistol slots and slightly larger inventory space. Has slow motion weapon switch so you don't lose cloak when switching. Costs 3 certs instead of only 2.

Combat Support Armor. Lots of inventory space but limited armor (75 ?) and only one rifle slot. Still unable to drive closed compartment vehicles, but running speed is a lot faster than in reinforced armor. Costs 3 certs. Wouldn't really need this if they added your backpack suggestion.

MilitantB0B
2003-05-20, 03:35 PM
Recon Armor- Low armor and maybe the inventory space of standard or agile.. You would run faster and people can't see you on radar, and crosshairs don't turn red when they are on you. Basically, it makes the enemy locate you visually, instead via radar or their crosshair turning red. I would use it for sniping. :)

Mold
2003-05-20, 03:45 PM
hehe....i guess it would be ok with all of those nerfs. Now if you realy want to dream...dream about a dual rifle wielding implant so you can run around with dual mini-chainguns in this armor and still have a slot for your decimator. I think a good nerf for that mega armor would be no pistol slots, so they wouldnt be able to hack/repair anyway.

Knuckles
2003-05-20, 03:49 PM
Nahh...

I'd rather drop the travel mode, since it's the slots and the added inventory space that I'm really after.

Ok - I'll stop now. (I'm starting to get obsessive here. I can feel it. ;) )

Mold
2003-05-20, 03:58 PM
lol...okok, now it just needs a name....we'll call it the
Un-Balanced Extreme Reinforced armor, or UBER armor for short! Lmao

Destroyeron
2003-05-20, 05:04 PM
Originally posted by Peacemaker
Nice! I like that one. Well balanced but not too powerfull. Mabye some limitations like can only carry one rifle sized in back pack.

http://bohica.planetside-universe.com/images/forumPics/indeed.gif

NapalmEnima
2003-05-20, 06:16 PM
SCUBA armor.

Same vehicle restirctions & speed as reinforced, same inventory and weapon slots as agile...

And never runs out of air, nor is slowed down in water. Perhaps even grants the user the long lost, double secret, super-duper ability to.... swim.


"
This long-lost technique, "Swimming" was recently rediscovered by the only survivor of a VS Galaxy that exploded over water. Joe "Mad Thrasher" McGilicuty describes his aquatic epiphany:

So I was like, falling, and stuff. And then I was wet, and I couldn't breath, and stuff. And that kinda sucked. So I got all scared, and hey, I EARNED that name. So there I was, thrashing around, and my feet just magically left the bottom of the lake. Woah! So I kept thrashing, and pretty soon I was at the top of the water and could breathe again. It was SO cool.

Remember, you heard it here first. This is NapalmEnema, signing off for Auraxis Global Network.
"

LesserShade
2003-05-20, 06:28 PM
^I agree with the scuba thing. Some sort of armor or cert or something that would let you at the very least walk longer underwater would be very fun.

If that PS navy patch/expansion rumor ever comes into existance, I'd bet something like the scuba armor would be implemented.

RIP
2003-05-20, 06:29 PM
I think they should but in Eng and Medic Armor. Maybe with an extra pistol slot to carry the special tools? The armor would have Eng or Medic textures so you can tell who they are on the battle field. You would get the special armor when you buy the eng or medic certs. I think it would be very helpful in being able to tell who is a medic or end and such on the field. It would still have 150 armor same as reinforced just having the medic or eng textures on the armor would help significantly

Leeroy

EarlyDawn
2003-05-20, 06:30 PM
Originally posted by Mold
yea, so they can make new weapons and new vehicles, but what could they do to expand the armor choices? Post your ideas here for shits and giggles. Heres one me and xenon dreamed up in psu chat.

The backpack armor: basically standard armor (100pts.) with 1 rifle and 2 pistol slots and an inventory double the size of reinforced. With the backpack you would be slow and couldn't ride in heavy vehicles but what if you could shed the backpack. This would leave you with standard armor but you could get into all vehicles. And then what if the backpack you droped is just like one from a corpse? It stays so that people can get stuff out of it until you die or change armors.
This would be great for the engineer who wants to have a regular weapons loadout and still carry a bunch of deployables, then he could drop the backpack and run around fighting and keep going back to it for more deployables. Basically its a trunk you can leave indoors that cant be blown up. You could fill it with sniper rounds, decimators, or even quick medkits. I guess it would be balanced because the guy would have realy weak armor to fight, but can be more flexible and helpful to the team. Reaver and misquito pilots would love it too. Get the backpack loaded with ammo, drop it off somwhere, and hop in the reaver for an even faster way to rearm yourself anywhere you want. Hopefully you could lock it somehow like the trunk in a MAX.


Solid idea. Do MAXes have trunks? I thought that was removed.

Ginzue
2003-05-20, 06:32 PM
Then that is reinforcing the Idea of Classes, somthing PS does not need, people starting to classify larg groups of people into a few classes...

Mold
2003-05-21, 03:55 PM
scuba gear is a great idea....
I dont see how they cant have this armor once they bring in the navy into the game, otherwise bailing out of a boat will be suicide. It could also work as an implant.

oh, and i bet max's dont have trunks anymore... i never use maxes nor have i used a trunk of one, that was just based off something i heard a while ago i guess.

Hamma
2003-05-21, 05:24 PM
Interesting ideas :brow:

Destroyeron
2003-05-21, 07:36 PM
http://bohica.planetside-universe.com/images/forumPics/indeed.gif