Doppler
2003-05-22, 04:05 AM
Ok this is just my conjection as a guy who played in beta, but not after the new exp system hit (computer died).
I understand that were not supposed to shoot up in BEP as fast as in the beta, and in fact I applaud that. The only change i'd make is letting people take atinvehicular with no prereqs to make MAX's such a quick and easy thing but I degress. While your at it move the decimator over into antivehicular, because personal I play NC and the shooting at reavers with a phoenix is like like sending a paper cat to chase an asbestos cat through hell.
Keep the exp splitting, just increase the bonus for the kill. I always cringe a bit when i read the FAQ's on why the dev's choice not to give experience for repairing/healing. I understand their logic even though I dont agree with it. In a nutshell the idea is those that enjoy being engineers will be engineers reguardless of how much exp they gain. Personaly I whould make the case that very few people enjoy being engineers and medics, combat engineers maybe but not just plain engineers. People never hold skill, the dont wait around to be ressurected all sorts of crap like that. Personnaly I play a support char usualy, I've discovered I dont necissarily enjoy fixing people/vehciles/gens I enjoy winning, and being an engineer is part of that. As such I very much apreciate being compensated when my team makes a kill because I'm overrall supporting the mission. Also i'm not sure how this works with fulls squads versus solo but I really dont want to see another EQ there should be no penalties for being in a squad especialy a full one.
Get rid of the bonus for the ammount of time an enemy has been alive. It's really not worth squat, although it is an intresting way to reward base defenders at least in theory when their getting the chexmix stomped out of them and goign for 1 kamakazi kill per death on incoming max's.
I understand that were not supposed to shoot up in BEP as fast as in the beta, and in fact I applaud that. The only change i'd make is letting people take atinvehicular with no prereqs to make MAX's such a quick and easy thing but I degress. While your at it move the decimator over into antivehicular, because personal I play NC and the shooting at reavers with a phoenix is like like sending a paper cat to chase an asbestos cat through hell.
Keep the exp splitting, just increase the bonus for the kill. I always cringe a bit when i read the FAQ's on why the dev's choice not to give experience for repairing/healing. I understand their logic even though I dont agree with it. In a nutshell the idea is those that enjoy being engineers will be engineers reguardless of how much exp they gain. Personaly I whould make the case that very few people enjoy being engineers and medics, combat engineers maybe but not just plain engineers. People never hold skill, the dont wait around to be ressurected all sorts of crap like that. Personnaly I play a support char usualy, I've discovered I dont necissarily enjoy fixing people/vehciles/gens I enjoy winning, and being an engineer is part of that. As such I very much apreciate being compensated when my team makes a kill because I'm overrall supporting the mission. Also i'm not sure how this works with fulls squads versus solo but I really dont want to see another EQ there should be no penalties for being in a squad especialy a full one.
Get rid of the bonus for the ammount of time an enemy has been alive. It's really not worth squat, although it is an intresting way to reward base defenders at least in theory when their getting the chexmix stomped out of them and goign for 1 kamakazi kill per death on incoming max's.