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View Full Version : The Need for Speed? Ya know...speed kills.


Navaron
2002-12-19, 08:09 PM
I know this has been lifted back up more than Micheal Jackson's nose, but I've never seen a definitive answer. Why are the dev's so set on having a very fast paced game? I know they want it to be exciting and all, but why are they forcing you to play their way (other than the fact it's their game ;) )? They took out the prone position (no need to start that up) and there is no real penalty for an entire galaxy crew just to bail out and let it crash. In my mind there are two types of players, twitchy fast shooters like in Unreal and quake, and methodical players like in SWAT and AA. This games whole concept really leans itself to the massive fast combat just because of all the vehicles and crazy things they've implemented, so there is no chance of the pace slowing down for anyone. My question is why are they making the second type of player play a different style. I have to say that a well coordinated, methodical squad may take 5-10 minutes longer to get to a base, but they'll do alot more damage on the way and once they get there than will a squad (however well planned) who just hauls A to get there. I don't see why you can't have your pie and eat it too here. I've said this before but, that guy who holds up the whole round in other games, doesn't hold it up because he's prone, or trying to land his plane; he holds it up because he's scared to die (besides, it's not turn based so who is he *really* holding up/hurting?). There is no real reason to be scared of dying in this game at all (at least not as long as there is a pilot around).

Anyway,

I'd like to get all of your intelligent imputs. (I don't think I could pull that off on another board we all now :D )

NAV:p

BLuE_ZeRO
2002-12-19, 08:10 PM
It isn't a face paced game. Just because there isn't prone or people can assault bases from above doesn't mean it's fast paced. These maps/continents are enormous. Things will take awhile to achieve but battles in any fps should never be slow. Everything else could be but not the battles themselves. If the fighting was slow no one would ever play it.

afex
2002-12-19, 08:17 PM
Originally posted by BLuE_ZeRO
battles in any fps should never be slow

Sjekso
2002-12-19, 08:19 PM
BOHICA, i read your post 3 times... and i dont think you made a point nor have one.. i dont even think you asked a question even though i see a few question marks.

:huh:

Sandtaco
2002-12-19, 08:19 PM
Use paragraphs, my eyes hurt :(

Zarparchior
2002-12-19, 08:20 PM
The reason is simple: action.

I play strategy games. I like RPGs. I don't mind downtime as long as there's something to do.

EQ was HORRIBLE in downtime. If you were not a Wizard or a Druid, you had to run somewhere... if you wanted to save time, you'd have to find one to port you. Depending on where you are for both examples, you may end up having hours of waiting in between "action."

A good many people joining PS are tacticians, like the squad type settings (like myself), and want to do things the methodical way. That's great! But why wait? I would h8 to have wait 10-20 minutes to get back to somewhere if I died in battle. So would the majority (dare I say the entirety?) of the gaming population agrees with me on that.

The prone position just promotes what I call "Trench Warz." This involves a lot of sitting around, waiting for someone else to come so you can shoot at them at your leisure while you can effectively "dodge" bullets due to your much smaller area.

Make sense? :confused:

BLuE_ZeRO
2002-12-19, 08:21 PM
I read the first couple of sentences and then made a guess as to what he was talking about... :lol:

Navaron
2002-12-19, 08:23 PM
......hmmmmm.......the number one arguement I heard for taking out prone was to speed up gameplay. If the game isn't fast paced (I'm kinda thinking it is) then what's all the stress for? What would they take out prone for? Could you give me a reason why this game might be slow (assuming something changed)? I can't see anyway that a game with vehicles would be slow, besides there's enough crazy/impatient people that it would all hit the fan once one of them got in a plane...

let me know

(THANK YOU HAMMA FOR AN EDIT BUTTON)

Sjekso
2002-12-19, 08:29 PM
All the stress is about satisfaction in kicking other player's asses!... that and it helps boost your self confidence... also it helps show how well you work with others so that the commanders can weed out all the annoying children.

diluted
2002-12-19, 08:32 PM
i just got done playing team fortress classic and its one of the fastest paced most chaotic games i play. and its great!! i've played for years now and it just doesnt truly bore me. cooome oon have an open mind.

Navaron
2002-12-19, 08:36 PM
I don't think there should be long waits between deaths or anything either. Also in a game where you can be almost anything, just get a plane cert if you want to get somewhere. I guess it seems to me that the game will just get hectic and become one giant melee.

My idea for the prone thing was that only the smallest 2 armors could even go prone, just for defense. Other wise those guys are kinda just target practice seeing as how they can't sling the heat with the big boys. I doubt the rest of their squad will stop while they go prone.

I don't really care about the prone thing (I mean I'd like to see it happen, but I doubt it will so I can accept that), but what I'm worried about is that this will become a gigantic game of unreal. There aren't really any consequences for anything, and in that aspect of the game they didn't seem to limit anything so why then did they take out prone (ie why did they target *that*)?

I guess I kinda am worried that everyone will have a battle plan at the start, but once they die and respawn it'll just be everyman for himself. I guess we'll find out when the game comes out. I've just been looking for a FPS with *real* teamwork, and this one sounds like it could be it.

Also Diluted, If I wanted a frag fest I'd pop in U2K3. I don't. I don't want to pay a monthly fee just for a senseless fragathon. I want a deeper more immersive experience that it looks like PS can offer. Did you just call me close minded? YOU TALKIN TO ME? :mad: :lol: :lol: :lol:

diluted
2002-12-19, 08:38 PM
oooh i get it now. hm i see what you mean... =\

Camping Carl
2002-12-19, 08:58 PM
The game will have slow and fast times, it is a massively multiplayer game, which means variety.

Hamma
2002-12-19, 09:29 PM
^

Exactly :D

Sjekso
2002-12-19, 09:30 PM
:ugh:

Unregistered
2002-12-19, 09:43 PM
Ghost Recon, while some people cup 'o tea is a perfect example of why the game needs to be fast pased. Ghost Recon is the worst FPS I have ever played simply because you can crawl on your belly for 30 min to sneak up on some guy just to have him blow your brains out.

That's just not fun at all.

It seems that you think because the game is fast pased it will always be cowboy Tribes 1 stlye of play, but I doubt it. I think it'll be more like SoF2 where the action is extremly fast paced, but if you think your rambo your gonna get owned before you know what's going on.

Let me also explain the penelty people get for "Bailing Out of a Galaxy and letting it crash"

1) Your bound to the base it took you 5 min to fly over from.

2) It takes X min for the piolet to be able to get a new Galaxy

3) The entire squad of idots that just jumped out are all dead before the base is taken.

So add it up.....Your at the base, you have no plane, and no way to get back to the fight. I'm sure people will be doing it all the time.

Navaron
2002-12-19, 09:58 PM
OK, GR was a horrible example, I love that game but I hate it equally. Now I play sof2 constantly, (Look for me) and if that was the gameplay that would be uber. YOu get crouchers and campers all day but doesn't slow it down too much does it?

I do disagree with your steps though, if that galaxie pilot and crew are decent fighters, theyll last long enough to make it worth it. What you are suggesting is that the galaxie pick the guys back up and retreat and heal, I don't see that happening. I think it's just a matter of principle.

Sandtaco
2002-12-19, 10:04 PM
My idea for the prone thing was that only the smallest 2 armors could even go prone, just for defense. Other wise those guys are kinda just target practice seeing as how they can't sling the heat with the big boys. I doubt the rest of their squad will stop while they go prone. :rolleyes: That's why the stealth has the cloaking ability, so he doesn't have to fight. Only when he needs to and if he's a decent player then he would rarely fight. Second, the other armor, is for support characters. They hide behind the MAXs and heavies while healing them and their vehicles.

Bighoss
2002-12-20, 01:28 AM
The best game to compare this too in my opinion is battlefield 1942. It's not as complex but its got your basic 6 classes, planes, AA guns, Tanks, jeeps, APC.

It's not fast paced but it's not slow. you gotta be quick and accurate.

But were missing the sense of teamwork in BF1942 but I still remain confident BF1942 is basic framework for planet side.

SO if you feel like your shitty at first person shooter's and you need to get skill's (not like me I've been hooked on FPS since 1991) you should look into getting the demo for this game or just buying it. Should satisfy your taste for blood until planet side. Just don't end up like me violence is a god damn addiction to me. I can't watch a movie unless something blow's or their's some action going on hehe

DiosT
2002-12-20, 02:00 AM
you can crawl on your belly for 30 min to sneak up on some guy just to have him blow your brains out

reminds me of the sniper in vietnam who crawled inch by inch over grass for 3 days living off ants, and only moving when the wind blew, and as much as the wind blew(to not alert the enemies), to advance and get a shot off on an officer ;-P damn iron will heh


I really really wish they left prone in 8( I dont care if it has stability advantages or not heh, i just like to shoot lying down for the lower profile =p

quiet
2002-12-20, 05:35 AM
I would have liked prone also but regardless of how one feels about gameplay there is a graphics engine issue also. The grass and shrubbery in PS seems to be only visble close to your character(in screenshots you never see grass in the distance and you can see greenery "appear" in one of the movies). Someone prone behind some weeds would have there own vision blocked while they would look like they were in the open to someone a 100 meters away, sort of like an ostrich with it's head in the sand. I'm not sure quite why they did it that way but,hey, that grass does look great. :D

Anyways, crouching behind rocks and stuff gives nearly the same effect as prone. :sniper:

Navaron
2002-12-20, 07:33 AM
Unless you're in the middle of the tarmac, in that case grab your ankels and lube up!

Hamma
2002-12-20, 09:58 AM
Personally I think Prone would turn this game into hide and go seek rather than a MMOFPS, I think they made a wise decision. :)

Zatrais
2002-12-20, 10:09 AM
bah, lie down?

should get shot for treason against your empire, thats cowardims =P

Ahemuro
2002-12-20, 10:36 AM
Originally posted by Unregistered
Ghost Recon, while some people cup 'o tea is a perfect example of why the game needs to be fast pased. Ghost Recon is the worst FPS I have ever played simply because you can crawl on your belly for 30 min to sneak up on some guy just to have him blow your brains out.

That's just not fun at all.

It seems that you think because the game is fast pased it will always be cowboy Tribes 1 stlye of play, but I doubt it. I think it'll be more like SoF2 where the action is extremly fast paced, but if you think your rambo your gonna get owned before you know what's going on.

Let me also explain the penelty people get for "Bailing Out of a Galaxy and letting it crash"

1) Your bound to the base it took you 5 min to fly over from.

2) It takes X min for the piolet to be able to get a new Galaxy

3) The entire squad of idots that just jumped out are all dead before the base is taken.

So add it up.....Your at the base, you have no plane, and no way to get back to the fight. I'm sure people will be doing it all the time.

So this means I shouldn't get Ghost Recon? It's sad that Tom Clancy "games" can produce amazing things like Rainbow 6 and Splinter Cell, and then have a flop like Ghost Recon. I still want to try it out though :cool:

Delos
2002-12-20, 02:06 PM
I agree with prone not being in the game, it would make it so much easier to sit in one place outside a base and pick everyone off that comes your way. There should be a little bit more skill to this game than that.

xuur
2002-12-20, 04:59 PM
correction. speed does not kill.


its the sudden deceleration that kills.