View Full Version : Running Game with Minimum Specs
Moolex
2003-05-24, 07:53 PM
Here is the deal:
My computer exceeds minimum specs on everything except Graphics Card and RAM.
I have
Windows ME
1.37 Ghz AMD ATHLON
40 Gig HD
64 MB Geforce 2 MX 400
<*EDIT*> Tottally forgot to put RAM in, but its 256, also minimum spec :(
So, my main question is wether or not the game is worth having at my current specs. I definetly plan to upgrade in the near future and i wonder if i should buy PS now or wait till my Ram and Graphics are boosted
MrVulcan
2003-05-24, 07:55 PM
1. what is your ram
2. The 32 meg card may give you problems, you may need to look into that
3. Game runs great on a P3 866 mhz, 3/4ths ghz ram, 64 meg card
Moolex
2003-05-24, 09:44 PM
Would i be better off upgrading Ram to 512 and Video to 64, or just upgrading my video to 128 and leaving memory
Quailman
2003-05-24, 09:56 PM
I also don't have the game yet, but I was in beta. I have 256mb RAM and a 32mb video card. It ran perfectly, so my suggestion is to save your money for now. In the beginning of beta I was stressed out about how I was gonna get the money for a new video card and more RAM and everything. Buut, towards the end of beta everything was smooth and quick and ended up saving about $200 which is alot for me since I'm 15. Hope this helps.
:rock:
BUGGER
2003-05-24, 10:11 PM
My friend is only 13 and he got 3000 someodd bucks....
bryan25
2003-05-24, 10:52 PM
i had a 64 Mb graphics card and PS barely ran i mean i could barley see and it froze up often. I am pretty sure its your graphics card. :)
Moolex
2003-05-24, 11:55 PM
So i still need to know if the game is runnable with minimum specs
:confused:
Demdadar
2003-05-25, 09:26 AM
if you have got engough money , upgrade everything . It's really worth .
TheEvilBlight
2003-05-25, 11:21 AM
(Another open beta tester who is too cheap to get the game)
I have 512MB of ram but have a GF2 32MB.
If you set all your stuff to minimum you should be fine. I lowered all my resolution, used triple buffer and turned off graphic pre-fetch...used maximum "render distance", it functioned alright in the medium scale battles. The devs were getting their code right near the end of beta...
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