chavr
2003-05-24, 10:58 PM
http://www.angelfire.com/rpg/eqpaladin/Basechanges.JPG
That is a picture of a base with some added drawings that I want to use to illustrate my suggestions. Yeah, it's crapola looking, but all I have to do graphics with is MSPaint, so bear with me please.
Anyway, here's what I have for bases.
This isn't to scale. The trenches and bunkers need to be kicked out about 50-75m or so. There needs to be no trees within 50m of the trench area. It should be clear open ground.
First off I'd like to explain about the brown and white lines. The brown lines represent a trench. This trench is deep enough that you can not see a player moving in it. The lighter brown lines intersecting the trench are indicators for firing positions. A small ramp up into an area big enough for one person. There is enough room for a person standing to have their muzzle above ground level. Each trench goes underground at the point of the white lines. The trench encircles the base only ending at the bunkers. The bunkers are the only way to get out of the trench.
The white lines represent barricades. Notice these are all positioned where the turrets are. Their purpose is to funnel people into the turret line of fire. They are tall enough a person can't jump over and have raised edges where you can duck and hide behind them.
Next look if you will to the top and bottom of the base. You see a black/gray/black square. This is a bunker. These bunkers tie into the trenches. Each bunker has a 12mm chaingun mounted in it with a 500 rd ammunition supply. There is a trunk access next to the weapon to reload it once it's empty. Anytime the base is captured the weapon will automatically refill itself.
The bottom set of bunkers have a dark red dashed line and an arrow. This represents an underground tunnel leading into the basement of the base. This takes the place of the third entrance to the base as you can see the previous large vehicle opening has been closed off.
Let me direct attention now to the red arrow at the top of the base. This points to a grayed in area of the wall. This area is a vehicle enclosure. It is as deep as the wall is wide. There should be different size enclosures to ensure you can fit all the vehicles out of the way. You just pull or back into it and it offers your vehicle a place to be stored out of the way. Not all vehicles will fit inside perfectly, but some cover is better then nothing.
The last thing to notice is the landing pad on the outside of the bottom of the base. There is a purple circle marking the position of a terminal. This terminal controls the landing pad. When activated the pad moves up into the position you see it at now. A galaxy can then land on the pad and a vehicle drive up the ramp. The person who activates the pad will get an icon similar to the vehicle icon. When you are done with the pad you close it and the pad will drop to ground level. After 5mins have elapse the pad will revert to empire control and anyone can step up to the terminal and close it. After 10mins the pad will automatically drop. This terminal is unhackable. You have to be in control of the base to operate it.
I suggest these changes in an effort to make bases easier to defend. Current bases have very little if any tactical construction and need work done to them.
I'd also like to suggest having a shield for the turrets or else having the turrets drop down when not in use. Currently unmanned turrets are just big targets and serve no useful purpose. Having a turret drop down inside it's foundation when not in use will help to increase their lifespan.
That's all I have for now. More to come later though.
That is a picture of a base with some added drawings that I want to use to illustrate my suggestions. Yeah, it's crapola looking, but all I have to do graphics with is MSPaint, so bear with me please.
Anyway, here's what I have for bases.
This isn't to scale. The trenches and bunkers need to be kicked out about 50-75m or so. There needs to be no trees within 50m of the trench area. It should be clear open ground.
First off I'd like to explain about the brown and white lines. The brown lines represent a trench. This trench is deep enough that you can not see a player moving in it. The lighter brown lines intersecting the trench are indicators for firing positions. A small ramp up into an area big enough for one person. There is enough room for a person standing to have their muzzle above ground level. Each trench goes underground at the point of the white lines. The trench encircles the base only ending at the bunkers. The bunkers are the only way to get out of the trench.
The white lines represent barricades. Notice these are all positioned where the turrets are. Their purpose is to funnel people into the turret line of fire. They are tall enough a person can't jump over and have raised edges where you can duck and hide behind them.
Next look if you will to the top and bottom of the base. You see a black/gray/black square. This is a bunker. These bunkers tie into the trenches. Each bunker has a 12mm chaingun mounted in it with a 500 rd ammunition supply. There is a trunk access next to the weapon to reload it once it's empty. Anytime the base is captured the weapon will automatically refill itself.
The bottom set of bunkers have a dark red dashed line and an arrow. This represents an underground tunnel leading into the basement of the base. This takes the place of the third entrance to the base as you can see the previous large vehicle opening has been closed off.
Let me direct attention now to the red arrow at the top of the base. This points to a grayed in area of the wall. This area is a vehicle enclosure. It is as deep as the wall is wide. There should be different size enclosures to ensure you can fit all the vehicles out of the way. You just pull or back into it and it offers your vehicle a place to be stored out of the way. Not all vehicles will fit inside perfectly, but some cover is better then nothing.
The last thing to notice is the landing pad on the outside of the bottom of the base. There is a purple circle marking the position of a terminal. This terminal controls the landing pad. When activated the pad moves up into the position you see it at now. A galaxy can then land on the pad and a vehicle drive up the ramp. The person who activates the pad will get an icon similar to the vehicle icon. When you are done with the pad you close it and the pad will drop to ground level. After 5mins have elapse the pad will revert to empire control and anyone can step up to the terminal and close it. After 10mins the pad will automatically drop. This terminal is unhackable. You have to be in control of the base to operate it.
I suggest these changes in an effort to make bases easier to defend. Current bases have very little if any tactical construction and need work done to them.
I'd also like to suggest having a shield for the turrets or else having the turrets drop down when not in use. Currently unmanned turrets are just big targets and serve no useful purpose. Having a turret drop down inside it's foundation when not in use will help to increase their lifespan.
That's all I have for now. More to come later though.