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WildEagle
2003-06-02, 09:56 PM
I just saw at station com that the already have plans of what its going to look like.
http://www.planetside-universe.com/media/main/misc/concept/Liberator.jpg

Onizuka
2003-06-02, 09:59 PM
looks like every other plane in the game hehe

AztecWarrior
2003-06-02, 10:02 PM
Nice! No gun turrets!

EDIT: Oops.

Jaged
2003-06-02, 10:13 PM
:drools:

WildEagle
2003-06-02, 10:15 PM
go to station.com to find out more.

Yuyi
2003-06-02, 10:27 PM
Eh its ok

SpaceDrake
2003-06-02, 10:33 PM
Dear god. It's the bastard child of the Galaxy and the Reaver. I pray for the future.

MilitantB0B
2003-06-02, 10:45 PM
Originally posted by SpaceDrake
Dear god. It's the bastard child of the Galaxy and the Reaver. I pray for the future.
:lol: :lol: :lol: :lol: :lol: :lol:

1024
2003-06-02, 10:46 PM
Originally posted by Onizuka
looks like every other plane in the game

Originally posted by Yuyi
Eh its ok

Hamma
2003-06-02, 11:02 PM
ownage.

Incompetent
2003-06-02, 11:18 PM
does it come with a free weapons lock or does it cost extra?

�io
2003-06-02, 11:51 PM
Originally posted by Incompetent
does it come with a free weapons lock or does it cost extra?

:lol:


Man reavers + bombers = do NOT be a ground unit. :scared:

Chryse
2003-06-02, 11:56 PM
Originally posted by �io
:lol:


Man reavers + bombers = do NOT be a ground unit. :scared: It's probably more accurate to say, "Ground units had better bring their Skeeters, AA MAX'es, SAMs and their shiny new AA buggies."

�io
2003-06-03, 12:02 AM
AA buggies won't be in for a while. :(

TheGreatCarbini
2003-06-03, 12:20 AM
This Is going to make AA MAXs happy, now they have something other than reavers to shoot at.

OneManArmy
2003-06-03, 12:34 AM
mmm... it looks sexy in a judge dredd geeky sort of way

MrVulcan
2003-06-03, 02:37 AM
well.... It looks like it will be quite deadly, just hope that a skeeter can take it down (dont know since it has that rear gun there)

I can see it now, take the 4mill reavers we have now, and it becomes 3mill reavers and 3 mill bombers :lol: (grunts give up and take to the air)

We need that AA buggy (just hope its better than the AA maxs)
That and beef up the AA maxs a bit.....

Well, it does look rather fun anwyas ;)

Zenny
2003-06-03, 02:47 AM
Liberator - I do hope they are bulkier then they look in the picture, right now to me, it almost looks like a reaver, but heck, if it holds 3 ppl its got to be about 2-2.5x bigger? And probably wont have much to defend itself, just the bombs and only front and rear guns that are probably similar to a Galaxy, looks like it'll need very good escort if it wants to last as it will become a big prioity to destroy.

AA Buggy thing - Nah, I don't thing AA buggies will be better then Maxes by much if at all. The only thing I think buggies got going for them is speed, they can chase enemy jets down while shooting. With that in mind you would have to assume that the shots from it aren't homing or you could never run away from all the shots cause the dumb buggy is chasing you the whole time :rolleyes:

michaelsuave
2003-06-03, 03:03 AM
all i have to say is look at the size of that back ball turret, and those bombs better have some power to match their size or i'm going to be seriously pissed off.

Knuckles
2003-06-03, 04:22 AM
Wonder how good or bad the aiming for the bombardier (the guy that drops the bombs) will be. I think this will make or brake this aircraft.

Any ideas on what this vehicle will shine at? What are the obvious targets, and how are You going to find them if You are very high up (see next question)?

What will it's 'attack height' be (low or very high)?

Does it come with a radar, which makes it easier to find targets?

... and finally - how many cert points do You think it will take to get? (My guess - 3.)

FearTheAtlas
2003-06-03, 07:21 AM
Originally posted by Knuckles
Wonder how good or bad the aiming for the bombardier (the guy that drops the bombs) will be. I think this will make or brake this aircraft.

Any ideas on what this vehicle will shine at? What are the obvious targets, and how are You going to find them if You are very high up (see next question)?

What will it's 'attack height' be (low or very high)?

Does it come with a radar, which makes it easier to find targets?

... and finally - how many cert points do You think it will take to get? (My guess - 3.)

Well, I think the obvious targets are bridges, many a time have my squad been fighting a rival empire when we could have used a bomber to just bomb that bridge to hell. I think they will be used sort of like dive bombers to be really effective, go to the height ceiling then before your target dive down and let the bombadier do their work, and perhaps it'll cost 3-4 certs.

Hellsfire123
2003-06-03, 07:24 AM
You know the bomber and the tail gunner will still have the damn galaxy gunners bug. Cant wait to scream at the mic for the pilot to dive so i can see my crosshair.....

IDgaf
2003-06-03, 07:37 AM
"The pilot will position the aircraft over the intended target, with a bombardier dropping the payload. The bombardier may choose to drop single bombs or carpet-bomb across a small focused area."

To me that sounds like the thing will have to be stationary to drop its payload.

The use of 'position' rather than 'fly' - it's not a word that suggests movement.

Revolver
2003-06-03, 10:13 AM
Originally posted by Chryse
It's probably more accurate to say, "Ground units had better bring their Skeeters, AA MAX'es, SAMs and their shiny new AA buggies." He's talking about friendlies on the ground :P

Fitty
2003-06-03, 10:28 AM
I can see this being similar to the Tribes 2 bomber.

I just hope the targeting is better then the one T2 had.

This will come in very handy for bridge battles or for clearing a courtyard (if they survive long enough). ;)

Hamma
2003-06-03, 10:39 AM
Yea, I am very interested to see how the bomber targeting works, should be a fun aircraft :D

Happy lil Elf
2003-06-03, 10:43 AM
Problem with the T2 bomber was idiot pilots. Being the gunner in them was cake, if you had a pilot who didn't insist on flying over the base at full afterburner (makes it a little hard to see the crosshairs). Oh and IDgaf, quit being a semantics whore :p

As for the bomber itself, I don't know. I'll tell you what I think after I actually get to fly the thing ;)

Hamma
2003-06-03, 12:38 PM
:lol:

ahh yes.. the t2 bomber. good times heheh

Chanfan
2003-06-03, 12:43 PM
It will be interesting to see how it pans out.

I'm kind of glad it's a three-seater - in that it takes 2-3 folks of the picture in return for it's firepower - like a tank.

I hope / expect they will be limited like tanks for purchase (longish re-spawn timer, only if you have the tech base).

I can't see it having less certs than a Reaver. I hope they do something to make the Mosquito a bit better - perhaps Air to Air only missiles? After this makes it in, I just don't imagine many Mosquito's in the air (like there are that many now).

I also expect to see the majority of these things take off with just two occupants - kind of like the TR Prowler tank. The required driver/pilot and main armament, with the lesser gun only optionally manned. At least with this you can't change positions easily� keep that in mind, you bomber hunting pilots!

EarlyDawn
2003-06-03, 02:09 PM
I understand that the liberator is the most anticipated vehicle, but it would have been more responsible for the devs to release the Skyguard first, given that the other two vehicles are potentially devastating aircraft.

Edit: Although, I will admit that the tailgun pod is boss :D

MilitantB0B
2003-06-03, 02:13 PM
Originally posted by LNS0388
I understand that the liberator is the most anticipated vehicle, but it would have been more responsible for the devs to release the Skyguard first, given that the other two vehicles are potentially devastating aircraft.
i would have to say I agree. If they release the lodestar and liberator before the AA Buggy, we may see even more populated skies.

�io
2003-06-03, 02:55 PM
Indeed, i'm just glad i won't be on PS during that time due to the lack of $$$.(i've gotta get some RAM before actually paying to play PS :))

OneManArmy
2003-06-03, 03:05 PM
remember folks the day the liberator is released is a good day to drop a cert and pick up an AA max.

�io
2003-06-03, 03:10 PM
It's already a good idea to do that. :)

EarlyDawn
2003-06-03, 03:34 PM
Dio, what's your take on the current AA MAXes? Sufficent to stop the reaver swarms? Or are you waiting on the skyguard?

MrVulcan
2003-06-03, 03:51 PM
Well, IMO the AA maxs need to do about 30% more dmg per shot vs air to be very good.

I do wish that the skyguard was out 1st, but I love bombers so its ok (Im a skeeter piolit so im good :p )

**They need to give the skeeter the 35mm guns!!! (or at least 20mm) **

DarkDragon00
2003-06-03, 06:35 PM
does look like the reaver alot~ amma still get it though~

BlakkyZ8
2003-06-03, 06:36 PM
I'm with Mr vulcan.

The Skeeters do need higher calibre guns. If that Bomber is anywhere near as maneaverable as the reavers (first I will cry) than we Skeeter pilots will even catch alot of problems from that 20mm tailgun...
Ahh, we need our little cannons to have a higher damage mod against air!! Thats what the Mosquito is for!

Streamline
2003-06-03, 08:13 PM
Probably handles like a pig just like the reaver. Flying really should be improved before releasing new flying craft.

What would i use this thing for??? Cleaning crowded Vpads. What else? Maybe AMS zerging, the occasional ANT trashing at the silo, and spamming base entries and courtyards to clear mines. Thats all bread and butter kinda stuff. We'll see whatelse it can do when it comes.

So now the dedicated and hardcore pilots can cert in all three. If the Lib costs 4 thats a total of 11 to have them all. As it is now a really good pilot with both skeeter and reaver can stay in the air almost indefinatly. Add the Lib to that and a pilot can reign terror from above without worrying about his Vspawn timer.

2 or 3 ppl working together that all have the cert aswell as having either reaver, skeeter, or both. Could potentially be an air threat all the time. By simply rotating the pilot/purchaser of the Lib. Then using the reaver or skeeter as a secondary aircraft. All depends on if its any good or not.

EarlyDawn
2003-06-03, 08:32 PM
The bomber is not the first and only. It is only the first one we have shown details on. The SkyGuard will be implemented with the Liberator.

Direct quote from Sporkfire on the official boards. Looks like it's a non-issue.

WildEagle
2003-06-03, 08:35 PM
the liberator has 3 ppl in it.

EarlyDawn
2003-06-03, 08:36 PM
Good spotting.

BlackdragonZ
2003-06-03, 11:03 PM
How many people its carry on it, I would think two but you ever know lol ?

WildEagle
2003-06-03, 11:20 PM
2 bombardier and tailgunner

MrVulcan
2003-06-03, 11:26 PM
Originally posted by BlackdragonZ
How many people its carry on it, I would think two but you ever know lol ?

that info is in the read-me part of the main page where the info on this is found. (www.planetside.com)

but yes, 3 people, driver(with a 35mm forward gun), bomber, tailgunner (with 20mm)

Pyro212
2003-06-03, 11:45 PM
I'm looking forward to the Liberator...something I can easily kill with my lancer =)

Knuckles
2003-06-04, 02:57 AM
I'm looking forward to the Liberator...something I can easily kill with my lancer =) I'm not so sure...

With the current reasoning of the PS staff, and the way they (ha ha ha) balance things, the Liberator will have the armor equivalent of a tank (I shit You not)!

How many tanks have You taken down with Your Lancer recently?

(Can You tell I'm a somewhat disgruntled Vanu myself? :D )

�io
2003-06-04, 03:07 AM
I don't see why you think the lancer sux0rz. :p

I stole 2 of them tonite for the first time (just got AV cert) and i found them to be quite the weapon, i killed many a MAXs with it and i took down 1 mag and helped with many others. Maybe i just lack expericence with it but from what i saw tonite it's pretty cool. :)

Knuckles
2003-06-04, 03:37 AM
Ok - let me explain:

I actually do Like the lancer. It's pretty much the only decent Vanu weapon. Ok-ok-ok, It's a damn cool weapon. :)

I mostly use it at long ranges against infantry, and at stationary or slow moving targets. The problem is that the ones You really need to hit - the Reavers, Tanks etc, are seldom standing still.

How many times have You see an enemy tank approach Your position, come to a grinding halt, and haul up a poster saying "Shoot me!"?

The problem is right there. All vehicles has a mobility or a sturdiness that way surpasses the handling or capacity of the Lancer. It takes some 22 to 24 shots from a Lancer to blow up a tank. (I'm lucky if I'm able to get off a full clip (6 shots) before I am either run over or gunned down.)

Bottom line: You miss alot with the Lancer against the targets it's supposed to handle.

The hit ratio in actual combat is simply too low. I'd give my left nut for some kind of missile/projectile lock.

My suggestion, if SOE won't give us a missile lock of some kind, is to tone down the damage it does against infantry, and seriously up the damage it does against its intended targets - Armored vehicles. Somewhere along the lines of 4-5 shots to kill a MAX instead of the current 6.


(Sorry for changing the subject - I don't want to turn this board into the mayhem that's the official boards (i.e. whining bonanza). Do forgive me.)

Knuckles
2003-06-04, 04:41 AM
Back on track:

Would a skeeter/Liberator combo be good?

What if You put the squad leader in the mosq, and had him scout out targets with his nose radar, then simply waypoint it for the Liberator (and what have You) to attack?

Would be perfect to get AMSs, for example.