PDA

View Full Version : Official PS Wish List


Pages : [1] 2

Doppler
2003-06-04, 02:55 AM
Alright folks for a couple days now i've been writting up articles for a planetside page I felt that while i'm putting up mine and others misc. ramblings why not get a consolidated list of ten things. The PSU community whould like to see implemented in the game. Once per week I'll be running a seperate poll, yes or no, on whether the idea should be added to the consolidated list. The number i'm going for for the list will be 10-15 items long so not every entry will make the cut. I hope this will encourage people to vote yes on items they feel really strongly for.

The new items placed up for vote will be solicited from suggestions which I apreciate you sending to [email protected]. Suggestions i see tmany of in a similar vein/concept i will be posting

A few ground rules.

1. I promise to keep editorializing to a minimum, I will correct things for run-on, and consolidate very similar ideas to the best of my ability. That's the extent of my controll on the process.

2. Please keep the entries as concise as possible. If detail is required feel free to provide it but try and remember that this will be an all or nothing yes or no kind of deal.

3. Piggybacking off the above, please limit yourself to one stand alone idea per entry.

4. Discussion/debate is more then welcome in the replies but please try and keep it civil this is just a personal thing of mine.

5. Please do not submit ideas to nerf certain weapons/vehicles etc. We're looking for ideas that help the game as a whole and/or enrich the play experience.

6. Try to remember ease of implimentation in your ideas. It's a lot simpler to implement a change in the exp code as opposed to changes on every continent requiring us to download them all again. Having said that if you feel your idea is just that good this is a wish list so feel free to punch it in and send it off.

Thanks for the read it'll be intresting to see how this plays out.

warrhead
2003-06-04, 03:42 AM
Some ideas...

Heavy tanks

2 seater fighter plane or higher cert upgrade to mosquito

Artillery e.g. collapsable field gun/howitzer/morter/MLRS vehicle

Wider variety of terrain and base design (e.g. perhaps a cave complex to assault)

Wider variety of combat engineeered emplacements e.g. flak guns / grenade launchers / radar towers and radar jammers.

Naval units needed for assault of island/underwater bases (probably expansion pack to include special water maps)

xXxHitmanxXx
2003-06-04, 06:56 AM
these are random wishes, some, not very good. but here i go.

1. some type of portable gaitling (or very powerful) gun. you cant fire it when moving though. when you want to use it, you must place it on the ground, then fire. then when you want to move, pick it up, and move the gun somewhere else.

2. slightly destructable buildings/terrain/boxes. it would be cool to be able to blow away boxes and stuff, and blow through enemy walls. (having to use special "TNT" to do that tho) this would make it easier for the attack to get into the base, and harder for the defense, making them work harder.

i have other...but i cant think right now. i got school soon...:(:trrocks: :ncsucks: :vssucks:

FearTheAtlas
2003-06-04, 07:12 AM
1.) Quality AA guns on base walls. I don't know how many times my squad could've taken down a Gal but we don't have any weaponry to hit that high. (AA MAX range only goes so far.)

2.) New bunker/wall layout. Poorly placed, no point if poorly placed.

3.) A kind of "jamming" device against homing missles. Maybe on MAXs or buggies/assult buggies, it could be an implant or an in-board thing. If it was implmented it could maybe slow the vechile a little? Just for balancing purposes.


Well that's all my ideas :) I can't wait to see some more.

Hellsfire123
2003-06-04, 08:01 AM
Ill get to the wishes, but first off.

We have heavy tanks. The Vanguard, Prowler, and Magrider are heavy tanks. The Lightning is a light tank.

Radar towers have come in the form of Motion Sensors, not sure were your going with that. And do to the limited range of those, im not sure why radar jammers would be needed.

If we made destructable terian, it would probally take about an hour for the sanctuaries to become a wasteland, and about 2 days for the rest of the world to follow suit.

Rofl, portable gattling gun that has to be "planted" somewhere to be truely powerful? You mean the TR DC max right?

For positves, i think a powerful AA battery could be added to the roof of the base. Just one, right in the center. Slow firing, automated at over 250m and takes awhile to get into and out of. Very vunerable to ground fire and enemy engineers. Damage out put should be somewhere around 2 shots for a misquito, 3 for a reaver, 10 for a galaxy(with a 2 second delay between firing). Good idea there.

Instead of jamming device (which would be overused and unfair) we could add a box of counter measures to each vehicals trunk. These would have mabey alittle of 50% chance to intercept the missles inbound on you. 10 per box, and 5 used per shot, with the box being the same size as anyvehical ammo. Ground vehicals could have a gattling gun which would act in the same way, shooting down incoming missles. Both would be activated by the driver, and have the same chance of getting the missle. Ground vehicals should have more ammo though, as they dont have afterburner.

My ideas.

Id like to see a long range version of the jammer grenade. A shoulder mounted version that wouldnt do damage but could seriously screw with vehical controls (make them sluggish), drain max capasitors(in the TR case freeze them in either lock down, or just standing), and temporarily disable wall turrets. Becuase it does no damage, i doubt it would be widly used until atleast the reinforced stage. I think this could also be used to disable any "guided" weapons, decloak cloakers (possible grief here) and disable terminals. This should not home in, and have at most 3 shots per clip. Effects should stack though. Meaning 3 shots on the same target keeps them affected 3 times longer.

Hamma
2003-06-04, 08:58 AM
Good thread :thumbsup:

Lonehunter
2003-06-04, 09:07 AM
Wouldn't it be cool if a bunch of MAXs could join together to create a heavy assault vehicle? Like transformers!:eek:
But seriously, I think massive wars should be more organized. One of the reasons I purchased this game to join the massive wars, squads communicating with each other formulating strategies to flank the enemy, massive groups of prowlers sweeping the land, all 3 empires converging over one base in one, huge, WAR.

Incompetent
2003-06-04, 09:14 AM
I'd like to see a deployable heavy machine gun that would take two people too deploy/move, plus quite a few of ammo runners no doubt. It would use the 20mm ammo boxes. How it would work is one player places down a tripod mount, which would be the only place you could deploy the actual machine gun, except perhaps base walls. Each piece should be the size of a heavy assault or AV weapon and you should not be able to carry both of them at one time, you should be able to vary the height its deployed at (possibly with the aircrafts up/down keys) not to much, but enough to keep from getting stuck shooting only a railing on a tower. The gun itself would be fairly tough, and take just under two decimator shots to kill, and the gunner should be vulnerable to fire, although it should have a ballistic shield in the front, and as such would require quite a bit of infantry support. I think you should be knelt down when you use it.

Bah, im starting to ramble on and I doubt this would be practical, but I think it could be very cool, provided it doesn't end up being like BF1942s machine guns.

MrVulcan
2003-06-04, 09:55 AM
The only changes I see needed are:

Base:
New Base Maps/Layouts. Completely different than ones in game, such as a base with only 1 main entry and 1 side door, and one with 3 main entries no side door, etc. The basic layout is the same in all bases, and it would be nice to see some changes there.
A couple AA guns on base (+ones there already)
A couple cannons (AV) on Base (as alt fire on ones there already?)

Weapons:
AA: Give the AA Maxs a +30% Dmg vs Air
AV: Give AV weapons (non max) a + 10% Dmg vs Tanks
Chain Gun: Decrease Cof for light Burst fire by 30%, COF grows very fast after light bursts. (and this coming from a NC guy)

Vechs:
Skeeter: Give it a +30% Dmg vs Air
Reaver: Leave alone after other changes above

warrhead
2003-06-04, 11:30 AM
Ok, read the Sony descriptions again. We have light tanks and medium tanks� we do not yet have heavy tanks but I am sure they will come (Games Workshop Dreadnoughts anyone?). My guess is this game is going to get much more dangerous weaponry as it develops. Lots of descriptions mention only light (e.g. fighters) and medium which makes me think the developers will eventually release some much nastier heavy stuff as the game progresses which will require a lot of certs to attain and several people to operate them. Oh and the current anti-vehicle weaponry won't cut-it vs. a slow moving heavy tank so you are gonna need deployable field guns... which can best be taken out by bombers, artillery etc etc. At least I hope that is the way this game is gonna go.

�Radar towers have come in the form of motion sensors but due to the LIMITED RANGE�.�

Radar towers would have much bigger range. I don�t know if you ever played Total Annihilation on-line but if you did you would know what I am talking about. Radar and radar jamming plays a huge tactical part particularly once you introduce artillery and other long range weaponry into the game.

Gammit10
2003-06-04, 11:59 AM
1.) a medic-marker on the map so you know where to go for healing

2.) an armor repairing kit for non-engineers, much like the med pack restores a little health

that's all I can think of now...

Hayate
2003-06-04, 12:01 PM
Hey,

The one thing that I would love to see added, well two things.

One would be to get some navel-related vehicles. With Navel would come submarine related vehicles and have some under-water bases would be great.

My second thing would be to fix the water. I think its for one, too blockly and second, when your under the water - its pitch dark. I don't know about SOE, but when I go swimming I can see where I am and where to walk, in PS I cannot. Since that water looks like its from the Bahamas - make it perform like it was from the Bahamas.

-Hayate

starrider
2003-06-04, 12:33 PM
i think that there should be something BESIDES the ANT thats free for like quick transport. no guns, no armor, just speed.

also i think there should be a plane thats better than the mosquito but not as good as a reaver...umm escort craft is wat it would be most likely.

and although it would probably cause crashes at first cause everybody would want to go there, but some kind of airbase that can only be accsesd by planes. i think itd make air fighting more than, see enemy air, stop, he stops, both of you shot till ammo runs out, both of u run past eachother while you both reload, repeat till someones dead.

also the naval ideas rock.

Sp3ctre
2003-06-04, 01:24 PM
I don't have the game so some of these things may actually be in the game already but I'd like to see...

1. A railgun
Like in Eraser, it would have an X-Ray scope and could shoot through walls. This would be kinda overpowered so it should be limited to 1 wall max. It would be best used to disable MAXs and other Vehicles. You could use the X-Ray scope to target the driver, and then disable the vehicle by killing the driver (Thus not blowing up a perfectly stealable vehicle :D ). It would have a very long reload time, and have to reload after each shot. I just think that snipers should have more choice in weapon, and be able to stop MAXs!

2. Those Hot Anti-Missile things
I dunno what they're called, I think Chaff grenades, but when an air vehicle has a lock on, by Terran AA, they could be released by the pilot to lure the missile away (I think it's heat seeking)

3. Motorbikes (I just love mentioning them!)
Extremely Quick, Nimble and available to all armours (Except MAX) the motorbikes could be used in a group (Which is pretty pointless) or used by Combat Medics/Engineers/Snipers who tend to work alone, or have to go quickly from battle to battle. You should be able to look to the left and right and have the ability to shoot a pistol/suppressor, but you wouldn't be able to turn the bike whilst shooting. If you crash, you will recieve a lot of damage and be thrown off the bike.

4. (If not already in game) Flashbangs/Stun Grenades
Like in counter-strike, a blinding flash makes it impossible to see or navigate for a short while

5. Parachute Drops
People with Standard/Agile/Infiltration armour should be able to parachute from galaxies into battle.

Just my ideas!

FearTheAtlas
2003-06-04, 05:21 PM
Originally posted by Sp3ctre
5. Parachute Drops
People with Standard/Agile/Infiltration armour should be able to parachute from galaxies into battle.

I think we already have those, "Hot Drops". The naval ideas are really good I think, and maybe have a certain vechile that can cross the oceans to other continents? It would of course hold alot, have a bit of weaponry, but it would cost a crazy amount of certs, perhaps 10? Either way, I really just hope they add naval weapons/bases to the game.

David
2003-06-04, 05:54 PM
How about implants? Wouldn't it be cool to have an anti-grav implant that lets us jump short distances? (Similar to the VS) Or how about one that will let you stick to walls? (For the snipers...)

Another element that would be good is the addition of upgrade systems for vehicles. I guess that would be similar to the additional certs for vehicles and work like an implant...how about some NOZ for your harasser? Boost its top speed...Force feilds for a galaxy, etc etc.

My biggest idea was one I stole from a friend. How about making the bases more unique? Perhaps a different look for the bases of each continent? The addition of urban city environments? I think the places we fight in are bland and dont lend themselves to strategy. (Or at least not as much as they could.) If we had settlements or cities where perhaps the generators for a base could be moved to them and then battle could occur in other areas outside the base.

A vehicle resupply truck would also be great. That means you can now have convoys to resupply your troops therefore boosting the amount of combat outside of bases.

How does that sound?

MrVulcan
2003-06-04, 06:05 PM
Medic:
give adv med the ability to set down health turrits that heal all units within a small radius. That way there is a reason to be adv med :p

Searo
2003-06-04, 06:37 PM
As for the bike, just take a wraith, it's the same thing.
I want to see Vehicle Implants, aka, stuff you stick in the trunk. Landing on an air pad gives you access to load these, which are the size of two ammo crates.
1. Chaff, breaks missile lock. 10 strips per box.
2. Cloak Field, uses afterburner at steady rate, cannot fire while active, the higher the throttle, the more blurry and visible.
3. Shield, Drains afterburner slowly, enemy shots drain it more quickly. Rockets disabled on Reaver, chainguns at 50% speed.
4. Plasma Rockets, Double the size of normal rocket crates, but same ammo capacity, add plasma grenade effect to rockets.

Any more aircraft implants you can think of?

Tryndamere
2003-06-04, 06:45 PM
I wish they'd add meaningful incentives to defending bases.

Endodroid
2003-06-04, 07:04 PM
More things to blow up that would impact game play.

I know base bonuses are going to be added back into the game but there should be additional ways to temporarily disable a base besides killing its generator (after all the lattice prevents you from hacking a base that isn�t connected), something outside that could be destroyed with a bomber and something that could be repaired by an engineer. It would depend on the base bonus type but something like shield generators (think empire strikes back), large radar dish structures, ntu silos, solar panels, etc.

More varied base types, not just the way they physically look but the type of bonuses should be different and not duplicated too may times per continent.

FearTheAtlas
2003-06-04, 09:04 PM
If there's only ONE thing they will make destroyable, I saw it be bridges. That makes more sense, and it would be funny to see an attacking army just fall into a river/pit from an airstriker from Liberators

starrider
2003-06-04, 09:53 PM
that would pwn.

r3d
2003-06-04, 09:55 PM
Originally posted by Endodroid
More things to blow up that would impact game play.

I know base bonuses are going to be added back into the game but there should be additional ways to temporarily disable a base besides killing its generator (after all the lattice prevents you from hacking a base that isn�t connected), something outside that could be destroyed with a bomber and something that could be repaired by an engineer. It would depend on the base bonus type but something like shield generators (think empire strikes back), large radar dish structures, ntu silos, solar panels, etc.

More varied base types, not just the way they physically look but the type of bonuses should be different and not duplicated too may times per continent.
Ever play Tribes 1?
Yeah, and you though that was a bitch when people went around killing your solar panals and mining your gens.

Hellsfire123
2003-06-04, 09:56 PM
Few others.

A way to lock doors that have locks. Hacking or engineering (weld it shut Aliens style) would work.

Another way to open doors, IE breaking the lock with gun fire. Just another thing in the base that could be destroyed to consume NTU.

Flat roads. I mean, come on. Set hundreds of years in the future where the mixing of concrete has been forgotten in favor of repairing your tires, shocks, and bumpers after a short drive. I dont mean add a new skin to roads or anything, but atleast make them flat so there is a difference from driving offroad.

Tower batteries. Why is it that a tower has an infinite supply of NTU's but a large facility doesnt? I think the towers should be connected to the base. As soon as the tower or base changes sides, the tower should go onto battery reserves. Simple enough to add the battery into the spawn room, and a "refueling" pad outside the tower. Just doesnt make sense to me that the bases were the weaker of the two in a battle.

Caves. Caves would own. Underground battles, limited to no vehical support, with there own bases and strong points. It could be dark too... and speaking of which.

Night time. Dont know why its not there, but it should be. This could add an implant of either nightvision or thermal googles(not to be confused with darklight). Im not talking pitch black either, just the same kind of visability that you would see in a heavy rainstorm, with a much darker tint. Headlights would be visable at a distance, which should be able to turn off.


Okay, so more then a few. Hell some of those have like 3 ideas per idea....

starrider
2003-06-04, 10:02 PM
no no no caves with faccilitys would not own....they would pwn.

and also if that was put in then i think for vechles that they should put in like a 2 wheeled bassilik:D :D :D

Doppler
2003-06-05, 12:27 AM
These are all great ideas and stuff but i checked the email account and had a sum total of one email, i spose i can mine ideas from the thread itself for the poll but then I'd have to be accused of being biased one way or another ( i for example will never allow any idea that begins with cloaked and ends with reaver)

1800SCREWYOU
2003-06-05, 01:12 AM
dood. They seriously need to create like a implant jammer grenade that makes it so the enemy cannot see cloakers w/ darkvision.

Cause everyone and their uncles, daughters, step moms, former roomate have darkvision. :mad: :mad: :mad:

Doppler
2003-06-05, 01:55 AM
dood. They seriously need to create like a implant jammer grenade that makes it so the enemy cannot see cloakers w/ darkvision.

Them dev's are fast they must have heard you and already put this in.

MrVulcan
2003-06-05, 02:02 AM
:lol: not the darklight thing again :lol:

Endodroid
2003-06-05, 02:54 AM
Originally posted by FearTheAtlas
If there's only ONE thing they will make destroyable, I saw it be bridges. That makes more sense, and it would be funny to see an attacking army just fall into a river/pit from an airstriker from Liberators

They could have stations at either end of the bridge where an engineer could go inside a little bunker and repair it from either side. Now where have I seen that idea before.. oh yeah C&C Tiberian Sun.

Oh how I wish PS would rob a few good ideas like this from C&C games and give it to us first person style. There are already quite a number of similarities between the games, why are they holding back? Make it the first (MMOFPSRTSRPG) Massively multiplayer online first person shooter real time strategy role playing game!

Oh and r3d, Defend and Destroy was one of the best damn game types in Tribes, aside from CTF.

Hellsfire123
2003-06-05, 06:56 AM
Dont know why you guys all have problems with darklight vision. I play cloaker fairly often on Konreid for the NC, and i get tons of kills. Stop going into obvious spots. Those little alcoves in hallways, bad idea, corners or ontop of a CC, bad idea. Use boxes, hide ontop of them not behind them.

Also dont stay inside. Outside is alot more fun. Hacking tanks or sitting in a tree waiting for someone to run past.

Even when people have darklight, its still a 50:50 battle if your upclose with an AMP or Magscatter, and its still an easy kill at range with a repeater. Learn to circle straf and stay behind them, and you'll get 8-12 kills a death.

Sp3ctre
2003-06-05, 07:53 AM
Could be awful, could be good, just an idea that has sprung into my mind!

Different objectives:
How about, every now and again, 2 outfits are pitted against each other and they have to complete an objective. Like a mini-game, for example...

NC vs TR
The NC have to escort their Chief Scientist (A fictional character or something) across a certain base. If Terran can kill the scientist, all AMP stations (Or some science related base) owned by the NC are made neutral. If NC get the scientist to safety, they could get a temporary speed/power boost on vehicles for example.

I read through this again and it seems like a crap idea, but it would be cool fighting and suddenly your Empires number 1 outfit wins the mini-game and you get these cool bonuses.

I dunno, just a thought

Doppler
2003-06-05, 09:06 AM
Wow this topics generated a lot of intrest, although again i'm trying to put one question at a time uip for the poll (MODS please sticky the poll.)

Having said that here are some Ideas that I had rattling around but wont use for the poll because I cant pair them down to short and sweet and because i wont use any more of my ideas.

Powered Martial Combat Implant: Cheesy but intresting
Basicly an impant that allows the player to do short range combat moves when no weapon is equiped. Obviously these whould be best suited for infiltrators, but also whould help anyone laying in ambush around corners. Unlike other implants this whould subtract stamina in blocks of 20 and then have a short cooldown time rather then being on all the time. Moves: Attacking an enemy from the front whould execute a disarm manuever causing the enemies weapon to drop to the ground. An attack from behind causes brief (kidny shot) paralzation, only 1-2 seconds. An while facing the side or facing an unarmed enemy causes a punch dealing 20 hp's straight to health (this most likely shouldnt work versus max's) A jump kick (jump plus kick) whould cause a whopping 50 points of damage straight to health but whould completely drain or at least take half of ones stamina bar.

Making CC's actualy do something.
Here's an idea that's been rattlign around in my head a long time, why are CC's just windo dressing unless being hacked, how about actualy allowing someone to controll things, remotely operating base turrents, overriding door controls to cause them to remain closed preventing or severly retarding the process of hacking the IFF. (I can see this being used to close the back door gap a lot) Disabling base services for a period of time, I.E. the vehicle pad if the enemy controls the courtyard, likewise for inventory terminals in rooms the enemy controls. Taking over the medical terminal causing it to kill enemies that use it. Just use your imagination, i think this whould give a fair amount of kick to legitimate defenders, and actualy make guarding the CC more intresting.

A better tactical interface for the commanders, basicly giving them a radar view of the area of a base. (again take a not from tribes here people) this whould add a lot more strategic options to both defending and attacking. This whould really give folks a reason to carry around the command device.

NeoTassadar
2003-06-05, 09:38 AM
Stealth Aircraft. Pretty much a half-armored Skeeter with slightly more firepower (maybe just up th RoF) that cloaks. Let's make those Darklighters look up, too. I can hear the screams for nerf now...

I want to find out what the Magno Mine was going to do.

That flying base concept...

Hacking that actually messes with the enemy or gets intelligence. Get into their comm nets, tap 'em, get BattlePlans maps from commanders in the area, with Sanctuary Strikes, temp. disable HARTS, maps, comm nets, etc. Possibly screw with enemies by giving them orders with their commander's name (all under hacking, remember). Hackers need more to do.

Counter hackers, I mean besides bullets.

I want to import my Morrowind character.:D

They are already planning bombers and carryalls.

starrider
2003-06-05, 11:46 AM
that idea about hacking is incerdible....im and advncded hacker and its pretty boring WOW I CAN UN DO IFF LOCS IN 3 SECONDS!!!!!!!!!!!!

1800SCREWYOU
2003-06-05, 11:52 AM
1st how about a bomber that sprays mines down on to a small aria. (ie US bombers during WW2) They droped bombs by the cluster and they didnt have / had vary little propultion. So really its like hotdroping mines onto the battlefield.

2nd how about being able to hack on various levels inside airplanes or other vehicles. Like a stelther boards a gal while its loading men, so it tampers with the system and gains control of the hot droping thing, as well as the flight and the afterburner. So he preps his getaway as hotdrop, stears the gal on level with a tree, then hits afterburners and escapes.

3rd customised bases, like the VS just got ahold of a base, so they go to the cc, hit a button and they start to reconstruct the base, but the person that hits the button is taken to a screen and he starts to design where the Bio lab will be, where the Generator will be... That would be kewl









PS. sorry that was me without caffine up there.

starrider
2003-06-05, 11:54 AM
i like the one about costomizeing the bases tho its probably the least likely to be put because then EVERYONE would want to do that.

Sp3ctre
2003-06-05, 11:55 AM
I dunno why but I love this thread! anyway, just some more ideas...

------------------------------------------------------------------------------------
Advanced Medical Ability - Infect
Like in Team Fortress Classic, I think that the Advanced Medic should be able to use a Medical Applicator (or a new gadget) against enemies to Infect them, which slowly kills the enemy. Any enemy who is too near to the host also gets infected. To stop infection, a medical applicator would be used. Virus Grenades could also be introduced. It would add a whole new tactic of destroying the enemies teamplay (As they would be forced to split up). MAXs would be unaffected as would people inside vehicles


------------------------------------------------------------------------------------
Weapon/Vehicle Modifications
If you are any BR and you've bought all the certifications you need/want, there should be something that you could buy, using your certification points, which will improve your current certs. For example...

-------------------------
Battle Rank 5 - Total of 9 Cert points (I think)
Bought Heavy Assault - 4 Cert Points (guess)
-------------------------------------------------
Now you have 5 cert points left. You love the Jackhammer so why not spend 1 or 2 points on improving it? You could improve certain aspects such as...
- Cone of Fire
- Rate of Fire
- Range
- Recoil
- Reload
Obviously you can't really improve the CoF of a shotgun, so on certain weapons you can only improve certain aspects. A Sniper Rifle (Bolt Driver) could improve in every aspect. Whilst a Mini Chaingun could only improve in Reload and maybe CoF. This means that you could get classes of snipers, such as ones who have bought a silencer, ones who have bought the highest amount of range mods etc... You could be a Stealth Sniper or a Heavy Sniper.

For vehicles you could improve...
- Top Speed
- Acceleration
- Primary Weapon CoF & RoF
- Secondary Weapon CoF & RoF
- Braking Power
- Afterburners
- (In the case of the new bomber) Amount of Bombs per flight, I think it'll have to restock.

You could excel in being a Reaver Pilot. If it costs 3 Cert points to fly a reaver, and you ain't gonna do anything else, you might as well be the best damn reaver pilot in the world!

You could even improve MAXs? It could even be simplified, just have Reaver, Level 2 Reaver, Level 3 Reaver and Master Reaver certs. I just think it's stupid that you have to waste cert points on certs you don't want!


------------------------------------------------------------------------------------

Air Vents
I just wanna sneak a whole squad into a base through the air vents! Of course enemies could shoot through them (To stop people hiding in Vents to escape enemies then popping out to pick people off)

NeoTassadar
2003-06-05, 03:06 PM
Air vents! Great idea! Make it slightly dangerous, though. Example: very large fans.

Hack the lights in bases, too.

Doppler
2003-06-05, 08:16 PM
Ok to all those who alsways seem to complain about hackers not having enough to do. TRY BEING A MEDIC OR AN ENGINEER.

So many people want hackers to be the end all tell all skill, I can understand this but since hackers really have the most important job in the game they really cant complain. Granted they could do more with hacking but I'd rather see them throw advanced medics a bone first (and this coming from a medic)

MilitantB0B
2003-06-05, 08:20 PM
Base variety. please give us base variety. And I'll take one of what everyone else has already said. ;)

Doppler
2003-06-05, 08:21 PM
The dev's have said over and over again they want two guys with the same gun in the same fire fight to have to fight it out based on skill rather then time played, being able to improve guns/vehicles beyond their current levels whould totaly destroy this.

Trust me in this, the reaver needs no more help.

starrider
2003-06-05, 10:21 PM
Originally posted by Doppler
Ok to all those who alsways seem to complain about hackers not having enough to do. TRY BEING A MEDIC OR AN ENGINEER.



i dunno bout bein a medic but bein an engerieer at least u get to put turrets and mines places all you do as a hacker is hack teh cc or IFF locks which are BORING. i mean come on you dont even get EXP for it. an enngenerr gets exp fer the kills e makes with his deployed stuff.

malikai3k
2003-06-05, 10:40 PM
My wish = Cloaked friendly infiltrators glow your empires colours brightly when cloaked. I'm tired of getting shot by my own team cause they can't see.

Doppler
2003-06-06, 12:40 AM
dunno bout bein a medic but bein an engerieer at least u get to put turrets and mines places all you do as a hacker is hack teh cc or IFF locks which are BORING. i mean come on you dont even get EXP for it. an enngenerr gets exp fer the kills e makes with his deployed stuff.

Trust me in this, you will make 1000 times more exp for hacking a CC then anyone will make for kills deployables get. Even more so if the squad that actualy did the hack still recieves a bonus, although that might have gone the way of the dodo under the new system. Again I'm not saying it's wrong to wish for new things for hackers but their considerably better off then some skillls. Hacking is a great complimentary skill especialy for grunts access to vehicle pads, lockers, and inventory terms is something that just cant be replaced. For infiltrators it isnt as fun because they dont need those services as much (although still helpfull). However if you are an engineer you need to understand that your mission in life is not to be the ultimate killing machine. If it bothers you so much forget your hacking cert and play an engineer *shrug*

starrider
2003-06-06, 12:47 AM
i like hacking gets me quick acess to everything but........come on do you think an advanced hacker now a days would just be quick at accessing stuff??? i wannt to screw wtih the enemys bases or something thats what a hacker is not an access man. and as far as i know the only advantage of being the squad that got the hack is that your commander gets more CEP than if you just fought for the base.

Doppler
2003-06-06, 03:17 AM
Starrider,

For the love of Pete please proof read! I normally dont get people on grammar spelling etc, but i had to read your post a couple times before i could sort of extrapalate what you were saying.

come on do you think an advanced hacker owa days would just be quick at accessing stuff???

What are you asking here, i'm at a loss i dont wanna guess.

Basicly as much as I like the concept of a hacker doing more (i have played a hacker myself quite a bit and enjoy the hell out of them) I must concede that they are already a well rounded skill, right now they provide as much bang for the buck as any non combat skill out there with the possible exception of AMS certification.

Spitfires are not all that great since they fixed their range bug, mines are good for some cheap entertainment but most adv engineers rarely have the luxury of waiting for them to generate exp for them. Boomers are good but they require handholding which most just dont have the patience for ( i know i dont)

In closing i dont mean to be ragging on you too bad but if your not happy with hacking perhaps some other combat certs whould be where your points are better spent. Hacking plus whatever vehicle certs you have means your never really without the abily to get your vehicle. Advanced hacking guarantees you access to gear anywhere, anytime. Yes it whould be nice to get more functionality to hacking but before they do that there's a whole list of other things that need to be nailed down first. Plus half the prohacking suggestions seem to amount to I WANT TO BE ABLE TO KILL WITH MY REK. Which isnt what was intended, just a thought.

Domar
2003-06-06, 10:03 AM
I have a few thoughts.

1. Make mines so they can be burried when placed on dirt. Once the mine is activated it would attempt to dig itself partially into the ground, thus making it harder to spot and destroy by the enemy. This would mainly work on the ground. It would not be able to dig in on concrete slabs around bases and towers.

2. Make the motion detectors so they will show enemy on your radar map when they are within their range of influence. Maybe they are suppose to do that already, but I have see times where there were motion detectors set up and enemies running around with nothing on the map. This would also be another way to detect those pesky cloakers for those of us without the Darksight implant. :D

3. I've said this before during Beta and I will say it again. Make a hacker where he can hack enemy gun turrets. If he can hack into medical terminals, equipment terminals, and vehicles why can't he hack a simple gun turret? This gives him a use for the attacking force by letting him hack the gun turret so a friendly can jump in and turn it against the bases defenders. Of coarse the hack would only be temporary, say 30 seconds, just like with the terminals. Also make it so only the Advanced Hacker can do it.

4. How about setting up other terminals that control functions in a base like lighting and power to doors. These could then be hacked by Advanced hackers to disrupt these functions by turning lights off or opening or closing doors.


Just my .02 cents

starrider
2003-06-06, 12:52 PM
id love to get other combat certs but theres only four there and another problem...lag is so bad on my comp thta almost all i can do without lagging for three minetes is hack stuff.

NeoTassadar
2003-06-06, 01:51 PM
Originally posted by Doppler
Ok to all those who alsways seem to complain about hackers not having enough to do. TRY BEING A MEDIC OR AN ENGINEER.

So many people want hackers to be the end all tell all skill, I can understand this but since hackers really have the most important job in the game they really cant complain. Granted they could do more with hacking but I'd rather see them throw advanced medics a bone first (and this coming from a medic) I don't think ayone wants it to be the "end all tell all skill", but just have some more uses for it, but the nature of the skill limits all other possibilities to be pretty damn useful.

Oh yes, you can be a medic and engineer in addition, this game does not use a class system.;)

Vis Armata
2003-06-06, 05:33 PM
1. Zones of control - small, hackable points far removed from bases (could be as simple as an antenna on a mountain, or something that looks like a junction box in the trees). Nothing big - no spawn points, defensive emplacements vehicle pads. They could lie along the lattice, or just surrounding bases. The zone, once captured, extends a SOI to that surrounding area. Basically, something to fight over outside bases.

2. Galaxy-sized landing pads - along with the upcoming rearm and repair (hopefully), maybe the air towers and bases could have one Galaxy pad. I'd just be happy with one flat landing spot off the ground.

3. Platoons. Please hurry, SOE.

4. Two new "continents" - on the chance occasion I'm looking up, I see moons. Wouldn't it be fun to fight over the moons too? It would give the devs a chance to play with variations of armor (spacesuit agile), vehicles (since your average tank would look silly up in space), physics (don't jump too far) and base designs. Aside from some minor redesigns, creating moon theaters would be straightforward.

Sarin
2003-06-06, 08:46 PM
Nice and contraversial for a first post :D :

Take out reavers and mozzies altogether and replace them with REAL planes. The closest game I see to PS is BF1942, and in BF1942 flying planes is actually fun, without even killing people.

With real planes we could see proper dogfights, and also it might make it harder for them damn reavers just to sit outside towers covering every exit.

Also:

I am quickly feeling myself getting bored of PS, which is really dissapointing since the idea of the game is so good. The game is missing that certain sense of satisfaction you get from other games when you kill people.

I would like to see a proper reward for capping bases, because XP doesnt really matter once you get to ~BR10. Maybe some advantage for holding more bases (ie if you hold 5 bases you get some advantage over the faction that has 3 bases on the same continent).

Something that would make it easier to hold a base once you get it so the game isn't just a cap base - lose base - cap base - lose base farce. Make it so that a base cannot be hacked if it was capped less than 10 minutes ago. The same should go for continents. All the work that goes into locking a continent and I get no satisfaction because i know that it will be unlocked within 5 minutes, and that it makes no change to the gameplay. A lattice system or similar for continents would be good.

I think the lattice needs to be slightly tweaked to make for better front-lines. We are still seeing that while a battle for a base or two is going on, a lone-wolf goes and hacks another base that is to the side etc.

Better feedback when shooting. When i shoot someone they dont even flinch! that really affects how you think you are doing in a battle because there is no feedback when you shot him. And the weapon sounds are mostly just plain weak. The cycler sounds like a peashooter and it's the best standard weapon. Sometimes i feel like im not damaging people and want to leg it!

Most of all i would just like to see more rewarding combat. When I make a kill in CS or BF1942 a smile comes to my face because i know it was skill that won (well sometimes a bit of luck :D). Most of the deaths i experience in PS are being run-over by a vehicle/zerged/killed by someone as i spawn/killed by a reaver because they are all guarding every door on a tower.

The best fight i EVER had was a one on one. In the main entrance room of a base, me and another guy who seemed to have similar certs duked it out for half a minute and i won because i used my grenades well. But even if i had died i wouldnt have been frustrated because it was pure tactics, and i had <10hp when i killed him so it was a close call.

Now if they tweaked the weapons to make kills less based on what weapon you use/whether you are in a tank etc it would be great. Once again i refer to BF1942. The tanks in it are just effective in that game, but as infantry you never feel helpless because one well placed bazooka will take it out. And that takes skill and patience, not sitting in the air in a reaver and unloading ur entire ammo on it. In CS, there are guns that are better than others and therefore cost more. But someone with skill who has a pistol can still take out a beginner who has an M4. That makes the game so much better.

Anyways this post is getting long and boring so i will stop now and await the people telling me that im a stoopid noob :D.

starrider
2003-06-06, 08:56 PM
you know wat i think that too, my most rewarding combat experince was with a cloaker and i won not because i had darklight but because i had sense enough not to get close enough for him to swing his chain blade at me.

but also about base caps, when i sit through a base cap that took an hour and a half to get alf of that being lag i want to know that got somethng besides EXP out of it.

also even though this has been mentioned before we need to make bases more defenseible, how can the NC hold a tower from 4 squads all foucusing on that one tower and once we finally have it how come then when they retreat to a base it took 3 mins to get a hack???

Sarin
2003-06-06, 09:04 PM
True, at the moment I tend to gravitate towards towers because tower battles are just so much better. They last longer, tend to have more, and better fighting, and you don't have to hang around doing nothing for 15 minutes once it's been hacked.

Still, I want to see proper planes!!! These reaver things are so shit i mean, half the fun in BF1942 is using skill in tank battles and dogfights. How often do you see a proper battle between reavers that lasts more than 10 seconds (one reaver stops to shoot someone, the other rapes it from behind). And when i see a tank i just hide because doing anything else just gets me killed. Even AV maxes dont have a hope against tanks. You just run and hope it forgets about you (that's fun!).

starrider
2003-06-06, 09:14 PM
well a thousand years in the furte and planes probably will bbe like that. "and i havent seen a proper reaver battle but i have been in one better than what u put. you see i was headed away from the war and he was headed towards it i fired first stupidly useing my chaingun, he stoped fired back while i changed to rockets. we flew past eachother whle this happend . then i turned and he hadnt, so i shot him and hit twice but then lag hit and he got me down to almost no health. then we flew past eachother and this time i didnt turn fast enough and he got me.


also when i see a tank i run but not away, but to get to a plce where he wouldnt think i would be. for instance is was at a tower on the top floor trying to find a gun turret to use. the a prowler came around the bend and started pounding the guys comeing from the tower. knmowing that i wouldnt have any effect but to annoy him i shot at him with my puslar while the guy in the turret hit him with that. i really dont know how it happened but after about a clip and a half we had done it and we say TR running away fromt he tower and then it blew up nicely.

Headrattle
2003-06-06, 10:19 PM
Deployable cameras for the Combat Engineers. You only need one, but that one would be cool as hell.

As a side note.

There are currently no Heavy Tanks in the game. The ones we have are listed as "Medium Tanks." And smoke said it wasn't a typo.

So I want Heavy Tanks!

FadeToBlack
2003-06-07, 12:49 AM
hmmm... i would like to see some sort of end game, give it a little more purpose. and on a different note, y r there no animals or civilians ANYWHERE? Is there some secret continent were everyone else is hiding. Id like to civilians just walking around a base, then run off screaming wen it gets attackd, just for somee added realism, and some animal life too.

Darken
2003-06-07, 09:27 AM
i got a brilliant idea, how about an rek slot like you have a knife slot. The big advantage of being infantry is the rek and i see no reason why they should have to waist pistol or inventory slots on it.

Matri00
2003-06-07, 10:17 AM
i got some good ideas:
1) Make the local chat to be for all empires within the range of 70 meters
2) Make it so that u can hold 2 empire specific hand-guns
3) Make better explosions
4) Make the platoons up to 40 people (4 squads)

Drunken Chicken
2003-06-07, 12:28 PM
1. Increased damage and projectile speed for AA MAXs.

2. Slightly increase pulsar damage.

3. The ability to use the chaingun like a chaingun. If I wanted to use burst fire, I'll just use the cycler and save the 4 certs.

4. More frequent hot spot updates. I swear those things last for a solid 10 minutes after the fighting is done. I've dropped into bases that have 3 or 4 spots, only to find that the fighting is over.

5. Adv. Medic heal stations and better med gun efficency. An extra 25% health per "ammo" would be good. The heal stations would have to have a large interference range to prevent them from being spammed.

FearTheAtlas
2003-06-08, 12:09 AM
Ah, I got another one! (May have been said, I'm not looking through 4 pages of posts for it :P) A tranport craft with no weapons, very little armor, but very fast. Imagine a 5t tranport truck, but more PlanetSide-ish. If they WERE to implment this into the game, but wanted to balance it you could have the passangers be able to shoot their weapons. The complication on that is that you couldn't switch weapons, just to be a little fair. :)

Cirkusphreak
2003-06-08, 01:10 AM
Couple O' things that would be kinda cool to see in upcoming game upgates..just my two wooden nickles' worth...


--Underwater combat- Maybe a speargun weapon or possibly small sub-craft. Swimming and being able to friggin see would be a huge plus.

--Binoculars- Higher zoom than whats on basic weapons..(8-12x maybe?) But is extra like REK's or CUD's. Only drawback is you cant be running while using them, must stand stationary, and have better vision. (Not the 'Keyhole" view like with weaps)

--Higher Bolt Driver damage- C'mon people its supposed to actually do higher damage. I've unloaded up to four rounds into someone and they've stood there laughing at me. It won't have to be one shot head kills like Halo, but jeez...throw me a friggin bone here.

--Sticky bombs-Timed charges which could be placed on vehicles

--Air drops of folks--I know the crash-and-jump technique, but how bout a galaxy crapping out death from above? I guess it goes back to the parachute idea posted before.

--Camoflage or Ghille suits- Nothing like Cloaking, but something to help snipers, who need all the help they can get with the weak ass Bolt-tosser, It could help blend them in with the flora or ground coloring around them. Could only be used while crouching and not moving.

Anyhoo, i'm through for now. Thanks for hearing my rants

Ghost06
2003-06-08, 04:48 AM
mmmm wishlist, mmmkay.


1. give us all waterguns

2. "adjust" them so that one TR watergun does shoot water too hard VS. waterproof watch.

3. give NC cookies :)

rafein
2003-06-08, 05:06 AM
Infiltrator armor upgrade

Scout.

Increase armor, carrying space. Add new handgun, targetting laser, which is used to paint a target, allowing for concentrated fire no matter visibility. Add a 3rd holster.



Engineer's

New turrets. a very large range AV turret. Clamp that sticks on walls.

Holograms of soldiers. used to draw enemy fire.


Medic

gain exp for healing teammates.

Primal
2003-06-08, 06:22 AM
My ideas are perhaps not as grandiose as some of the others posted, but I would like slight changes to improve the quality of playing the game, not the overall gameplay.

For instance:

1. On your HUD, I would like a small text bar, that tells you the name of the SOI you are currently under. So if you are at NorthWest Hapi Tower's SOI, the name "NorthWest Hapi Tower" is written on your HUD.
I realize this doesn't impact the game significantly, but it would make it slightly more polished in my eyes.

2. The ability to choose the % of exp that as a commander, goes into CR and BR. I don't like the fact that a squad leader is forced to get Commander exp. Right now I think it's keeping a lot of squads from being formed, since a lot of people just want normal Battle exp. But if a squad leader could choose how much of his exp (in % form) goes into CR, and the rest into BR, that would make the game a lot more flexible.
This idea is adapted from Everquest's "Alternative Advancement" system, where you can choose the % of your expeirence going towards getting you bonus alt advancement points.

3. Another HUD tweak. This may sound simple, but I would love for the ability of having a transparent fullscreen map put over your HUD. So when you are driving, you can bring up a 50% transparent full map, so you can still see the road a head of you, and check the map while driving.
I've hit many a rock while autodriving on my harasser, 'cos I was too busy adjusting waypoints :P

4. As I understand it, at the moment, BR20 is the exp cap, with no advancement after that. If there is one thing SOE is good at, is milking their customers for the long run. I've learnt this in 4 years of Everquest addiction. So I am sure they will find a way to make the game interesting enough to keep people playing it. Maybe have special bonuses that you can keep getting if you exp above BR20.
Eg. Faster running speed ever x amount of exp. Very slight increments of course. Or maybe the ability to even swap sides at that stage. Turning your back on your Alliance.

Thanks for readin` =)

NeoTassadar
2003-06-08, 03:45 PM
Originally posted by rafein
Infiltrator armor upgrade

Scout.

Increase armor, carrying space. Add new handgun, targetting laser, which is used to paint a target, allowing for concentrated fire no matter visibility. Add a 3rd holster.
To balance, less effective cloaking.

RIP
2003-06-09, 01:11 AM
I think Medics or Eng should get special armors so you can recognize them on the battle feild. Give their armors different textures like a red cross or something for the medic and a hammer or gear for the Eng on the shoulder pads or helmet of the model. Even more if you place your rectile on them it displays if they are an eng or medic. Just a thought.

Leeroy

OneManArmy
2003-06-09, 03:01 AM
free coffee in the kitchen. comeone man, I sit around in that kitchen all the time but everything is locked up and nothing works....

Naeadil
2003-06-09, 03:30 AM
1.) Orbital Strike (use binoculars to set them, visible warning like the smoke in RTCW, 5 seconds later boom! 20 minute refresh)
2.) Reveal Enemies
3.) Command Jamming (that works!)
4.) Ability for commanders to set up waypoints for all Liberators to see where to bomb. Implement Binoculars to set these waypoints. If friendlies get hit by a Liberator at these points, the pilot doesn't get grief (friendlies will be warned that it's a target for Liberator).

Kyren
2003-06-09, 06:02 AM
How about sea battles? lots of room on the ocean for some big battles.

My Secret Link (http://www.outwar.com/page.php?x=1131174)

NeoTassadar
2003-06-09, 09:12 AM
Originally posted by Kyren
My Secret Link (http://www.outwar.com/page.php?x=1131174) To a white void?

Sp3ctre
2003-06-09, 11:53 AM
Not an infiltrator suit but a cameleon suit. It has the same space and armour as the infiltrator but instead of cloaking, you can disguise yourself as an enemy, just tell squadmates! You can get easier kills, as darklight won't affect you, but if you're discovered you're hopeless. It would add more life into the Scout/Recon class.

Sabotage - Advanced Engineering (Or the biggest engy cert)
You can set bombs on enemy vehicles so that when they start the engine, BAM! Killing all the passengers inside.

Also, instead of bombs you can set the Remote Pilot, where you remotely pilot the vehicle and the enemies either, can't get out and you drive them off a cliff, or you drive their vehicle away when they attack a base and voila, no vehicle when they come back! However, you can't do it to your own vehicles (Stopping people becoming an engineer and driving all the vehicles)

Also, I like my infect idea for advanced medics!

Mr1337Duck
2003-06-09, 12:27 PM
I like the sabotage idea, but I have a good idea myself. In aircraft and other vehicles, everything is done by electronics to some degree. Now, if those electronics were to get disrupted... naturally the aircraft would fall and crash, either hurting or killing the driver, depending on the altitide of the vehicle when it started falling. For other vehicles, they'd just stop, the guns would no longer function, etc.

As for the bombing and sabotaging, one thing I'd like to see is an inventory Boomer. You use a crowbar item, sneak up behind a galaxy, and get into the trunk. Then you load the trunk full of explosives and wait for the enemy squad to return. As they fly off, you whip out your detonator and blow it apart. Everyone onboard dies instantly. If it had lots of peeps, you get a whopping 1000+ exp.

NeoTassadar
2003-06-09, 12:28 PM
Originally posted by Sp3ctre
Also, instead of bombs you can set the Remote Pilot, where you remotely pilot the vehicle and the enemies either, can't get out and you drive them off a cliff, or you drive their vehicle away when they attack a base and voila, no vehicle when they come back! However, you can't do it to your own vehicles (Stopping people becoming an engineer and driving all the vehicles) Oh, people would SCREAM nerf at that.

Sp3ctre
2003-06-09, 12:31 PM
^really?^

What bit? All of it, or if people got to do their own vehicles? Maybe it could be restricted to Engineers with Advanced Hacking as well (As you'd have to install a device, but use computers to use it)

NeoTassadar
2003-06-09, 12:47 PM
That would be better, only real vets could do it then. Maybe take control from someone already piloting, if it's going to take that many cert points.

Suzuka
2003-06-09, 01:17 PM
It would greatly please me to see a "hit the floor" button. You know, like crouck except on your belly. Likewise with crouch there should be a accuracy bonus to go along with it. This would be great for snipers and cloakers and really add to the realistic aspect of the game.
Also I would like to see an upgrade on the boomers so that you can place them on the walls and where there is a change in the ground (for instance as it is now you can't place boomers within about two feet from where the ground goes from cement to dirt).

NeoTassadar
2003-06-09, 03:18 PM
You mean prone? That would overpower snipers, infiltartors, and AVs a bit. This game is about balance.

Yogi
2003-06-09, 03:57 PM
I'd like to see a hovercraft type transport.

Rather fast, can go over water or land. Very very lightly armored. It could carry some light and medium vehicles (harasser, AMS, lightning).

It could help unjam bridge battles and allow more "stealthy" operations by a smaller squad (IMO right now one squad doesn't make a difference in the game).

I know people will say it shouldn't carry and AMS like the Lodestar shouldn't (I of course disagree). However, it would be fast, but would be easily destroyed. If it could carry a slightly larger vehicle like an AMS it would have to be larger and thus easier to spot. An easy vehicle to kill by a mosquito if spotted, but deadly if unseen.

A couple of slots for troops, and one MAX slot as well.

No defensive manable turrets (the easy to kill idea rolling here) requiring an escort.

What I forsee is smaller assault launch via a hovercraft and loaded Deliverer via water to add another dimension to the gameplay.

NeoTassadar
2003-06-09, 04:07 PM
MAX modifiers. Semi-custom weapons loads for them.

Yogi
2003-06-09, 04:32 PM
I forgot the most important feature:
Horns on ground vehicles.

Neon Apocalypse
2003-06-09, 06:14 PM
ok...
i have played Tribes 2 b4 and have been in numerous clans. A well experienced warrior in this game.

Tribes 2 is alot like PS. Many of the things that are in T2 are in PS. Mainly cuz it is the same producer, Dave Georgeson. Many things have been left out. For example, a small fighter could be useful, similar to the shrike, it could give support to reavers and other ground attack aircraft. The facilities could be better, like have sewage pipes, or secret entrances to bases.
Some other things could be useful too, like chemical, or biological weapons, demo charges, traps. Traps in T2 were very useful. Especially when there are indoor firefights. A squad comes in, once they step throught the door, it blows, or if the door is hacked it blows, or lock the doors down by taking the power out of them. The squad must then use demo charges to blow the door. Chaff would be very nice. Hacking should be refined, so u can get into the enemy's comms and battleplan. There should be an aircraft similar to the AC 130 in bf1942 DC mod. A ship that has some passengers, and a bunch of people gunning from the turrets. It would be nice to have some convoy battles. Have a bunch of tanks and buggies giving support to APCs and mobile bases. Also there should be deployable turrets. AND THE VANU REALLY NEED BETTER AND MORE POWERFUL WEAPONS.

ua6oxa
2003-06-09, 10:53 PM
Originally posted by Neon Apocalypse
ok...
i have played Tribes 2 b4 and have been in numerous clans. A well experienced warrior in this game.

Tribes 2 is alot like PS. Many of the things that are in T2 are in PS. Mainly cuz it is the same producer, Dave Georgeson. Many things have been left out. For example, a small fighter could be useful, similar to the shrike, it could give support to reavers and other ground attack aircraft. The facilities could be better, like have sewage pipes, or secret entrances to bases.
Some other things could be useful too, like chemical, or biological weapons, demo charges, traps. Traps in T2 were very useful. Especially when there are indoor firefights. A squad comes in, once they step throught the door, it blows, or if the door is hacked it blows, or lock the doors down by taking the power out of them. The squad must then use demo charges to blow the door. Chaff would be very nice. Hacking should be refined, so u can get into the enemy's comms and battleplan. There should be an aircraft similar to the AC 130 in bf1942 DC mod. A ship that has some passengers, and a bunch of people gunning from the turrets. It would be nice to have some convoy battles. Have a bunch of tanks and buggies giving support to APCs and mobile bases. Also there should be deployable turrets. AND THE VANU REALLY NEED BETTER AND MORE POWERFUL WEAPONS.

Ummm. Have you even played PlanetSide? All of the stuff you mentioned is already in the game.

Kyren
2003-06-09, 11:55 PM
I wish they had some explosives you could attach to tanks. There have been many times ive been able to just walk up to a tank from behind and they never knew.

NeoTassadar
2003-06-10, 01:35 AM
Or potatoes you can shove in the exhaust pipes.

Doppler
2003-06-10, 03:10 AM
I wish they had some explosives you could attach to tanks. There have been many times ive been able to just walk up to a tank from behind and they never knew.

Placing a boomer right by them works almost as well try it.

Onizuka
2003-06-10, 02:35 PM
Dammit, why cant this game be in space as well. They need an expansion.

Kyren
2003-06-10, 03:39 PM
[QUOTE]Placing a boomer right by them works almost as well try it.

I meant for those that arent advanced engineers.

Madcow
2003-06-10, 05:57 PM
Just thought of this, and it would be a piece of cake to implement. Make a fake backpack that you can carry around that is 3x3 in your inventory (same as a box of ammo). If you are a sniper or infil who needs to get people off your trail, you dump it out in the open and continue your escape. Hopefully they assume that somebody took you out and they stop the pursuit. Also, there's the chance they will try to loot your backpack (which will obviously be empty) which will give you the chance to get in a few shots while they're stuck on the inventory screen. The backpack would only have to last a minute or so on the ground, long enough to do it's duty.

Ghost06
2003-06-11, 12:24 AM
Empire only special assualt weapons would rock. With the general strengths of the empires in mind of course. I'm half way drunk right now, so I can't think of anything, and anything I do think up is lewd ;)

NeoTassadar
2003-06-11, 02:25 AM
Oh, how about "performance enhancers" distributed by Advanced Medics?

Madcat170
2003-06-11, 08:44 AM
Make the prowler a Semi usefull tank

Madcow
2003-06-11, 02:22 PM
Originally posted by Madcat170
Make the prowler a Semi usefull tank

How is the prowler not semi useful? Went out with a friend and a random 3rd guy to man the other gun the other night. My friend has an engineer cert as well as the prowler cert. We probably got about 50 kills on a slow night in about an hour, including 2 basilisks, a sunderer and an AMS. We'd go out into 'hot' enemy infantry areas, raise heck and slaughter what we could and then run back to our territory, repair the tank, then repeat. I'll admit the Prowler isn't capable of making the deadly Magrider runs through enemy courtyards plowing everybody/everything in it's path but it's guns are better than the Magrider and it takes a ton of damage.
Chasing a full sunderer through the woods blasting it with your cannons is all kinds of fun, too.

Madcat170
2003-06-11, 02:47 PM
I think you will find that the prowler is the suckiest tank for the following reasons

1) its a Big Fat target
2) The "Anti-Infrantry gun" on the Magrider (which is also always accessible) can rip it to bits
3) its supposed to have the most armour...but definatly doesnt.
4) because of the way it has 2 guns it makes them slightly harder to aim as they alternate (not a big thing but can be an issue at long range)
5) its Main guns have no real advantage appart from slightly higher RoF (vanguard has HUGE damage and MagMower has a nice "almost instant hit" gun)

The prowler is definatly the worst tank but it does have some nice advantages

1) it can suppress everything at the same time because its the only tank with 2 gunners
2) it makes a brilliant Sheild because of its huge size
3) i think i may be the fastest tank...just...not sure on that tho.

Basically Because the prowler is the way it is, its like the sunderer & Gal, every and their Mother turns round to shoot it thus..making it die.

Dunno how they could improve it tho, Maybe.

1) Give the Main guns 2 fire modes. first would be what it is now second would be Both cannons at once but With a much longer refire time
2) Actually give it tho most armour

Edit= Most of this is proven because of the fact that you dont see many prowlers (at least i dont on werner)

NeoTassadar
2003-06-11, 03:23 PM
Originally posted by NeoTassadar
Oh, how about "performance enhancers" distributed by Advanced Medics? Alright, sounds like this is being done now, somewhat.

Yogi
2003-06-11, 04:52 PM
You're right, the prowler needs a new paint scheme, I'm thinking a bullseye.

As far as armors go, every tank has the exact same armor, however because of the prowler's size and lower damage (half that of the NC tank, name escapes me right now), as well as little splash damage you are twice as likely to miss (because it does fire at twice the rate) and when it's not a direct hit the damage is miniscule.

I'd like to see the main gun boosted, or the armor boosted and (along with either of those) the footprint lowered so it's not such a lumbering target.

Smaug
2003-06-12, 01:52 AM
I was sitting in sanc and looking at my shiny new yellow armor and thought, "Wow I must really stick out to enemy snipers." This sniper suit would have one rifle slot, a 4x6 inventory, and maybe a pistol slot, but not necessarily. It would be black kind of like the infiltration suit. The best feature about it though would be that when enemies are looking at you through scopes, you would be cloaked. However normal viewing would leave you uncloaked. This would be invaluable to snipers because we are always being picked off by something stupid like a lancer :P. However just like infil suits if you moved while they are looking through the scope you would show up so you wouldn't have too much of an edge. Believe me, you can pick off infils just by looking at where they last stopped. Lastly it would cost about 2 or 3 cert points.

---------------EDIT-----------
Ok I just looked through this thread after I posted(like I always do when its long :D) and saw some very good ideas that I would like to reiterate. All sniper-based of course :).
CirkusPhreak talked about Binos. This would be very good because it wouldn't be too obvious when you are peeking over a hill. I've seen many snipers that are facing my right and I can see their bolt driver very easily. He talked about higher bolt driver damage. I think that the body damage is fine(usually 2 shots) but the head damage is exactly the same usually! For many days I strained for the head shot only to come up short and have to take a second shot when I could have just as easily taken two body shots. When you hit someone anywhere in the head it should instantly kill(except for MAX of course). He also mentioned something like my idea. A camo suit that would help blend with the surroundings. It would only work whilst crouching. I think we could add to this a little and make it so that the camo would change to the surroundings of the certain continent you are on.
Phew, ok breather....
Alright one more person I would like to mention is Rafein. He mentioned holograms that look like soldiers. Hahahah that is the coolest thing I have ever heard. You set one up let an enemy sniper shoot at it. You see where his shot came from and pick him off, so great. The actual emiter would look like a boomer and every 7 seconds or so the image would waver a little and you could shoot the emiter just like a boomer/mine.
Ok thats it for now, I really really hope that some kind of sniper suit comes into play it would make the experience so much better.

Cirkusphreak
2003-06-12, 07:29 AM
After some thought, I've come to the conclusion that there's really only one thing I'd like to see. I'd really like to see some type of medal/ribbon system for everyone. If certain people did certain tasks, things that aren't done all the time or maybe even in rare or heroic cases, that they may be awarded merit of some sort. The way they could be displayed could maybe be small icons floating with the name, and upon interacting with the avatar, would display the detail of the award and what they did to earn it. Outfit leaders could be able to issue lesser awards and possibly GM's could be involved to issue greater medals. No real redeeming value to them, no extra abilities, just a small way to display to others something they've accomplished. There're few ways for people to separate themselves within multiplayer games, but maybe something that can't be bought, or quested, or looted or etc, but can only be attained by actions might give more incentive. People may not be interested in it if it doesn't grant other abilities, but it would be nice to award those that play well.


:usa:

JonnyK
2003-06-12, 12:07 PM
I think, to make the different empires a bit more different, that each empire should have a unique type of armor, or some special features to each of the existing armors. Like the nc could have..... i have no idea, exploding armor or something? when you're about to die, if you want, hit a button and you explode like a kamikaze and take out enemies near you. and vanu could have, like a strap on or something on their max. just somethign to make the different empires more different. I think the armor's should all be different instead of just stealth, reinforced, agile, etc. each empire should have slight variations of each one of those, with some kind of ability or perks for the different empires. but that may unbalance the game and make it less of skill vs. skill. not sure but i think they could do something more with the armor

Nukeman3578
2003-06-12, 09:41 PM
for the new space station strikes that they are gonna have for CR4 and CR5, have like a huge space station for each army, where u can get to via hart. if you capture the whole station you can disable the armies ability to do a space station strike. If an army captures 2 or more space stations, u can space station strike for less outfit points :p


oh and also make the nano dispenser shoot out another color besides white (i meen it looks like a dildo gun shooting cum or somthin lol)

FearTheAtlas
2003-06-13, 12:23 AM
Originally posted by Nukeman3578
oh and also make the nano dispenser shoot out another color besides white (i meen it looks like a dildo gun shooting cum or somthin lol)


:huh::eek:

Sp3ctre
2003-06-13, 05:19 AM
Originally posted by NeoTassadar
Oh, how about "performance enhancers" distributed by Advanced Medics?

Good Idea. I do think Advanced Medics need a lot more. I mean, engineers can place all kinds of stuff and repair armour. All Medics can do is heal and revive.

I think Medics should be able to...

Heal
Short Performance Boosts
Cure Virus (See below)

Advanced Medics should be able to, in addition to the normal Medic abilities...

Revive
Longer Performance Boosts
Infect (I've explained it somewhere before, you just poison people, which is contagious)

FearTheAtlas
2003-06-13, 07:36 AM
And also, they should give atleast a little XP to Engees and Medics when they do their job, I mean...what are they? Chopped liver? :)

Madcow
2003-06-13, 10:11 AM
Originally posted by FearTheAtlas
And also, they should give atleast a little XP to Engees and Medics when they do their job, I mean...what are they? Chopped liver? :)

Engineers and medics skills could be easily exploited to gain xp. Forcing them to join squads (where they are wanted and appreciated) makes far more sense than catching 2 idiots standing out in the woods shooting their armor off so the engineer can fix it.

FearTheAtlas
2003-06-13, 12:08 PM
True....hmmm wonder if there could be a way to balance it?

Madcat170
2003-06-13, 12:56 PM
I say give them EXP for repairing things but only Certain things like Generators, equip Terminals, Medical Terminals etc

and also put a biggish greif penalty on shooting equip terms,gens,med terms etc to stop exploiting (you shoot freindly gens to help people get exp you get a nice fat lump o greif)

Madcow
2003-06-13, 01:39 PM
That leaves it open to having a friend play the opposite side and shoot things up in an abandoned base letting you fix them.

See, this is the issue. Getting something that works and that some losers won't exploit isn't as easy as you'd hope.

SmilingBandit
2003-06-13, 02:30 PM
Dual monitor support would be nice. Just leave the map up on your secondary monitor.

BloodWulfe
2003-06-13, 05:31 PM
If this has been suggested before in this thread, I apologize, and if so just pretend I second it. :love:

Double the amount of favorites.

That's all. Nothing hard. Ten is definatly not enough - I have two favorites per weapon (medpack and nano dispencer) so I go through them quickly. Not to mention different infiltration suit variants... And favorites for vehicle ammo... :o

Lonehunter
2003-06-14, 05:11 PM
Wish list, hmmmm. A sub-terrainean vehicle.

FearTheAtlas
2003-06-15, 09:00 PM
A TV in the lounge that acutally works :) "500 channels and nothings on..."

Peacemaker
2003-06-16, 08:21 AM
Bout the whole sniper idea. Thats a good idea but Head Shots are no diffrent from bodyshots. Always have been always will be. As for my idea... um on the long term id like to see the continets revamped and have small towns put in. Cities only in the Sanctuarys or on seperate continents. Short term defintaly have to be faction specific Aircraft.

EineBeBoP
2003-06-16, 12:42 PM
dont have time to read the whole thread ATM so i dont know if someone already said this, but maybe interchangeable turret weapons.
in T2 you could change a heavy turrets weapon around, from mortar, to AMP, to missile. Maybe when you get into a turret you have 2 choose what types of weapons to use. But you have to get out then get back in to change the weapon, so theyre not too strong.

EarlyDawn
2003-06-16, 01:23 PM
I'd enjoy an urban combat arena too.

Vehicle favorates would be boss, but barring that, I'd settle for the new rearming system to allow me to move ammo for man-portable weapons right to my trunk.

Jasmina
2003-06-16, 11:04 PM
I always thought the hacking graphic was too boring. I mean, it's just a gun with a little red laser pointer beam that makes beeping sounds. How boring is that! :)

How about this:

The hacking device graphic should look like a mini-PDA (a futuristic one). When ya start hacking, it should show you hooking up some cable from the PDA to the front of the CC term or something. Then have your hands start flying across the pad like nuts! That would be sweet! :p

starrider
2003-06-16, 11:17 PM
THAT idea rules

EineBeBoP
2003-06-16, 11:26 PM
Originally posted by Jasmina
The hacking device graphic should look like a mini-PDA (a futuristic one). When ya start hacking, it should show you hooking up some cable from the PDA to the front of the CC term or something. Then have your hands start flying across the pad like nuts! That would be sweet! :p

that'd be pretty damn sweet, but they'd prolly make it so that only you can see it, otherwise all the motion might make everyone else laggy.

JLeeAZN
2003-06-18, 12:48 AM
I would like to see a Mobile Radar Jammer in the vehicle section, something that would jam radars ofcourse, so ur AMS wouldnt be spotted by enemie radars, adn neither would nearby troops, this would be really cheap in ways though, so it could be one of those items that you have to spend outfit points on!!

Another thing that would be cool is another weapon for Infiltrators, I mean..its boring knifing people all day, i was thinking there could be a cool looking device that you could stab someone with, and it would drain all their armor, making them a very vulnerable target!! Fun for the infils!!!

I would also like to see the AMS armed... just a small machine gun would help.. i mean theres gotta defense to those sneaky ams campers....

Sp3ctre
2003-06-18, 06:26 AM
:lol: it could make their pants fall down

I think the infil should have a secret weapon of their own. How about a 1 shot kill pistol with 1 shot in it (Total), then if they got in a really sticky situation, they could use the last gasp weapon. Or they could just assassinate MAXs that are in key positions.

Also, I think infils should be matrix stylin, and be able to run up walls to dodge stuff (No bullet time, just cool evasive techniques). I think they should have a grappling hook, like in Tenchu and should be able to cling to ceilings for a while

FearTheAtlas
2003-06-18, 08:47 AM
like Spiderman?! :eek:

JLeeAZN
2003-06-18, 11:52 AM
Yea, that would be tight... but then infil. would rule the game of planetside, and you would have massive cloaking wars!!!!

Smaug
2003-06-19, 06:18 PM
I would like to say that I've changed my mind completely. After I have been developing my sniper/infil char I believe that a 'invisible-to-scope' suit would be wayyyyyyyyyy too overpowered, please forgive me :P. However I would like to see maybe a camo suit, just a little darker than bright yellow NC. :D

Smaug
2003-06-21, 05:34 AM
Ok and I would also like to see maybe I dunno some more sniping gear! Perhaps I'm just a junkie but I want something new :P. perhaps a semi-auto type sniper rifle. 3 -shot clip. Maybe 5 shots or so to kill exo. You would still have to wait for the reticule to close at the same speed as Bolt Driver, but you could fire in succession. I'd say a half-maximum size cof expansion for each shot and 1/3-1/2 time of BD reload. But still if you move the gun, the reticule acts in the same way as BD. One box of ammo would hold 10-15 shots. This sounds pretty balanced to me, dunno, I'd like some input. Also we need some empire-spec air.

Sleepwalker
2003-06-21, 04:31 PM
sounds pretty cool to me. i'd like to see another sniper rifle that has a burstfire mode. you could still zoom in, but there is absolutely no way you would hit with any of the shots at long range, short of an act of god. that would allow the snipers to have a chance against the grunt that starts shooting supressor at them from behind. while they're zoomed in.

i'm not a sniper, just an idea i had.

wargasm
2003-06-21, 05:41 PM
i wish

1) each race had there own versions of the sniper rifle

2)you could crawl so if done right u can hide under tanks rather than get run over e.g magrider hovering annoying splatting of infantry personell thing

3)i wish that congo infils stopped sneaking up behind me and shooting me with there sawn off shotgun pistol thingys

Violator
2003-06-21, 06:46 PM
more powerful silenced weapons

Hertston
2003-06-22, 05:55 AM
Please please please PLEASE fix the XP system so that it rewards defense in some way ?

The current system is a disaster... "don't give them XP for the capture, everybody leave then we'll come back and take it back for mucho XP" . IT SUCKS !!

There are many possibilities;

- If a certain amount of combat takes place in a defended "zone" but the base is never captured - XP

- kills in a friendly zone score two/three times as much XP as on offence (it's balanced - attackers have the carrot of the huge capture bonus)

.. and so on.

A far more important (and far easier to implement) improvement than more vehicles/weapons, surely ?

BSHellfire
2003-06-22, 06:36 PM
I think you should make a whole new kind of fighting... Naval fighting...

starrider
2003-06-22, 07:16 PM
i just had an inspiered idea...imo anyway.


what if engeneirs could build stuff that matters like......bunkers?
i mean no one uses the ones they put in near bases so why not let them be buildable?
of course only combat engnierrs could do this, and itd take a while.

BlakkyZ8
2003-06-22, 07:44 PM
I was thinking about those enerhy field gates that nay be implemented soon... I was thinking combat engineers should be able to build them. This is how it would work:

One of the functions on the ACE would be a "laser fence post". The engie would deploy one and the deploy another reasonably close by. The after a second or two a force field projection would extend between the posts. These could of course be strung together in long chains. These fence posts would comprise considerable defence capabilities. Similar in strength to a spawn tube or terminal.

What do you guys think?

EDofMyst
2003-06-22, 09:20 PM
The current turrents are not a real detterent they are easily dispatched. Aircraft are the only ones deterred by them. I have 2 issues with them.

1. The turrents need to be upgraded for ground defense. But i make this suggestion with balance in mind. Leave the current gun alone in the turrent, maybe shrink the cone of fire on it. But add a second weapon a slow fire cannon that is only usable by players. When the turrent is AI controlled keep it only using the machine gun weapon. but when player controlled let them right click and access a slow firing cannon/howitzer.

2. Also when attacking a base and after the initial hack (waiting for the hack time to expire) hackers should be able to hack wall turrents that allow them to be player controlled so they could be used as base defense. * I.E. if we can hack any other terminal in a base why not the turrents?? *

2.5 (Sorry) Why cann't eng repair the destroyed generator in a hacked base? Why do they have to wait for the base to change ownership fiirst? The same is for other term's in the base?

Cirkusphreak
2003-06-23, 05:36 AM
The only thing that should be tweaked or implemented (after playing the game for a bit), is better use for adv. medics. When anyone dies, they usually pick a respawn point fairly quick to get back into the fray, not waiting for a medic to respawn them. Now, unless i'm mistaken, it's very difficult to actually use the Revive ability. First off, if someone in the squad dies, unless you see it happen, you have no clue really where they're at. I think their skull-and-crossbones should appear on the adv medics map as well as the person that died. This way the medic can see where so and so died and can head over to revive. Either that or a waypoint could appear that only the medic can see to mark their fallen comrade. Just a thought.




:usa:

BlakkyZ8
2003-06-23, 10:40 AM
Originally posted by Cirkusphreak
The only thing that should be tweaked or implemented (after playing the game for a bit), is better use for adv. medics. When anyone dies, they usually pick a respawn point fairly quick to get back into the fray, not waiting for a medic to respawn them. Now, unless i'm mistaken, it's very difficult to actually use the Revive ability. First off, if someone in the squad dies, unless you see it happen, you have no clue really where they're at. I think their skull-and-crossbones should appear on the adv medics map as well as the person that died. This way the medic can see where so and so died and can head over to revive. Either that or a waypoint could appear that only the medic can see to mark their fallen comrade. Just a thought.




:usa:

This problem and your suggestions were addressed in the second Dev interview.

CrazyCrazy
2003-06-23, 10:03 PM
Tower arcs over teh center of bridges that have three turrets, two anti-infil, and one anti-vehicle. THe towers would have no spawn rooms, only a door on each side, a little roof on the top, and the three turrets. Of course theere would be a cc. I think this would add a lot of dynamic to bridge battles.(Ever play America's Army?)

Snoob
2003-06-24, 12:20 AM
i don't think anyone has posted about this one

Situation - Respawn at an ams and some idiot has stopped right at the respawn tube to pick his nose or answer the door, or maybe the poor guy just LD'd. Whats the solution? the only one is to kill him. A good idea would be to add in some kinda ejection system that shoots players out of the spawn if they don't move for 5 seconds or something. either that or make the respawn tubes on the AMS bigger so u can just go around them.

Artillary would be cool, i know its been said but that would add some flair.

Front lines - oh man. if i could have one thing, this would be it. the best frontline battle woulda had to have been an ams parked on the other side of the road at qumu tower... just a road ditch and rocks for cover... its was the coolest thing i've experianced so far.

Naval Vehicles/Battles would be cool but VS would have advantage completely - imagine large battleships being attacked by a magrider just strafing around in circles thanks to that KEEN hover crap (shakes fist at magrider)

Jarlo
2003-06-24, 12:26 PM
My wish--

Split special assault into 3 one point certs.

1- Decimator
1- Rocklet Rifle
1- Thumper

Would give it more flexibility and get rid of those pesky 1 point left over cert points.

CosmicBlend
2003-06-24, 01:39 PM
Originally posted by 1800SCREWYOU
[B]
3rd customised bases, like the VS just got ahold of a base, so they go to the cc, hit a button and they start to reconstruct the base, but the person that hits the button is taken to a screen and he starts to design where the Bio lab will be, where the Generator will be... That would be kewl
B]

This would be a GREAT idea.. but to keep everyone from wanting to do it, make it avalible to CR5 people only so you dont have an idiot rush into it and either not know what to do.. or place things in stupid places just to have fun.

Sleepwalker
2003-06-24, 04:51 PM
Originally posted by Jarlo
My wish--

Split special assault into 3 one point certs.

1- Decimator
1- Rocklet Rifle
1- Thumper

Would give it more flexibility and get rid of those pesky 1 point left over cert points.

there is no WAY that ANY of those are worth only one cert.

maybe if you split it into 3 2-point certs, it would be balanced. that way, you'd buy them cheapest in bulk.

JLeeAZN
2003-06-24, 10:11 PM
A floating AMS would be cool lol!! You could respawn in the sky, get ur gear, and then hit a button or sumthin adn you woulddrop down in a drop pod!! Mass drop podding into a base hahahehehoho

Knuckles
2003-06-25, 09:34 AM
(I just couldn't get myself to read through all the input on this thread. I have a legit reason too. I have a headache and - yes - I'd like some sympathy. :) )

My input:

1) Ability to drag the wounded: I read a suggestion, on this very board, about players (or medics only) being able to drag players, from their own faction, into safety in order to be revived.

Drawbacks would be that You would be dragging at walk speed, and all weapons must remain holstered.

2) Boost engineering:

I) Currently the spitfire turrets (ST) are in a pretty sordid state. They are easily spotted - the text "Spitfire Turret" hovering above them is a dead give away, seen even behind huge tree trunks. Stop running and switch to walk or crouch-walk, and they won't fire a shot! Furthermore they, from time to time, fire in the totally wrong direction (90 degrees off).

Keep the STs as they are now (except for the 90 degrees off bug), but make them more efficient if they are coupled with motion detectors. Increase range with 20-25% and make them fire even at stationary/motionless (non infil) targets in the motion detector(s) range.

II) Make infils more visible in the light from the motion detectors. Right now they only starts 'beeping' if an enemy runs into their detector range. At least make infils stand out a little better, instead of going totally invisible again, as soon as they stop running.

III) Increase blast radius on Boomers: Currently the explosion goes straight up... and that's about it.

[Edit/add] IV) Delete the text above both Spitfire turrets and Motion detectors: You ought to be a bit more careful, than You are now, when approaching an enemy tower or base. Now, when You come upon a spit or a detector You can easily spot them anyhow, both because of the (huge) red text above them, and that Your reticule turns red. (Plus why aren't there text above the mines? Think about it.) Do away with the text tags.


I mean anything to help the combat engies out. I know from personal experience that You can spend quite some time setting up defenses (20 mines and as many spits and motion detectors as I can possibly cram in there), only to have all that negated by someone with an itty bitty ounce of patience.

Cyskoraeban
2003-06-25, 11:34 AM
I think ALL stuff should be destroyable... It's WAR, and STUFF GETS BLOWN UP!!!

Just make everything reset at midnight or something...

Adun
2003-06-25, 01:50 PM
Im just going to say what im going to say, i dont expect this to be considered or even looked at, i just got to get this stuff of my chest.

Most of what i'm saying is about what the players see and stuff (visuals+camera), not big gameplay things.

I think alot needs to be done some of the effects, mainly the explosions.

The explosions look nice, but they appear and dissapear soo quickly that it doesnt look like an explosions, but maybe a 3d flash of some kind. There doesnt seem to be smoke or rumbleing/camera shake when things like rockets explode. As far as effects go, i think explosions should be streched out longer and feel more powerful to make the battlefield look more dangerouse and intense. I think the explosion effects could really be improved.

Another thing is that when a person's in a MAX, it doesn't really make the person feel their in a giant suit. They seem to see as if the armors not there and only see their gun/s. I think the player should see as if they're in the suit. For the TR and NC, they should see a bit of the inside of their glass helmet thing and some of the glass in front of them when they're in first person mode. The VS have a little slot thing to see through, so maybe if they could have a view that's a little narrower and this can be compensated by having a view thats also wider than other Max's.

The same thing kind of goes for tanks/aircraft and other viecles, i think the players should have an inside view through a screen or window or something, like in bf1942 or the first red faction. If players in tanks and other assault veicles and aircraft have a narrow front/side view, players could sneak up on them or avoid them better. Aircraft could use a cockpit view too. Maybe there could be a rule that people can't use external views unless aan interlink facility is owned on that continent or something.

And another thing, two of the TR armors, agile and stealth, look like sh*t. The stealth armor could use a mask of some kind like the other stealth armors or take off that hood thing that looks dumb. Maybe there could be nigh vision-like goggles on them or something like that to make them not look so plain. The agile armor helmet and goggles goes could use a change. Why does someone need such a bulky helmet if it doesnt have face protection or anything? As far as the helmet goes i think it could use a change.

And one last thing, can the clohing be tweaked a bit so not everyone is wearing tight spandex?

Thats mostley about it. A great thing id like to see in this game are large ships, in the water or flying or something, it doesnt matter, it would just be great to have ship to ship fights like in bf1942.

thats it, im done now

Adun
2003-06-25, 01:54 PM
Originally posted by Cyskoraeban
I think ALL stuff should be destroyable... It's WAR, and STUFF GETS BLOWN UP!!!

Just make everything reset at midnight or something...

Remember, this games on the internet, it took alot of work to make this game not end up looking like everquest, all crapy and stuff. (havent played it, but ive seen pictures).

Having everything being destroyed is impossible, think about it.
If they had to make it so theres no headshots in this game so it wont be laggy, imagion what destroying everything will do.

Cyskoraeban
2003-06-25, 02:21 PM
ok... ok... so not EVERYTHING should be destroyable, but certainly SOME things should be... like doors... walls... Has anyone else every been playing an OLD fps like the first doom, or anything like that, where a little wooden door is locked, and you have a BFG, which could incinerate a human being, yet you can't open it cause you don't have a key? I usually just blast the s*** out of the door :rock:, wishing that I could blow it open, then move on...

anyways... you should be able to blast the hell out of a door to get in instead of taking the small amount of time that it takes to hack it... or line up some Magriders, and blast a hole in the wall so all the MAXES can rush the courtyard...

Maybe even make the walls and such repairable by engineers...

I don't know... I'd just like to know if we use invincible metals for our doors, why we dont use that same metal for our tanks :doh:

1024
2003-06-26, 01:48 AM
I wish Planetside was free.

:sigh:

Adun
2003-06-26, 09:08 AM
If doors can be blown up, there'd be no point of having them. It would be better for the game to just have holes in the walls instead.

Destroying walls and stuff so far has only been done by red faction, thats because all the computers memory and stuff is taen up trying to remember whats blown up and whats not. Anyways, if we could blow up walls, it would eventually lead to having large drill tanks that drill into a base right to the terminal, i doubt alot of people would play to dig holes.

Yea, i wish the game was free too, but its never going to happen. The people who work all the time to make this game good need a paycheque and the big buisiness men behind them that run everything without even knowing what the game's like need an even bigger paycheque.

I still stick with my last post though, the explosions should last a bit longer and shake the ground, people should have more accurate views of inside their veicle or max, like they do in the buggy, and the game will only get twice as better if there are real battles in the sea or air, as in large carriers and destroyers that are spawn points, take forever to get a cert to piloy and stuff. It would be great to be fighting on the ground, look up and see two huge ships fighting.

Protst Patrotsm
2003-06-26, 12:23 PM
My wishlist is more empire-specific vehicles

shinken
2003-06-26, 02:20 PM
i think that the walls should be destroyable but the little nano robot things repair the real fast so not much extra lag it would be a good explanation for the bases not being leveled in ten seconds

Protst Patrotsm
2003-06-26, 02:34 PM
Walls being destroyed is retarded. Then nobody would use doors. Think about it, nobody would bother repairing because you can't repair as fast as a Van can punch holes through it. Walls are good

starrider
2003-07-01, 12:11 AM
Originally posted by Protst=Patrotsm
My wishlist is more empire-specific vehicles


indeed

BUGGER
2003-07-01, 02:22 AM
Originally posted by 1024
I wish Planetside was free. That and i wish i stole that geforce4 card from that computr at the stor.......

JLeeAZN
2003-07-01, 01:27 PM
HAHA yea that would have been great!

Warborn
2003-07-02, 09:37 AM
1) A Heavy Exosuit, having durability somewhat above that of Reinforced (possibly 250 armor), but without the damage modifier of MAX armor (ex. you don't need AP ammo/AV weapons to fight it). It would only have one pistol slot, the same amount of inventory space as Reinforced, and it would look bulkier than Reinforced. This is just a random "Wouldn't this be cool?" idea though. It wouldn't add much to the game, I just want to see armor similar to Powered Armor, like WH40k (http://www.danscott.20m.com/images/BikeSquad.jpg) had for example.


2) Empire Specific Equipment -- All Empire Specific Equipment will require its own Certification, or it could be tied to BR, or both (require you to be BR20 and spend 2 certs on it, for instance). All of the equipment will occupy a rifle slot, so there's a tradeoff to using it.

Terrans: Some kind of autoloader which eliminates the necessity of a clip. All ammo is drawn directly from the inventory, completely negating the need to reload.

Vanu: Jump jets. Screw all you "this isn't Tribes!" people. Tribes didn't invent jump jets. I think it would be cool if you could get a certification for Jump Jets, and had to equip the Jump Jet similar to how you equip a rifle. It would require "ammo" to jump with, so you'd have to carry some fuel for it depending on how much jumping you want to be capable of. The actual Jump would be simply an increased form of the regular jump, similar to what Vanu MAXs can do. So, it takes a rifle slot (activate with a quickbar icon and your next jump will be made with the Jump Jet), let's you jump similar to the Vanu MAX, and takes actual fuel. Alternatively, instead of fuel charges, it could just have a long recharge time.

New Cong: Personal Shield similar to their MAXs, can't absorb as much damage, maybe only covers the front 90 degrees.


3) Crew-served weapons. I always thought it would be neat if there were vehicles and infantry weapons which required multiple people to operate, and were stationary while being used, but packed a hell of a punch.

For example, some sort of self propelled gun -- specific to each side -- which has to be deployed like an AMS before it can fire, and has a limited fire arc while deployed (and is somewhat fragile), but can unleash hell like nothing else. Useful for surpressing an enemy position if you've got them pretty much pinned down to the point where they can't kill off these vehicles before they deploy. Would also be cool for defensive positions and ambushes. Note that these would be vulnerable to bombers too, given that they need to be stationary to fire.

With the infantry weapons, a deployable chaingun would be nice. Maybe a single, 30mm chaingun. To borrow an idea from TF2, the weapon could be setup by a single person and used, but it would fire more slowly and take longer to reload when used by one person. A second person can act as the loader/support person though, which greatly increases the weapon's rate of fire and reload rate. Again, it needs to be deployed to use (must be stationary), has a somewhat limited field of fire, but is very good for defense, offensive surpression, and ambushes. Oh, also, there'd have to be some kind of personal shield that this weapon erects to ward off enemy snipers. Being a sniper myself, it would be impossible to have these weapons in the game without sniper protection. They simply would not be able to survive. So maybe have sniper bolts do less damage to them, or no damage, or can only do damage if they hit the people manning the weapon in the back 90 degrees (thus rewarding the pioneering sniper who manages to go behind the lines).

Protst Patrotsm
2003-07-02, 11:24 AM
I like the whole deployble gun-thing. That's a way-good idea. The VS get jump-jets, and that's only for them.

Warborn
2003-07-02, 01:35 PM
Originally posted by Protst=Patrotsm
The VS get jump-jets, and that's only for them.

Yeah, that's the idea. It'd be empire specific equipment. Terrans get the auto-loader (or belt-fed weapons, whatever), Vanu get jump jet packs, NC get a weaker version of their MAX's forcefield, which may or not not extend further than the front 90 degrees of the player.

Protst Patrotsm
2003-07-02, 02:48 PM
No I meant the VS already have them. Haven't you seen their crappy maxes fly over walls and up into towers?

starrider
2003-07-02, 04:26 PM
i think he means for the non-MAX soldiers

BlakkyZ8
2003-07-02, 04:57 PM
3) Crew-served weapons. I always thought it would be neat if there were vehicles and infantry weapons which required multiple people to operate, and were stationary while being used, but packed a hell of a punch.

For example, some sort of self propelled gun -- specific to each side -- which has to be deployed like an AMS before it can fire, and has a limited fire arc while deployed (and is somewhat fragile), but can unleash hell like nothing else. Useful for surpressing an enemy position if you've got them pretty much pinned down to the point where they can't kill off these vehicles before they deploy. Would also be cool for defensive positions and ambushes. Note that these would be vulnerable to bombers too, given that they need to be stationary to fire.

Oh man this is one of the best ideas i've heard. As long as it doesnt turn into extremely viable artillery. I could picture the NC with some sort of howitzer. Maybe 175mm cannon. Slow firing limited arc and limited lateral movement.... when aiming.
The TR would definitely need either a fast firing rocklet gun with like a 40 orcket clip... something like the reaver rockets, but full auto and a little less punch on a per hit basis. The splash would be weak against infantry. The weapon could be semi-affective against hard and soft targets alike. -OR- some kind of 30mm machine gun that would be very effective versus infantry, but not so good versus vehicles. Again the weapon would need very limited lateral movement when aiming.The VS... well maybe some sort of floating laser cannon with a fan on the back:confused:. I really dont know what the VS could have

Warborn
2003-07-02, 06:45 PM
Originally posted by BlakkyZ8
Oh man this is one of the best ideas i've heard. As long as it doesnt turn into extremely viable artillery. I could picture the NC with some sort of howitzer. Maybe 175mm cannon. Slow firing limited arc and limited lateral movement.... when aiming.
The TR would definitely need either a fast firing rocklet gun with like a 40 orcket clip... something like the reaver rockets, but full auto and a little less punch on a per hit basis. The splash would be weak against infantry. The weapon could be semi-affective against hard and soft targets alike. -OR- some kind of 30mm machine gun that would be very effective versus infantry, but not so good versus vehicles. Again the weapon would need very limited lateral movement when aiming.The VS... well maybe some sort of floating laser cannon with a fan on the back:confused:. I really dont know what the VS could have

The idea was that the projectiles would actually have no fire arc. They may have an area of effect though (perhaps the NC and Vanu would fire a single, tremendous explosive round), although I think it would be cool if the TR had a big 100mm chaingun that spat out a couple dozen of rounds which could really tear things up in a fair area, in order to hopefully compensate for the lack of a singular explosive round. I dunno though, they're just ideas. I suspect all of these ideas could be made workable by a dev honestly trying to work out the kinks and talking it through with a bunch of other devs to get their angle on it, but that's asking a bit much.

But, just to better explain, the self-propelled guns were intended, as I said, to be an "oh shit" sort of offensive weapon that would judge whether the enemies really can hold the base or not. It would also be cool for holding bridges or passes -- you know, really digging in. Hell, even a few setup inside a base would be a help. In general, it would be a lot of fun to use, and that would eclipse the fact that they're not as useful as they are powerful. Which is to say, they're useful, but if all went well, they wouldn't be too useful. It would also give Liberators a prime target, given that the self-propelled guns need to be deployed to be actually fired.

Either way, I think a "really, really big gun" would be awesome. And I'd love to see some crazy looking hover particle beam cannon that Vanu would use. That would be too cool. But, yeah, as I said, just ideas.

Navaron
2003-07-02, 07:51 PM
Gonna take the short route here - - - Ditto ^^

Protst Patrotsm
2003-07-03, 03:08 PM
Since SOE copying the Nazi bomb design, maybe they can do a little more... Copy the hugest gun ever made, the Paris Gun! Hehehehehehehehehe... That thing took an entire day to set up/take down, and could only fire a few shells a day, but they were HUGE!

Adun
2003-07-05, 12:09 PM
Here's my idea for empire-specific artillery, it goes with the idea that tr uses alot of firepower, nc uses powerful firepower and vs use advanced guns.

These things are kinda like superweapons though, so they probably should be limited to high battleranked or command ranked people.

Terran Artillery: fires tonnes of large shells into a specific area, the gunner has a map that shows where the gun can fire and clicks on the map to fire. the artillery fires normal shells continuously and they completley carpet an area, probably best used to hold the enemy back. the gunner can decide between anti infantry, anti armor or anti air shells that explode in the air instead of on the ground.

NC Missle: A large missle is launched which goes straight up and the gunner has a map so he can decide where it hits when it comes back down, but he can zoom in on the map so he can target what he wants to kill more accuratley. The missle will hit roughly on where the gunner targeted it and it causes alot of damage, the missle has a long reload time and can be c=shot down by AA max's but if you hit a enemy squad with a missle, they're f*cked. The missle's blast is about big enough to cover a tower. The missle takes a while to get there, at the last few moments, the gunner can controll the missle himself and see through a camera on the tip.

VS Cannon: Lanuches a large sattelite like thing launches up until it can barley be seen on the ground and floats there, the gunner has 5 or so shots from its large lazer gun, the lazer doesn't make a big explosion or anything, but its probably the most accurate thing over that kind of distance in the game. Each blast can kill one or two guys. The gunner sees from the cannons view, a cammera that zooms really far. After the gun's done, the cannon sattelite thing just falls to the ground dead and eventually dissapears. The launch veicle only holds one of these things and goes to the rearm pad think that they're going to put into the bases and it geta reloaded. It wont work in a base to prevent someone from shooting these things over and over on the rearm pad. This cannon works as a weapon and a good way to see troops comeing since it can see soo far.

Ok, im done

NeoTassadar
2003-07-05, 12:32 PM
Sounds a bit overpowered, turn the damage you're describing down a few notches, and I would be fine with it.

Adun
2003-07-05, 04:53 PM
Yea, it wouldent be that great if it was a superweapon or something. I guess the tr artillery can partially carpet an area, the nc missle get an explosion 1/4 of what i said before, with a 20 second reload time and gets to its destination faster. The vs cannon will be a one shot thing, but will be strong enough to kill a pack of grouped enemies.

I guess that would work..

Adun
2003-07-05, 05:11 PM
Since there are orbital strikes, how about a huge artillery gun in the sanctuary like what protst said, the paris gun.

In the interlink facility there would be a destructible console that people cr1 and above can use to fire the gun, the shell would travel from the sanctuary to the continent and the location it's targeted at. These shells are huge, but take a while to get there and cannot be fired inside the walls of bases or towers so the person commanding the cannon have to guess where the enemies are by the time the shell hits. The farther the continent is from the sanctuary, the longter the shell takes to get there. The cannon does not need outfit points or anything. These cannons also show up in locked continents, so there would be 2 shells (one from the locked continent, one from the sanct) that would hit. when a continent lock is broken, the cannon packs up and a huge transport takes it away. when there is a santuary stike, the cannon is shut down and comes back to life when the strikes over.

This will also be a nice thing to see from the sanct, the cannons huge and is in the very centre of the island and shakes up people who are nearby when it fires. I think something like this in the sanctuary could help make it seem theres always something happening since everytime this gun fires, its because a player ordered it to. The idea i had for empire specific artillery could also work with this.

Tr Cannon: Artillery cannon that works like i explained.

Nc Missle: Takes a big longer but packs more punch. A group of missle silos that fire missles straight up and come back down where they're told to.

Vs Lazer: shoots big lazer into the sky to the orbital platform and comes back down very quickly and accuratley, but is slightly weaker.

It would also be nice to have npc ships, trucks and stuff moving around and between the bases in the sanctuary to make it look like theres more going on than there already is.

those are my thoughts

Spartan
2003-07-06, 12:02 AM
These are some really good ideas, but I think that we're telling the wrong people. If we could get a dev on for a day or so, or have an irc chat, it would settle me more

DarthMidget
2003-07-06, 03:58 PM
1. Some heavier armor in between Max & reinforced, maybe no extra slots but something that can take a bit more of a beating.

2. A dedicated infantry assault vehicle. Sure we have the Deliverer and the Sunderer, but neither vehicle lends itself well to a direct assault on an enemy position. I want something like a Bradley that can carry a decent amount of infantry and still pack enough of a punch to warrant use in combat operations. Maybe the Deliverer with a bit more armor and a single 75mm cannon or something like that.

3. Some more options for outfits to use their outfit points on. Maybe they could buy super heavy armored transports that carry like fifteen people on the ground. Opening this option for their outfit would cost like 5000 pts & then their members would be able to take a 3 or 4 pt Super Heavy Armored Transport cert. However, such a vehicle would only spawn in Sanctuary.

4. Outfit bases would be nice. You could place them on Sanctuary, or if you were feeling really nasty you could place them on one of our three 'home' continents. However, if you placed them on a nearby continent they COULD be captured by the enemy. They would have spawn tubes and vehicle, implant, and cert terminals. They could only be accessed by outfit members, however, any enemy soldier can attempt to enter them. Furthermore they would require NTUs, would cost 100,000 outfit points, & would have a very small SOI. They could be captured by the enemy, but they enemy would have to hold the base for at least 20 minutes (that's the hack countdown). Once it is captured by the enemy any faction-friendly forces can enter it to attempt to secure it. Also in order to qualify for a headquarters an outfit should have to also have a minimum number of members in game. The outfit base would also have meeting rooms & a special locator terminal that could be accessed by outfit officers to see the location of every outfit member on Auraxis.

5. More continent definition. For example just add a few more locales or things that set the continents apart. One of my favorite continents is Hossin simply due to the fact that the swampy atmosphere, thick forests, and low lying water makes it look a great deal different from many of the other continents. I feel the same way about Ceryshen. Cery's ravines dictate the ebb and flow of battle and put a premium on transport vehicles. More terrain boosts like that would be awesome. Also a nice, sandy desert with miles of rolling sand dunes would be cool.

6. Bring back orbital space stations! If I'm not mistaken before the HART was added the intention was to have orbital stations where players would go & then would drop onto the continents. Orbital stations would be sweet. However, instead of launching dropods they control the orbital strike weaponry and also are able to launch special shuttles that will act as droppods, but can put an entire squad into the same exact location along with one vehicle. The orbital station would be big enough to have battles in also, which would be very important. The enemy would access the orbital station if they managed to lock a continent adjacent to one of the Sanctuaries. This would allow the enemy to take HART shuttles form their Sanctuary to the enemy orbital station. The enemy could never truly secure the orbital station, but they could attack them and secure the command point for the orbital strike weapon and the squad launch pods, this would seriously inhibit enemy capabilities as well as be something many level 5 commanders would be motivated to resecure.

Setari
2003-07-07, 02:16 AM
I have one teeny little request...

How bout more foliage? The environment seems a tad bland atm. You know, something like bushes and stuff.

Thats about it...I'm tired so uh im gonna sleep :vsrocks: :D

Raiden
2003-07-07, 04:22 AM
:sniper:

ok, you guys have some great ideas, so I wish to contribute:

1: First, Giant Lumbering "bases" in the sky. Somewhere that only aircraft can reach, but are empire-specific. Could have an airstrip that is essential to take off and landing. (Imagine six Gals taking off from this baby w/ full escorts. *wipes a tear from eye*)

2: second, I dunno how many times ppl have posted this, but Naval vehicles, underwater and surface bases, and islands with towers that have underwater passages that perhaps lead to the bases or land. And, with this, you would definitely have to have a new char. type, like frogman or diver. (Plus many new above and below water vehicles.)

3: Take the frustration out of searching for a Gal pilot to ferry your squad somewhere by adding the ability for CR3 commanders to set "waypoints" that signal to players w/ Gal cert that they are needed.

4: Add Zero-G battles in Space, complete w/ space station bases that would have to be reached either by some sort of docking craft or by going EVA and jetting there on a line attached to ur Gal/Lib/Reav/Skeeter/whatever other plane.

5:The cave Bases are a kick ass idea, but make a way of transport other than walking (perhaps a mine-car level? :D j/k). Also, for som graphic touchups, add hints that a civilization actually existed on Auraxis. Like, temple ruins, or urban areas, or even a colony-town.

6: Put in multi-crew weapons, like artillery, command posts where commanders can get together to plan strategies, and make the adv. engineering skill doubly useful by allowing several of them together to create camps that their squads can stay in overnight(add time of day too) to recharge and resupply. (as a link to this, add a truck-type thing that carries a shitload of stuff in its trunk, and has one defensive gun.)

7:Add...walkers.... :nod:

8: Hoverbikes also a good idea. Nil armor, one light repeater cannon, all speed. (300kph perhaps?)

Well, i could put in more, because Im simply bursting w/ ideas, but for now, thats it! Sorry to be so long-winded :ncrocks:

Adun
2003-07-07, 02:34 PM
hoverbikes a great idea, they could turn the wraith into an invisible hoverbike, i think invisible atv's are dumb anyways.

oh yea, misquitoes are pretty useless compared to reavers, how about if they cloaked like the wraiths?

shootx
2003-07-07, 03:28 PM
i say mosqs are weak as hell now with the liby and reav out......i think they should have ther firing rate increased or damage upped....may b even a passenger seat.

Madcow
2003-07-07, 04:08 PM
Originally posted by Setari
I have one teeny little request...

How bout more foliage? The environment seems a tad bland atm. You know, something like bushes and stuff.

Thats about it...I'm tired so uh im gonna sleep :vsrocks: :D

Go into your video settings and you can actually up that. I was surprised when I tweaked the settings and tall grass and bushes showed up all of a sudden. The only minus (besides the added lag for me) is that you sometimes hide behind objects that aren't there for anybody but you.

Adun
2003-07-07, 04:46 PM
IT would be nice if you can see inside your max, at least see the glass and armos and stuff like you do in a buggy or something. When im in a max, it doesnt feel like it, it looks like im just holding a gun or (tr) two guns and sometimes i forgot after waiting a while at the sanctuary. If your in a giant metal suit thats like 8 feet tall, you should be able to notice it easier.

it would feel more like the players in a big machine if there were targeting aids and and stuff that showed up on the glass, this would be compensated by a narrower view because some of the view would be blocked the suits insides.

HeadshotSY
2003-07-07, 08:44 PM
Give the max armor a few flares to ward off strikers and phoneixes. It would GREATLY increase the survivability in a max and lessen the complaints about how unfair the striker is. :D

Dudeski
2003-07-09, 01:01 PM
an air veichle that can go really fast and has no guns and just a one seater for transportation. no after burners but can go faster then the mosquito normaly.

BrutiusLlyod
2003-07-09, 02:33 PM
I would like too see some add that made the Medic more useful on the battlefield.

Mad Bomber
2003-07-09, 04:12 PM
the water vehicles/bases/towers is a great idea but for water vehicles to work they need to add more rivers and lakes. I want to see collapsable brigdes where it is an advantage to be in control of a bridge so nme vehicles couldn't cross. They need to upgrade buildings by like putting bunkers inside the walls instead of outside and with very hard to hack IFF locks or a blast door that needs to be destroyed to get in.

when in the game if u look up in the sky there are moons that we need to be able to go to with space stations and space ships like the ones in Star Wars. Empire specific armor and all weaons classes empire specific. For snipers let them buy a camo suit that blends them in with the surrounding trees. and inf need tougher armor like have them able to buy the inf suit and reinforced exo to get a invisible reinforced exo.

Have slots in all suits that do not take up inventory psace for grenades so we can carry some more ammo.

Taurril
2003-07-10, 02:28 AM
Empire Specific Special Assault weapons, Empire Specific Medium Assault tanks, Empire Specific Aircraft, NIGHTTIME!.

Aircraft version of the ANT.

Cert cost: 3
Armor: 2,000
Threshold: 4
Top Speed: 65kph (no afterburners)

teratravp
2003-07-10, 11:32 AM
Here's some of mine:

1. Outfit houses. A place where you and your outfit and invited guests can kick back. Can gain extra height stories/goodies/award banners to display outside through accomplishments (which should include more varied things then just outfit points) How cool would it be to have your own lounge/club house to goof off in, but not only that, that looks pretty damn uber from the outside and is the envy of other players.

2. Faction battle plans. Allows all commanders to throw down their outfit icons and show their plans to all other commanders, i.e. you are all putting your plans on the same map. Would help coordination a lot. A nice additional specifier would be the ability to put a number on your icon of how many forces you are sending to a place.

3. Progressive gain/ not base hopping. The single largest inherent mechanics flaw through beta and still is. The whole point of any war game is gaining ground through victories and ultimately conquering. The bottom rung of players may not care, but for the top rung this is why they play a game, and the top rung are the players who will stay. Here's one idea: once a cont is locked it opens up a new continent to fight on. Make it so there's something like 30 conts to fight on but once all conts are open a side that can lock them all or possibly slightly less then all, wins the game. The new conts can be made with the same assets for all I care, but the point is the reality of being able to win. A game that you can win is always replayable, from soccer to chess to BF1942. One that you can't hits it's ceiling after you've tried everything, so I hope to see even more ideas on adding a win to PS and hope the devs fix the prob.

Agathon
2003-07-10, 11:40 AM
Hello,

The population locks make it possible for squads to get some but not all of their unit into continent. The only other option is to use the glitch and "find waypoint" trick. Well, I believe they should fix that glitch and also produce a solution. My solution would be to have a instant action option for a squad leader that would port the entire squad to instant action. This would solve the problem created by population locks.

Just a thought,

teratravp
2003-07-10, 12:08 PM
"2. Faction battle plans. Allows all commanders to throw down their outfit icons and show their plans to all other commanders, i.e. you are all putting your plans on the same map. Would help coordination a lot. A nice additional specifier would be the ability to put a number on your icon of how many forces you are sending to a place. "

P.S. in addition to that have a place at sanc where non commanders can view the battle plan.

Sleepwalker
2003-07-10, 02:13 PM
Originally posted by Mad Bomber
and inf need tougher armor like have them able to buy the inf suit and reinforced exo to get a invisible reinforced exo.

:eek::scared: :ugh: NOOOOOO!
BAD!

BAD!

Dark lord
2003-07-11, 12:48 AM
i personaly would like to see some mechanised assault vehicles, you know, like in mechwarrior or mech commander. just not that big, like having an open cockpit or small closed. also something else that would be cool would be jumpjets or something.
thats really all i have rite now, but rest assured i will think of more!!!

P.S. i dont have planetside(YET!!!) but i have played it and have been doing my homework, so i know a little bit about it.:D

Bismarck
2003-07-11, 02:02 AM
Originally posted by Dark lord
i personaly would like to see some mechanised assault vehicles, you know, like in mechwarrior or mech commander. just not that big, like having an open cockpit or small closed. also something else that would be cool would be jumpjets or something.
thats really all i have rite now, but rest assured i will think of more!!!

P.S. i dont have planetside(YET!!!) but i have played it and have been doing my homework, so i know a little bit about it.:D

You mean a really big VS max???? We already got jumpjets, and as far as really big goes I'd say a max is big enough IMO

aiwest420
2003-07-11, 10:22 AM
one simple request that would make EVERYONE happy:

simply allow us to see how much armor another player has, an armor bar.

heres how it would look:

||||||||||---- <---- health
|||----------- <---- armor
JonDoe <---- name
Smurfs <---- outfit

Hexen
2003-07-11, 06:04 PM
New Implant Advancement System

Instead of allowing players to get a new implant every few levels, which in itself doesn't seem like a very polished way to go about that kind of advancement (considering that you get Certs every BR), give players "implant points" to spend each BR that gradually increase the power of an implant.

The power levels of implants would start at 0% and each point would increment the implant's power level on that player, the obvious maximum being 100%.

Example: A player with 20% darkvision can only barely see infils when cloaked, whereas a higher ranked player who has 80% or so in darkvision can see them just as plainly as darkvision operates now.

I reckon this would make players look forward to achieving their next BR more, because they'd be able to advance slightly more with each BR. It would also allow for more diversity in character builds/development and also create "new classes" so to speak due to this. What I mean by that is, if a player decides to focus himself in Darkvision and Audio Amplification, he has essentially become an Anti-Cloaker, rather than just another guy who has those implants.

I reckon they could easily transition to a system such as this by resetting everyone's implants and creditting them with the appropriate amount of implant points.

Just my 2 cents. :)

Edit: Just another thought, I realised that with this kind of system nobody would ever really advance into the 75%+ zone because power levels below that would probably always be sufficient, especially in the case of Darkvision and Regeneration. So I thought it might be a good idea that were this kind of thing implemented, there should be rewards for those who choose to specialise their power into one implant.

I was thinking that perhaps when you get into the 75%+ range or so, you start receiving either passive bonuses from your implant (implant operates permanently, but at a minor power level), or the cost of keeping the implant enabled over time reduces. I also thought you could make the implant's power curve up into extremes at higher power levels, but I figured that would cause imbalance.

Setari
2003-07-12, 02:55 AM
Speaking of implants, they need to add sniper-related and pilot/driver-related implants because as it stands, there really aren't any. I don't really have too many ideas but it seems pretty much every implant is aimed towards the general soldier ,except for the zoom implant.

Warborn
2003-07-12, 11:59 AM
Originally posted by Setari
Speaking of implants, they need to add sniper-related and pilot/driver-related implants because as it stands, there really aren't any. I don't really have too many ideas but it seems pretty much every implant is aimed towards the general soldier ,except for the zoom implant.

Advanced Audio helps with drivers and pilots. What you cannot see, you will "hear", and they'll show up on your radar. Best of all, it runs indefinitely due to the fact that your stamina always regens as if you were stationary while in a vehicle.

Advanced Targetting can't hurt either. Let's you know how close to death an enemy vehicle (or soldier) is.

MercFox1
2003-07-12, 07:29 PM
Adv Targeting and Zoom Increase are a Sniper's best friend.

I'd like to see Tower NTU's cut back off. They are a waste and will ruin a great part of offense/defense. It's easy to hack the Terminal in a tower, now it's just stupid.

I'd also love to see a kind of carrier type vehicle (sort of like the Orca Carryall in Command and Conquer Tiberian Sun) it would definately help with forming attacks. Like it could carry two tanks, or 3 buggys, or 2 ANT's or an AMS or 4 Basilisk/Wraiths.

Onizuka
2003-07-12, 08:53 PM
when i first heard about tower ntu's i was pissed.... and i still am.
the towers are meant to be gained easily by one empire and taken easily by another.

i dont know if they (the devs) have said they will do this, but i think if they are going to give towers a 5 min hack time, they should at least use the same xp format that they do for bases (which should include a towers soi, which i also think should be bigger) and reduce the ultimate xp by a third or something.

Vis Armata
2003-07-12, 10:19 PM
Like your ideas, Darth :)

I posted this elsewhere, but it probably belongs here.

A half-sized galaxy; it would be more like a gunship, but used as a faster aerial delivery vehicle (kind like the Deliverer, but for the air - so a compliment of 5 to 6). No room for MAXes or vehicles, but slightly stronger weapons and armor (maybe the 25mm cannons from the Liberator). Useful for those squads that are low on people, don't have the need for a full transport, or need different options for hitting hot targets. It might be designed to use air pads, and designed so that hot-dropping is prohibited (added challenge to using a faster, more heavily armed transport). As a way to make the concept distinct from the Galaxy, the design could be empire-specific, as there isn't many empire vehicles to choose from.

Just a thought.

shinken
2003-07-13, 01:32 AM
Originally posted by Vis Armata
Like your ideas, Darth :)

I posted this elsewhere, but it probably belongs here.

A half-sized galaxy; it would be more like a gunship, but used as a faster aerial delivery vehicle (kind like the Deliverer, but for the air - so a compliment of 5 to 6). No room for MAXes or vehicles, but slightly stronger weapons and armor (maybe the 25mm cannons from the Liberator). Useful for those squads that are low on people, don't have the need for a full transport, or need different options for hitting hot targets. It might be designed to use air pads, and designed so that hot-dropping is prohibited (added challenge to using a faster, more heavily armed transport). As a way to make the concept distinct from the Galaxy, the design could be empire-specific, as there isn't many empire vehicles to choose from.

Just a thought.

id like to see sumtin like that but kind of like the republic gunships from SW ep. 2 but w/out the mini deathstar things on the side and not shaped the same but able to make fast landings and have 2 big doors on both sides for quick deploy then back up in the air fast.

Raiden
2003-07-13, 02:57 AM
I like the idea of the deliverer-style transport, but put the emphasis on a weapons delivery platform more than a transport. Give it a mortar launcher, 2 35mmS, a tail gun, and a dorsal turret cannon.
-thanks :ncrocks:

JackBoCracken
2003-07-13, 03:17 PM
It would be really cool if the servers were up. That's my only wish.

Hexen
2003-07-13, 04:53 PM
Nobody said anything about my implant thingy system!

/cry

MercFox1
2003-07-13, 11:32 PM
It's nice, but too tough on n00bs. You not only have to worry about infiltrators stabbing you in the back...but also have to worry if you can see them at range with that thing.


BTW: With more certs, we already are more diversified.

Coldman
2003-07-14, 03:03 AM
I think they should come out with empire specific light tanks kinda like the Lightning. Kinda like a cross between the Lightning and the empire specific buggies. Here's my descriptions...

NC = Treaded light tank with a firebird rocket launcher and a 12mm cannon.

TR = Treaded light tank with a pounder grenade launcher and a 12mm cannon.

VS = Hover light tank with a flux cannon and a 12mm cannon.

Each would have about the same armor and speed but, they would only be a single seater like the lightning. Maybe they could have 360 degree turrets on them. Cost like 3 cert points.

MercFox1
2003-07-14, 09:49 AM
Those are too much like a Empire Specific crossed tank/buggy.

They need Empire specific air vehicles.

Madcow
2003-07-14, 02:26 PM
Originally posted by MercFox1
Adv Targeting and Zoom Increase are a Sniper's best friend.


I used to think range magnification was, but unfortunately it really hardly helps at all. Once you get good at 8x it becomes pointless because all 12x does is make the same targets slightly larger. You don't have the ability to see from further away at all, the game doesn't draw people any further.
Advanced targeting is all but useless for a sniper. If you are close enough for the advanced targeting to work, you're waaaaay too close for a sniper. If they would allow advanced targeting to work as far as you can scope I'd be all over it, as it stands it's not much use.

JackBoCracken
2003-07-14, 03:32 PM
I would like a third squad member status bar for vehicle armor display. This would make squadding in vehicles ten times easier.

MercFox1
2003-07-14, 05:12 PM
I'm usually very close, but people don't see me because of my 1337 hiding tricks.

shinken
2003-07-14, 05:22 PM
Originally posted by MercFox1
Those are too much like a Empire Specific crossed tank/buggy.

They need Empire specific air vehicles.

they need more air vehicles period

SumYungGui
2003-07-14, 10:04 PM
at the request of others I leave this link to another topic of mine. it's quite a large post so copy/pasting it just seems crass.

click me! (http://www.planetside-universe.com/forums/showthread.php?s=&threadid=11733)

Mr1337Duck
2003-07-15, 11:00 AM
It'd be cool for Combat Engys to be able to make forcefields. They use an ACE to make one, and it's added to the pistol slot, where it is automatically activated. It absorbs about 200 damage, then it's busted, dump it. To prevent abuse, it obviously can only be made by a CE, and has to be distributed, which takes forever, it'd take too long to go ask an Engy for one after you spawned, so it wouldn't be used very much in a zerg fest. But squads would look for combat engineers to equip them with shields and stuff.


By the way, to distribute them, CEs or anyone else just have equip the shield and there's two modes for it. The first is a recharge system, as long as you're holding it, it reinforces at 1 point per second, about 3 minutes for a complete recharge. The second is where you just go up to someone and use it, it sends them a message asking if they'd like to recieve a shield, they say yes, and it's added to one of their pistol slots.


As it stands, CEs are useless, they lay down mines and crap, a 10 minute job, and what happens? An infil gets through them in about a minute, your defenses are worthless. This would make Combat Engys a much more valued class for their ability to reinforce troops so effectively.

Or to prevent abuse they could also only allow CEs to make a new shield every 5-10 seconds.

CrazyCrazy
2003-07-15, 03:03 PM
Add a member spreadsheet to the outfit management window so you can view their certs. Member's names in the rows, Certs in columns, with a check box to mark if they have a cert. Simple, easy. I put this here because on our outfit website; we have been trying to compile a list of all memerb certs, so we can coordinate better and players know what the outfit is in need of. It is a chore to do, and even more of a chore to keep it up-to-date. Having an in-game spreadsheet would make things a whole lot easier.

Hexen
2003-07-15, 03:56 PM
Yknow what might be cool? The ability for CR4 and higher commanders to "upgrade" a base they are defending so that it has a forcefield around it visually similar to the ones around the warp gates. The thing could drain NTUs as it takes damage and could be activated or deactivated at will be the commander. I reckon it'd be mad coz ANTs would have to be brought to bases more often if you got into the situation where one of these shields was necessary.

Though I guess it wouldnt be of much use just putting a huge shield around a base, the enemy could just pelt it with ammo until it drops, the only purpose served would be to buy time for reinforcements to arrive. Humm just an idea. :)

shinken
2003-07-16, 01:19 AM
that sound like a workable idea but it should be cr4+ hackers or mabye engies that have to do it

Daeda1us
2003-07-16, 05:48 PM
Now that I've read through this WHOLE post, I'll add some of my ideas...

First off, I'd like to second SomeYoungGui's ideas about bunkers. I'd like to see bunkers become a part of walls and inner buildings. Also, bases shouldn't be so square/rectangle shaped. Look at history, most bases were triangle/star shaped because it maximized your firing arcs.

Base turrets certainly need some help. Instead of having an all purpose turret like we currently have, make specific turrets. 40mm Bofors like flak turrets in the inner parts of the base, and a combo 20mm cannon/Rocket turret on the surrounding walls. Also don't make them totally enclosed. Give them say a 270 degree front armor shield. That way they can be flanked and the gunner can be killed without harming the gun itself.

Another thing about bases. Why would anyone allow trees and underbrush grow near their walls? Its a perfect opportunity for some schmoe to sneak into your base and hack it. In real life that wouldn't fly. I say they should chop down trees and plants with in a certain radius of the base to provide new terrain (tree stumps and crators to look like there was a recient battle) and a better line of sight for the defending troops. (Maybe some kind of trench/skirmish line too.)

I would really like to see landing pads for Galaxies or continents that are flatter so Galaxies can find places to land. Maybe I just keep fighting on the same continent, but the all seem to be very hilly and jagged. We need more variety on the landscape. Maybe some lush plains or something flatter.

There should be signs of population or previously populated areas. Maybe there aren't any civilians around because everyone joined the army, but where are the ruins of where they once lived? City ruins! Imagine having to navigate your way through the ruins of a city to access a base that lies in its center.

I'd only really like to see one more aircraft. It'd serve as a light transport. Maybe about the size of a fattened Liberator. One pilot, can carry 6 troops (no MAXs), but either gives the pilot some sort of weaponry, or gives the troops in the back some kind of door guns. The caveat here is that the troops are exposed like they would be if they were flying in a Huey or Blackhawk with their doors opened. Moderately armored, moderately fast, light payload, lightly armed, but with an exposed crew (not pilot).

Ok I'm done. Can I have a cookie now?

Lonehunter
2003-07-17, 04:16 PM
A new cert, Dual pistols. Easy to add, fun to use. :D

ViperGTS
2003-07-18, 07:22 AM
What planet side needs is huge mechs. I mean Gundam size things. Just to walk around and step on things. Say you had about 15 tanks set up 4 defence. I think you would want to rethink that if you saw 5 HUGE mechs walkin at you loaded and ready to blow away any thing in there path away. WOW that gives me nightmares. THINK ABOUT IT!!! WOW!!!

ViperGTS
2003-07-18, 07:26 AM
wait has that been said already? im to lazt to look thourh all 4 pages of this tread only the 1st and last :doh: :blowup: :father:

ViperGTS
2003-07-18, 07:31 AM
wow 15 friggen pages godamnit people really want new things in the game hahahahahahahahahaha

Madcat170
2003-07-18, 09:29 AM
Id like to see this for a 1 point cert for CR 2 +

Command Belt

Gives Extra Pistol slot with a CUD in it (cannot be changed out)

Mechs= No

ViperGTS
2003-07-18, 09:32 AM
MECHS=YES DAMNIT

ViperGTS
2003-07-18, 09:34 AM
ya no what planet side needs? a troop transport the has 500 horse power and can go 210 mile per hour what im a talkin about you ask? the DODGE VIPER GTS COUPE THE GREATEST CAR EVER CREATED BY ANY ONE EVER!!!!

Hexen
2003-07-18, 10:06 AM
I dunno about huge mechs, but I wouldn't mind seeing some properly sized mechs (about a little taller than a base wall). Would be cool. :)

ViperGTS
2003-07-18, 11:39 AM
HUGE MECHS DAMNIT I WANT HUGE MECHS IT WOULD BE AWSOME!!!!!!!

Mad Bomber
2003-07-18, 04:10 PM
when getting to br20 and cr5 things will get repetative so to fix the solution every 2 weeks to a month and one more br and cr but it will take the 2 weeks to a month to get. i am saying this because as new vehicles and wepaons are added u need some extra certs to by them if u really like them but when u are specialized in a certain area u have to unlearn a couple of things and then get what u want.

Earlier in the thread i posted about how they need more rivers/lake all over the conts and have bridges a command point and collapsable and i like that idea, DOES ANY ONE ELSE LIKE IT?

Add a plane with a open cockpit so all of us reinforced exo suits can fly to places faster. It could be a mosq with dual guns but no rocket pods like the reaver and travel a bit slower than the mosq but faster then the reaver. They need to make dog fights happen more by adding sky bases that can only be accesed by planes. ALSO CAN ANYONE SAY FLYING AMS'. it could fly to the highest point it can then deploy and when it is deployed it can be only deployed for 4-7min. When deployed it can be just like and ams except a pad comes from the bottom so when u spawn u dont fall to the ground, then u get ur stuff and jump off (this is why they should add PARACHUTES). after the 4-7min is up it undeployes and drops toward the ground because it some what RAN OUT OF GAS.

Smaug
2003-07-19, 04:35 PM
Yeah i want some more water with no bridges around. I don't get to use the cool boat mode of my del enough :P. Also the del needs to go faster in water. It slows from 75 on land to 22 in water... shitty.

Tubblers
2003-07-19, 11:32 PM
I like the idea of heavy tanks. I want like a whole sqaud operating something. Let's turn the game into the friggin Power Rangers. And they can practice it in the VR driving area. Like VR Troopers. That show was so awesome! Anyways, I wanna see huge airships and mobile towers. Something crazy that'll get noobs to crap themselves, and hardened leaders to weap in joy, or something gay like that.

ViperGTS
2003-07-20, 12:58 PM
:sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :sniper: :spam:

Ravenblade
2003-07-20, 03:36 PM
I think there should be like a 1 or 2 point certification for throwing your knife. You would have to be able to pick your knife up again after throwing it though, or it wouldnt be that good of a cert.

:sniper:

Hexen
2003-07-21, 12:10 AM
What if you miss, can your enemy pick up your knife and throw it back at you?

That'd be pretty funny. :D

SumYungGui
2003-07-21, 03:56 PM
they need something that's a one point cert. just, something, anything. you look at your near perfect BR20 char and see that one point just sitting there. it's all alone in a big cruel world with no friends, and you sure as hell aren't gonna break up the parties some of your other certs are having just to include him. but he's still all alone.

Lonehunter
2003-07-21, 07:53 PM
:lol:

Hexen
2003-07-21, 10:18 PM
Yknow what I think would be mad.

A Flamethrower. :)

But using PlanetSide's would-be fire equivalent. A Plasma flamethrower. How mad would that be?

Shouldn't work at anything but horribly short range though, and the damage should be purely over-time so people don't see it as the alternative to heavy assault. I just think it'd be cool to have one flamethrower guy in your squad, then when you reach CC, he could torch it, forcing ppl to come sprinting out. :)

I guess it does sound a bit overpowering though.. Humm, maybe the weapon could be made to require two rifle slots, since you're going to have to have the weapon in-hand, as well as have the tubes on your back. Then ontop of that you'll need to carry plasma refills.

Just an idea. :p

Doppler
2003-07-23, 01:49 AM
Never happen, too much video lag they decided.

Joe-Azlin
2003-07-23, 05:43 PM
STOP LOCKING CONTINENTS...... I hate when they do that.

ArcticRecon
2003-07-23, 10:21 PM
1) Backpacks not to disapear when looting them.

2) Cars have horns(a button like crtl for the default).

Piith
2003-07-23, 10:40 PM
A WAR ROOM for SL and CR1's up can discuss battleplans. and they can update them as the battle goes on.
SL can chat to help discuss plans, and need to be there so they can see the plan.

Vis Armata
2003-07-24, 10:35 AM
Here's an idea: a PDA. Yes, a PDA. Inventory slot 6, pull it up, get news on the status of the empire (distributions, battles, bases held, etc), e-mail (I'm thinking attachments showing proposed battleplans, great for commanders and outfit communications if you have need to send one message in-game outside of chat), replace the current soldier management (non-critical information - inventory and vehicle status should at least be toggled separately from the PDA, so that someone doesn't have to holster their BANK to check on their vehicle) and integrate it into the PDA. Hey this is a wishlist....manage your MP3s from the PDA, as well as your screenshots (with thumbnails)? Totally sounds like Tribes, I know, but if done in-game, and done right, I think it would work.

ArcticRecon
2003-07-24, 12:49 PM
or you can just press M for the map.

kidriot
2003-07-24, 07:01 PM
http://boards.station.sony.com/ubb/planetside/Forum8/HTML/009480.html

great ideas

nightcr4wler
2003-07-24, 10:46 PM
Probably has already been said before but what we need on each continent is a command bunker for CR5s only. Think about it, a safe place for CR5's to go and command assaults, or strategize defenses for a continent. Each faction would have 1 on each continent and there couple be maps, and extended CR abilities, or whatever. Just an idea.

Adun
2003-07-25, 01:21 PM
I want the missles to do something when they hit veicles and maxs. It takes 2 or 3 decimators to kill a max, and like 5 phoenix missles to kill a max, thats pathetic. Snipeings pretty pathetic too, you have to shoot a guy, then reload and hope he didnt hide, which he had plenty of time to do.

People are just too strong in this game, it made sence in BF1942 where people werent exactly super strong bullet absorbing things. Death came pretty quick and easily, but hell, this is a war, not some superhero game. People shouldent live after geting shot at point blank with a shotgun, in the face.

I think simply that infantry should be more fragile, so they take more cover.

JLeeAZN
2003-07-26, 10:44 AM
It takes less than 5 pheonix missles to take out a MAX, those pheonixs are goooood

Katanaboy
2003-07-26, 01:24 PM
People are just too strong in this game, it made sence in BF1942 where people werent exactly super strong bullet absorbing things.
but this is a futuristic sci-fi game, in which everyone has advanced exosuit armor...you cant compare it to WWII stuff...

Lonehunter
2003-07-26, 07:56 PM
Originally posted by Vis Armata
Here's an idea: a PDA. Yes, a PDA. Inventory slot 6, pull it up, get news on the status of the empire (distributions, battles, bases held, etc), e-mail (I'm thinking attachments showing proposed battleplans, great for commanders and outfit communications if you have need to send one message in-game outside of chat), replace the current soldier management (non-critical information - inventory and vehicle status should at least be toggled separately from the PDA, so that someone doesn't have to holster their BANK to check on their vehicle) and integrate it into the PDA. Hey this is a wishlist....manage your MP3s from the PDA, as well as your screenshots (with thumbnails)? Totally sounds like Tribes, I know, but if done in-game, and done right, I think it would work.

Just press tab then select it. also, you never said what PDA stands for

ArcticRecon
2003-07-26, 08:23 PM
a PDA is a portable device like a palm pilot.

SkittlezX
2003-07-27, 06:35 AM
I'm starting a Website of my Ideas soon be sure and check it out! Oh by the way I just switched over here because you have to actually be subscribed to Planetside to be able to post in their forums (Ghey). Either way check it out a lot of Ideas are borrowed and what not and will have been done in real life before being Implemented into the actual game. Thats right I'm gonna be the NC that whoops all your lil TR arses and this game will no longer exist!

:blowup: :ncrocks:

SkittlezX
2003-07-27, 06:40 AM
Finally got the website Up!!! (http://www.hometown.aol.com/casperda423/index.html)

Lonehunter
2003-07-27, 04:57 PM
Some interesting ideas

Joe-Azlin
2003-07-28, 05:59 PM
I want some boat type vehicles. Like a sumbarine and battleship. Something like that only futuristic and that way we could have land, air, and sea battles.

ArcticRecon
2003-07-28, 06:01 PM
heres my list of wantshttp://boards.station.sony.com/ubb/planetside/Forum10/HTML/004703.html

CrazyCrazy
2003-07-30, 07:20 PM
This is a taste, the whole thread is here: http://www.planetside-universe.com/forums/showthread.php?s=&threadid=12552


BTW, I think PDA stands for Personal Digital Assistant.

ideas for 1 point certs
1) Demolitions.
Prerequisite: combat engineering.
This would essentially be a more powerful boomer that uses a timer instead of a remote switch. It could be set up to 20 minutes. unlike mines and boomers, shooting it causes it to explode, only somone else with this skill would be able to disable it without causing it to explode. It can also be fitted to enemy vehicles. Uses a normal ACE, but limited to laying 5 at a time

2) structual engineer
Prerequisite: combat engineering
This idea has been mentioneed before, but I think it would work well as a1 point cert. The ability to lay small defensive structures and barricades. (Maybe foxholes and mini-towers too). You could create little walls to prevent tanks and other large vehicles form entering a base. This could also be a way to implement force fields. These should be larger than an ACE so you would have to use a rifle slot to lay them.

3) Paramedic
Prerequisite: adv. medic
Allows you to place up to three "revive" devices on friendly units that gives the person wearing it the option to "revive on site" when they get killed. They gain back half their health but no armor. It acts similiar to the implant, but is a one-time use device.

4) Medical engineer
prerequisite: adv. medic
Can place mini-medical terms. these cannot be hacked by enemies, will repair health but not armor, and will last until the owner leaves the continent or logs off. Uses a a ACE-sized device to place. limit of 5 allowed to be placed.

5) Radar Jamming.
prerequisite: adv. hacking
allow use of a radar jamming device( uses a rifle slot). One option allows you to completely Jam a radar in a certain radius (1.5X typical SOI) meaning, that nothing will show up on any enemies radar. This would only last 1 minute, and could only be used once every 6 hours. The second option is to do a radar scramble, in which the enemy still sees what's on their radar, but FriendorFoe recognition doesn't work (everyone appears green). This lasts 5 minutes and can only be used once every 3 hours.

6) Telecom
prerequisite: adv. hacking.
allows use of portable radio kit (fills up a pistol slot). This device uses a special battery that drains quickly. Lets you eavesdrop on enemy chat channels. you must keep an enemy in the crosshairs of this device, and you will be able to receive everything he says, plus all of his squads communications. Defensively if you are being eavesdropped ( or somone in your squad is) and you have this skill, you will receive a notification if you are being monitored. You can also link this to the big dishes at the interlink facilities and gain access to enemy command chat, continent all, and global if you have the CR. Hooking it up to the dish, you can also pick any base on the continent and hear what is being broadcast. This part only works if the interlink facility is controlled by a rival empire, and will immediately produce a facility warning on the map.

7) Sticky cameras:
Prerequisite: Sniper
If you've played SplinterCell, you know what theses are. Little cameras that can be loaded as ammo into the sniper rifle ONLY. Once fired they stick to any surface, and you can use it to gain recon info. They are small and inconspicuous, but you can only see thru them after firing them, and you are vunerable to attack while looking thru them. Each one takes up the size of one box of sniper ammo.

Vis Armata
2003-07-31, 03:03 PM
Good ideas.

Yes, PDA = personal digital assistant. I know that the current functions work just fine, it would just be more immersive if the point of access for the information was on your person. Another lite RPG element.

Two more ideas:

Dropship Tower: 3 towers, spaced out on each continent. They should be as remote as possible (I originally thought that one on the slope of that tall mountain on Cyssor would be neat), and placed on terrain inaccessible to land vehicles and foot soldiers. It would have to be as tall as a Watch Tower, but maybe slightly wider to accommodate one landing pad on top, and two gun emplacements (think slightly larger Air Tower). The pad could accommodate one Galaxy at a time (for rearm and repair), and allow troop boarding (but no vehicle access). The tower should have a matrixing point, as well as spawn tubes and inventory stations � and obviously a CC. The idea is to get some of the under-utilized terrain used, set up different battle situations, and make the Galaxy more valuable than it already is (for projecting power via dropship, and for making the Galaxy a requisite for invading these structures)

Armor Tower: Placed in remote locations like the Dropship tower, but put in open terrain allowing vehicles to access it. The tower is arched, allowing armor vehicles to rearm and repair under cover, to evade bombers (they would still be exposed, though � think about vehicles hiding under the bridges at bases). Gives land vehicles invading continents a forward base, and brings armor battles out of the bases and into other areas of the map.

ArcticRecon
2003-07-31, 03:42 PM
all these suggestions on towers will make you have to download the continent again meaning huge downloads.

Vis Armata
2003-07-31, 04:30 PM
Well, it is a wishlist...

Lonehunter
2003-08-02, 01:21 PM
Orginaly posted by ArcticRecon on the official forums
4) When the HART is taking off, it slowly rises out of the hangar and then takes an instant 90 degree turn and then takes off (This looks really cheap and should be fixed).

Suggestions:

1) Receive Grief points for shooting Mines and Motion Alarm Sensors (I see people shooting friendly ones and getting away with it so easily so they should get busted for it).

2) Receive Grief points for shooting your base�s Generator (Same reason as above).

6) More Rain, Clouds, Thunder & Lightning, and Dust storms (Not enough of these and it gets really boring with just day and night time.)

8) Have a sound play if someone on your Friends list logs on (Keep the text on the chat window though).

10) Put horns on cars. (Have it so you can only do 3 honks every 10 seconds, have a button near the driving controls like Ctrl, and have the same radius as Voice Marcos).

4) There is nothing wrong with this, it's like a giant Harrier jet.

1) I shoot at these all the time, only becouse theres a bug with the turrets where they fire sideways and hit me. Also, recently sometimes when I see a friendly CE lay a mine, I don't see a green circle around it.

2) If I'm defending a base that is about to fall (Has had a enemy hack on it for a while) and the base has 10% power, I'm gonna blow the gen to further anoy the enemy.

6) I agree with this, they said there weather system would be an awsome sight to see. But whenever I see rain or snow etc. It only lasts for about 1 minute.

8) That sound (what ever it is) could get really anoying, maybe a little text messege would be ok.

10) This is something I wondered about since the beginning of the game. A little sound file wouldn't be hard to add. It would definatly decrease the rate of friendly road kill.

Just my $.02

Mejwell
2003-08-02, 07:13 PM
Sorry, I didn't have the stamina to read through the entire thread, so I don't know if it's already been suggested, but I think that you should get grief points for shooting and/or destroying any equipment in a facility that is neutral and under your dominion's hack. I THINK it would be fairly easy to implement, and would be a strong deterrent for people who keep destroying the generator/equipment terminals/wall turrets when the base is about to become yours. The possible downside is that if the hack is flip-flopping between two empires, you won't be able to destroy things that may POSSIBLY become the enemy's. However, if it's under your hack at the moment, you'd probably do just as well leaving them anyway.