PDA

View Full Version : What happens when one side starts to win alot?


Sputty
2002-12-22, 02:55 AM
Is it possible that, if one side had a really well planned attack that a huge percentage of one of the 3 sides could lose alot of territory making spawn points less numerous making it harder to defend from a big attack when it'll take 20 minutes(or whatever is a really long spawn time in PS) so they actually lose somehow. One of the races gets a big assault taking a bunch of important bases then, because people want to win alot, many people on the losing side create new characters on the winning side to help in the attack. If this were possible, porbably isn't, would the devs do anything to stop this?

BigHairyJohn
2002-12-22, 05:16 AM
More land you own the more land needed to be defended, If one side owns most the world then it would be easy for another side to take an unguarded area as there won't be that many people defending, also if there are to many players on a side compared to another side then there will be a handicap on the amount of BEPs you get making the othersides more desirable to join for all of those that want to get lots of certs.

Delos
2002-12-22, 01:56 PM
that was the problem the Hellinistic rulers had when they inherited Alexander the Great's territory... It was just too big and took way too many people to defend. Same will happen in this game. A Empire might take a very dominating portion of the map, but they couldn't hold it for very long.

Toimu
2002-12-22, 02:56 PM
What Sputty is talking about is...

What if people all start going to 1 faction. Then that 1 faction would have the numbers to defend all that land. The more 1 faction has over the rest, the more people who don't like to lose will switch to that faction (or new people 1st coming to the game joining the winning side).

So lets say 1 faction has 50% of the population. They are sure to have more bases than the other factions. The game will seem unfair do to always fighting 2 vs 1. Would the GM's do something to change this? Like boost the smaller 2 factions weapons, defence, ect... Once numbers went back to normal, change things back.

In JumpGate, we had a simular problem. What the players did was the 2 smaller factions quit fighting each other, and started only fighting the large faction. But in PS, there is no way to talk to other factions.

Warborn
2002-12-22, 03:10 PM
If one side did totally dominate, after a while the people on the "winning" side would begin to leave and go to different sides. It's not much fun when every encounter your massive army has with the tiny enemy is resolved in seconds and with you barely getting to attack. No, the situation would resolve itself in time.

�io
2002-12-22, 03:31 PM
Ok 2 things.

1-The less land you have the more defense you have, spawn time will stay the same (i imagine) but instead of (small scale) 100 peeps for 10 bases you'll now have 100 peeps for 5 so you can never really lose all your bases.

2-If everybody starts to switch sides and win the devs can limit the number of people switching sides. And they also said that there will be bonuses giving to the losing sides to help prevent switching sides.

I myself prefer to be on the losing team, much more fun.

Hamma
2002-12-22, 03:33 PM
I think this game will bounce back and forth allot - however I highly doubt that any empire will ever be choked off to the point where they cant attack effectivly :p

Bighoss
2002-12-22, 11:26 PM
In DAoC the power and land would constantly switch team's because no one can hold onto for ever. Just look at the real world, everyone falls someday(except America...) and even the problem got way out of hand I'm sure the sony would deal with the problem

CDaws
2002-12-23, 12:58 AM
Even if one empire does start to dominate all you have to do is just start taking the drop pods in mass waves to the front lines at a single point and have the firepower to take out some bases and start pushing the line back in place. Beside the BEPs will kick in for the the sides who have less territory but if people start switching sides that would ruin the game. I for one like a challenge and hope that something like that does happen so we can fight back and kick some major arse. :thumbsup:

Myhouse43
2002-12-23, 03:33 AM
This forum makes my head hurt.

:blowup:

Duritz
2002-12-23, 11:16 AM
So lets say 1 faction has 50% of the population. They are sure to have more bases than the other factions. The game will seem unfair do to always fighting 2 vs 1. Would the GM's do something to change this? Like boost the smaller 2 factions weapons, defence, ect... Once numbers went back to normal, change things back

I don't think that this will be a problem simply because of facts of war. If one side has more than the others then of course they are going to have more land, probably about 50% of the whole world, than any of the others, but they aren't going to be able to defeat any of the others because they will be stretching their front. When it comes down to it the bases will still have the same ratios of people because the large side will spread out.

Also, if the large side figures out a way to compact its front line, the other sides simply have to launch medium sized covert attacks on bases in enemy territory to draw forces away from the front line and capture a few useful bases by surprise. I believe that this will be a very viable idea, especially when you attack a base on a continent that they own completely. In this situation, no one is going to want to defend a base as backwater as that. Even if they are ordered to, it won't be a sufficient force to defend against an organized assault.

The only inescapeable fact that I can see as a downfall is that the largest side will be able to launch the largest coordinated assaults. However, I don't think we'll have too much trouble with that.

mistled
2002-12-23, 06:27 PM
Look, this has a very simple solution. When one side starts to dominate the other two, I shall be declared supreme ruler of planetside (since it will be my faction kicking ass). After which, I will divide up our conquered land among my generals and war heroes and anyone else I like. Once divided again, people will become jealous of those with the land and a civil war will begin, thus giving the factions whose asses we kicked a chance to come back and fight anew.

Basically, it boils down to the fact that greed is all that will save you.

Your Future Supreme Eminence,
mistled

Qanamil_Rafiki
2002-12-23, 06:39 PM
Greed and the nature of land and manpower.

oosik
2002-12-23, 06:47 PM
Sputty,

I seriously doubt that one side will dominate. You have three empires, each empire has a backyard continent that is only 1 warpgate hop away from its Sanctuary, while it is three away from any other Sanctuary. In addition, each continent except Searhus has 4 warpgates, which, if Cyssor is an example, will be spaced along the periphery of each continent. So it would take quite awhile to send major forces to Forseral, the TR backyard, from the NC or Vanu Sanctuary.

In addition, you have somewhere around 170 facilities on the ten continents (if Cyssor is an average with its 17). So you have a lot of territory to defend as you overwhelm more bases, and you will be spread thinner and thinner as you do.

Sputty
2002-12-23, 11:45 PM
Hey, BOhica. Greece did the smae thing and look at Greece(No offense to any Greeks out there, although I think they'll be few as recently all video games were banned for some weird reason I forget). Don't split it up if you win between generals. Do it with pawns.

Ahemuro
2002-12-24, 12:41 AM
I wonder what will happen if everyone choses to be a NC or something and then over 50% of everyone is NC and like the rest are Vanu and Terran. That would be interesting to see what the smaller guys would do :D

Lukin
2002-12-24, 08:41 AM
If their was a weaker team, i would be join them because there is more of a challenge and i think there are quite a few ppl like me.


NOTE:

Just look at the real world, everyone falls someday(except America...)

Big Hoss
EVERYONE FALLS. The Roman Empire was the USA of its time and they still fell.
Time brings down all. Wait 12-20 million years and see if anyone is still around.

(No offense to anyone):)

Lukin
2002-12-24, 08:42 AM
Can i change the size of my writing? its too big

Sputty
2002-12-24, 09:13 AM
Hehm, I'm getting off top[ic but if the US doesn't fall(I don't think it will as our form of civilizatipon is more refined thn Roman times) it will at least not be the super power. Britain was the super power very recently and one conflict changed that. Well, anyone who reads jsut a tiny bit or history knows that everything ends.

Vimp
2002-12-25, 02:20 AM
I'm curious why it hasn't been mentioned here about some common info. The awnsers are on this site and other sites. For one, you can't switch teams under any circumstance. You can have 4 charectors per server but they all have to be of the same empire on one server, plane and simple. Secondly it has already been made known that if one Empire starts to have a large disadvantage to the others then that Empire will be given bonuses such as a higher health limit and things of that nature so as to balance the teams out.

�io
2002-12-25, 03:52 AM
Originally posted by Vimp
For one, you can't switch teams under any circumstance.

This is news to me, since when is it impossible to switch teams? I've been told many times you can but just not every 5 mins. :)

Validuz
2002-12-25, 04:13 AM
Originally posted by Hamma
I think this game will bounce back and forth allot - however I highly doubt that any empire will ever be choked off to the point where they cant attack effectivly :p

Well, if an empire DID start to lose that bad, I'd be the first bitch to switch to rack up some BEPs =)

Smoejoe37
2002-12-25, 11:36 AM
Also sputty... if i remember correctly, you could only create one character so it would stop the possibility of spying. Plus I think the real gamers would stay loyal to there side and not switch just because they are losing.

Flashingfish
2002-12-25, 11:50 AM
You can create four characters, all under the same empire, but you can switch empires, just not every 5 minutes as Dio said. Probably similar to the certs thing; a week or so.

And the losing empire gets some sort of bonus, so players on the winning sides might defect to get this bonus and it would even out.

�io
2002-12-25, 03:27 PM
Once a week is still a bit too often for my taste. I would limit it too once a month or something.

Flashingfish
2002-12-25, 03:44 PM
I agree with you there, but you probably get an option to defect any time you want in your first week or so, in case you find out your friends or whatever are another empire. If you had to wait a month I think some people would be a bit annoyed.

Also, you should have to wait a certain amount of time; put in a request for transfer :p So you don't get people who change straightaway because they're losing or something.

�io
2002-12-25, 03:55 PM
Well for the first month maybe yeah so u can try out the empires and/or figure out what empire your buds are on etc. But once the game starts rolling changing every week could mean a lot of spys, you could go TR monday, figure out what bases they defend well or not, what type of defenses they usually have, their squad formations etc then next monday go back to NC and prepare to launch a tactical strike with the knowledge gained.

Smoejoe37
2002-12-25, 07:20 PM
Yes... this is what I fear will harm the game. I really hope that the Devs can see this and will make it so it works.

�io
2002-12-25, 09:06 PM
Well like i said limiting it to once a month would help solve it. Or losing half your BEPs after the 1st or 2nd switch so you can't keep switching all the time but are still allowed a test run or mistake. :)

CDaws
2002-12-25, 10:21 PM
Tell you what if I had friends on another empire that I didn't like I wouldn't switch just to play with them. I would get inside info on missions and battles and counter attack. You have to walk your own path even if it's a lonely one.

skin
2002-12-25, 10:23 PM
smaller area = more defense;
more defense = higher percentage of soldiers being hit due to such close quarters (think: what would an artillerary shell do to a well spaced group of soldiers, as opposed to many sitting near the same tree);

vehicles:
smaller area = less bases;
less bases = smaller ammount of vehicles avaliable;
less bases = more bases in enemy hands;
more bases in enemy hands = more vehicles avaliable;
vehicles do not run off a fuel = no need to turn back;
no need to turn back = continued attack time;
continued attack time = more damage to defending fortifications and soldiers;

...and i could go on and on only to simply stress the point that the deciding battles will be held at the very beginning of the war. all who decide to show up late, will indeed miss a good share of the chance to affect the outcome of the entire planet.

CDaws
2002-12-25, 10:53 PM
Since the polls show that its about 30% for each side I think that your right that the ones who start in the war will take the first step but, that dosen't mean that the rest of the people that join up later won't have something to fight casue teh whole point of the game is that you will be waring at all times.

Vimp
2002-12-26, 04:23 AM
skin -

"all who decide to show up late, will indeed miss a good share of the chance to affect the outcome of the entire planet."

There is no outcome. The game goes on and on. And it'll never stick in one direction either simply by looking at the fact that the losing side gets advantages added to them that the supposedly 'winning' side will not have. As I mentioned before these advantages may consist of things such as more health so you take alot more to die and things like that.