Pytagoras
2003-06-05, 10:15 PM
New ideas for Planetside gameplay improvement.
The state of the gameplay in Planetside is only holding players happy for 1-2 weeks, a month if lucky. Radical changes are needed to ensure that the players are kept motivated to play Planetside over a longer period of time.
I�ve come up on some ideas for how this can be improved. The lattice system should be removed, in change of supply convoys that needs protection and power, NTU and other needed lines that needs to be captured and held if a base hack are to be accomplished.
For this idea to work, ANTs should either be removed or have its capacity reduced by 75-80%. This will increase the importance and encourage players to utilize the convoys potential.
Supply Convoys
These convoys of trucks and armored vehicles are doing runs in timed intervals where they start at one Warpgate and then drives trough theCheckpoints
For a convoy to drive off to a new base, the route to the destination needs to be controlled by the empire who got the convoy. This is done by using small checkpoints with one or two small bunkers and a larger bunker with a small cc.
Supply Lines.
These will replace the lattice system. Suplly lines are pipes containing power, NTU and other needed material to run a fully operational base. At every 250m there are pumps with control panels that needs to be hacked and controlled by the attacking empire for the supply line to be whole and ready for the base cap. A complete supply line is required for a base hack to be started. At some points, there should be a very small base where the pipes are routed forward to bases in different directions,
continent, filling up bases with NTU�s and then drive to the next base. Friendly vehicles could be autorepaired while in the same SOI as the convoy. Supply Convoys consists of 2 Tanks, 2 Skyguards and 3 Large ANT�s ( needs new models ) and 2 Harassers. These vehicles will follow in scripted sequenses and being driven/gunned by the AI. Reasonable aiming skills of course. If the convoy had to pass through enemy controlled territory, a presence of players would be recommended to guard the important convoy.
Supply Bases
Supply bases are rare bases on a continent. They are roughly � the size of a AMP Station and are vital for the base caps on a continent. The amount of supply bases should not be less then two or more than 3 on a single continent. These small bases will have walls and two Phalanx turrets for defence. The main building itself should be in the middle.
No bases should have more than two supply lines linked to it. By doing this, you can create frontlines and thus creating more action in one single place.
Give me some feedback on these ideas.. and lets keep it mature, can we?
The state of the gameplay in Planetside is only holding players happy for 1-2 weeks, a month if lucky. Radical changes are needed to ensure that the players are kept motivated to play Planetside over a longer period of time.
I�ve come up on some ideas for how this can be improved. The lattice system should be removed, in change of supply convoys that needs protection and power, NTU and other needed lines that needs to be captured and held if a base hack are to be accomplished.
For this idea to work, ANTs should either be removed or have its capacity reduced by 75-80%. This will increase the importance and encourage players to utilize the convoys potential.
Supply Convoys
These convoys of trucks and armored vehicles are doing runs in timed intervals where they start at one Warpgate and then drives trough theCheckpoints
For a convoy to drive off to a new base, the route to the destination needs to be controlled by the empire who got the convoy. This is done by using small checkpoints with one or two small bunkers and a larger bunker with a small cc.
Supply Lines.
These will replace the lattice system. Suplly lines are pipes containing power, NTU and other needed material to run a fully operational base. At every 250m there are pumps with control panels that needs to be hacked and controlled by the attacking empire for the supply line to be whole and ready for the base cap. A complete supply line is required for a base hack to be started. At some points, there should be a very small base where the pipes are routed forward to bases in different directions,
continent, filling up bases with NTU�s and then drive to the next base. Friendly vehicles could be autorepaired while in the same SOI as the convoy. Supply Convoys consists of 2 Tanks, 2 Skyguards and 3 Large ANT�s ( needs new models ) and 2 Harassers. These vehicles will follow in scripted sequenses and being driven/gunned by the AI. Reasonable aiming skills of course. If the convoy had to pass through enemy controlled territory, a presence of players would be recommended to guard the important convoy.
Supply Bases
Supply bases are rare bases on a continent. They are roughly � the size of a AMP Station and are vital for the base caps on a continent. The amount of supply bases should not be less then two or more than 3 on a single continent. These small bases will have walls and two Phalanx turrets for defence. The main building itself should be in the middle.
No bases should have more than two supply lines linked to it. By doing this, you can create frontlines and thus creating more action in one single place.
Give me some feedback on these ideas.. and lets keep it mature, can we?