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View Full Version : new Vehicle ideas(that i got)


Black
2003-06-06, 08:59 AM
OK there is 1 new vehicle idea that i think is pretty intersting. It is a artillary type of vehicle that is empire specific Here are my ideas for each empire

TR:The terran will have a artillary piece that will be able to transport 4 ppl and have a fast firing rate.
NC: The NC will have a more offensive opproach it will have Five barrels for the artillary and will be able to fire all five at once (like a Shotgun) and it has 3 gunner posisions one is the Main artillary and the other two will be gattling gun posistions on both sides of the vehicle
VS: The VS will have a vehicle that has spider type legs (metal not Organic) and will be able to go up on very rough terrain e.g the rocks that go straight up on ishundar and the other desert one, And will have a very long range but not much punch to the Attack.
Plz tell me your ideas about this thread and thing s it needs to improve on
From:Black:D

Sp3ctre
2003-06-06, 09:02 AM
Artillery is a cool idea. I like the idea of mortars/shooting artillery in the sky. The NC one seems a bit over powered. 5 Cannons ands 2 secondary guns? :eek:

Black
2003-06-06, 09:03 AM
UR right about the NC maybe 3 or 2 barrels would be good

JakeLogan
2003-06-06, 09:08 AM
Nah give them the overpowered one so then they can stop bitching about TR being to powerful.:trrocks: :ncsucks: :vssucks:

Black
2003-06-06, 09:10 AM
hehehe:trrocks: :trrocks: :trrocks:

Sp3ctre
2003-06-06, 09:11 AM
It would be cool if there had to be 2 main gunners - A Loader and a Firerer. So the best couple would be able to shoot faster once they get a rhythm going.

I have a lot of crazy ideas

PS: NC RULE!! WOOOO! Vanu suck. I can deal with the Terrans though, only coz of their groovy goggles

Sneaky Cheese
2003-06-06, 09:21 AM
I already had the idea of arlitilery... err right. Look I pretty much want everything in that topic. Look here (http://s3.cgi.gamefaqs.com/boards/genmessage.asp?board=3370&topic=8219993). I retty much want everything in that topic... oh yeah, I'm Masamue111489.

pyro
2003-06-06, 09:25 AM
The devs have already said they won't allow anything in the game that can kill at a distance that can't be reached by an infantry guy. So artillery is out of the question.

Black
2003-06-06, 09:26 AM
Thats in a different site so i dont care:stupid: :stupid:


that im with stupid thing was for cheese.

Black
2003-06-06, 09:28 AM
Its just an idea Pyro

pyro
2003-06-06, 09:30 AM
aye maybe, no need to get with the childish insults though :)

And I was just stating that the devs wouldn't allow it. Me flying about in a 1970's chevvy is an idea, but i won't get it ;)

Black
2003-06-06, 09:32 AM
Originally posted by pyro
aye maybe, no need to get with the childish insults though :)

And I was just stating that the devs wouldn't allow it. Me flying about in a 1970's chevvy is an idea, but i won't get it ;)


I take that childish insult back:rolleyes:

Sp3ctre
2003-06-06, 09:33 AM
But they would have had Artillery, it's a fact of war. Some things generally can shoot further than an infantry man

pyro
2003-06-06, 09:37 AM
I'd be tempted to agree, but can you imagine the carnage a fleet of them would cause to an ongoing 400 man battle?

Not only would you effectively lock down a base, but in the process you'd wipe out half of your own attacking team. Therefore making them into a serious balancing issue.

Black
2003-06-06, 09:39 AM
Hopefully they will come out with artillary and change there minds that they "they wont allow anything in the game that can kill at a distance that infintry can't get to." Witch Pyo said that they said but im not sure if its true or not.

Black
2003-06-06, 09:40 AM
Jus tell your men not to go in the area that your firing at

Sp3ctre
2003-06-06, 09:41 AM
Lol, I see your point. I think this should be as realistic as possible, but maybe artillery will ruin the fun value - Which is what games are about

pyro
2003-06-06, 09:42 AM
Theres a lot more than just your men to worry about though :)

Black
2003-06-06, 09:45 AM
theres also the secondary options for the artillary e.g the tr one is a transport and i forgot to add they also have a secondary gunner for each one (other than the NC)maybe the flux cannon for the VS and the TR would have the double gattling guns (like on the prowler).

Makko
2003-06-06, 09:49 AM
Im not saying that they are gonna amke PS realistic, nono. (then the gal would go like 800 Km/H) but considering that a Paznerhaubitse 2000 (best artilley puiece EVER made..MUCH better than the M109 Paladin) firing a 155mm M2000BB Assegai shell can hit a target @ 41.8 Km, imagine what a Magnetically accelerated, �ber high-tech Artillery shell could do in the future...im not saying that they will HAVE to use Arty..just that its a fact of warfare.

Warborn
2003-06-06, 09:55 AM
Originally posted by Sp3ctre
But they would have had Artillery, it's a fact of war. Some things generally can shoot further than an infantry man

And that's why war sucks and we make games about it which tend to exclude details that make war less enjoyable for the majority of players (like getting killed instantly by something which you cannot fight back).

Black
2003-06-06, 09:58 AM
remember guys its just an idea.

DarkDragon00
2003-06-06, 10:34 AM
http://smilies.networkessence.net/s/contrib/edoom/ALD.gif


thats all i have to say to the vanu spider artillery. And all teh spamming to come. Bomber is the best, amma have 2 of those certs! BOOM! Hopefeully no GPs (or alot of em)

Makko
2003-06-06, 10:45 AM
What about a Rocket arty with remote controlled missiles (or u use map for targeting) and ppl can shoot em down

:ncrocks: :ncrocks:

:trsucks: :vssucks:

Happy lil Elf
2003-06-06, 11:24 AM
Actually I don't think artillery would be unbalancing at all with all the reavers out and about. And with the liberator coming up you'd be lucky to get 1 or 2 salvos off before you were blown up :lol

For the NC one I think 5 barrels would be cool. Just make it so each barrel takes 5-10 seconds to reload so if you fired continuously you could fire once every 1-2 seconds and if you fire all of them at the same time you have to wait for all of them to reload befrore resuming fire (25-50 second wait).

Matri00
2003-06-06, 11:36 AM
:ncrocks: :ncrocks: :ncrocks: :ncrocks:
:trsucks: :vssucks: :vssucks: :trsucks:

Black
2003-06-06, 12:34 PM
This isnt a empire disbute of who sucks and who rocks

1024
2003-06-06, 12:44 PM
Originally posted by pyro
The devs have already said they won't allow anything in the game that can kill at a distance that can't be reached by an infantry guy. So artillery is out of the question.

pwned.


Originally posted by Matri00
:ncrocks: :ncrocks: :ncrocks: :ncrocks:
:trsucks: :vssucks: :vssucks: :trsucks:


:banplz:

Hamma
2003-06-06, 12:45 PM
Don't derail threads guys.. try to stay on topic :p

Stryke_DU
2003-06-06, 01:03 PM
I personally like the idea of artillery, but do think it would need to be balanced carefully...some suggestions:

1) The artillery should have no secondary offense (not even a small mg), it should need to rely on others for defense.

2) It should not be able to fire without a cloaker or someone else 'painting' the target (maybe even 2 folks targeting...one targeting gives you +/- 25m on the target, 2 guys with the target puts the shell +/- 5m from target).

3) It should definately need to be deployed to fire, not an exceptionally long process, but enough so that you can't just run around gunning with it.

4) I would like it if it had to actually be towed into position, but am not sure that this would work with current game mechanics.

5) A limit on how many can be deployed near each other (somewhat like CE deployables) to limit how many can be in an area/SOI.

The key to all these things is that the arty piece CANNOT support itself. The balance comes into play because it is dependent on its team for support, and needs a dedicated crew to be effective.

Stryke