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View Full Version : You actually thought TR MAXs were equal to the others?


keam02
2003-06-06, 12:16 PM
I dont see where you are coming from with that. You guys are just mad because they are nerfing the overpowering quality about you. Maybe this will even the server numbers a bit, I'm getting quite tired of 19034703874012384 TRs against my 15 NCs.

beavis88
2003-06-06, 12:17 PM
Maybe you'll have to find some other excuse for getting smoked now?

AcidCat
2003-06-06, 12:18 PM
I never played the NC maxes so I can't comment on those. Vanu Max units however, I feel are right on par with TR - the jump jet ability is just so much more useful than either sheild or lockdown IMO.

Yogi
2003-06-06, 12:19 PM
Originally posted by AcidCat
I never played the NC maxes so I can't comment on those. Vanu Max units however, I feel are right on par with TR - the jump jet ability is just so much more useful than either sheild or lockdown IMO.

I agree.

I used to have a MAX cert but I traded it in. I felt I could do more with another cert.

beavis88
2003-06-06, 12:21 PM
Hey yogi, is duke-sucks.com your domain? :)

EineBeBoP
2003-06-06, 12:22 PM
the jumps are cool
the lock-down is gay
the shield is cool sumtimes.

but i really dont see how everyone sees the TR being "overpowered" theyre the worst max IMO, and dont see why everyone likes them. as a TR reaver pilot, I found the max armor to just be annoying and traded it in for basic eng cert. im much happier now.

of the 3 maxes, my favorite for a 1 on 1 fight, is my NC max. 2nd is the VS max for the jets (but the gun SUCKS!) and tr is a far 3rd.

Yogi
2003-06-06, 12:23 PM
Originally posted by beavis88
Hey yogi, is duke-sucks.com your domain? :)
Yeah, it is.

keam02
2003-06-06, 12:28 PM
I hate Dook....yes Dook

but back to the point....Im not talking abotu special ability. I played a TR AV MAX, and it was much easier then my VS MAX I played with. The damage is higher, and the range if greater since you are just shooting frag grenades. If you have 5 people in a small room you can just fire 6 of those in there and they are pretty much gone where as with NC or VS you have to aim somewhat. My main beef is for the TR AV MAX, the DC is relatively even since you do have to hit the person to do damage.

AcidCat
2003-06-06, 12:30 PM
The pounder is the AI max, not AV.

beavis88
2003-06-06, 12:37 PM
Nice. I own fuckdook.com (UNC grad :p). Nice to see your site looking like mine should ;)

Jarlo
2003-06-06, 03:33 PM
I love how all these TR people are saying how much their MAX suck 8)

I haven't played the TR max but I have played the VS and NC max alot. The VS max are simply pathetic. Pisspoor damage, clip size, and accuracy. Jump jets are by far the most useful special ability though.

The NC max are all very good. The Falcon (AV max) could use a slight bump in projectile speed and damage. The AA max (sparrow) and AI max (scattercannon) are both outstanding at what they are designed for but none are nearly as versatile as the TR max. I think the verstality of the TR maxes to down infantry and MAX alike was the thing that annoyed/annoys so many people.

PR24
2003-06-06, 03:48 PM
Originally posted by keam02
I dont see where you are coming from with that. You guys are just mad because they are nerfing the overpowering quality about you. Maybe this will even the server numbers a bit, I'm getting quite tired of 19034703874012384 TRs against my 15 NCs.

Go back to the Official forums Asshat. This thread is an obvious attemp to troll.

It is however funny you say the TR are over powered and its 19034703874012384 to 15 NC when the NC won yesterday's base capping and holding percentage. :rolleyes:

PR24
2003-06-06, 03:53 PM
Originally posted by Jarlo
I love how all these TR people are saying how much their MAX suck 8)

I haven't played the TR max but I have played the VS and NC max alot. The VS max are simply pathetic. Pisspoor damage, clip size, and accuracy. Jump jets are by far the most useful special ability though.

The NC max are all very good. The Falcon (AV max) could use a slight bump in projectile speed and damage. The AA max (sparrow) and AI max (scattercannon) are both outstanding at what they are designed for but none are nearly as versatile as the TR max. I think the verstality of the TR maxes to down infantry and MAX alike was the thing that annoyed/annoys so many people.

What 90% of all people seem to forget is when they attack a tower for example the MAX is LOCKED DOWN. We are supposed to own your ass locked down and thats our special ability. All this is, is a bunch of cry babies tired of being under skilled and want to newbify the game of PS.

You don't see the TR complaining daily about how big of a POS our Prowler (tank) is do you? The Vanguard is twice the tank and the NC don't seem to think so, yet they know and won't say.

It's a BS trend of whiners getting their way.

Jarlo
2003-06-06, 04:03 PM
So you are basically saying this quote from Sporkster..

I just wanted to let you know that MAX issues are being addressed. After watching the data on the DC and Pounder over the past few weeks, we've come to the point of view that they are, in fact, somewhat overpowered in certain situations compared to their counterpart MAXes. They are both going to be reduced slightly to bring them back to the original design vision.

Is a lie? That they based the changes only on whining and not on DATA?

Hmmmkay whatever you want to believe.......

Nitsch
2003-06-06, 04:07 PM
He's not lieing, it's just PR.

PR is the careful crafting of the truth.

kerosene31
2003-06-06, 04:14 PM
Originally posted by AcidCat
I never played the NC maxes so I can't comment on those. Vanu Max units however, I feel are right on par with TR - the jump jet ability is just so much more useful than either sheild or lockdown IMO.


The jet ability works great until the battle heads indoors.

*thump* /me hits head on ceiling again.

It seems the game objective (cc's) are all located indoors.

Agent White
2003-06-06, 04:45 PM
I'm BR14 now on Markov and I've seen a few TR pounders be the deciding factor as to whether or not a base is takeable regardless of the number of players. I've seen this on plenty of occasions.

I saw 6 TR pounder maxes shut down no less than 100 Vanu for an hour and a half by putting three at each chokepoint, stopping rushes of 25 players at a time easily.

Not only could they not be defeated, you couldn't even get to LOS to get a shot off before you died, max or not. Trust me I tried, and I know how to play.

This is simply overpowered. Don't tell me stopping any and all base attacks by huge swarms of enemies is the pounder max's "special ability".

If you put 6 TR pounders anchored in every base, Auraxis would be on permanent TR lockdown.

If you think that is in the spirit of game balance, then you're retarded.

I never whined on the dev boards. I never posted a complaint. I would just move to another base and wait for them to leave, hack another base, get set up my Lancer and pray this time they aren't smart enough to just stay in run mode til they can set up shop in my spawn point or the stairwell.

Two words. Not balanced.

AcidCat
2003-06-06, 05:15 PM
Oh sure, Pounders are excellent defending inside bases. But hardly unstoppable. I've been on the receiving end of too many decimators to feel too confident locked down defending in a base, even with other Pounders. An engie will sure help you, but I've been rushed even with an engineer supporting us.

AcidCat
2003-06-06, 05:18 PM
Originally posted by Jarlo
The VS max are simply pathetic. .

Really have to disagree with that. Spent a lot of time in the VS AV Max during beta and it was a highly enjoyable killing machine .. especially against other maxes. Don't know if its been changed or anything since then though...

Jarlo
2003-06-06, 05:24 PM
Yes it has changed since beta. The jump jets have been cut nearly 50%, they are good for one 4-5 sec sustained burn now or two smaller hops.

Edit: Jump jets are still largely useless indoors, and the clip size for the vs max is intolerable.

PR24
2003-06-06, 05:37 PM
Originally posted by Jarlo
Yes it has changed since beta. The jump jets have been cut nearly 50%, they are good for one 4-5 sec sustained burn now or two smaller hops.

Edit: Jump jets are still largely useless indoors, and the clip size for the vs max is intolerable.

:huh:

AcidCat
2003-06-06, 06:15 PM
Well I still see those Vanu punks hopping over walls and onto the tops of towers, so they couldn't have nerfed the jets TOO bad.

Lonehunter
2003-06-06, 08:06 PM
Originally posted by AcidCat
The pounder is the AI max, not AV.

WRONG. Look it up on the site.

RandoMTerroR
2003-06-06, 08:20 PM
Originally posted by Lonehunter187
WRONG. Look it up on the site.

Wrong! look it up again again... Dual Cycler = AV, Pounder = AI...

The thing is that the Dual Cycler is both actually, but it will be nerfed a bit in next patch (no it wont be useless, it will just not do as much damage to infantry as it used to. It used to be about as effective as the VS AI max, against infantry, and with a much larger clip that is. And of course it would still own that VS AV max in a split second.)

Hamma
2003-06-06, 08:21 PM
It USED to be that way, pounder was av and dc was ai. They reversed it somewhere near the end of beta