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View Full Version : Help with Adv Engineer - a few questions


Pendragon
2003-06-06, 06:52 PM
Hi,

I just made BR6 last night and after trying a few things, a few days ago, I became an Advanced Engineer - I also have the Galaxy cert and thats all for now.

I am not sure how deployables work in the game. There is a limit of so many mines and spitfires - but if I set some up at one base and then my squad moves to another base, my old deployables count against my totals. Do they disappear after a while? Can I destroy them somehow (without a gun).

Also - I tried using the boomers and every time I trigger one, it just disappears like it was a dud. Is there a trick? I presume it works like a satchel pack in Tribes 2 - deploy, it arms and then you hit the button to detonate. Can you also only have one of these active?

I was also dismayed to find that I could not place boomers in an enemy SOI. So most of the stuff is good only for holding your base but I really do not understand the XP incentive to defend a base against attack. Dont I make more XP if I get in a squad and cap bases?

I had to trade in med assault for the Avd ENG cert and I am not sure I want to play this role as it seems a lot less useful than a deployer in Tribes.

I want to work towards more of a leader/tech/support role - maybe get hacking soon, but I would like to have SOMETHING that lets me do damage - maybe the lightning cert.

I want to keep the Gal cert because as a commander, I think it is useful along with basic ENG to transport and repair my crew while keeping an eye on the situation.

Any advice?

Oh - I have a good comp and connection, I used to play light defense in Tribes (very LPB dependent) I just find non combat roles more interesting in PS.

NeoTassadar
2003-06-06, 06:56 PM
Originally posted by Pendragon
Also - I tried using the boomers and every time I trigger one, it just disappears like it was a dud. Is there a trick? I presume it works like a satchel pack in Tribes 2 - deploy, it arms and then you hit the button to detonate. Can you also only have one of these active? Ooh, I can help with this one. That's being fixed in the coming patch.

Madcat170
2003-06-07, 08:10 AM
High Explosive Mines, Spitfire turrets (notice not Turrents or Spinfire Turrents. for all those that cant understand that) and Motion Sensors cannot be placed in an enemy SOI

Remote Detonated High Explosive boomers Can be placed in an Nmy SOI

You have totals for each Thingy once you hit the maximum number you can just place some more and the old ones will deconstruct.

Streamline
2003-06-07, 11:29 AM
First of all it's not advanced engineer. It's combat engineer.

Mine will disappear if im to much of a rush to detonate after deploying. Don't know if that will help. It is bugged so it makes combat engineering tedious.

You can deploy several boomers at once. But then it becomes a detonator thing. When you place a boomer you are left witha trigger to detonate the device. It is in your inventory and you can move it, drop it, and pick them up off your own dead corps. If you get into deploying alot of boomers. You will need to know how to juggle your inventory and remeber which trigger is for what boomer.

Tieom
2003-06-07, 01:29 PM
I'm pretty sure that for all deployables, deploying while at your limit blows up the oldest one. Placing mine 21 blows up mine 1, 22 blows up mine 2, etc.