Ok. Suggestion Time.
Militants, Officers & Commanders
Based on the previous system of squad leaders, platoon leaders and command ranks.
Leaders each zone/continent (## capacity):- 1st priority of Commanders - CR5,4,3,2,1 (battalion leaders, platoon leaders & squad leaders)
- 2nd priority of Officers - CR0 (platoon leaders & squad leaders)
non-commander, Militant actions:- Make suggestive actions for selected Officers & Commanders of the zone/continent.
e.g. The typical militant can laser paint where's best to place an orbital strike, and then the commanders can decide and execute that action at the appointed location.
Officer or Commander actions:- Make reasonable or unreasonable decisions and executions of responsible Commanding abilities like an orbital strike, air strike, BFR activation.
- Speak to each other with text chat or always-active voice chat: communication is essential!
Command Experience would be made or unmade from "Evaluation Votes":- Each decision is viewed by all leaders as if they're proposing an executable action. Prompting executable actions.
- Each execution by one person is then voted either Bad[X] or Good[✔] from the whole pool of continental leaders. Mostly good votes increases Command Experience. Mostly Bad votes decreases Command Experience.
- More voters equals more accuracy or inaccuracy and a greater result.
Effectively the players ultimately decide who's the best Commander(s) (
CR5).
Effectively all empires ultimately realize who the better Empire - who is most cooperative.