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Old 2011-07-10, 03:12 PM   [Ignore Me] #258
Tikuto
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Dynamic Simulated Weather System


Dynamic Simulated Weather System
(Sandbox style)

Yup. SOE needs some geologists and a weatherman. Professional highest world-advanced type of people and technology. Get those and make it happen.


some considerations to how it would work ...
PS2 will have different continents with different climates but how is the alien world of Auraxis making this happen?
While PS2 may have different continents with different climates, how are those current affect the world's weather system?
What I'm saying is ... let it be a true real-like simulation of an alien world - of Auraxis. I always enjoyed just watching how it worked in P1.


permanently changing the world's weather
By a constant 'eco-friendly war' on this planet, the use of devastating weaponry that affects the planet could affect everyone (weather Sandbox feature affecting players) whilst also displeasing your Empire's command as well as other Empire's: generally upsetting every inhabitant of Auraxis.
  • eco-friendly weaponry (readily-available)
  • eco-unfriendly weaponry (requires authorization?)
eco-unfriendly: Great power. Great responsibility. Great consequences.
Great solutions? (Terraforming facilities - skirmish gameplay).


standing objective
Keep the terraforming plants active or face the consequences.

Each empire would visibly see a gauge of the alien planet's condition. All terraformers(+), eco-unfriendly weaponry(-) and resource extraction(-) affects this meter positively and negatively.
  • Consequences would be abandoning 90% of your Empires territory for the sake of saving the planet.
  • If an empire is failing, they can purge the world by deciding to target terraforming plants, which in return will gradually destroy Auraxis because of eternal war and sending the weather system crazy.
    • The empire which does this is of course totally fucking insane affecting themselves and ever other empire.


objective shift
SAVE OUR ALIEN PLANET!
Ultimately, it'd be the players shaping the weather from stable to unstable, which soon would become a world-wide problem (shifting Empire objectives).
  • Instead of all three empires utilizing resources, they'd deny the use of them.
  • Instead of taking over territory, empires would neutralize them and place empire-controlled terraforming facilities (shifting empires back to their player-chosen relatively small consolidated home land).
  • Once this 'eco event' begins empires will notice they're losing resources, territory(neutralized land) and tech instead of gaining. Essentially reseting the game.
  • Empire eco-unfriendly tech is high priority target to save world and their empire; their selves.
After a week of this different gameplay i guess Auraxis would have quickly become a safer atmosphere again shown by a reset of the weather system. A very long event lasting days (depending speed of all players neutralizing the planet) of something different.



Like in old PlanetSide1, there was a weather system. In P2 I believe we're all expecting just that, but with P2 we're also expecting everything better than P1.
Another idea would be to reinforce the existence of warpgates to avoid lethal frequent Auraxis weather conditions.
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Last edited by Tikuto; 2011-07-10 at 04:44 PM.
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