Here is my idea for knives quick knives and things.
To start you have to equip a knife. Some classes get a free weapon slot just for knives, others have to drop it in a secondary weapon slot bumping off the pistol. Most combat classes will have this dedicated slot at start or from a upgrade only engineer and medic classes won't get this slot.
When you have a knife equipped not all weapons let you quick jab with it. Some let you do it naturally (pistol) some can get a upgrade to do it (rifle) some will never let you knife (rocket launcher)
You can put away your gun and draw your knife. This lets you get at it's extra powers and secondary attacks.
Assassin knife: A chain knife, you can hold down the secondary attack to charge it up. It makes a humming sound and might mark you on radar for some classes. As it spins up, it increases damage. You can use this to one shot someone after it's been spun up fast enough.
Throwing knife: You throw it. Not a lot too it mostly used by the classes that had to give up there side arm to get the knife.
Defending knife: The knife for people that don't want to be back stabbed. When drawn, it puts a little anti knife shield on you so your not going to die form a charged back stab. (when you hear the hum, switch to the knife) It's secondary attack will block all knife damage from the front. This knife dose lower overall damage. (The idea is that you would be darting feinting blocking back and forth like a real knife fight.)
Disruptor knife: The secondary effect on this knife renders delays the normal shield regeneration making it take two to 3 times as long as normal. made to be used in more drawn out fights and act as the counter to the defending knife. (The defenders anti knife shield is disabled by this attack.)
Last edited by nomotog; 2012-02-09 at 01:32 PM.
|