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Old 2011-02-18, 08:55 PM   [Ignore Me] #1
brinkdadrink
Corporal
 
Winning condition


Should there be a winning condition and if so how.

I think if the sanctuary is now on an island as the last base then if it is taken then that counts as a win and a loss for the respective factions. With 3 empires this will work well because the third empire will start to fight the winning empire to stop them from winning. The reset could make it so everyone loses 1 cert on the winning team. This is just to help with always striving for the top.

Just my thoughts
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Old 2011-02-18, 09:02 PM   [Ignore Me] #2
Bags
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Re: Winning condition


Everyone would empire hop or quit if they lost certs for losing.
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Old 2011-02-18, 09:24 PM   [Ignore Me] #3
brinkdadrink
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Re: Winning condition


the loser doesn't lose a cert, the winner does. That way the winning team gets the win but they lose a cert. This is only under the assumption that it takes a while to successfully win. Its kind of a trade off for winning and you dont have to win and instead dont let the other team win. If you go for the win to many times in a row you will be at a disadvantage.
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Old 2011-02-18, 09:26 PM   [Ignore Me] #4
Bags
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Re: Winning condition


Originally Posted by brinkdadrink View Post
the loser doesn't lose a cert, the winner does. That way the winning team gets the win but they lose a cert. This is only under the assumption that it takes a while to successfully win. Its kind of a trade off for winning and you dont have to win and instead dont let the other team win. If you go for the win to many times in a row you will be at a disadvantage.
Yeah, no offense but this is really dumb. I don't want to be penalized for my team me winning.
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Old 2011-02-18, 09:44 PM   [Ignore Me] #5
Raymac
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Re: Winning condition


I get a little frustrated with the idea that Planetside even needs a "winning condition". Take Call of Duty, for example. Sure you can win a round, but so what? After a quick stat sheet and reload, you are right back doing the same exact fighting on the same exact map. I can't think of a game where there is a real "winning condition" as people mention Planetside lacks.

Sure you still win or lose battles, except in Planetside, the game doesn't stop just to tell you if you won or lost. The action continues, and you just have to figure it out. You arn't going to get a big "YOU WIN!" in Planetside, but we've all played those battles where you feel it.
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Old 2011-02-18, 10:31 PM   [Ignore Me] #6
brinkdadrink
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Re: Winning condition


yea ignore my lose cert idea. Thinking about it i dont know why i thought of it. deffinatly wouldnt not work out well.
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Old 2011-02-19, 12:16 AM   [Ignore Me] #7
Miir
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Re: Winning condition


I don't think there is an easy answer.

I keep thinking if you push one empire back to it's sanctuary to do some epic end game...won't it just crash the server? Is there not population limitations on each area? How could everyone be pushed back to one place? You would have the bulk of the losing empire in the sanctuary plus the attacking force. BOOM! Server meltdown there is your end game/win condition.

Besides maybe medals, rewards for winning I can't see an easy solution to end game.
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Old 2011-02-19, 12:57 AM   [Ignore Me] #8
CutterJohn
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Re: Winning condition


Winning the factions ES equipment was the big prize. I doubt it happened more than a dozen or two times in all of PS though(outside times when one empire had 90% pop), since the goal was completely unrealistic.. Take both of the enemies home continents. Fine in theory, except that the third empire, having nobody to fight, would mess it up.

Plus the benefit lasted a stupidly short time.

Make it easier, make it last a day.
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Old 2011-02-19, 01:02 AM   [Ignore Me] #9
Furret
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Re: Winning condition


Repost from an earlier thread:

I'm not sure why you would want a floating base. The sanctuaries should definitiely be invadable, assuming the empire who's sanc is getting invaded has lost every single CC on the planet.
No towers, no bases, no nothing.

Maybe the sancs have radar, but they're open to all until every last troop is cleared out.
And have a 5-6 hour timer, at which point everyone is kicked out, the empire who got shoved back into their sanc gain a point, and the empire regains their two home continents.

Example.
TR and VS decide on a temporary alliance to wipe out the NC (Bad idea). The entire map is cleared of NC Control Consoles, and the NC sanctuary is opened.
The possible ways this battle can go are as follows:

1) The NC, with the advantage of infinite respawns, tons of vehicle terminals, and only three bases to defend, hold off, and kick off the TR and VS. If they do so in 6 hours, the NC retake control (completely; towers and bases) of their home continent and one cavern, do not gain a point, and the massive battle resumes.

2) The NC hold off the assault for the 6 hour limit, when the NC retake control (completely; towers and bases) of their home continent and one cavern, do not gain a point, and the massive battle resumes. The NC are given one point. (Points are bad)

3) The TR and VS manage to wipe out the NC forces even at their own sanctuary, at which point the empire that captured 2/3 of the control consoles loses a point, the NC gain a point, and the NC retake control (completely; towers and bases) of their home continent and one cavern, do not gain a point, and the massive battle resumes. (Losing a point is good)

Assuming the first time any sanctuary has been invaded, the scores would stand:
TR -1
VS 0
NC 1

At this point, the game also shifts so that the NC are given a temporary 5% exp boost, and a permanent 1% exp boost (6% boost for 6 hours). The TR are given a -1% exp 'boost' and a temporary -5% exp 'boost' (-6% for 6 hours).

Instead of exp, SOE could also edit the amount of damage each empire does.

Just to go slightly more in-depth, the VS could "sanc" the NC again, and while the VS are doing that, the TR "sanc" the VS.
The scores would be:

TR: -2
VS: 0
NC: 2

Obviously, this would lead to a -2% 'boost' for the TR and a 2% boost for the NC (re-activating the temporary 5%)

Sanctuaries are complicated, and I think the 'home' team should be given an overwhelming bonus during and after their sanctuary is invaded.
I don't think "sanc-ing" would happen all that often, maybe only when servers fail, or if the VS and TR actually allied (not very likely).

But it would be a hell of a motivation to fight for your sanctuary because losing would result in a point (that are hard to gain and lose) that would last forever.
Maybe the threat of having your name be posted along with all of the other members who failed in the defense.
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Old 2011-02-19, 05:14 AM   [Ignore Me] #10
DviddLeff
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Re: Winning condition


I want Sanc strikes to go ahead.

If you lose your Sanc then you are forced to fight from the fabled orbital stations, and are able to HART into any locked continent from them until a continent is taken. You also gain an EXP boost for continuing the fight.
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Old 2011-02-19, 06:00 AM   [Ignore Me] #11
I SandRock
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Re: Winning condition


For my suggestion they would have to make the empire hopping cooldown 1 week or so and only give rewards to those who have been playing for a majority of time on the winning empire.

As soon as an empire wins either by holding the majority of the map for a duration of time or 0 basing 1 or both empires they get some groovy guns unlocked, not necessarily better or powerful but different, fun to use. Perhaps a new vehicle, some cool looking outfits, whatever.

They keep this rewards either for a set duration or until another empire 'wins'.



I think it would add a definite goal to work towards and to achieve, which I found was a major lack in PS.
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Old 2011-02-19, 06:25 AM   [Ignore Me] #12
Jonny
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Re: Winning condition


I like the idea of a win or lose situation which then resets, and the winners get some temporary reward or something.

I know- each empire has a big chalk board in their home base. Each time you win, you get 1 more 'man point' if you lose you lose a man point.
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Old 2011-02-19, 06:31 AM   [Ignore Me] #13
Elude
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Re: Winning condition


People the last thing we need is people attacking sanctuaries only to be reset back to normal once they won or lost, all just for some extra bonus that last exactly how long?

How Planetside Next SHOULD do score is by having each team given a separate column of tickets, the more bases you control the faster your score tickets climb, much like how battlefield works. Based on your teams score, you are supplied with more xp, and certs available, the leading team would obviously have more then the other two. Once a team reaches the score ticket limit ( which should take a week or so) everyones score resets but the captured bases stay, which gives the last leading team still an advantage considering they would still have most of the bases.

The game doesn't ever stop, it continues even during a ticket reset, the only thing that changes during that ticket reset is less xp, and certs available.

Last edited by Elude; 2011-02-19 at 06:39 AM.
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Old 2011-02-19, 06:38 AM   [Ignore Me] #14
I SandRock
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Re: Winning condition


Originally Posted by Elude View Post
People the last thing we need is people attacking sanctuaries only to be reset back to normal once they won or lost, all just for some extra bonus that last exactly how long?

How Planetside Next SHOULD do score is by having each team given a separate column of tickets, the more bases you control the faster your score tickets climb, much like how battlefield works. Based on your teams score, you are supplied with more xp, and certs available, the leading team would obviously have more then the other two. Once a team reaches the score ticket limit ( which should take a week or so) everyones score resets but the captured bases stay, which gives the last leading team still an advantage considering they would still have most of the bases.
Noway. That's just another grind and keeps PS's overall system meaningless. You actually need a goal to achieve, a clear goal.

Best thing would be to do it like DAoC's relic system. Each empire has 1-2 relics which they put in a specific well protected relic base. This relic gives a unique bonus to whoever holds it. You can capture this relic (on a home continent) and have to take it back to your own home continent and put the enemy's relic in a normal base there (a relic keep can only hold your own relic, or only 1 relic at a time). You then get the benefit of the relic, but it's easier to recapture because it's in a normal base that isnt as well protected.

If you manage to capture all relics or have the majority of relics for like a month then the game resets and you get some nice temp bonus. Just to prevent one side having all relics and never losing them.
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Old 2011-02-19, 06:38 AM   [Ignore Me] #15
Tikuto
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Re: Winning condition


The 'winning', victorious Empire could have more command abilities available to them. Winning rewards would all be rewarding the Empire somehow, and commanders could have control of them.

Commanders would have more abilities like possessing an Empire-specific command ability.
  • Common Pool (all): Orbital Strike
  • TR: Air Strike (stealthed and thundering upon destination)
  • NC: Barrage Strike (an elongated strike of artillery)
  • VS: Covert Strike (orchestrated, silent and deadly)
All have Orbital Strike unless an orbital warfare expansion changes that. And all will have their own Strike command abilities too (2). The empire who takes a key location may temporarily possess that enemy Empire's Strike ability. e.g. NC take a VS key location. NC commanders are now able to decidedly use Covert Strike or their own Barrage Strike (2).

Last edited by Tikuto; 2011-02-19 at 06:49 AM.
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