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View Poll Results: Which driver/gunner solution would you prefer? | |||
(default) Current Planetside 2 system. Driver controls main gun. Gunner controls secondary gun | 9 | 14.06% | |
Planetside 1 system. Driver only drives. Gunner controls main gun | 23 | 35.94% | |
Driver controls secondary gun. Gunner controls main gun | 16 | 25.00% | |
Option 1+ a mod option to switch who controls which gun | 11 | 17.19% | |
Option 3+ a mod option to switch who controls which gun | 3 | 4.69% | |
Other (specify in a thread post) | 2 | 3.13% | |
Voters: 64. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2011-11-13, 11:41 AM | [Ignore Me] #31 | ||
Private
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The driver controlling the main gun and a passenger controlling a secondary gun turns it too much into Halo 3 / Halo: Reach Scorpion/Wraith syndrome.
A lot of times, those secondary guns aren't impactful enough to justify trying to get someone to gun them...so the potential side-gunners would just elect to go find something more useful, be it a vehicle of their own or a stronger weapon. The majority of the time you see a turret gunner in a Scorpion or a Wraith, it's because the opposing team is just goofing around and not taking the game seriously. That problem is alleviated SLIGHTLY in PlanetSide by the sheer numbers of potential people you can have who may want to gun (a lot easier to get a gunner out of 700 than it is 8), but it still becomes a "Why would I use your dinky gun when I could just use a better vehicle or an HA weapon myself?" |
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2011-11-13, 01:04 PM | [Ignore Me] #32 | ||
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I liked the PS1 system, it allowed the driver to solely focus on driving. To put it in perspective, think Magrider versus Vanny or Prowler in PS1. Much more fast paced when the driver can be zig zagging or driving around the terrain at full speed while the gunner is unloading, rather than the driver have to stop or slow down to shoot at something.
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2011-11-13, 01:21 PM | [Ignore Me] #33 | ||||
Major
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Extreme Stealthing |
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2011-11-13, 02:02 PM | [Ignore Me] #35 | |||
Sergeant Major
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A: Enter a tank as a secondary gunner, with an unknown driver (who will get you killed in 1 minute because he is to busy shooting his main guns), or B: Just get a tank of your own and hope that AA MAXes and grunts fend of those pesky reavers? I assume 90% of the palyers will go with option B. AA max, AA weapon for grunts, direct fire main weapons (magrider) are more then enough not to bring any AA specific vehicle with you in PS, will probably be the same in PS2. Still, I hope you are right, then again, if tanks die too easy to air, they will be class locked into AA secondary gun (that's a no-no). Last edited by Azren; 2011-11-13 at 02:04 PM. |
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2011-11-13, 02:10 PM | [Ignore Me] #36 | |||
Brigadier General
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2011-11-14, 02:52 AM | [Ignore Me] #37 | ||||
Lieutenant Colonel
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And it's as wrong here as it was there.
The one thing they do gain from having a dedicated secondary gunner is that they can give him weapons that are too unorthodox to be used as a primary gun. Indirect fire and non-LOS weapons with unusual firing perspectives spring to mind, but things like AA turrets would be clunky to use simultaneously with the main gun too. Forcing the gunner to split his attention between two turrets designed to be used by different people doesn't seem that much better to me than forcing the driver to handle both driving and gunning simultaneously. At best you're trading firepower for navigation. Between that and the mag design I don't think they can make the alternate control scheme idea work without completely scrapping a lot of their design work on the MBTs. |
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2011-11-14, 05:26 AM | [Ignore Me] #38 | |||
Major
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The purpose of my post was to examine the minds of the devs or decision makers as to why this was done. Not for realism, but for the player who certs the MBT.
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Extreme Stealthing Last edited by Raka Maru; 2011-11-14 at 06:37 AM. |
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2011-11-14, 01:25 PM | [Ignore Me] #41 | ||||
Sergeant Major
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Last I heared the balance was around 50-50, which is still crap IMO. |
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2011-11-14, 02:05 PM | [Ignore Me] #42 | ||
Brigadier General
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I don't think they said the secondary guns are more powerful than the main guns. (they wouldn't really be secondary then, right?) I think what they said is that the "secondary guns pack more of a punch than you would think" or something like that.
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2011-11-14, 06:27 PM | [Ignore Me] #43 | |||||
Lieutenant Colonel
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I think "no joke" were the exact words. |
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2011-11-15, 01:32 AM | [Ignore Me] #44 | |||
Major
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__________________
Extreme Stealthing Last edited by Raka Maru; 2011-11-15 at 02:16 AM. |
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2011-11-15, 05:00 AM | [Ignore Me] #45 | ||
First Lieutenant
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I chose option 3, "Driver controls secondary gun. Gunner controls main gun" for many reasons:
Last edited by Erendil; 2011-11-15 at 05:02 AM. |
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