Did They Nerf Hacking Again? - Page 2 - PlanetSide Universe
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Old 2003-05-08, 11:28 PM   [Ignore Me] #16
�io
Lieutenant General
 
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There's only one thing i want to say to the dev team about this change.




Devs: Yeah so you grunts go kill peeps, will give you lots of BEPs if you get MAXs and shit.
Grunts: YEAH! COOL! SWEET!
Devs: Ok now you hackers we want you to help your squad by running around the base non stop and hacking all the terminals to help them.
Hackers: Ok that's kinda boring and a pain in the butt but it'S our job, at least we get BEPs for it.
Devs: Actually no you don't, i mean you're just running around doing a boring non stop job, you're not that important to your squad.
Hackers: So we run around the base, try to survive alone and keep hacking the terminals for our squadmates without getting BEPs?
Devs: Exactly!
Hackers:
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Old 2003-05-08, 11:42 PM   [Ignore Me] #17
NoSurrender
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first wuts TSO and second damnit i wont be able 2 play til sat sunday and this is sooo stupid now hackers are worthless the hacking cert is gonna become so unwanted noone will take it because then your just running around and not even helping yourself... (srry if this doesn't make sense i got a horrible sinus infection and im heavily medicated)
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Old 2003-05-08, 11:53 PM   [Ignore Me] #18
�io
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TSO = The sims online. Which just goes to show how fed up i am of all the nerfing, specially the new "run around like a headless chicken!" hacker nerf.
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Old 2003-05-08, 11:58 PM   [Ignore Me] #19
InuYasha
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Hmm, that saddens me somewhat. I'd love it if more people would hack terminals and such, maybe if they gave the hacker that hacked the terminal something like 100 experience for every time somebody from his side got something from the hacked terminal, that would be something at least. Heck, I'd like to see medics get experience for using their ressurection ability, would that be out of whack?

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Old 2003-05-09, 12:00 AM   [Ignore Me] #20
�io
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Yeah medics need a lot of help, nobody gets it as their first cert. Engineers need a small tweak to help create a wanting. And hackers simply need to a)get BEPs or b) get that ridiculous timer out
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Old 2003-05-09, 12:11 AM   [Ignore Me] #21
InuYasha
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Heck, another thing I'd like to see is the hacked terminals giving you the equipment specific to the Empire that actually owns it, not the Empire that hacked it. No idea if that would be hard to implement, or even wanted by the majority of the players, but I think it would be something neat to have.

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Old 2003-05-09, 12:39 AM   [Ignore Me] #22
Incubus
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I agree that this is just awful. I think the best way to set it up if you didn't want hacked terminals to stay hacked forever would be to give the enemy hackers the chance to "unhack" your terms away from you. That at least would set up some good Hacker vs. Hacker situations and not make me want to spec in something more useless, say a medic.

Totally lame.
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Old 2003-05-09, 03:17 AM   [Ignore Me] #23
�io
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A hacker can unhack stuff, even door locks.
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Old 2003-05-09, 03:30 AM   [Ignore Me] #24
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D? How do you tell if an equip term has been hacked by the enemy? It is still available for purchase by you, isn't it?
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Old 2003-05-09, 03:32 AM   [Ignore Me] #25
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Yeah but (assuming since i've never tried) if you point your REK at it you should be able to remove the hack. At least i know you can do it for the IFF locks and that's the same thing.
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Old 2003-05-09, 03:33 AM   [Ignore Me] #26
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So if your REK actually starts to do something against the machine, that is the way to tell. Cool, thx.
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Old 2003-05-09, 07:24 AM   [Ignore Me] #27
Big Bro
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Devs might argue that this is how they designed it in the first place. But I'm with Dio...

(how the hell I get the with Dio sign?)

Hackers are far less useful now. They are basically good for hacking CCs and that's about it.

How about this proposal? If the CC is hacked, then all the other hacks don't have a timer. But if you JUST hack the EQ terminal for instance, then timers are in effect. I could see where this would make sense. The CC can detect and combat the "virus", whereas if you hack the CC, the rest of the base is vulnerable.

I'll post on the beta forums and see what kind of response we get.
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Old 2003-05-09, 07:54 AM   [Ignore Me] #28
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Now THAT is a good idea.
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Old 2003-05-09, 08:43 AM   [Ignore Me] #29
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They are not nerfing it, they are making it the way it was originally intended to be. It was bugged.
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Old 2003-05-09, 09:22 AM   [Ignore Me] #30
kidriot
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well, the way it intended to be is ass.

how can a hack on the CONTROL CONSOLE of a base last for 15 minutes but a simple hack on an equipment terminal cannot last more then 60 seconds?

why not just put all terminals on a 15 minute hack timer?
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