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Old 2003-06-17, 05:43 PM   [Ignore Me] #1
Hamma
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Upcoming Patch Notes


Since I didnt see a thread on this.. Spork has released the notes for the upcoming patch.
Upcoming Patch (v.1.5)
1) The Skyguard anti-aircraft buggy is now available for use. Enjoy!

2) Hotspot algorithms have been improved. The Hotspots now scale up and down in size so that you can see the relative size of the battles in progress. Additionally, they are much more accurate (there is always a battle there now if you see a hotspot) and they refresh much more often. You should find them much more useful in finding battles now.

3) You can now respawn to a hacked building if you are a member of the owning Empire. Previously, once a building was hacked, the option to respawn there was unavailable. This is no longer the case.

4) The Advanced Hacking certification is now required in order to hack equipment terminals or vehicle terminals.

5) The issue where vehicles purchased at a vehicle pad would sometimes fire from the weapons pad (instead of their muzzle points) causing players unintentional grief when they killed their friends accidentally at the pad, has been fixed.

6) You can now assign keys to the camera in/out functions on the Keymap screen.

7) Errant hotspots no longer show up in corners on the Global Map.

8) You should no longer lose your text input cursor when death messages occur in the status window. (Only happened on a few screens, like the /bug screen.)

9) Command chat works properly again.

10) Because "H" is typically the hotkey for "Help" and because "H" was the toggle for "Hotspots" on the map screen, there was no hotkey for Hotspots that functioned. "Hotspots" now has a hotkey of "O" on the map screen.

11) Missiles no longer move with their shell shape sideways. They fly properly to target now.

12) Waypoint beams now sort correctly against hill bottoms and buildings so that the base of the beams no longer shows through those objects.

13) The HART Shuttle is now visible on the proximity map while inside an Shuttle Building.

14) You can no longer see infiltration suits while your view is zoomed.

15) Spitfire turrets can no longer fire at targets inside a warpgate bubble.

16) The exploit allowing folks to get the stealth effect to "stick" to an incorrect armor type has been sealed.

17) First-time help tab (on your Character Info screen) now shows all completed first-time tasks.

18) Magrider Heavy Rail Beam projectile now fires in the center of the reticul e (instead of slightly above).

19) Players can no longer avoid Phalanx Wall Turret fire by merely strafing left.

20) Fixed an exploit that allowed infiltration suits to equip rifle-sized objects.

21) Fixed an exploit that allowed folks to damage objects while they were supposedly linkdead.

22) You can no longer hack an enemy base if the friendly base connected to that base (on the lattice) is already hacked. In otherwords, if your base of operations is hacked, you can't use that base to link to other enemy bases. Therefore, you can't hack enemy bases until your own rear area is secure.

23) 3000x800 video resolution is now supported.

24) You no longer crash if you exit a vehicle while it is upside down.

25) Pulsar was boosted in damage slightly per shot against soldiers. Also, the AP fire rate was increased to match that of Standard shots.

26) The VS MAX Quasar had its default ammo increased from 40 to 60 shots. It's AP damage is ever so slightly less to compensate, but its infantry damage is the same.

27) The population lock indicator has been changed to show how many slots are left for your Empire on that continent. In otherwords, it now shows a number instead of a percentage. The number caps out at 100, so if more than 100 slots remain on a continent, the indicator will say "100+".
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Old 2003-06-17, 05:50 PM   [Ignore Me] #2
starrider
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COOL
skyguard AND better pulsar damage
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Old 2003-06-17, 05:56 PM   [Ignore Me] #3
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Sweet, can't wait for that skyguard.

Any word on the day the patch will be out?
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Old 2003-06-17, 05:56 PM   [Ignore Me] #4
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I didnt see any info on when we'd see it
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Old 2003-06-17, 05:58 PM   [Ignore Me] #5
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Lots of nice changes overall, should be fun 8)
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Old 2003-06-17, 05:58 PM   [Ignore Me] #6
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Good deal with the skyguard, but what happened to the rearm pads/bays? That's what I was really looking forward to.
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Old 2003-06-17, 06:00 PM   [Ignore Me] #7
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Still have a week or so for them to toss that in
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Old 2003-06-17, 06:06 PM   [Ignore Me] #8
Maglin
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Hummm... Inf. suits will not show up in zoom mode.... I can see a lot of flames on this one.... Snipers are going to be PISSED....

On the whole... Sweet patch..
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Old 2003-06-17, 06:09 PM   [Ignore Me] #9
Tryndamere
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Awesome patch, I'm sick of seeing NC reinforced stealthers with Jackhammers.
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Old 2003-06-17, 06:10 PM   [Ignore Me] #10
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I dont like the advanced hacking needed for Equipment and vehical terminals. Id be really happy with just vehical terminals
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Old 2003-06-17, 06:13 PM   [Ignore Me] #11
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Originally posted by Maglin
Hummm... Inf. suits will not show up in zoom mode.... I can see a lot of flames on this one.... Snipers are going to be PISSED....

On the whole... Sweet patch..
I snipe and I think it's fair. Infiltrators have enough crap to deal with in terms of Darklight and whatnot, they shouldn't have to worry about snipers plinking them from 300m away.
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Old 2003-06-17, 06:15 PM   [Ignore Me] #12
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Yea i agree.. that was pretty lame.

This one interests me:
9) Command chat works properly again.
Be nice if they said what was broke
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Old 2003-06-17, 06:26 PM   [Ignore Me] #13
Nitsch
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14) You can no longer see infiltration suits while your view is zoomed.
Woot! I won't keep getting killed by my own snipers! For some reason enemy snipers didn't bother to kill me much but friendly ones seem to have a heyday with me!
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Old 2003-06-17, 06:35 PM   [Ignore Me] #14
Plato
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Originally posted by Hamma
16) The exploit allowing folks to get the stealth effect to "stick" to an incorrect armor type has been sealed.

20) Fixed an exploit that allowed infiltration suits to equip rifle-sized objects.
Infiltrators with Jackhammers and stealthed REF grunts? wtf?
I'm glad they're fixing these exploits although I've not come across them..yet

Last edited by Plato; 2003-06-17 at 06:38 PM.
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Old 2003-06-17, 06:39 PM   [Ignore Me] #15
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A lot of goodies inthis patch.
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