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Old 2003-07-20, 01:36 AM   [Ignore Me] #1
Sandman
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New Patch!


http://boards.station.sony.com/ubb/p...ML/007768.html

We will be releasing a client-side patch tomorrow morning at 3 AM Pacific. The patch will contain the following:
Bug fixes:
1. Spawn tube doors are fixed, this also fixes numerous issues where hacked doors would not open.
2. Players who have more than 100 health due to empire balance adjustments will have full health bars.
3. Players with 1 health point will no longer appear dead on your client.
4. Your UI settings will now persist between logins.
5. You will no longer have a strange chat message appear when you are revived.
6. Liberator and Skyguard certifications appear on myPlanetside.
7. You can no longer get stuck in offline training mission 1 if you clear your inventory.
8. /who teams results are now formatted correctl.
9. /ignore player results are now formatted correctly.

Additions:
1. Medic/Engineer/Hacker icons will appear over friendly heads if they are holding the associated tool, i.e. Medical Applicator, BANK, Nano-dispenser, REK.
2. Advanced medics are able see dead people who have not yet released their corpses on the proximity radar when they have a Medical Applicator equipped. Likewise, dead players who have not yet release their corpse can see the position of Advanced Medics who are holding the Medical Applicator.


Changes:
1. Faster clean up of objects based on object density. In other words, if there are many objects appearing, such as backpacks and destroyed vehicles, they will decay faster. This is intended to help client and server performance in large battles.
2. Grief Points work on a sliding scale, where grief accumulates faster as a player accumulates more points in a brief period of time. The threshold for grief accumulation to begin moving up this sliding scale has been increased. This should reduce the grief generated in extended vehicle collisions.
3. Change to nano-dispenser fire effect.
4. Performance monitor can be toggled pressing Shift and the period key. This will allow you to view your framerate and ping times and packet loss.
5. The Lasher�s refire rate was increased, lashes more often and in a slightly larger space
6. The Thresher's flux cannon damage has been increased 50% against players and its range has been increased 50%.
7. The maximum Cone of Fire on the Mini-Chaingun has been reduced. The Cone of Fire expansion now starts later in the burst and expands more slowly.
8. The Skyguard�s flak cannon range has been doubled.
9. Marauder health increased by 1/3.
10. Thresher health increased by 1/3.
11. Empire logos on HART dropships are fixed and look better.
12. The Lightning now sports 360-degree turrets.
13. The Hotspot threshold has been decreased. Six people involved in a battle will generate a Hotspot. Hotspots will also last longer.
14. Updated physics engine to Karma 1.3.

Victor Wachter
Community Relations Representative
Many questions can be answered by reading the PlanetSide Game Info and FAQ
*EDIT* I noticed on the official MB that there was some guy that kept saying it was going to come out on the 20th............

Last edited by Sandman; 2003-07-20 at 01:47 AM.
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Old 2003-07-20, 01:49 AM   [Ignore Me] #2
Sentrosi
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Good times ahead for us Advanced Medics....

Wish they'd fix the spawn tube bug, but that's just a matter of time. Did anyone participate in the Test Server find-a-bug? Was wondering what the GM's and DEVs got out of it.

I was wondering when they'd get around to fixing the Nano-Dispenser look. It always looks like I'm firing straight down on someone I'm repairing.

And now we have a Lightning capable of 360 degrees. I can see the Empire's sanctuarysbeing overrun by Lightnings. This would be a great theme night to ring in the Lightning.

The Lasher is gonna be great. Playtested it on the Test Server. The Vanu now have a weapon on-par with our other weapons. Soon screams of "Nerf the Lasher!" will invade the Official Forums. The Vanu won't feel left out of the "Nerf this" bug most of the Forums have.
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Old 2003-07-20, 01:52 AM   [Ignore Me] #3
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Look at #1 on the list Sentrosi, its about the spawn tube doors,
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Old 2003-07-20, 01:52 AM   [Ignore Me] #4
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Yeh, it was on sum other website about a week ago
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Old 2003-07-20, 01:53 AM   [Ignore Me] #5
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people have known whats going to happen, but now the patch is actually coming out.
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Old 2003-07-20, 01:59 AM   [Ignore Me] #6
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Awesome. I was just thinking about how little the Lightning's guns could guess I'm gonna rebuy that cert.
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Old 2003-07-20, 02:05 AM   [Ignore Me] #7
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Heh, I read that as them fixing the rear door bug. Completely blew by the Spawn tube bug fix.
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Old 2003-07-20, 02:48 AM   [Ignore Me] #8
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this patch sounds big....i'm gona stay up till the patch is up so i dont hav to d/l lik tomaro....
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Old 2003-07-20, 02:53 AM   [Ignore Me] #9
Arakiel
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I call bullshit on the Lasher. It fires faster but the weapon is still conceptually flawed. Oh boy, 4 shots per second instead of 3 for you to dodge. Go ahead and nerf that thing to death - no one uses it anyway except when they're waiting to loot another HA weapon.

"But it's good in close quarters!" So is every other weapon in the game. The JH and the MCG are still *better* in close quarters.

On that note, the MCG went from balanced to ridiculously overpowered. Short, medium, long range - np, gg, k thx, I'm not renewing next month if they keep making such profoundly retarded balance decisions.
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Old 2003-07-20, 02:56 AM   [Ignore Me] #10
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14. Updated physics engine to Karma 1.3.
What does that mean?
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Old 2003-07-20, 03:14 AM   [Ignore Me] #11
Arakiel
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They updated the physics engine to a newer version of the previous revision. They use a third-party physics engine called Karma.
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Old 2003-07-20, 03:27 AM   [Ignore Me] #12
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Originally posted by Arakiel
I call bullshit on the Lasher. It fires faster but the weapon is still conceptually flawed. Oh boy, 4 shots per second instead of 3 for you to dodge. Go ahead and nerf that thing to death - no one uses it anyway except when they're waiting to loot another HA weapon.

"But it's good in close quarters!" So is every other weapon in the game. The JH and the MCG are still *better* in close quarters.

On that note, the MCG went from balanced to ridiculously overpowered. Short, medium, long range - np, gg, k thx, I'm not renewing next month if they keep making such profoundly retarded balance decisions.
Wow, I call bullshit and your entire post.

Have you even TESTED the lasher on the test server? I'm going to take a guess and say - No.

The thing is crazy overpowered now and makes the 'improved' MCG look like a peashooter. The MCG is *slightly* better then it was before and in it's previous state it was INFERIOR to both the Lasher and the Jackhammer on the curretn servers.

The Lasher has the benefit of doing 30 damage to ANYTHING that crosses it's path regardless of what it is (max/tank/AMS/infantry/cloaker/aircraft) and how far away it is.

The Lasher has the benefit of having an AOE damage that DOES NOT give grief. And this AOE/Lash damage is VERY VERY effective now (if not overpowered) with the changes. It's made it to the point that trying to hide behind cover while reloading against a lasher is a pointless endevor. You'll get shredded just by the lashing of the bolts flying past you.

If anything the MCG is *still* going to need a slight boost to catch up with the killing power of the JH/Improved Lasher. Calling a gun that is finally able to occassionally hit someone without me actually sticking it into you and doesn't force me to BURST FIRE short 4 round bursts when using a MINICHAINGUN (a weapon that should be the king of 'hold down the trigger and fire' weapons) is crazy. Now I'm finally able to fire an acceptably long burst before having to let it 'cool' down again. Plus the max COF no longer blooms to larger then that of a Cycler.

Maybe outside of test when the populations are even (test was 60% VS) the Lasher won't seem as overpowered as it did there. But, my current impression at this point is that they've overbuffed the Lasher and it's going to be the next one on the top of the majority of whine threads nerf lists.
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Old 2003-07-20, 03:30 AM   [Ignore Me] #13
Cyber
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What does that mean?
From what I've seen on test it means that most of the vehicles are about 10x 'heavier' then they used to be.

In the case of the 'new' maruader it now handles worse then an AMS, takes massive damage from any sort of a jump and barely gets off the ground when moving over the terrain (it used to get airborne alot, now it's slower and seems to wiegh 120 tons)

Overall I suspect most of the vehicles are going to feel more sluggish and take more damage from falling. That's what I've seen so far. They also 'stick' to the ground better and don't float quite as much like they're full of helium.
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Old 2003-07-20, 03:33 AM   [Ignore Me] #14
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Thanks, cyber. That was what i meant.
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Old 2003-07-20, 06:17 AM   [Ignore Me] #15
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8. /who teams results are now formatted correctl.

hehe. dosn't make you belive it.
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