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Old 2003-07-24, 07:20 PM   [Ignore Me] #1
Hamma
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More LLU Details


http://www.planetside-universe.com/?newsid=475
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Old 2003-07-24, 07:23 PM   [Ignore Me] #2
IDgaf
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I wonder how they will implement this system if it's an addition.

Will a box pop up saying 'This SOI will now be an LLU SOI'?

Will one be able to choose gametypes from servers?

Huh, huh?
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Old 2003-07-24, 07:24 PM   [Ignore Me] #3
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dunno, spork just opened a new can of worms
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Old 2003-07-24, 07:28 PM   [Ignore Me] #4
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GAh, this thing better be tested for a few months in the test server with no CSR BS like all the other tests
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Old 2003-07-24, 07:32 PM   [Ignore Me] #5
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...now I understand...

Guys. When the LLU gets to a friendly base, the hacked base that "spawned" the LLU is immediately capped. It's a way of circumventing the cap timer while at the same time adding a second optional gametype to Planetside (like Spork said, you can still slog it out if you feel like waiting around a bit.) I also suspect that you don't want the enemy capturing the LLU back because if they do and they get it to their base, you lose your hack.

Utter freaking genius now that I look at it. It leaves the current system in place while giving people a second option of speeding up the hack and fighting for another reason. That is, if I read Spork right.
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Old 2003-07-24, 07:36 PM   [Ignore Me] #6
RUEN
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Perhaps they'll make it so an LLU spawns when the hack is started, if you wish to get the LLU to another base, then right when it arrives, the base is yours, regardless of whether or not the 15:00 minutes is up. Also, if you're not able to get the LLU to the base, then you can just wait out the 15:00 minutes for the hack to complete, either way, you get the hack. Just a theory. would add some spice, and would have to be coordinated... if you wanted to go the quick LLU route... you'd suffer from lack of defence at the CC... and if the LLU seems too risky, just wait out the 15:00 minutes

note: this is jsut a guess...

EDIT: yeah, what Lise said... except i don't think the Enemy can pick up the LLU... please correct me if I'm wrong.

EDIT2:
The module has a lifespan in which it must be delivered. If it is not delivered to its destination within that lifespan, it will decay and the hack on the enemy base will fail. The Module itself can be dropped, but not destroyed in the player�s inventory. Its properties will not allow it to be stored in vehicle trunks or in lockers and it will despawn if it is dropped in lava or deep water. If the carrier dies, the Module will remain active and drop near their corpse.
Looking at the first post... from this sentence it seems like it isn't optional, but necessary... which kinda makes me like this idea less...
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Old 2003-07-24, 07:56 PM   [Ignore Me] #7
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Sounds liek the smart and logical solution. I like it.
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Old 2003-07-24, 08:16 PM   [Ignore Me] #8
gonnagetyou
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I can't look at the official forums while at work, but from what you guys are saying this sounds like a lot of fun. A lot of the time I'm running around outside of the SOI harassing the enemy and picking off stragglers in my Lightning. Now I'll have the option of hunting down the LLU carrier as he's trying to get away. That will make my role as a scout operating between bases a little more fun and important.
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Old 2003-07-24, 08:20 PM   [Ignore Me] #9
Diddy Mao
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If They Follow the Community Wha the hell are they gonn do about the Lasher?
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Old 2003-07-24, 08:20 PM   [Ignore Me] #10
Navaron
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I'm not so much against the idea, however, I'm bewildered and disillusioned that this is now thier (a) priority. I'm sorry, but with the tide this game has been following, this seems like a poor direction to take. I'd much prefer them to simply implement the base functions, or just confirm that those items will be out well before this new system.
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Old 2003-07-24, 08:39 PM   [Ignore Me] #11
gonnagetyou
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Since the LLU carrier won't be able to drive a vehicle but may be a passenger, tank and buggy certs are going to get more popular I think. Could lead to some great chases.

Having two options for base capture doesn't sound all that complicted to me. Being able to capture faster in some cases may actually improve the situation when there aren't a lot of people on the continent and you're looking for some real fast action.

Sounds like Seige, CTF and Rabbit all rolled into one.
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Old 2003-07-24, 10:37 PM   [Ignore Me] #12
nightcr4wler
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I think it's just going to become a nuisance rather than a new experience. Unless they think of some clever way to catch the nightcr4wler's eye I am 100% against it.
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Old 2003-07-25, 10:25 AM   [Ignore Me] #13
FireWolf22
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I don't know what is going on now. I do understand from spork that this and addition to the current base capt feature. I don't understand this tho.

Okay you can capt the base with the llu or wait for the hack to complete.

Okay so you run the LLU. You now can't defend the cc as well, 'cause you have to cover the LLU. Okay so you sit around and wait for the timer. The enemy can't pickup the LLU to stop the hack. They can take the base back by fighting in and rehacking the cc.

Look at this from the hacked bases empires stand point:
Lets say the NC hack a base from the TR. The NC start the LLU. The TR stop the LLU and defend it from being picked up again. Okay so the NC deside that the LLU failed. Okay so now we just sit around the base and hold it from the TR until the 15 min is over. So we still get the base and the attempt with the LLU failed and the TR are out there covering it to stop us from picking it and not trying to recap the base.

I thought that if the LLU was not brought to another base within it's life span the hack would fail. From what was just said by spork, it doesn't really matter because the base will be yours after the 15 min is up, if the LLU makes it or not. If the LLU makes it you will get the base hack instantly.

I'm lost now. I'm so confused I forgot what the heck my point was. I had to reread my post to pick it back up. Oh well I just don't think this will work. They may want to step back from the drawingboard and take another look.

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Old 2003-07-25, 10:44 AM   [Ignore Me] #14
EarlyDawn
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I think they should stop BSing around with this idea and get to work on the landline concept, it does a better job of getting the battles out of the SOI, and more mobile.

If anyone dosen't know the deal with the landline idea, lemme know and I'll post a link to the OF post that Spork said the devs are monitoring.
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Old 2003-07-25, 11:06 AM   [Ignore Me] #15
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Create a new thread for it. I like the idea. Although I'm not particularly opposed to any of the methods in progress right now (just the fact that they are in progress out of priority which is another post entirely).
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