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2004-11-08, 07:07 PM | [Ignore Me] #2 | |||
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{BOHICA} |
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2004-11-09, 12:35 AM | [Ignore Me] #5 | ||
Master Sergeant
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The nanodispenser, BANK, and medical applicator changes should have happened a LOOOOOONNNNNGGGG time ago. Long time ago.
Bailing? LOOOOOONNNGGG time ago the changes should have been made. Exploding grief, that's cool. It seems that PS is backtracking. I wonder if any thinkers agree, and see the cycle that is happening. I personally don't like it. Too much to late, IMO. Sorry for the negativity, but it does seem that SOE rules out solid gaming benefits for "attraction" everytime. I'm dismayed. |
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2004-11-09, 01:09 AM | [Ignore Me] #6 | |||
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2004-11-09, 02:15 AM | [Ignore Me] #10 | ||
Master Sergeant
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And if "BattleFrameRobots" are "simple" and "important", I would really like to know what comes next on the list. I already know. Merits and the like, more "enticing" gameplay, anything that puts cash in SOE's pockets (as if their not doing well).
How about me, who cares about the foundation? I do not cater. I wish for loyalty and propherous upbringing. I have seen less and less of that lately. Shoot 'em up! Still dismayed. |
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2004-11-09, 09:00 AM | [Ignore Me] #12 | ||||
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2004-11-09, 10:24 AM | [Ignore Me] #13 | ||
Master Sergeant
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I don't mind them fixing longstanding issues. I think that is great. But adding fixes like the bailing fix is a bit much. Not only do aircraft have particular counters against it (and more added i.e. double AA BFR's, which are also used effectivly as AI), but now they aren't able to bail? What gives? Don't get me wrong, I think this is a change that needed to be made, just before they made the many counters against it. Also, I am not a "reaver whore" in the sense that some people have made the term to be. If I know there is a spot where vehicles and/or troops are roaming, I will hop in my aircraft and head that way to help supress them. I don't use it to kill any and every troop I see.
Without going through all the details, why doesn't the BFR (the strongest one man vehicle to date I might add) have particular counters against it? It can fly, not exactly like the reaver, but it can fly none the less. It has AI AV AA, can fly, can emp, go through water, and has shields to boot. Jammers you say? Any other vehicle cannot shoot at all when jammed. The BFR, no way! These are the uber killing machines that any killwhore has been waiting for! In my tests, even when being very risky, I have never got less than 20 kills per death in my BFR. And that's being generous, it's probably more like 40-50 on average. Now, it's easy to see what they are trying to do with this change. Intense ground battles. That's perfect in my book, almost. Who wins? (stat wise) The one who can do everything, the BFR. Of course! Why not grab a team and field at least 2 AA AI AV BFR's with a few extra troops/vehicles? If that team is coordinated, it would be very hard to stop. Now with BFR's, it's either kill the BFR (on foot) or zerg. Oh, and shoot endlessy in the direction of the opposing BFR force. While writing this and thinking, it may just help the tactical side of PS. That's all I wish, that tactics were truely born again. |
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2004-11-09, 01:20 PM | [Ignore Me] #14 | ||||
As for the rest, they're still being balanced, try them with the new patch. They got nerfed pretty hard this time. Last edited by Warborn; 2004-11-09 at 01:21 PM. |
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