Community Interview with Matt Higby - PlanetSide Universe
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Community Interview with Matt Higby

NapalmEnima from the forums had an awesome opportunity to sit down with Matt Higby, Creative Director for PlanetSide 2! There were quite a few tidbits from the interview from talk about Base Desisgn to Empire Specific Fighters

  • Galaxies spawn while airborne. Spawning is empire based, even MAXs can be spawned.
  • Equipment timers are still present. MAXes will probably have timers.
  • Some sort of social networking hooks will be present.
  • Vehicle entrance/exit animations are still under discussion.
  • Health and Armor is no more, it's now Health and Shields
  • The Sunderer & Jackhammer were specifically named.
  • Deployable turrets are not AI right now, they are manned.
  • Galaxy holds 10 players.
  • Hot drops are still in!

And without further interuption check out the recording below!

151 comments
2011-09-15 11:08 PM
Source: Forums
Latest Comments
2011-09-16 06:56 PM
Graywolves
Re: Lunch interview with Higby: Complete

footholds are sanctuary replacements.
2011-09-16 09:43 PM
kaffis
Re: Lunch interview with Higby: Complete

Originally Posted by Graywolves View Post
footholds are sanctuary replacements.
On each continent. That's the key bit of info, there.
2011-09-16 10:33 PM
Varium
Re: Lunch interview with Higby: Complete

They ate Thai food!
2011-09-18 06:17 AM
Traak
Re: Lunch interview with Higby: Complete

Originally Posted by Shogun View Post
narf.

i just lost a lot of anticipation...

no spitfires? really? that´s the worst thing i heard about ps2 yet :-(

the only shooters i liked so far were shooters where i could place sentry guns :-(
I need my deployables. Especially the invisible ones. Being able to put that doubt in the mind of the mossie/PS/SW/HA/High Scorer about whether that tower has any defenses was invaluable in making CE worth it.

I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.

And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.

CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.
2011-09-18 09:23 AM
Tikuto
Re: Lunch interview with Higby: Complete

2011-09-18 10:46 AM
klu
Re: Lunch interview with Higby: Complete

the footholds 'moving or rotating' question was about changing them up if a empire has a geographical advantage on a continent. higby said they talked about it but currently they dont do either.
2011-09-18 11:01 AM
Graywolves
Re: Lunch interview with Higby: Complete

Originally Posted by Tikuto View Post
lmfaowtf?
2011-09-18 12:50 PM
Shogun
Re: Lunch interview with Higby: Complete

Originally Posted by Traak View Post
I need my deployables. Especially the invisible ones. Being able to put that doubt in the mind of the mossie/PS/SW/HA/High Scorer about whether that tower has any defenses was invaluable in making CE worth it.

I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.

And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.

CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.
that´s the point. when i started to play ps1, my hardware was too crappy to play it as a shooter, so i choosed to play as a supporter and ce expert.
and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle
2011-09-18 01:14 PM
ShadoViper
Re: Lunch interview with Higby: Complete

Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such.

Thanks guys, keep up the good work PSU team.
2011-09-18 03:50 PM
atone
Re: Lunch interview with Higby: Complete

the foothold thing kind of worries me. seems like it would make it more likely that the same battle scenarios would keep playing out on each cont.
2011-09-18 04:00 PM
atone
Re: Lunch interview with Higby: Complete

Originally Posted by ShadoViper View Post
Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such.

Thanks guys, keep up the good work PSU team.
Agreed, this is THE place for info on PS2...well other than the devs
2011-09-19 12:01 PM
Traak
Re: Lunch interview with Higby: Complete

Isn't this where the devs get their info, like Colin Powell said about CNN in the first Gulf War?
2011-09-19 01:22 PM
NapalmEnima
Re: Lunch interview with Higby: Complete

Originally Posted by Shogun View Post
that´s the point. when i started to play ps1, my hardware was too crappy to play it as a shooter, so i choosed to play as a supporter and ce expert.
and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle
Everything I'm hearing is saying "more options" not less. So I suspect CE types will have plenty to do.
2011-09-20 07:26 AM
FIREk
Re: Lunch interview with Higby: Complete

Originally Posted by Bags View Post
• Tested with entire dev team (50+) and with bots to test load / latency
I only just realized this after watching the trailer, pixel-hunting for a better look of the Magrider.

The part about bots would explain the retarded way the hordes of NC and VS moved in the trailer.
2011-09-20 11:32 AM
NapalmEnima
Re: Lunch interview with Higby: Complete

Originally Posted by FIREk View Post
I only just realized this after watching the trailer, pixel-hunting for a better look of the Magrider.

The part about bots would explain the retarded way the hordes of NC and VS moved in the trailer.
That's entirely possible, yes. I thought he had a bunch of the dev team running around according to some Dramatic Script, but it could have just been bots.
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