NapalmEnima from the forums had an awesome opportunity to sit down with Matt Higby, Creative Director for PlanetSide 2! There were quite a few tidbits from the interview from talk about Base Desisgn to Empire Specific Fighters
- Galaxies spawn while airborne. Spawning is empire based, even MAXs can be spawned.
- Equipment timers are still present. MAXes will probably have timers.
- Some sort of social networking hooks will be present.
- Vehicle entrance/exit animations are still under discussion.
- Health and Armor is no more, it's now Health and Shields
- The Sunderer & Jackhammer were specifically named.
- Deployable turrets are not AI right now, they are manned.
- Galaxy holds 10 players.
- Hot drops are still in!
And without further interuption check out the recording below!
151 comments
2011-09-16 12:08 AM
Source: Forums
Latest Comments
2011-09-16 07:56 PM | ||
Graywolves |
Re: Lunch interview with Higby: Complete footholds are sanctuary replacements. |
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2011-09-16 10:43 PM | ||
kaffis |
Re: Lunch interview with Higby: Complete On each continent. That's the key bit of info, there. |
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2011-09-16 11:33 PM | ||
Varium |
Re: Lunch interview with Higby: Complete They ate Thai food! |
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2011-09-18 07:17 AM | ||
Traak |
Re: Lunch interview with Higby: Complete
I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT. And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers. CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many. |
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2011-09-18 10:23 AM | ||
Tikuto |
Re: Lunch interview with Higby: Complete |
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2011-09-18 11:46 AM | ||
klu |
Re: Lunch interview with Higby: Complete the footholds 'moving or rotating' question was about changing them up if a empire has a geographical advantage on a continent. higby said they talked about it but currently they dont do either. |
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2011-09-18 12:01 PM | ||
Graywolves |
Re: Lunch interview with Higby: Complete |
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2011-09-18 01:50 PM | ||
Shogun |
Re: Lunch interview with Higby: Complete
and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle |
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2011-09-18 02:14 PM | ||
ShadoViper |
Re: Lunch interview with Higby: Complete Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such. Thanks guys, keep up the good work PSU team. |
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2011-09-18 04:50 PM | ||
atone |
Re: Lunch interview with Higby: Complete the foothold thing kind of worries me. seems like it would make it more likely that the same battle scenarios would keep playing out on each cont. |
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2011-09-18 05:00 PM | ||
atone |
Re: Lunch interview with Higby: Complete Agreed, this is THE place for info on PS2...well other than the devs |
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2011-09-19 01:01 PM | ||
Traak |
Re: Lunch interview with Higby: Complete Isn't this where the devs get their info, like Colin Powell said about CNN in the first Gulf War? |
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2011-09-19 02:22 PM | ||
NapalmEnima |
Re: Lunch interview with Higby: Complete
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2011-09-20 08:26 AM | ||
FIREk |
Re: Lunch interview with Higby: Complete I only just realized this after watching the trailer, pixel-hunting for a better look of the Magrider. The part about bots would explain the retarded way the hordes of NC and VS moved in the trailer. |
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2011-09-20 12:32 PM | ||
NapalmEnima |
Re: Lunch interview with Higby: Complete That's entirely possible, yes. I thought he had a bunch of the dev team running around according to some Dramatic Script, but it could have just been bots. |