Community Night June 2012 Recording - PlanetSide Universe
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Community Night June 2012 Recording

The recording for Community Night June 2012 has been posted! We had more of an open format this show and covered many topics from the new iPad and iPhone apps to E3 2012 and Capture Mechanics.

As always please hit up the comments thread and let us know your thoughts on the show!

19 comments
2012-06-10 08:17 AM
Latest Comments
2012-06-10 01:39 PM
ringring
Re: Community Night June 2012 Recording

A good interesting show.

I must say the E3 footage has changed my mind about the catapult things. I feared that the catapults added to Light Assault jumpjets would promote a Tribes fighting while flying thing. But it didn't so fears assuaged.
2012-06-10 05:02 PM
Toonlad
Re: Community Night June 2012 Recording

Mystic Hamma

You did say June 2011 LOL
2012-06-10 11:10 PM
Hamma
Re: Community Night June 2012 Recording

Thanks all! I think it came together well for being fairly open format
Originally Posted by Dullard View Post
hahah! That is awesome.

Originally Posted by Electrofreak View Post
Damn, reminds me I've gotta get back on IRC some time.

Oh, and just for a throwback moment: http://hamma.ytmnd.com/
Yes yes you do need to get back on IRC... and man that YTMND brings back memories

Originally Posted by Toonlad View Post
Mystic Hamma

You did say June 2011 LOL
Whoops.. it's been a long month.
2012-06-11 04:15 AM
sylphaen
Re: Community Night June 2012 Recording

Congratulations for the SOE interview !


It's really a good news to see how SOE has changed and tries to take care of their community of fans better than they did in the past. (and that they chose a Planetside community to start it !)


Edit: holy s*** Captn !
2012-06-11 05:33 AM
mbarrett
Re: Community Night June 2012 Recording

I think this time around sony have learnt their lesson by screwing up the original planetside .
2012-06-11 10:46 AM
Graywolves
Re: Community Night June 2012 Recording

Wish I could have made it. I tried to upload a video of my thoughts on E3 and stuff to youtube before I left for the beach but it was too long apparently.

Not sure when/if I'll edit and re-upload.
2012-06-11 01:44 PM
RSphil
Re: Community Night June 2012 Recording

Originally Posted by Dullard View Post

lol. that is awesome. didnt notice at first. was a good show. not watched many of these due to not having time but like it and love the community
2012-06-11 05:43 PM
NapalmEnima
Re: Community Night June 2012 Recording

There's a great deal of discussion about AV vs MAXes at the end of the video.

Folks need to keep in mind that the AV class is the Heavy Infantry, who carries both an LMG/HA and an AV weapon.

As for just how much damage they do, I recall a "kill cam" screen from a max killed by AV. It showed the last 37% of the damage was from that AV. So at an absolute worst case, it would take 3 AV hits to kill a MAX. I suspect it will be two, or even one (perhaps for a decimator equivalent: high damage, low accuracy).

And anyone can carry C4. Two C4 packs blew up an MBT in TotalBiscuit's original video. I'd image one will take down a MAX just fine.

MAXes may or may not set off AV mines, which I would also guess to be a one-shot kill.


Does anyone else remember the first few weeks of PS1? MAXes utterly dominated. Very few people had AV out of the gate, so MAXes nearly got a free pass until they ran into another MAX. As folks got a feel for the game and went up in BR, this honeymoon period faded into history.

Yes, MAXes kicked ass at E3. But it's easy to see that folks didn't have the habits needed to properly respond to them, and some folks still managed to take MAXes down solo by kiting them in light assault.

Not worried.
2012-06-11 08:00 PM
DirtyBird
Re: Community Night June 2012 Recording

Enjoyed the show overall.
Some feedback on the audio:
AGN crew was perfect as always.
Neurotoxin was ok (no shave til beta?)
Basti was too quiet, even when he moved his mic closer.
Manitou was ok
Captain 1nsaneo was too quiet, same level as Basti.
Robocpf was ok considering he was travelling.
Saieno? no problem's hearing him at all.

Its not easy getting everyone at same levels but you do ask for guests to be available an hour before so I assume you do some testing then.
Maybe its only at the stream end or maybe its just me, I am interested in hearing what each guest has to say.
Do you find the volume levels to be the same with everyone?

The varying sound levels will be interesting in PS2's VOIP.
Its not going to work well for some if there is a great variance in each others volume levels and you cant adjust someone who sounds quiet with out blowing your eardrum because someone else is loud.

Good show, appreciate guests taking time out to share their pov.
2012-06-11 11:16 PM
Marsman
Re: Community Night June 2012 Recording

Hey Dogbolta - Thank alot for the feedback. Always nice to have a critical ear out there. Good to hear our studio audio is solid. As for our guest - as we're using Google+ hangouts, we do make an effort to pre-screen our connection prior to the show for quality and levels. I believe hangouts does have some form of auto-leveling for audio but variations invariably occur. While we could gain ride the audio for the lower levels or louder levels, in the end it's likely to be more intrusive and noticeable than just leaving it alone. We'll endeavor to try to get our participants all at same level if possible, but it's likely that variations will creep in despite whatever efforts we make for consistency. Again though, we appreciate the observations and feedback! Keep tuning in!
2012-06-13 03:19 PM
Luperza
Re: Community Night June 2012 Recording

Great job! I got around to watching this on Monday and forgot to stop in and tell you all I enjoyed it.
2012-06-13 04:49 PM
Hamma
Re: Community Night June 2012 Recording

Thanks!! Glad you liked it - I think it was a bit more organized this time around.
2012-06-13 06:10 PM
Joe
Re: Community Night June 2012 Recording

Hi i am new to PSU and PS in general and this video finally made me sign up, it was really well done and i enjoyed it alot, (as a Planetside noob I felt I learnt something from the cast).

Also Marsman has an amazing voice, he has a better voice then 'the man with the golden voice'.

Can't wait for the next one!
2012-06-17 04:15 PM
DviddLeff
Re: Community Night June 2012 Recording

Listening to the conversation late on you guys talked about how easy it was to kill MAX's with ordinary guns rather than AV and how that could well be just for E3.

I highly doubt that.

If AV can only really be carried by the HA class I doubt they would make it near impossible for the rest of the classes to kill MAXs. Sure it will take longer but standard LMGs, rifles, carbines and even pistols should be able to take them down - just take a while to do so.
2012-06-17 04:46 PM
Captain1nsaneo
Re: Community Night June 2012 Recording

Originally Posted by DviddLeff View Post
Listening to the conversation late on you guys talked about how easy it was to kill MAX's with ordinary guns rather than AV and how that could well be just for E3.

I highly doubt that.

If AV can only really be carried by the HA class I doubt they would make it near impossible for the rest of the classes to kill MAXs. Sure it will take longer but standard LMGs, rifles, carbines and even pistols should be able to take them down - just take a while to do so.
It's not an issue of if they should only be damaged by AV weapons but that they're taking too much damage from normal rifles. MAXs are normally used to break into infantry dominated areas and clear them out. For their greater firepower and survivability they trade the ability to hack, drive, and a bit of their mobility. If one or even two infantry focus firing at a MAX can kill it in closed spaces then the MAX player would be more effective doing nearly anything else. The problem becomes serious when the time to switch to and use AV weapons actually is slower/worse than just firing at it with your normal rifle.

So why is AV being the preferred tool against MAXs important in the first place? It gives a reason to carry AV indoors where otherwise a Rexo would ALWAYS be better off carrying an HA weapon (Jack/Mini/Lash). It also reduces the level of possible skill in the game. A standard tactic in tower fights was to have a MAX go first and then pull back while the enemies switched to AV and then attack with your own infantry catching them with their pants down.

The problem isn't that the rifles are "good" against MAXs. It's that they're "good enough" to invalidate the need for anything else.
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