In case you missed it last night here is the recording of Community Night November! We had Matt Higby, Creative Director for PlanetSide 2 as our special guest. Many topics were discussed including vehicle customizations, map speculation and more! Don't forget to check out our exclusive screenshots from the event as well.
We also got our very first taste of the in game engine thanks to Matt. So be sure to check out the video below, annotations are available to skip around.
As always please hit up the comments thread and give us your feedback! We are always looking for ways to improve the show.
135 comments
2011-11-20 11:56 AM
Source: AGN
Latest Comments
2011-11-30 03:59 AM | ||
Elude |
Re: Community Night November 2011 Recording! That looks a lot like neil degrasse tyson lol. |
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2011-11-30 09:43 AM | ||
Hamma |
Re: Community Night November 2011 Recording! He has a fancy name now |
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2011-11-30 09:53 AM | ||
NewSith |
Re: Community Night November 2011 Recording! ATTENTION ROY: NO UNBEARABLE MOTION BLUR. At least 3 games which I played with such Motion Blur on caused a headache for me. BF3, Global Agenda, Batman Arkham City. Crysis 2 has it some way that it doesn't hurt. Though it could be just amount of it that matters. DO IT AND YOU'LL BE MY HERO! |
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2011-11-30 03:30 PM | ||
Roy Eltham |
Re: Community Night November 2011 Recording! We have motion blur, but you'll be able to turn it off. I don't find it unbearable... |
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2011-11-30 03:43 PM | ||
Hyncharas |
Re: Community Night November 2011 Recording! There was frequent talk during this month's and the October podcast about VS weaponry, but with the new game I'm kind of interested to know from the studio what we can expect from how it will damage armour... Might we see that particle weapons cause an initial impact or splash damage, and then a "corrosive" damage dissipating over time that slowly continues to eat away at armour/health? |
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2011-11-30 03:52 PM | ||
Elude |
Re: Community Night November 2011 Recording! Would be nice to see a forge light demonstration video not showing off PS2 but mainly just the engine itself and what it can do. |
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2011-11-30 04:24 PM | ||
Marth Koopa |
Re: Community Night November 2011 Recording!
Also, I do not want my FOV to change while I'm sprinting, and I want Quake FOVs of over 110 cause I'm all about speedy close-quarters gun fighting. |
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2011-12-01 11:30 AM | ||
Khottabych |
Re: Community Night November 2011 Recording! So, friends, thanks a lot to all of you for help to spreading a words about Planetside 2 and Matt interview to Russian community. Detail write down of AGN Community Night was posted today at our portal. If you interested you can take a look at this http://ps2-ru.com/2011/12/01/obzor-n...night-chast-1/, but surely it on Russian language. You can find below, the translation of published headline
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2011-12-01 11:38 AM | ||
basti |
Re: Community Night November 2011 Recording! Great, now the russians got my name. edit: Holy hell, you wrote down all the important bits? Nice work guys! Good to see that the russian community is in good hands. |
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2011-12-01 11:44 AM | ||
Xyntech |
Re: Community Night November 2011 Recording! Awesome. Hype that shit up, comrades! |
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2011-12-01 12:13 PM | ||
NewSith |
Re: Community Night November 2011 Recording! I just registered in there to sap their sentries! |
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2011-12-01 12:38 PM | ||
Hamma |
Re: Community Night November 2011 Recording! That's awesome! Great work guys! |
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2011-12-04 10:04 AM | ||
Peacemaker |
Re: Community Night November 2011 Recording! I hope the game can play well enough around the world so that we could have one server everyone can play on, I loved that about EVE-Online so many people from different parts of the world. Russians are insane. "Oh lets drink mad Vodka and fly this HAC into an enemy fleet!" |
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2011-12-04 10:12 AM | ||
basti |
Re: Community Night November 2011 Recording!
Now, playing a FPS with lag is no fun. But we wont even get to that point, as we cant put 10000 players on the same continent, as it would be rather crowded then. On top of that, there is a rather limited amount of continents, means you just can have so many players in your world. Once they add more planets with more continents, servers could merge. But the global world server could only happen with the addition of space combat, because space is the only space where you have enough space. |
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2011-12-04 10:30 AM | ||
Coreldan |
Re: Community Night November 2011 Recording! Yeah, an FPS game can't even be compared to a game like EVE when it comes down to importance of latency or even the stuff the server needs to keep track of. EVE doesnt have free movement, abilities are autotargeted, etc. Not to mention, the people who just happened to live near the server would ALWAYS have the advantage, no matter how much technology goes forward. I want my EU servers, thank you very much |