Today's developer spotlight features Lead Vehicle Designer Kevin Moyer, we have seen Kevin a few times in SOE Podcasts.
What are some of the cooler things that you can do with vehicles that players can use in their gameplay strategy?
There are going to be some interesting strategies that come with tank locational damage. Successful tank squads will be those that learn how to flank enemy vehicles while protecting each other and not letting their allies’ weak spots get exposed. Another advanced tactic that I really enjoy is trying to hit tanks in rear armor with a Reaver. You have to fly really low to the ground to actually hit the weak spots. It’s more difficult and risky to pull off, but if successful, you do more damage.
Check out the full article here.
17 comments
2012-04-10 08:39 PM
Latest Comments
2012-04-10 08:24 PM | ||
Malorn |
Re: Developer spotlight with Kevin Moyer They've really gone a different direction with the MAX suits. |
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2012-04-10 08:32 PM | ||
sylphaen |
Re: Developer spotlight with Kevin Moyer
I find that the merge between Gal/AMS was also an interesting way to keep gals useful after a drop. Now concerning driver/gunners... I just wasted 10 minutes convincing myself not to add anything about it but in the end, I managed to suppress myself successfully ! Should I join the TR ? |
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2012-04-10 08:38 PM | ||
Malorn |
Re: Developer spotlight with Kevin Moyer I like where they've been going with the vehicles. Now if only they'd reveal the design document on that vehicle tweeted yesterday.... |
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2012-04-10 08:49 PM | ||
Bags |
Re: Developer spotlight with Kevin Moyer 1) What is your name and title, and what is your role on the PlanetSide 2 team? My name is Kevin Moyer, and I’m the lead vehicle designer on PlanetSide 2. 1) What is your name and title, and what is your role on the PlanetSide 2 team? My name is Kevin Moyer, and I’m the lead vehicle designer on PlanetSide 2.
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2012-04-10 08:51 PM | ||
sylphaen |
Re: Developer spotlight with Kevin Moyer
I would love to understand why/how the driver/gunners decision was taken but also how they plan to add buggies (this must have been thought about already). If all vehicles are already designed fit roles and meant to be played in a way, I wish we'd know more about why/how, etc... I do not care as much about how something is as long as I understand why it was made that way. Those interviews are great but frustrating at the same time. It's like seeing those alpha videos: they raise more questions than they answer ! |
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2012-04-10 08:53 PM | ||
Saintlycow |
Re: Developer spotlight with Kevin Moyer who's that pokemon? |
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2012-04-10 09:05 PM | ||
Stardouser |
Re: Developer spotlight with Kevin Moyer
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2012-04-10 09:06 PM | ||
arclegger |
Re: Developer spotlight with Kevin Moyer |
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2012-04-10 09:36 PM | ||
That one noob |
Re: Developer spotlight with Kevin Moyer IT'S PIKACHU! >:I |
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2012-04-10 10:07 PM | ||
Talek Krell |
Re: Developer spotlight with Kevin Moyer Fixed! |
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2012-04-10 11:09 PM | ||
Flisher |
Re: Developer spotlight with Kevin Moyer Another NC Dev... is there any VS one? |
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2012-04-11 02:10 AM | ||
Raymac |
Re: Developer spotlight with Kevin Moyer I'm really looking forward to having some great Evel Knievel moments on the Quad / Flash / ATV |
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2012-04-11 02:13 AM | ||
Bags |
Re: Developer spotlight with Kevin Moyer Definitely not TRAY~ |
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2012-04-11 05:37 AM | ||
ringring |
Re: Developer spotlight with Kevin Moyer omg, I just realised, the bio lab dome is a Terrarium! |
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2012-04-11 12:26 PM | ||
Trolltaxi |
Re: Developer spotlight with Kevin Moyer What a great idea! A facility that inside looks like outside! But I'd finally like to see a TR dev. Is there any at all? :o |