Developer Spotlight with Kevin Moyer - PlanetSide Universe
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Developer Spotlight with Kevin Moyer

Today's developer spotlight features Lead Vehicle Designer Kevin Moyer, we have seen Kevin a few times in SOE Podcasts.

What are some of the cooler things that you can do with vehicles that players can use in their gameplay strategy?

There are going to be some interesting strategies that come with tank locational damage. Successful tank squads will be those that learn how to flank enemy vehicles while protecting each other and not letting their allies’ weak spots get exposed. Another advanced tactic that I really enjoy is trying to hit tanks in rear armor with a Reaver. You have to fly really low to the ground to actually hit the weak spots. It’s more difficult and risky to pull off, but if successful, you do more damage.

Check out the full article here.

17 comments
2012-04-10 08:39 PM
Latest Comments
2012-04-10 08:24 PM
Malorn
Re: Developer spotlight with Kevin Moyer

They've really gone a different direction with the MAX suits.
2012-04-10 08:32 PM
sylphaen
Re: Developer spotlight with Kevin Moyer

Without a doubt, Quad with turbo boost gets the best airtime. I want there to be some rare places throughout the world where a quad can scale large obstacles that other vehicles can’t bypass, such as canyons, rivers or even facility walls, so I asked the world designers to make sure they design a few areas like this.
Very cool idea !


I find that the merge between Gal/AMS was also an interesting way to keep gals useful after a drop.

Now concerning driver/gunners... I just wasted 10 minutes convincing myself not to add anything about it but in the end, I managed to suppress myself successfully !

Should I join the TR ?
2012-04-10 08:38 PM
Malorn
Re: Developer spotlight with Kevin Moyer

I like where they've been going with the vehicles.

Now if only they'd reveal the design document on that vehicle tweeted yesterday....
2012-04-10 08:49 PM
Bags
Re: Developer spotlight with Kevin Moyer

1) What is your name and title, and what is your role on the PlanetSide 2 team?

My name is Kevin Moyer, and I’m the lead vehicle designer on PlanetSide 2.

1) What is your name and title, and what is your role on the PlanetSide 2 team?

My name is Kevin Moyer, and I’m the lead vehicle designer on PlanetSide 2.

Without a doubt, Quad with turbo boost gets the best airtime. I want there to be some rare places throughout the world where a quad can scale large obstacles that other vehicles can’t bypass, such as canyons, rivers or even facility walls, so I asked the world designers to make sure they design a few areas like this.
I like this bit.
2012-04-10 08:51 PM
sylphaen
Re: Developer spotlight with Kevin Moyer

Originally Posted by Malorn View Post
I like where they've been going with the vehicles.

Now if only they'd reveal the design document on that vehicle tweeted yesterday....
Bah, I can't hold it. This interview explains how they thought about the vehicles and partly explains why so things are as they are. It's great and just like you, I want to know more about the "why".

I would love to understand why/how the driver/gunners decision was taken but also how they plan to add buggies (this must have been thought about already).

If all vehicles are already designed fit roles and meant to be played in a way, I wish we'd know more about why/how, etc...

I do not care as much about how something is as long as I understand why it was made that way.

Those interviews are great but frustrating at the same time. It's like seeing those alpha videos: they raise more questions than they answer !
2012-04-10 08:53 PM
Saintlycow
Re: Developer spotlight with Kevin Moyer

Originally Posted by Knocky View Post
This weeks spotlight seems to be a very strange way to reveal a screenshot of the insides of the Bio Labs Dome....but I am hip with it.

/nods


who's that pokemon?
2012-04-10 09:05 PM
Stardouser
Re: Developer spotlight with Kevin Moyer

Without a doubt, Quad with turbo boost gets the best airtime. I want there to be some rare places throughout the world where a quad can scale large obstacles that other vehicles can’t bypass, such as canyons, rivers or even facility walls, so I asked the world designers to make sure they design a few areas like this.
All of those things can be bypassed by air vehicles...what would be interesting is some kind of long tunnel that is an obscured shortcut to somewhere, but the only way through without walking are quad bikes...
2012-04-10 09:06 PM
arclegger
Re: Developer spotlight with Kevin Moyer

Originally Posted by Saintlycow View Post
who's that pokemon?
2012-04-10 09:36 PM
That one noob
Re: Developer spotlight with Kevin Moyer

Originally Posted by Saintlycow View Post
who's that pokemon?
IT'S PIKACHU! >:I
2012-04-10 10:07 PM
Talek Krell
Re: Developer spotlight with Kevin Moyer

Originally Posted by That one noob View Post
IT'S ARCLEGGER! >:I
Fixed!
2012-04-10 11:09 PM
Flisher
Re: Developer spotlight with Kevin Moyer

Another NC Dev...
is there any VS one?
2012-04-11 02:10 AM
Raymac
Re: Developer spotlight with Kevin Moyer

I'm really looking forward to having some great Evel Knievel moments on the Quad / Flash / ATV
2012-04-11 02:13 AM
Bags
Re: Developer spotlight with Kevin Moyer

Originally Posted by Flisher View Post
Another NC Dev...
is there any VS one?
Definitely not TRAY~
2012-04-11 05:37 AM
ringring
Re: Developer spotlight with Kevin Moyer

Originally Posted by Knocky View Post
This weeks spotlight seems to be a very strange way to reveal a screenshot of the insides of the Bio Labs Dome....but I am hip with it.

/nods


omg, I just realised, the bio lab dome is a Terrarium!
2012-04-11 12:26 PM
Trolltaxi
Re: Developer spotlight with Kevin Moyer

What a great idea! A facility that inside looks like outside!

But I'd finally like to see a TR dev. Is there any at all? :o
Reply


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