Fan Faire Q&A Part 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Let your mouse do the walking
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Fan Faire Q&A Part 2

We have posted part two of our Fan Faire Q&A which focuses more on your community questions!

Can you tell us if 3rd person will play a role in PlanetSide 2?
There will only be a 3rd person view for certain air vehicles, infantry will not have a third person view at all. There may be things like cameras that an infiltrator can throw on a wall to monitor who is coming up the stairs or around a corner.

Good news? Bad news? Head on over to the Q&A Page to read more then head to our Forums to discuss your thoughts!!

62 comments
2011-07-08 07:20 PM
Latest Comments
2011-07-09 05:56 PM
basti
Re: Fan Faire Q&A Part 2

Ohhh, good stuff. They actually tried the exact same idea for planetside during alpha, but they scrapped that rather quick because they couldnt get the AI and the pathing right.
2011-07-09 07:18 PM
texico
Re: Fan Faire Q&A Part 2

I was a little confused about the classing system.

Any news on if we're still going to see PlanetSide's inventory system in PS2? I could carry around a backpack full of beamers because I wanted to.

Seriously though, it would be a major shame if that went. I don't like the idea of having a gun glued to me with a pre-determined clip (even if that was somehow upgradable).

I'm in two minds about third person. I felt a sense of security having it; then again it causes major frustration for stealth game play (I suspect the cloakers will be loving this). Too many times you'll approach healing infantry from behind with SS only to see them jump up and start shooting, like they have an extra sense.

It's a shame to see the Sanctuary go but it won't effect gameplay much. I think they could have jazzed the concept up a bit. 98% of each sanctuary was depressingly deserted for all of PlanetSide's lifespan. Just having stuff going on on the actual land --Opening tutorials, "virtual reality", perhaps a vast display of up-to-date tactical information, visuals and stats, together with a larger pop and a smaller island -- it might have been a nice place to cool off, do some non-combat stuff (screenshots, video footage, outfit and squad recruitment, etc) and so on. Perhaps pretty pointless I guess, but a nice little touch if it didn't require much effort.

I'm largely excited and impressed. I don't want to make negative assumptions too quickly either; missions could be cheesy, or they could be implemented spectacularly and organically.





I really hope they don't screw up sniping mechanics though. Perhaps the most well-balanced aspect of the game.
2011-07-09 10:37 PM
Livefire
Re: Fan Faire Q&A Part 2

3rd person for infantry absolutely should be gone 3rd person for fighting aircraft maybe but non shooting ground vehicles like driving a tank with no driver gun absolutely should be in game. I use to organize and run tank columns all the time, this would be a total mess if the drivers don't use third person view we would specifically train are tank drivers to always drive in this view otherwise they would be hitting and running over friendlies all the time. Either give ground vehicle drivers third person view or give us HEAD TRACKER free look and A TRIPLE HEAD VIDEO CARD CAPABLE GAME or you will have friendly infantry pancakes surrounding every heavy vehicle that suppose to be supporting there little ground pounding buddies in the game. Its Your choice SOE!
2011-07-10 01:58 AM
Lazza
Re: Fan Faire Q&A Part 2

I'm glad 3rd person is out... after all it's the genre is MMO "FPS"... as long as everyone is playing with the same rules i don't see the problem.
2011-07-10 04:31 PM
1Shotwonder
Re: Fan Faire Q&A Part 2

I don't like the sound of classes it seems like they will be taking away from custom load outs I won't be able to have my mcg and my medical applicator :/ I don't like this at all its all about the load outs and if that's gone I think it will be pretty gay I want to hear more on this class stuff. Also the third person I will miss its not like you could do much with it but was a nice thing to have but it is an fps after all still sucks though.... can't wait to get more info. Have millions of questions in my head and can't wait for the info to answer them
2011-07-10 04:33 PM
Bags
Re: Fan Faire Q&A Part 2

Originally Posted by 1Shotwonder View Post
I don't like the sound of classes it seems like they will be taking away from custom load outs I won't be able to have my mcg and my medical applicator :/ I don't like this at all its all about the load outs and if that's gone I think it will be pretty gay I want to hear more on this class stuff. Also the third person I will miss its not like you could do much with it but was a nice thing to have but it is an fps after all still sucks though.... can't wait to get more info. Have millions of questions in my head and can't wait for the info to answer them
Q: If I have heavy assault(example) will I be able to heal myself at all, or am I 100% dependent on a medic / engineer??
[Self healing]
Matt: you'll probably have at least some capacity to heal yourself, but this is something we're actively designing and iterating at the moment.

Originally Posted by Matt
Matt: We're definitely still in the meat of the development cycle, which means that more passes are being done on art, systems, balance, particles, etc.
- the cert system is really, really free-form. You can be as specialized or generalized as you want to be. If you want to put all your advancement time into Reavers you can do that, and you'll have a more maneuverable, durable and powerful vehicle with plenty of options for secondary weapons and fun gadgets. If you want to spread your certification across lots of different things and be more of a jack of all trades, go for it.
- The flight mechanics are a lot more realistic than the flying camera PS1 vehicles. We're using PhysX for all our vehicles.
Originally Posted by Matt
hat you're describing is basically what we're doing. You can switch classes, loadouts, etc situationally. Either when you respawn or at equipment terminals.
-I agree the ps1 had a great system, we're definitely keeping the spirit of that system in ps2. What you won't have is a dude that looks like a medic rolling around with a rocket launcher, or a light assault dude with a jump jet who also can use a chaingun.
2011-07-10 09:14 PM
Livefire
Re: Fan Faire Q&A Part 2

Just in case any of you don't know what head trackers are or triple head here is a couple awesome vids, it is the future of gaming and totally salving the zero peripheral vision problem you have when playing a game on a single computer screen. SOE better make PlanetSide2 support this with no 3rd person view anymore.

2011-07-10 09:29 PM
Bags
Re: Fan Faire Q&A Part 2

Headtracker would be such a niche market. No way to justify wasting dev time on that.
2011-07-11 05:13 AM
Livefire
Re: Fan Faire Q&A Part 2

Originally Posted by Bags View Post
Headtracker would be such a niche market. No way to justify wasting dev time on that.
Head tracker works with any game that has free look in it i.e all modern fps games that PlanetSide 2 has to compete with.
2011-07-11 05:25 AM
Volw
Re: Fan Faire Q&A Part 2

Originally Posted by Livefire View Post
Head tracker works with any game that has free look in it i.e all modern fps games that PlanetSide 2 has to compete with.
There's no free look in any of the modern FPSes.

The only FPS I can think of that uses head tracking to full extent is Arma 1/2 ... which is a sim really.
2011-07-11 10:42 PM
1Shotwonder
Re: Fan Faire Q&A Part 2

@ Bags thanks ... well hopefully they stay true to the roots I want to have the same customization and openness to have what load out I want.... now I dont know all about the jetpacks and what not obviously there will have to be limiting with things as such but I do hope they keep the good things of planetside similar in part 2
2011-07-12 02:31 AM
Livefire
Re: Fan Faire Q&A Part 2

Originally Posted by Volw View Post
There's no free look in any of the modern FPSes.

The only FPS I can think of that uses head tracking to full extent is Arma 1/2 ... which is a sim really.
Battle field 2 has free look not as infantry soldier but as any vehicle pilot (fly a jet and move the top hat on your joystick you can look in all directions out your cockpit canopy). which is as I said the only time its real important. Battle field 3 will also have free look and it will be enhanced from the second one, also it will be one of the most competitive fps's fighting for planetside's players being it comes out in October.
2011-07-12 02:40 AM
Bags
Re: Fan Faire Q&A Part 2

Nobody is not going to buy planetside because it doesn't support some useless gimmicky crap that less than 1% of 1% of gamers will actually own. Also, why would you want to look away from your monitor? Makes no sense.
2011-07-12 03:33 AM
SKYeXile
Re: Fan Faire Q&A Part 2

Originally Posted by Bags View Post
Nobody is not going to buy planetside because it doesn't support some useless gimmicky crap that less than 1% of 1% of gamers will actually own. Also, why would you want to look away from your monitor? Makes no sense.
yea bro, much more concerned here about the trackir rather than the NETCODE! probably wont play the game unless it has good netcode...i mean trackir.
2011-07-12 04:27 AM
NCLynx
Re: Fan Faire Q&A Part 2

Originally Posted by Bags View Post
Nobody is not going to buy planetside because it doesn't support some useless gimmicky crap that less than 1% of 1% of gamers will actually own. Also, why would you want to look away from your monitor? Makes no sense.
Incase there were pizza rolls coming. You never know.
Reply


All times are GMT -5. The time now is 03:26 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.