Fan Faire Q&A Part 3 - PlanetSide Universe
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Fan Faire Q&A Part 3

As promised we have posted Part 3 of our Fan Faire Q&A. This one is sure to be a hot discussion so be sure to head over to the comments thread to discuss.

Will there be more of a detailed hitbox in PlanetSide 2? For example will we see Headshots this time around?
There will be headshots in the game as well as locational damage on Vehicles.

We have also updated the poll above so be sure and vote! Tomorrow we will bring you a short Q&A with John Smedley followed up on Wednesday with impressions and opinions from the events and all the news!

157 comments
2011-07-11 10:34 AM
Latest Comments
2011-07-12 04:31 PM
Tool
Re: Fan Faire Q&A Part 3 Locational Damage

Originally Posted by Shogun View Post
did nobody ask, if we will still be getting our weapons and vehicles from terminals? i loved the old cert and terminal system.i hope we dont have to grind resources to craft or buy our stuff.
I think I heard a snippet in one the recent videos about changing classes at terminals.
2011-07-12 04:38 PM
basti
Re: Fan Faire Q&A Part 3 Locational Damage

The real question is: do we spawn with our weapons and armor already on, or do we still have to grab stuff at a terminal? Spawning with stuff would make attacking spawn tubes pretty much impossible, unless there is a new mechanic.
2011-07-12 04:44 PM
Redshift
Re: Fan Faire Q&A Part 3 Locational Damage

Originally Posted by artifice View Post
I don't see why it would be nuts.
Because i currently use a sniper rifle at <20 meters down corridors, headshots will be easy as pie from that range and thus will be insanely annoying

Originally Posted by Rbstr View Post
I also think one shot kills are dumb (from small arms fire).

However, the 300 or 100 or 25 against 1 argument is nonsense. It means absolutely nothing to the headshot argument.

Even if 300people do one hp of damage a piece you're likely to be dead. Even the crappiest PS1 guns would kill you in an instant in the hands of 25 people at a time. It is a non-factor.
Yes i was talking about random crossfire, ofc i wasn't meaning if 300 people shoot directly at you at once....
300 people shooting across a field randomly and you will take rounds, some of those will hit you in the face, hence OSOK would be horrible
2011-07-12 04:50 PM
basti
Re: Fan Faire Q&A Part 3 Locational Damage

It depens how fast the TTKs really are going to be. Planetsides TTK was indeed slow, slow enough to start shooting with a pulsar in the back of an enemy, hitting several rounds, see him turn around and start fiering as well, to take you down to half health before he died. That was somewhat annoying at times, you had AGES of time to figure out whats going on.
COD TTK is way to fast. You would be easily running down a hallway and kill 5 guys before they could even react. Adding headshots to that just makes it even worse.

the middle between those two may be good. HA TTK for MA guns, something like that. And headshots only if you are sniper and trained for it, and just alot of damage but no OSOK.
2011-07-12 04:50 PM
Volw
Re: Fan Faire Q&A Part 3 Locational Damage

Originally Posted by basti View Post
The real question is: do we spawn with our weapons and armor already on, or do we still have to grab stuff at a terminal? Spawning with stuff would make attacking spawn tubes pretty much impossible, unless there is a new mechanic.
Good question - I guess yes. After all, it will be possible to spawn on commander or in the galaxy...
2011-07-12 04:51 PM
Shogun
Re: Fan Faire Q&A Part 3 Locational Damage

maybe the commander gets a terminal on his backpack ;-)
2011-07-12 04:54 PM
basti
Re: Fan Faire Q&A Part 3 Locational Damage

Just a shot in the blue: Im guessing when you spawn on your squad (drop pot) you have equipment, as you actually came from somewhere. If you spawn in a galaxy, you also have equipment. If you spawn at a tower, ams or base, you dont have equipment, and have to use a terminal.
Would like it that way. As said, otherwise taking down heavy used spawn tubes would be pretty impossible. If you ever attacked a full zerg spawing in one spawn room, you know what im talking about.
2011-07-12 04:58 PM
Bags
Re: Fan Faire Q&A Part 3 Locational Damage

How would the NC pad their kill counts if you spawned with gear on?
2011-07-12 05:51 PM
opticalshadow
Re: Fan Faire Q&A Part 3 Locational Damage

i really dont like the squad spawning, assueming it works like BF BC (since they cited that as a influence)

i mean assumeing we have all the same vehicles.

infil on wraith or phanty, flies rides behind enemy lines, assumeing you cant spawn in an SOI, just behind it. they would be far enough away that DV wouldnt see them, one phnaty gives 6 people, which gives one phanty the potential to spawn in 6 squads of soldiers, with no real way to detect them coming.
2011-07-12 05:53 PM
Bags
Re: Fan Faire Q&A Part 3 Locational Damage

Originally Posted by opticalshadow View Post
i really dont like the squad spawning, assueming it works like BF BC (since they cited that as a influence)
.
I don't recall drop pods in BFBC
2011-07-12 07:48 PM
Tool
Re: Fan Faire Q&A Part 3 Locational Damage

Drawing conclusions from a little know gameplay mechanic. What is known is like Bags said, which is Drop Pods then Galaxy Spawing and Squad Spawing that requres respective certs/skills. Anything beyond that isn't known yet, so chillax.
2011-07-12 09:30 PM
blbeta
Re: Fan Faire Q&A Part 3 Locational Damage

I really hope AMS is still in. Was such a tactical and useful vehicle in game. Although with Galaxy and Squad Spawning it's role could be severely diminished.

I am excited and worried for PS2. I like a lot of what I am hearing, but you never really know until you play. Just have to see how it feels when it all comes together and is put to the test.

There is no other game like PlanetSide IMO. I hope PS2 really comes through.
2011-07-12 10:01 PM
opticalshadow
Re: Fan Faire Q&A Part 3 Locational Damage

Originally Posted by Bags View Post
I don't recall drop pods in BFBC
no they dont have drop pods, they just spawn next to each other, but even with drop pods the idea that (assuming squads are still of 10) 60 people can just drop (per phanty) from out of nowhere seems to be contridictory to getting rid of the hart shutttle in the first place.
2011-07-12 10:14 PM
Tool
Re: Fan Faire Q&A Part 3 Locational Damage

Originally Posted by opticalshadow View Post
no they dont have drop pods, they just spawn next to each other, but even with drop pods the idea that (assuming squads are still of 10) 60 people can just drop (per phanty) from out of nowhere seems to be contridictory to getting rid of the hart shutttle in the first place.
Are Phantasms in PS2? Are they still multiple passenger aircraft? Do they share the same flight model as depicted in PS2 as other aircraft?

Until you can answer these questions, your essentially barking up not the wrong tree but no tree at all. Not liking the idea of squad spawning is fine, assuming how it is or going to work in PS2 is just an assumption with very little basis.
2011-07-12 10:32 PM
Hamma
Re: Fan Faire Q&A Part 3 Locational Damage

I am pretty sure the AMS is still in, not sure on the Phantasm
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