As promised we have posted Part 3 of our Fan Faire Q&A. This one is sure to be a hot discussion so be sure to head over to the comments thread to discuss.
Will there be more of a detailed hitbox in PlanetSide 2? For example will we see Headshots this time around?
There will be headshots in the game as well as locational damage on Vehicles.
We have also updated the poll above so be sure and vote! Tomorrow we will bring you a short Q&A with John Smedley followed up on Wednesday with impressions and opinions from the events and all the news!
157 comments
2011-07-11 10:34 AM
Source: Fan Faire Q&A Part 3
Latest Comments
2011-07-12 04:31 PM | ||
Tool |
Re: Fan Faire Q&A Part 3 Locational Damage I think I heard a snippet in one the recent videos about changing classes at terminals. |
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2011-07-12 04:38 PM | ||
basti |
Re: Fan Faire Q&A Part 3 Locational Damage The real question is: do we spawn with our weapons and armor already on, or do we still have to grab stuff at a terminal? Spawning with stuff would make attacking spawn tubes pretty much impossible, unless there is a new mechanic. |
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2011-07-12 04:44 PM | ||
Redshift |
Re: Fan Faire Q&A Part 3 Locational Damage Because i currently use a sniper rifle at <20 meters down corridors, headshots will be easy as pie from that range and thus will be insanely annoying
300 people shooting across a field randomly and you will take rounds, some of those will hit you in the face, hence OSOK would be horrible |
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2011-07-12 04:50 PM | ||
basti |
Re: Fan Faire Q&A Part 3 Locational Damage It depens how fast the TTKs really are going to be. Planetsides TTK was indeed slow, slow enough to start shooting with a pulsar in the back of an enemy, hitting several rounds, see him turn around and start fiering as well, to take you down to half health before he died. That was somewhat annoying at times, you had AGES of time to figure out whats going on. COD TTK is way to fast. You would be easily running down a hallway and kill 5 guys before they could even react. Adding headshots to that just makes it even worse. the middle between those two may be good. HA TTK for MA guns, something like that. And headshots only if you are sniper and trained for it, and just alot of damage but no OSOK. |
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2011-07-12 04:50 PM | ||
Volw |
Re: Fan Faire Q&A Part 3 Locational Damage Good question - I guess yes. After all, it will be possible to spawn on commander or in the galaxy... |
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2011-07-12 04:51 PM | ||
Shogun |
Re: Fan Faire Q&A Part 3 Locational Damage maybe the commander gets a terminal on his backpack ;-) |
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2011-07-12 04:54 PM | ||
basti |
Re: Fan Faire Q&A Part 3 Locational Damage Just a shot in the blue: Im guessing when you spawn on your squad (drop pot) you have equipment, as you actually came from somewhere. If you spawn in a galaxy, you also have equipment. If you spawn at a tower, ams or base, you dont have equipment, and have to use a terminal. Would like it that way. As said, otherwise taking down heavy used spawn tubes would be pretty impossible. If you ever attacked a full zerg spawing in one spawn room, you know what im talking about. |
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2011-07-12 04:58 PM | ||
Bags |
Re: Fan Faire Q&A Part 3 Locational Damage How would the NC pad their kill counts if you spawned with gear on? |
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2011-07-12 05:51 PM | ||
opticalshadow |
Re: Fan Faire Q&A Part 3 Locational Damage i really dont like the squad spawning, assueming it works like BF BC (since they cited that as a influence) i mean assumeing we have all the same vehicles. infil on wraith or phanty, flies rides behind enemy lines, assumeing you cant spawn in an SOI, just behind it. they would be far enough away that DV wouldnt see them, one phnaty gives 6 people, which gives one phanty the potential to spawn in 6 squads of soldiers, with no real way to detect them coming. |
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2011-07-12 05:53 PM | ||
Bags |
Re: Fan Faire Q&A Part 3 Locational Damage I don't recall drop pods in BFBC |
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2011-07-12 07:48 PM | ||
Tool |
Re: Fan Faire Q&A Part 3 Locational Damage Drawing conclusions from a little know gameplay mechanic. What is known is like Bags said, which is Drop Pods then Galaxy Spawing and Squad Spawing that requres respective certs/skills. Anything beyond that isn't known yet, so chillax. |
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2011-07-12 09:30 PM | ||
blbeta |
Re: Fan Faire Q&A Part 3 Locational Damage I really hope AMS is still in. Was such a tactical and useful vehicle in game. Although with Galaxy and Squad Spawning it's role could be severely diminished. I am excited and worried for PS2. I like a lot of what I am hearing, but you never really know until you play. Just have to see how it feels when it all comes together and is put to the test. There is no other game like PlanetSide IMO. I hope PS2 really comes through. |
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2011-07-12 10:01 PM | ||
opticalshadow |
Re: Fan Faire Q&A Part 3 Locational Damage no they dont have drop pods, they just spawn next to each other, but even with drop pods the idea that (assuming squads are still of 10) 60 people can just drop (per phanty) from out of nowhere seems to be contridictory to getting rid of the hart shutttle in the first place. |
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2011-07-12 10:14 PM | ||
Tool |
Re: Fan Faire Q&A Part 3 Locational Damage
Until you can answer these questions, your essentially barking up not the wrong tree but no tree at all. Not liking the idea of squad spawning is fine, assuming how it is or going to work in PS2 is just an assumption with very little basis. |
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2011-07-12 10:32 PM | ||
Hamma |
Re: Fan Faire Q&A Part 3 Locational Damage I am pretty sure the AMS is still in, not sure on the Phantasm |