Hossin Update and More! - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Headshots?? Wadda ya mean there are no headshots??
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Hossin Update and More!

Today marks the long awaited release of Hossin in PlanetSide 2! Additionally Continent Locking, Outfit Base Capture, Outfit Decals and more are coming.

New Continent! Hossin:

“------//// Deputy Director’s Journal, June 26th, 2859 ////--------

With some unfortunate losses, our mission to Hossin was a success. As expected, the swamp was totally devoid of any humans; NC or otherwise. We experienced some unforeseen setbacks after helplessly watching our pilot transferred into a Galaxy that spawned- and instantly exploded- into the unkempt overgrowth of the swamp. Without the resources to recalibrate the spawn matrix for the terminals, I made the decision to proceed to our given location on foot. Unfortunately, the Vanu apparently left their entire stock of proximity mines at every chokepoint leading up to the manual override for the Rebirth network. With two of us down from stomping on proxy mines, EOD Hud was mandatory in loadouts until we got out of the place.

Check out the full notes here and on the official forums.

55 comments
2014-06-26 09:35 AM
Latest Comments
2014-06-28 06:02 PM
Baneblade
Re: Update Notes 06/26 Continent Locking and Hossin

Originally Posted by War Barney View Post
Now THAT is a good idea to help solve the zerging problem, 1 side would still have an advantage with numbers but the others could fight back with as you said mass spam of vehicles/MAXs/aircraft, though the cooldown would need to be halved as well or it would most likely not help that much.
The cooldown can't be affected. Because it is a cert line and that isn't a can of worms we should open. Besides, anyone seriously going to make a dent with their vehicle spam already has a short enough cooldown on it.
2014-06-28 06:04 PM
Baneblade
Re: Update Notes 06/26 Continent Locking and Hossin

Originally Posted by Edfishy View Post
I think War Barney meant a resource cost reduction in realtime on the continent based on population differences, not as a benefit for locking the continents.
That was what I brought up, yes. But they are correct about the lock benefit as well.
2014-06-28 10:57 PM
libbmaster
Re: Update Notes 06/26 Continent Locking and Hossin

Originally Posted by Baneblade View Post
If resource costs were directly tied into your side's population, that might help some. Don't increase them, but have them reduced according to the ratio you are disadvantaged.

50% VS pop would mean they pay full price and the other two are likely around half price. This will allow more rapid replacement of vehicles and MAXes and such from the disadvantaged side.
This. I've seen it suggested before.

More demand=less supply. Over pop faction gets starved easier.

Even if it's just a bandaid till resource revamp.
2014-06-29 12:41 PM
War Barney
Re: Update Notes 06/26 Continent Locking and Hossin

If anything this current system of cont locking bonuses will make thing worse than ever, hell it could spell the end of the game. The winning faction now gets a huge strength bonus (double MAX/tanks/air), so while they were winning before they will then go to absolutely destroying with no way to stop them.

I'm forced to ask do they play test or even simply think through ANY of the ideas they push out? or do they just use huge drops in server pop to determine how dumb their ideas are?
2014-06-30 02:55 AM
Mordelicius
Re: Update Notes 06/26 Continent Locking and Hossin

Originally Posted by GTGD View Post
The imbalance is real but I don't think it's because of the weapons and vehicles, this time it's the population of the server Emerald. VS has many large and highly skilled outfits, the NC has a few, and the TR has...3 or 4?

With so much disorganization it's not at all fun to fight against coordinated tactics, so you can't really blame them for avoiding the better outfits. And since ones like GOKU are good at popping up all over the place, it makes them discouraged for going anywhere near VS territory.

There is no easy solution, what the TR needs is better players and leadership. That doesn't come from a patch.
This is not the case at all. Skills and organization is not a problem for any Emerald faction. Did you see the Server Smash? That's standard Waterson-style alert. Organized, combined arms and lots of daring last second resecures (It's like most alert there is decided in the last 5 minutes ). The only difference is there are more players on the fight.

Anyway, Vanu trait is high accuracy and suppression fire. In other continents, this trait can be mitigated/countered with skills/organization because it is open spaced and more or less flat lands.

Hossin is a totally different animal. Some Hossin traits that heavily favor Vanu:

- Tiered elevations = increased shooting angles that favors the accurate/long ranged weapons
- Small hiding spots that favored accurate weapons and suppression fire modes.
- Multiple doorways on on large capture point rooms
- Hills, elevation accessible only to the Magrider.
- Limited road pathways and Sundy parking that favor accurate AV weapons.
- Large trees that more or less limit combined arms gameplay.

If you have 5 rocks facing each other. VS will win due to accurate weapon and their suppression fire Lashers and Maxes and pretty much every accurate guns.

I'll give you another example. Hossin capture points normally have an inner balcony. That elevation will favor suppression fire heavy and accurate weapons.

NC Maxes has to defend multiple doors that can be C4ed while VS Maxes can keep their distance. Lashers alone will seal the deal, defensively on those doorways.

Hence, I argue removing the most glaring imbalance as a baseline, focusing on removing the Lasher first and disallowing VS Magriders to climb on normally inaccessible hills. Then move on from there if other changes are necessary.

As it is, Emerald Hossin has VS running NC alt OPS to keep the Hossin equilibrium ( I find that hilarious and stupid at the same time ). Trying to manipulate the situation so problems can't be identified and solved won't solve it, obviously.

And worse, as a result, NC and TR are at each other's throat in that incredibly amazing horizontal North lane (Chac lanes :O), obliterating each other with joyous frenzy, while VS are practically begging people to fight them.

A funny thing happened yesterday which is very telling. A TR hex was cut off and NC was assailing it, resulting in fun last stand scenario for the oppressors. Vanu, nowhere connected with the Hex, came charging with Magriders The first reaction by NC/TR is 'Vanu get out of our fight'.

So, yeah if you want this to continue, ignore the symptoms. I just logged out as VS was about to cap Hossin again. We tried to defend the NC warpgate but with 42% VS Hossin population, it can't be done.

TR and NC was pissed off on the north lanes because VS is ruining their fun. it's funny VS is close to capping and there's still a big fight between the TR/NC at the north horizontal lane.
2014-07-01 06:03 PM
Hyncharas
Re: Update Notes 06/26 Continent Locking and Hossin

Hossin has been really fun the past few days. Lots of tactical options, nice bases and even nicer terrain...

As for the TR, speaking as a Dragonwolf, the fact that most run away when it gets interesting is not something new; it has always happened and aside from other, experienced outfits, the mob treat it like the "casual" faction since the first PlanetSide.
2014-07-01 06:07 PM
Edfishy
Re: Update Notes 06/26 Continent Locking and Hossin

Maybe it's just that the weapons are more to my play style, but for me NC is definitely "hard mode", TR "medium", and VS "easy".

I just feel like I'm cheating if I play VS...
2014-07-01 07:15 PM
NewSith
Re: Update Notes 06/26 Continent Locking and Hossin

Originally Posted by Edfishy View Post
Maybe it's just that the weapons are more to my play style, but for me NC is definitely "hard mode", TR "medium", and VS "easy".

I just feel like I'm cheating if I play VS...
NC weapons are EZ mode. The only way to kill somebody between close and long range is to spray and pray. That's easy from one point of view.

EDIT: It is, to make a point, - range where VS suck the most imo.
2014-07-01 07:46 PM
War Barney
Re: Update Notes 06/26 Continent Locking and Hossin

Originally Posted by NewSith View Post
NC weapons are EZ mode. The only way to kill somebody between close and long range is to spray and pray. That's easy from one point of view.

EDIT: It's to make a point range where VS suck the most imo.
Nah NC are definitely hard mode, and its easy to see why. They made each factions guns have a trait, the NC hit hard the TR shoot fast the VS are accurate.

HOWEVER theres a major flaw here... to make it balanced they made it so all the factions guns do about the same damage (by this I mean comparing equivalent guns), as obviously it would be imbalanced as hell if a NC player who hit every shot was doing more damage than a VS player who hit every shot, there'd be no incentive to do anything but perfect your aim as the NC.

What does that do to the balance though? screws it even more! how you may ask? well I'll explain. The TR and NC guns traits are damage based, the increase the damage they deal through shooting more bullets or each bullet hitting harder, as such the TR and NC guns SHOULD be killing faster than any VS gun if every shot hits, but as I said, they don't. So what does that leave us with? a trait which is irrelevant.

What about the VS though I hear you ask, they have a trait too, accuracy, is that also irrelevant? Well no, because their trait is accuracy, and for balance the guns will kill in more or less the same time if every shot hits, of course the TR and NC guns don't hit near as much as the VS guns do as the VS guns are tailor made for hitting more often.

The result? VS guns are by far the most powerful and easy to use, if you p practice as a NC/TR you will eventually learn to compensate for the recoil and hit as much as a VS does but you need to spend much more time learning the guns to get on a level playing field.

So in conclusion, yes pro players will be killing each other in about the same time because the pro NC/TR players have finally learnt to compensate, the pro VS players however never had to learn this so they've been fighting at the effectiveness of a NC/TR pro for much longer and theres much more of them fighting at this level.

So yes the NC are hard mode, they require much more time to learn there guns, it is "harder" to reach a high level of accuracy. The VS guns having little recoil and bullet drop are "easier" to reach a high level of accuracy.

And I wont go into the scythe being thin as paper, magrider side stepping rockets while bypassing gate shields by afterburnering over cliffs and the MAX which has a similar TTK as the NC MAX at close range but has about 5x the range.
2014-07-01 11:24 PM
Baneblade
Re: Update Notes 06/26 Continent Locking and Hossin

Originally Posted by NewSith View Post
NC weapons are EZ mode. The only way to kill somebody between close and long range is to spray and pray. That's easy from one point of view.

EDIT: It is, to make a point, - range where VS suck the most imo.
If by EZ mode you mean more likely to die than the guy you just surprised at medium range, sure.
2014-07-02 01:10 AM
BlaxicanX
Re: Update Notes 06/26 Continent Locking and Hossin

I don't really understand how one could say that they're EZ Mode while in the same breath stating that the the only way to kill someone with them is via spray-n-pray. Emphasis on the "pray" part, inconsistency in a weapon's abilities =\= EZ mode.
2014-07-02 01:33 AM
Edfishy
Re: Update Notes 06/26 Continent Locking and Hossin

Can't explain it, I just enjoy playing with VS weaponry more. Considering nearly every weapon in the game is a carbon copy of one another, that says something. I go back to NC weapons and it's like, "Oh... oh god no!". Again, could just be my way of playing is incompatible with my faction.

Personally I'd like to have more asymmetry between the faction weaponry, with VS weaponry behaving more like Halo's Covenant. NC weapons shouldn't necessarily be more damaging, but cause short-lived secondary effects like concussion, fidgeting the enemy's aimer, etc.

/rambling on something unrelated to continent locking and hossin
2014-07-02 04:11 AM
Figment
Re: Update Notes 06/26 Continent Locking and Hossin

Originally Posted by BlaxicanX View Post
I don't really understand how one could say that they're EZ Mode while in the same breath stating that the the only way to kill someone with them is via spray-n-pray. Emphasis on the "pray" part, inconsistency in a weapon's abilities =\= EZ mode.
It is called sarcasm: you don't really have a learning curve with spray and pray, so it's easy to learn, thus "easy"-mode.
2014-07-02 04:43 AM
BlaxicanX
Re: Update Notes 06/26 Continent Locking and Hossin

I see.
2014-07-04 11:07 AM
Aaron
Re: Update Notes 06/26 Continent Locking and Hossin

Aren't there easy-mode guns in every faction that can be modded to be even more easy mode? I thought those were available in every faction.

Anyway, I am SO glad they are finally moving on with this continent and the locking system.
Reply


All times are GMT -5. The time now is 10:08 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.