Looks like we missed this one yesterday! Matt Higby sat down with IncGamers.com for an interview about PlanetSide 2.
IncGamers: What about an open beta? When will you be ready for that?
Higby: Same thing, really. We’re waiting until we’re far enough along to allow us to use a beta to just test server load and that kind of thing. We have enough people at the company right now to do internal testing with 50 vs. 50 vs. 50 battles. We’re still a ways off from a beta.
Check out the entire interview here and thanks to nathanebht for the tip.
31 comments
2011-09-20 11:25 AM
Source: INCGamers
Latest Comments
2011-09-20 11:14 PM | ||
Crator |
Re: INCGamers Interview Higby said they are currently using bots for testing. |
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2011-09-20 11:46 PM | ||
Slepnair |
Re: INCGamers Interview i believe he said they used bots to flood the server for internal stress testing. |
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2011-09-21 01:26 AM | ||
Graywolves |
Re: INCGamers Interview Unless it's all bottlenecked into 50/50/50 engagements, I don't think that testing balance with their resources will suffice. |
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2011-09-21 01:37 AM | ||
Minigun |
Re: INCGamers Interview
Lucky bastard |
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2011-09-21 02:19 AM | ||
Legion |
Re: INCGamers Interview I remember that the Planetside Beta ran very well and then when the game went retail it ran terribly because the server loads were much higher. I hope they are cognizant of that when they do stress testing and beta testing now. |
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2011-09-21 11:42 AM | ||
FIREk |
Re: INCGamers Interview
Even assuming only two empires per battle (which is typical), that's only enough population for thirty (30) 50v50 battles. And I can't stress enough that there will be a lot of contestable territory, spreading out the population a whole lot. In terms of weapon/class/vehicle/mechanic balance, 50vs50vs50 seems like more than enough, especially if they mix it up and also do 70vs70 battles. The real problem is that devs are naturally blinded to many flaws and imbalances in game systems, because they've been playing them from scratch. They will intuitively use cookie-cutter tactics they've learned as the game was developing. As a result, they may ignore those that a fresh beta player might try out, only to find that they're broken. Bottom line is, they can easily get enough statistical data from playtesting with 150 players, but nothing beats a proper alpha/beta/focus test with fresh, or relatively fresh, people. |
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2011-09-21 12:45 PM | ||
IceyCold |
Re: INCGamers Interview I thought it sounded about normal, the OPEN beta will be for stress testing. So Closed beta is still going to be balance focused most likely. |
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2011-09-21 12:48 PM | ||
NapalmEnima |
Re: INCGamers Interview
And if you can come up with a couple thousand fresh pairs of eyes? Yeah, that's helpful too. |
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2011-09-21 04:40 PM | ||
Hamma |
Re: INCGamers Interview Bots are really just until the game is ready for us to beta it. |
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2011-09-21 04:46 PM | ||
basti |
Re: INCGamers Interview Hope that day comes soon, im bored as fuck. |
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2011-09-21 06:04 PM | ||
Talek Krell |
Re: INCGamers Interview I look forward to the day where I don't have to make arguments based 50% on conjecture and dev hinting. |
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2011-09-22 10:24 AM | ||
Shogun |
Re: INCGamers Interview just hope they do a real developement beta and not just a "check for last problems at last minute before release" kind of beta, that seems to be common nowadays. the last 3 betas i took part in were the bad kind. and all of those games went into the shelfs, not being ready for release. buggy as hell. please soe, do a decent beta and if beta shows off problems, show some nuts and delay release until it is really ready, doing some more beta testing until it really works. ok, since the game is free to play, it is not that of a big problem, to release and use the customers as after-release-beta-testers. but if the game has a box price, this is a nogo, and just think of all the bad press that a bugged release gets. |
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2011-09-22 10:33 AM | ||
2coolforu |
Re: INCGamers Interview Even if it is F2P they should never release it bugged, a delayed release can give you more publicity whereas a bugged up release can kill a game and leave a bad taste in the mouth. There are very few games that were released in broken states and went on to be critical successes because the bad taste from a buggy start just hangs around the game and puts people off. |
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2011-09-22 11:38 AM | ||
Heaven |
Re: INCGamers Interview [QUOTE=basti;593593]Hope that day comes soon, im bored as fuck. :] Ill second that |
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2011-09-25 06:26 PM | ||
Mirror |
Re: INCGamers Interview [quote=Heaven;593797]TF2 only keeps me going for so long, soon enough Im gonna have to go outside for enterainment |