A community member over at MordorHQ got a great Q&A with Jason Good, PlanetSide 2 Senior Game Designer. They touch on quite a few subjects including Squad and Platoon sizes.
How many levels of command will there be, and how will outfits work together to achieve larger objectives? For example, will there be a command structure higher than an outfit that can coordinate several outfits? If so, how are they elected/chosen?
- Squads have six members with one leader. The active leader will be able to use his special leadership abilities while acting as the leader
- Platoons are a group of four squads. There is a platoon leader which is the leader of the “alpha” squad. The leaders of each squad will be able to use their special leadership abilities for their specific squad.
- Squad and platoon leaders can gain access to a special command channel where they can text and voice chat with other leaders to form structured attacks.
- Outfits are more of a social group of allies than something tied to tactical organization. You will have a name, emblem, and voice and text chat, but will not see them on the map, or be able to use leadership abilities on them unless they joined your squad or platoon.
MordorHQ home of the EA UK Battlefield 3 forums so many of the questions focus on the differences between the games. What do you think about the smaller squad size in PlanetSide 2? Click here to check out the full Q&A.
34 comments
2012-08-09 09:55 AM
Latest Comments
2012-08-09 04:41 PM | |||
SFJake |
Re: Jason Good, Sr. Game Designer, answered some questions
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2012-08-09 05:04 PM | |||
Boone |
Re: Jason Good, Sr. Game Designer, answered some questions
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2012-08-09 05:08 PM | |||
adddemon |
Re: Jason Good, Sr. Game Designer, answered some questions
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2012-08-09 05:22 PM | |||
RoninOni |
Re: Jason Good, Sr. Game Designer, answered some questions
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2012-08-09 05:32 PM | |||
maddoggg |
Re: Jason Good, Sr. Game Designer, answered some questions Yea me too. |
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2012-08-09 05:41 PM | |||
RoninOni |
Re: Jason Good, Sr. Game Designer, answered some questions Mordor lives: http://mordorhq.com/index.php |
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2012-08-09 08:05 PM | |||
Envenom |
Re: Jason Good, Sr. Game Designer, answered some questions Super stoked to hear one faction per server. Badass. No more hopping ya nubs. |
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2012-08-09 08:48 PM | |||
Electrofreak |
Re: Jason Good, Sr. Game Designer, answered some questions So much, except so little... |
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2012-08-09 09:01 PM | |||
MaxDamage |
Re: Jason Good, Sr. Game Designer, answered some questions Thanks for link, great read. " Will we be allowed to pick up fallen kits from friendly or enemy players & will there be squad spawning? • The current design does not allow you to pick up the kits of fallen friends or foes. To this point, it just doesn’t really fit with the rest of the game." Fail. Definitely support 1 char per server. No training range. No sancs. No looting/using enemy empire equipment. Almost half the vehicles of Planetside 1. The flexibility of classes takes a backward step to cookie-cutter premade forms (medic). Infiltrators completely bastardised. Yet there's a guy on that page saying how this game has greater 'depth'? A lot of the cool stuff that made Planetside 1 special/different is being dropped. Perks are not 'depth'. Bigger is not 'deeper', bigger is slower. I trust the team long term, there's a huge amount to be positive and optimistic about; but the people saying 'it will come later' are kidding themselves. In that situation Devs and representatives of MMOs talk like politicians: "We're not ruling it out", "It's on the list of things we're looking at". If I sound bitter, I'm not in the beta. |
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2012-08-09 09:41 PM | |||
Figment |
Re: Jason Good, Sr. Game Designer, answered some questions I'm mostly surprised that a game with what, casually 8x times the players of PS1, HAS SMALLER SQUADS AND PLATOONS. 6 persons per squad, four squads per platoon, really? :/ Why not just make it five squads then!? Because they expect just two full gals per plat? Sorry, but I was expecting 30 at least as a max, though up to 42-60 men plats. :/ We casually ran with 10 - 15 people on a single TS channel... Maybe this is due to squad spawning and other such squad leader mechanics, but really. 6? 24? |
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2012-08-09 11:47 PM | |||
Boone |
Re: Jason Good, Sr. Game Designer, answered some questions
I don't see an issue with Infiltrators, then again I haven't played the game. The fact you can't pick up weapons is kind of odd, but not a huge deal to me. I do kind of get it though on why they would go that route (prob has more to do with clipping/art). Would prob look weird seeing an NC rocking out with a VS gun or something. A lot of that is opinion, but I do understand the nostalgia. I'm just suprised you didn't mention vehicle animations, which people would of course complain about the second they can't bail from their vehicle before dying. You know it..I know it. |
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2012-08-10 12:06 AM | |||
Sifer2 |
Re: Jason Good, Sr. Game Designer, answered some questions Some of this is already out dated. I'm pretty sure they had said somewhere they already planned to change squads to 10 man limit. I really didn't like the part about what happens on one continent not effecting others though. I want a persistent war not a bunch of separate instanced maps. I'm sure the community will feel the same an convince them to change it. |
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2012-08-10 12:59 AM | |||
Typherian |
Re: Jason Good, Sr. Game Designer, answered some questions What about the goal of a 1 second TTK with a 1 on 1 engagement... That's half a second to react if 2 people are firing at you which with so many people playing will happen a lot. I think a higher TTK raises the skill cap as you have more time to eaither miss or hit your target and also makes team work mean more. If I come up behind 2 people and I can kill them both in 2 seconds why would I wait for a friend or try to work as a team. In CoD I would never run near my team mates because we would just both die almost instantaneously when an engagement started . In PS1 I felt like keeping with my team mates was actually worth it as it would take time for our enemy to swap from 1 target to the next. TL/DR: 1 sec TTK is too low. Higher TTK encourages team work. Thoughts? |
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2012-08-10 01:04 AM | |||
adddemon |
Re: Jason Good, Sr. Game Designer, answered some questions he did say optimal firing ranges, which probably means scoped standing directly in front of an infiltrator shooting him in the face. |
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2012-08-10 01:13 AM | |||
Sunrock |
Re: Jason Good, Sr. Game Designer, answered some questions
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