PC Gamer has up Part 3 of their PlanetSide 2 Preview. In it Matt Higby revealed a subscription model for those who want premium features.
SOE plans to include a subscription model for those who fancy access to what Matt calls ‘premium features’
Also revealed was some information on the skill system.
Pick one of PlanetSide 2’s skills and it’ll be queued to learn. Log off, and you’ll continue studying how to attach longer range scopes to your Bolt-Driver sniper rifle, get better at hacking enemy vehicles, or another one of the game’s multitude of skills.
Hacking Vehicles was mentioned which could mean the return of vehicle hacking. Special thanks to Mod for the news tip.
43 comments
2012-01-02 04:10 PM
Source: PC Gamer
Latest Comments
2012-01-03 03:59 AM | |||
kklkit |
Re: Further preview article from PCGamer As opposed to PS2 , neither EQ2 nor DCUO was meant to be a F2P game in the first place. Native F2P games have a very strong advantage that their player progress systems are tailored to the F2P model. For native subscription based MMOs, when switching to F2P model, many compromises were made (cutting core features from free users) so as to increase paying incentives for the players. That guy from extra credits has nailed it: http://penny-arcade.com/patv/episode/microtransactions Really worth watching for both developers and players to better understand what micro-transaction should be and could be. |
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2012-01-03 05:31 AM | |||
DeadlyButters |
Re: Further preview article from PCGamer yea tht episode was good the devs should be watching some of those cause he has some great ideas and knows his stuff. |
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2012-01-03 07:57 AM | |||
Tikuto |
Re: Further preview article from PCGamer Needs moar awesome. |
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2012-01-03 10:40 AM | |||
vampyro |
Re: Further preview article from PCGamer What was all this talk about no subscription and Sony bringing a new era to MMOs. |
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2012-01-03 01:33 PM | |||
Knightwyvern |
Re: Further preview article from PCGamer
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2012-01-03 02:00 PM | |||
Tasorin |
Re: Further preview article from PCGamer
To little data in the answers column and to much data in the questions column. Higgle's and Smed's still have a lot of information to still parse out before I can make any type of informed comment or decision. I still think if they allow the client to be free its going to enable a lot of gaming of the mechanics and allow for people to diminish this game by several factors. I still believe whole heartily that SOE should charge at least $9.99 USD for the Client in order to keep people from farming intel and griefing due to a FREE client. |
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2012-01-03 02:18 PM | |||
Quovatis |
Re: Further preview article from PCGamer I don't see why the whole vehicle skin would need to change if you hacked it. You could still put it in the game and avoid the memory requirements. You'll be able to tell if it's enemy by the lack of a tag and that fact that it's shooting at you. Of course, if you don't have the appropriate certs, you can't drive it or use the weapons on it. Other modern games allow you to take over enemy vehicles without a skin change. I'm really going to miss having access to enemy vehicles. |
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2012-01-03 03:24 PM | |||
Mod |
Re: Further preview article from PCGamer On the other side of the coin, the whole "empire tech for 48 hours" events would hopefully need to be re-thought |
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2012-01-03 04:11 PM | |||
Whoknowswhat1 |
Re: Further preview article from PCGamer
What modern game (preferably MMO to keep it on the same scale) has come out allowing you to control enemy vehicles?
if stuff is shooting you, that looks like its on your team, causes people to not shoot back (especially if they are thinking of not putting Friendly Fire in, then faction members will just shoot each other just because they can). With the massive battles they are talking about having, who can tell if 1 tank out of 30 is an enemy, especially if they all have the same colors and basic design. |
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2012-01-03 04:32 PM | |||
basti |
Re: Further preview article from PCGamer
It could be exploited a lot. Create a bunch of second accounts, train them up enough to pull a certain vehicle, get your friends and the second accs to a secure space, pull the vehicles, hack them all, and mayhem with enemy colors. If the enemy cant tell from a distance that the friendly looking tanks coming along are actually enemy tanks, then we got a problem. |
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2012-01-03 05:09 PM | |||
Shogun |
Re: Further preview article from PCGamer the form of the vehicle is now the main distinction aspect because we will get camo coloring options. if we could hack nmy vecs that use camo there would be no way to tell if friend or foe is coming at you. |
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2012-01-03 05:30 PM | |||
Quovatis |
Re: Further preview article from PCGamer
It's no different than how you tell a friendly and enemy cloaker apart in PS1. Or even a VS/NC mosquito...I certainly couln't tell the difference between blue and purple unless I was very very close.
I don't see the problem from a balance standpoint either. If the vehicle you hack has very specialized weapons on it, and you don't have the class/skills to operate them, then you can't use them. Simple as that. It worked fine in PS1. For example, if you hacked a vanny, and didn't have it certed you couldn't drive it. Or you hacked a BFR and it had AA pilot weapons, you couldn't fire them without the cert even though you had the vanilla BFR cert. The only potential problem would be in the specs of the weapons (ROF, COF, etc enhancements). But I guess you can just make all the weapons the default (i.e. lowest) upgrade setting when hacked. Now if each empire had asymmetric cert trees, there would be a problem, but I haven't heard that mentioned yet (i.e. unique add-ons to vehicles that don't have the equivalent skill tree in another empire). |
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2012-01-03 07:29 PM | |||
none |
Re: Further preview article from PCGamer Yessssssssss! |
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2012-01-03 08:25 PM | |||
nathanebht |
Re: Further preview article from PCGamer
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2012-01-03 08:38 PM | |||
Vash02 |
Re: Further preview article from PCGamer
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