Earlier this morning SOE released an update for PlanetSide 2 containing some Lancer Balance changes as well as removal of Deconstruction on vehicles.
- The deconstruct button has been removed from the vehicle info panel on the HUD
- Vehicle kill assist XP values adjusted to appropriately scale with the recent XP bump for destroying a vehicle
- The NS-11C has been added to the Depot for all Empires
Check out the officical release here and the patch notes on PlanetSide Wiki.
33 comments
2013-03-27 01:29 PM
Latest Comments
2013-03-28 02:20 AM | |||
OCNSethy |
Re: PlanetSide 2 Game Update 3/27 I have. Behind a rock too... None to pleased about it either |
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2013-03-28 03:11 AM | |||
Koadster |
Re: PlanetSide 2 Game Update 3/27 NS 11 C ! If its a carbine they better give it to me for free! I suggested that weapon! Even similar wording of the name. A lmg version will be coming soon. http://www.planetside-universe.com/s...ad.php?t=53289 Posted last month. |
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2013-03-30 08:22 PM | |||
Koadster |
Re: PlanetSide 2 Game Update 3/27 Big News: They ninja nerfed some gun damage values aswell without reason. GD-7F Minimum damage 112 @ 65m → 100 @ 65m. GR-22 Minimum damage 125 @ 65m → 112 @ 65m. VX6-7 Minimum damage 100 @ 115m → 91 @ 115m. Serpent Minimum damage 100 @ 115m → 91 @ 115m. H-V45 Minimum damage 112 @ 115m → 100 @ 115m. LC2 Lynx Minimum damage 112 @ 65m → 100 @ 65m. Cycler TRV Minimum damage 125 @ 65m → 112 @ 65m. TAR Minimum damage 125 @ 65m → 112 @ 65m. |
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2013-03-30 09:07 PM | |||
Emperor Newt |
Re: PlanetSide 2 Game Update 3/27
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2013-03-30 11:17 PM | |||
Falcon_br |
Re: PlanetSide 2 Game Update 3/27
But the jaguar keeped the same old damage? If it ok, I am going to get mad! |
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2013-03-30 11:27 PM | |||
Assist |
Re: PlanetSide 2 Game Update 3/27
whatever, just more reason not to play VS or use VS Carbines. Solstice is the only one worth a shit now. edit Did they also change the proximity mines in this last patch? They seem to be completely worthless now. I watched an enemy engineer walk directly over my proximity mine and it didn't kill him. What I really don't get is when I do my suicide proximity mine charges, I only manage to kill myself and never any enemies. They're so bad now, not sure what the damage values are supposed to be but they're no where near what they used to be. I only need another 100 kills with them for the auraxium medal and I don't even want to bother.. |
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2013-03-31 03:45 AM | |||
Timealude |
Re: PlanetSide 2 Game Update 3/27
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2013-03-31 04:28 AM | |||
KaskaMatej |
Re: PlanetSide 2 Game Update 3/27
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2013-04-01 11:08 AM | |||
Assist |
Re: PlanetSide 2 Game Update 3/27
It was really bothering me how I could drop a proximity mine in the middle of 4 enemies, it explode near instantly when one of them was on top of it, yet I was the only one who died from it -_- I hope it's a bug, i almost uninstalled after a few hours of drinking and realizing that my last 6 proximity mine charges resulted only in my deaths! |
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2013-04-01 11:12 AM | |||
Dragonskin |
Re: PlanetSide 2 Game Update 3/27
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2013-04-01 11:20 AM | |||
Assist |
Re: PlanetSide 2 Game Update 3/27 Nah, twice I dropped one on about 6-7 people in the gen room of a bio lab. No way all of them were running flak |
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2013-04-01 01:45 PM | |||
Whiteagle |
Re: PlanetSide 2 Game Update 3/27
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2013-04-01 03:19 PM | |||
martingee |
Re: PlanetSide 2 Game Update 3/27 I haven't played much this week but managed to get a few hours in today and was wondering if claymores had been tweaked? I had an NC guy (not sure on class) walk through 2 of my claymores, survive, and when i closed for the coup de grace he promptly turned and blew me away despite putting half a pisol mag in him. On the death screen he had 3 bars of health left. I've also survived a couple of proximity mines (not in quick succession) and wondered if they'd had there damage reduced. Claymores have pretty much been a straight out kill for me. I had some synching issues during my play time so i'm wondering if he triggered one of the claymores but the damage hadn't registered. |
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2013-04-01 04:56 PM | |||
bpostal |
Re: PlanetSide 2 Game Update 3/27
Plus all the joy that Flak armor bring to the table. |
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2013-04-03 04:13 AM | |||
martingee |
Re: PlanetSide 2 Game Update 3/27 Sorry for bumping the thread but looking on the offical forums alot of people have complained about Proximity Mines not working properly aswell as Claymores. http://forums.station.sony.com/ps2/i...damage.110021/ Should be fixed in GU06 which i think hits today? At least i wasn't going mad :P |