PlanetSide 2 Game Update - PlanetSide Universe
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PlanetSide 2 Game Update

Earlier this morning SOE released an update for PlanetSide 2 containing some Lancer Balance changes as well as removal of Deconstruction on vehicles.

  • The deconstruct button has been removed from the vehicle info panel on the HUD
  • Vehicle kill assist XP values adjusted to appropriately scale with the recent XP bump for destroying a vehicle
  • The NS-11C has been added to the Depot for all Empires

Check out the officical release here and the patch notes on PlanetSide Wiki.

33 comments
2013-03-27 01:29 PM
Latest Comments
2013-03-28 02:20 AM
OCNSethy
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Hamma View Post


I've yet to be killed with one as infantry. Guess I'm just lucky.
I have. Behind a rock too... None to pleased about it either
2013-03-28 03:11 AM
Koadster
Re: PlanetSide 2 Game Update 3/27

NS 11 C ! If its a carbine they better give it to me for free! I suggested that weapon! Even similar wording of the name. A lmg version will be coming soon.

http://www.planetside-universe.com/s...ad.php?t=53289

Posted last month.
2013-03-30 08:22 PM
Koadster
Re: PlanetSide 2 Game Update 3/27

Big News:

They ninja nerfed some gun damage values aswell without reason.
GD-7F Minimum damage 112 @ 65m → 100 @ 65m.
GR-22 Minimum damage 125 @ 65m → 112 @ 65m.
VX6-7 Minimum damage 100 @ 115m → 91 @ 115m.
Serpent Minimum damage 100 @ 115m → 91 @ 115m.
H-V45 Minimum damage 112 @ 115m → 100 @ 115m.
LC2 Lynx Minimum damage 112 @ 65m → 100 @ 65m.
Cycler TRV Minimum damage 125 @ 65m → 112 @ 65m.
TAR Minimum damage 125 @ 65m → 112 @ 65m.
2013-03-30 09:07 PM
Emperor Newt
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Koadster View Post
NS 11 C ! If its a carbine they better give it to me for free! I suggested that weapon! Even similar wording of the name. A lmg version will be coming soon.

http://www.planetside-universe.com/s...ad.php?t=53289

Posted last month.
Hopefully. Although I would also love to see more Empire specific stuff (really Empire specific like the rocket launchers, not shotgun equivalents) I would love to see more NS stuff too.
2013-03-30 11:17 PM
Falcon_br
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Koadster View Post
Big News:

They ninja nerfed some gun damage values aswell without reason.
GD-7F Minimum damage 112 @ 65m → 100 @ 65m.
GR-22 Minimum damage 125 @ 65m → 112 @ 65m.
VX6-7 Minimum damage 100 @ 115m → 91 @ 115m.
Serpent Minimum damage 100 @ 115m → 91 @ 115m.
H-V45 Minimum damage 112 @ 115m → 100 @ 115m.
LC2 Lynx Minimum damage 112 @ 65m → 100 @ 65m.
Cycler TRV Minimum damage 125 @ 65m → 112 @ 65m.
TAR Minimum damage 125 @ 65m → 112 @ 65m.
This explains why I can´t snipe anymore with the lynx!
But the jaguar keeped the same old damage? If it ok, I am going to get mad!
2013-03-30 11:27 PM
Assist
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Falcon_br View Post
This explains why I can´t snipe anymore with the lynx!
But the jaguar keeped the same old damage? If it ok, I am going to get mad!
Question is, why was it not nerfed as well? It seems to fit the mold of the rest of the guns..

whatever, just more reason not to play VS or use VS Carbines. Solstice is the only one worth a shit now.

edit
Did they also change the proximity mines in this last patch? They seem to be completely worthless now. I watched an enemy engineer walk directly over my proximity mine and it didn't kill him. What I really don't get is when I do my suicide proximity mine charges, I only manage to kill myself and never any enemies. They're so bad now, not sure what the damage values are supposed to be but they're no where near what they used to be. I only need another 100 kills with them for the auraxium medal and I don't even want to bother..
2013-03-31 03:45 AM
Timealude
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Assist View Post
Question is, why was it not nerfed as well? It seems to fit the mold of the rest of the guns..

whatever, just more reason not to play VS or use VS Carbines. Solstice is the only one worth a shit now.

edit
Did they also change the proximity mines in this last patch? They seem to be completely worthless now. I watched an enemy engineer walk directly over my proximity mine and it didn't kill him. What I really don't get is when I do my suicide proximity mine charges, I only manage to kill myself and never any enemies. They're so bad now, not sure what the damage values are supposed to be but they're no where near what they used to be. I only need another 100 kills with them for the auraxium medal and I don't even want to bother..
Theres a bug currently with prox mines, they wont do any damage except for the bouncing betty and they have to be ran over at a 90 degree angle to kill a person.
2013-03-31 04:28 AM
KaskaMatej
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Koadster View Post
Big News:

They ninja nerfed some gun damage values aswell without reason.
GD-7F Minimum damage 112 @ 65m → 100 @ 65m.
GR-22 Minimum damage 125 @ 65m → 112 @ 65m.
VX6-7 Minimum damage 100 @ 115m → 91 @ 115m.
Serpent Minimum damage 100 @ 115m → 91 @ 115m.
H-V45 Minimum damage 112 @ 115m → 100 @ 115m.
LC2 Lynx Minimum damage 112 @ 65m → 100 @ 65m.
Cycler TRV Minimum damage 125 @ 65m → 112 @ 65m.
TAR Minimum damage 125 @ 65m → 112 @ 65m.
Originally Posted by joshua - Developer
The 800+ RPM rifles have done less damage at range since pre-launch. Nothing has changed.
http://forums.station.sony.com/ps2/i...2#post-1490978
2013-04-01 11:08 AM
Assist
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Timealude View Post
Theres a bug currently with prox mines, they wont do any damage except for the bouncing betty and they have to be ran over at a 90 degree angle to kill a person.
ok, good.
It was really bothering me how I could drop a proximity mine in the middle of 4 enemies, it explode near instantly when one of them was on top of it, yet I was the only one who died from it -_-
I hope it's a bug, i almost uninstalled after a few hours of drinking and realizing that my last 6 proximity mine charges resulted only in my deaths!
2013-04-01 11:12 AM
Dragonskin
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Assist View Post
ok, good.
It was really bothering me how I could drop a proximity mine in the middle of 4 enemies, it explode near instantly when one of them was on top of it, yet I was the only one who died from it -_-
I hope it's a bug, i almost uninstalled after a few hours of drinking and realizing that my last 6 proximity mine charges resulted only in my deaths!
I are sure it's a bug though? You can live through mines with flak armor. As a engineer I run nothing, but flak armor.
2013-04-01 11:20 AM
Assist
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Dragonskin View Post
I are sure it's a bug though? You can live through mines with flak armor. As a engineer I run nothing, but flak armor.
Nah, twice I dropped one on about 6-7 people in the gen room of a bio lab. No way all of them were running flak
2013-04-01 01:45 PM
Whiteagle
Re: PlanetSide 2 Game Update 3/27

Originally Posted by Assist View Post
Did they also change the proximity mines in this last patch? They seem to be completely worthless now. I watched an enemy engineer walk directly over my proximity mine and it didn't kill him. What I really don't get is when I do my suicide proximity mine charges, I only manage to kill myself and never any enemies. They're so bad now, not sure what the damage values are supposed to be but they're no where near what they used to be. I only need another 100 kills with them for the auraxium medal and I don't even want to bother..
Welcome to Planetside 2, the TR Version...
2013-04-01 03:19 PM
martingee
Re: PlanetSide 2 Game Update 3/27

I haven't played much this week but managed to get a few hours in today and was wondering if claymores had been tweaked?

I had an NC guy (not sure on class) walk through 2 of my claymores, survive, and when i closed for the coup de grace he promptly turned and blew me away despite putting half a pisol mag in him.

On the death screen he had 3 bars of health left.

I've also survived a couple of proximity mines (not in quick succession) and wondered if they'd had there damage reduced. Claymores have pretty much been a straight out kill for me.

I had some synching issues during my play time so i'm wondering if he triggered one of the claymores but the damage hadn't registered.
2013-04-01 04:56 PM
bpostal
Re: PlanetSide 2 Game Update 3/27

Originally Posted by martingee View Post
I haven't played much this week but managed to get a few hours in today and was wondering if claymores had been tweaked?

I had an NC guy (not sure on class) walk through 2 of my claymores, survive, and when i closed for the coup de grace he promptly turned and blew me away despite putting half a pisol mag in him.

On the death screen he had 3 bars of health left.

I've also survived a couple of proximity mines (not in quick succession) and wondered if they'd had there damage reduced. Claymores have pretty much been a straight out kill for me.

I had some synching issues during my play time so i'm wondering if he triggered one of the claymores but the damage hadn't registered.
I don't recall reading anything about that, but I know that if you don't put the claymores down in just the right spot, at just the right angle, people can trigger them and take little to no damage due to their directional blast.
Plus all the joy that Flak armor bring to the table.
2013-04-03 04:13 AM
martingee
Re: PlanetSide 2 Game Update 3/27

Sorry for bumping the thread but looking on the offical forums alot of people have complained about Proximity Mines not working properly aswell as Claymores.

http://forums.station.sony.com/ps2/i...damage.110021/

Should be fixed in GU06 which i think hits today? At least i wasn't going mad :P
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